|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Target creature you control gts +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
4 weeks ago
You MUST have:Primal Druid and that should make room.
7 months ago
Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:
Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).
I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!
1 year ago
1 year ago
If I were you, I would take out Territorial Allosaurus, Grunn, the Lonely King, Marwyn, the Nurturer, Adventurous Impulse, Nature's Way, Rhonas's Last Stand, Cartouche of Strength, Song of Freyalise, Trial of Strength, Ambuscade, and Blackblade Reforged, and put in Rhonas's Monument, Merfolk Branchwalker, Jadelight Ranger, Blossoming Defense, and Verdurous Gearhulk, and add more Rhonas the Indomitable, Steel Leaf Champion, Greenbelt Rampager, and another Ghalta, Primal Hunger.
1 year ago
Going with the Tetsuko build around and budget theme, I'd recommend:
Initiate's Companion, it's a nice little common. 3/1 easy to get and cheap, so it'll work well with Tetsuko; And when it does combat damage it untaps your stuff. Its potential ramp, or poor man's vigilance.
In blue/ green you'll have a lot of trouble with removal so I'd also recommend a play set of Ambuscade it'll take advantage of high power/ low toughness creatures. It works well with Tetsuko, and is probably greens best removal imo.
1 year ago
I would look into adding red for Soul-Scar Mage, as the synergy is just so good. Cards like Ambuscade count as noncombat damage as well! Also, The Scorpion God would go nicely in here as well. With both the allied and enemy color checklands in Standard, the manabase should easily be able to support that. Canyon Slough, Sheltered Thicket, Blooming Marsh, Woodland Cemetery, Dragonskull Summit, and Rootbound Crag.
1 year ago
Nice deck. I too made a bear deck recently. Check it out and see what you think Bear Lair
Have good games!
1 year ago
There are new decks to discuss up in the "Decks to Debate" section. Please take a look and give your thoughts.
@rumpy Thanks again for the deck, I think it has many good cards, in fact, I took a couple that I liked such as Pounce and Ambuscade. Although my deck is geared towards casual play I feel it has a more solid game plan. My deck consistently can abuse creatures that Rampant Growth when they ETB as this is the strongest ramp effect on a creature compared to something like Gatecreeper Vine that doesn't ramp. My deck then can deal with problems via my creatures like AEther Adept (very powerful effect to abuse, have as many as possible) and my other interaction spells like Lignify (the removal I liked from your list is soon to be worked in). After establishing myself I proceed to play huge creatures which were carefully chosen to give me a bit of a toolbox depending on the best way to get in for damage (Rancor is an auto-include as it turns your commander into a 2-shot kill with trample). The Peregrine Drake combo fits perfectly well into the deck as a fallback win condition, easily abusing any of my ETB creatures like Elvish Visionary to simply draw my deck or Eyeless Watcher to flood the board. I include a strong ratio of good draw spells and ramp spells as I calculate what those ratios should be for each of my decks. I pack good recursion to get back those beaters. Overall my deck is extremely resilient and has a strong gameplan.
Looking at your deck I can see you are trying to attack with Species Gorger which I don't think is a bad idea as it is decently big. We share a good amount of cards but our paths diverge when you include cards that dont ramp like Gatecreeper Vine and Sylvan Ranger. I feel tutoring lands into play is a much for reliable and resilient option. I'm not particularly a fan of how many token producers you have that only net you one token like Eldrazi Skyspawner and Nest Invader as that isn't particularly a strong effect. I also see some cards that I don't think are effective such as Leonin Bola, Explorer's Scope, Scion Summoner (along with the others that make just one token), Multani's Acolyte, Seal of Primordium (use creature based art/enchant removal since you can abuse it), all could be replaced with better cards.
Even with different game plans I'm still able to critique your list (which I'm very willing to talk more about and help out. I love working with people). Hopefully I've explained how I do in fact have a very solid game plan in my deck. (and thanks for bringing some neat cards to the table for me)
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