Bonded Fetch


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Bonded Fetch

Creature — Homunculus

Defender, haste

Tap: Draw a card, then discard a card.

Bonded Fetch Discussion

greyninja on Livin' La Vida Locust!

1 year ago

This deck really is sweet.

Have you considered Jace, Vryn's Prodigy  Flip? Low cmc, loots, and plays back wheels; maybe in place of Merfolk Looter, Mad Prophet, Bonded Fetch, or Forgotten Creation. My only argument against jace is he's a bigger target for removal

jrwarrior1811 on Esper Reanimator

1 year ago

Nope, especially with the Bonded Fetches, that provides a Draw/Discard outlet, and the Zombie Infestation is useful b/c I always have two targets to discard, whether it be the reanimation targets or reanimation spells.

MattStar on

1 year ago

Hey Legendary_Crush! I like what you got! The only thing I gotta say is that Haste and double strike are two oh so important keywords that I think you're missing out on. I know Akroma, Angel of Wrath has haste it but if you want to increase your odds of being able to capitalize on that first turn you drop Soulflayer, you could run a couple of Gurmag Swiftwing, Mirri the Cursed, or even Bonded Fetch to be even more fringe-y. As for double strike Drogskol Reaver is a good candidate.

I know you can work out the balancing yourself, but if you ever want to go heavier of mill you can also run Taigam's Scheming to go with your Contingency Plan, and Glimpse the Unthinkable is one of the more popular mill options along with Breaking if you ever want to consider a red splash or an expertise build.

Anyways, good luck brewing and have a killer day! :D

whyundead3 on Non-Dredge Dredge

2 years ago

From a casual, janky deck point of view I love it. Your deck seems to be doing some pretty cool things with cards that are generally considered pretty bad and unplayable outside of limited.

But from a more competitive, critical point of view I'd love to give you some tips. (I know your deck is posted as casual so feel free not to even read this)

From what it looks like you're using cards like Taigam's Scheming and Taigam's Scheming 2.0 to fill up your graveyard then playing Immortal Servitude to return back all of your creatures of that cmc, stacking the damage to deal a ton. Sounds like a solid plan.

But from what it looks like your deck seems like when it goes off it goes but up until then it just spends most of its time durdling. Why cards like Taigam's Scheming never see play is because.. well.. they don't really do anything. Yeah you get to set up your next few draws and/or fill your graveyard but what else? When people play cards they expect them to to help them win the game. Scheming doesn't actually win games, it just helps other cards do. (In a weird sense it's kinda like straight life gain). If the card said draw a card at the end or even loot (draw then discard) I can assure you it would see insane amounts of play. But it doesn't. Better replacements might be Fact or Fiction, Forbidden Alchemy, and Thought Scour.

From your post it seems like you've considered Rally the Ancestors but decided to remove it. In my opinion I think is can potentially be much more powerful than Immortal Servitude. For starters it's 1 mana cheaper. But it also says with cmc X OR LESS. That can get everything rather than just your 1 or 2 drops. And the down side of exile at next upkeep? If you sac them all they don't exile. Meaning you can play Rally, sac all your creatures (preferably with a sac outlet). Then next turn play another Rally. (Rally does exile itself sadly) To top it all off Rally the Ancestors is instant speed. (That's a HUGE upside)

Lastly the creatures. If you were to play Rally I'd recommend a sacrifice outlet, luckily for you you have access to many good ones. Viscera Seer and Carrion Feeder come to mind.In my opinion Enclave Cryptologist is too slow at what it does. You have to put an additional 2 mana into the card for it to actually do something and then hope someone doesn't kill it. Recommended upgrades Merfolk Looter, Magus of the Bazaar, Bonded Fetch, or Jace, Vryn's Prodigy  Flip if you like to spend money.

Zulaport Cutthroat is a good card, I like it. But depending up what type of games you play more there might be a better option. In free for all I think Zula wins but in a 1v1 match Blood Artist definitely wins. See unlike Zula the Artist says if ANY creature dies, yours, mine, any. But the Artist also only says for one player to lose a life, rather than Zula which is each opponent. Heck you could always just run both. Double the fun.

From there I don't think you'd even need to play either Inquisitor Exarch or Qarsi Sadist. (And Death Cultist) Like they're okay. But if you're already playing the life loosers and you already have sac outlets coming back it might just be more beneficial to play creature makers instead. (Depending upon how many life loosers you have the numbers could be much higher) Recommend Doomed Traveler, Blisterpod, Carrier Thrall. Sengir Autocrat (Just remember sac the Serfs first). These guys could be insane too Pawn of Ulamog and Grim Haruspex (Depending upon how many token makers you end up actually playing) and Xathrid Necromancer. (Depending upon how many humans you actually play from the ones I've listed.)

Additionally if you'd like more life loosers, Falkenrath Noble and Pious Evangel  Flip.

Last thing, I'd also recommend you play lands that tap for black. As there's a lot of black on the list. I know ideally you want to resurrect them and not actually play them from hand. But sometimes things don't go as planned and it's good to have back up options.

From your description it seems like you have a mind for understanding your deck. That's a good skill. One a lot of the pro's don't even have. Look forward to what you might make in the future.

Palmer98 on I'm going to build a wall

2 years ago

as far as Colossus of Akros is concerned its fun and fits the theme but if i want an attacker ill use Emrakul, the Aeons Torn

Heliod's Pilgrim i have the Drift of Phantasms they let me search for any peace i need

Wall of Omens i don't have the room for it i use to have Bonded Fetch in earlier versions

vincilios on The Wits Remain

2 years ago

Blasted Landscape eh uma bosta, poem Lonely Sandbar.

As cartas Sage Owl e Sage of Epityr nao valem a pena pois deixam tudo no topo, nao agilizam 100% o deck. E o Bonded Fetch acho que eh meio fraco para o custo de mana e defesa dele.

Impulse, por outro lado, foi perfeito para o teu deck.

Mr_toppat on Battle Deck League - Mad House

2 years ago

It would be a good idea to include Pore Over the Pages aswell as Cathartic Reunion to discard some cards to actually use madness,Creeping Dread is fairly powerful way to discard cards and deal a bit of burn damage to a good amount of opponents,Bonded Fetch can keep you discarding while still keeping a healthy amount of cards in your hand.Breakthrough can be a proper game changer if played right,From Under the Floorboards can be used as a brilliant source of fodder.Civilized Scholar  Flip can make for a decnt hard hitter when desperate and make all the madness come to life (fun). That is all i have for now,hope i've been helpful!

wolfhead on tempo you out

2 years ago

id switch spellstutter for more delver flips
maybe Distortion Strike or the new one from ogw/bfz or whatever
Mana Leak, Vapor Snag is usually awesome in pauper,
Bonded Fetch can be sweet too,
maybe even Capsize, though youre a little too light on lands to play it
i personally love Exhaustion, especially with boomerangs, and you can add in Eye of Nowheres too.
maybe even that 1 mana counter unless they pay 1,
but really i think Remand would be the best

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Bonded Fetch occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%