Bonded Fetch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bonded Fetch

Creature — Homunculus

Defender, haste

: Draw a card, then discard a card.

legendofa on Gale Force Dragon

1 year ago

I like the design overall, but I think one of the mana symbols should be changed to pure . Otherwise, this card gives direct damage to mono-blue. I assume it's intended for Commander, and it's not viable in Legacy or Vintage, but it's possible to use it as a very un-blue damage source in Casual, both as attacking and as burn.

There are currently four types of blue cards with the word "haste":

So a creature with haste and the ability to immediately attack and cause direct noncombat damage to any target is pretty well out of mono-'s wheelhouse, and this card as written gives it exactly that.

All the same, I like the effect, the stats seem fair, and I could otherwise see this as a real card.

ChickenBoy13 on Card creation challenge

3 years ago

There already is a mono-blue card with haste; Bonded Fetch, so I'll do red.

Life Fire R R R

Sorcery

You gain 2 life, than ~ deals 4 damage to any target.

Players can't gain life for the rest of this turn.

--

Make a tribal looter commander (gives a bonus whenever you loot)

firerif on Aluren Shimmer Storm

5 years ago

Now that I have time

Filigree Familiar Seems off plan. I don't think it does what you think.

Same with Wirewood Savage

Cantrip/Tutor Creatures not in the deck

Spellseeker

Recruiter of the Guard

Dusk Legion Zealot

Bonded Fetch

Champion of Wits

Phyrexian Rager

Rogue Refiner

Generous Stray

Whirlpool Rider

Coiling Oracle

Carven Caryatid

Shardless Agent

I particularly Recommend Recruiter since it is an instant win with aluren if you run like 1 more piece.

greyninja on Livin' La Vida Locust!

6 years ago

This deck really is sweet.

Have you considered Jace, Vryn's Prodigy  Flip? Low cmc, loots, and plays back wheels; maybe in place of Merfolk Looter, Mad Prophet, Bonded Fetch, or Forgotten Creation. My only argument against jace is he's a bigger target for removal

jrwarrior1811 on Esper Reanimator

6 years ago

Nope, especially with the Bonded Fetches, that provides a Draw/Discard outlet, and the Zombie Infestation is useful b/c I always have two targets to discard, whether it be the reanimation targets or reanimation spells.

MattStar on

7 years ago

Hey Legendary_Crush! I like what you got! The only thing I gotta say is that Haste and double strike are two oh so important keywords that I think you're missing out on. I know Akroma, Angel of Wrath has haste it but if you want to increase your odds of being able to capitalize on that first turn you drop Soulflayer, you could run a couple of Gurmag Swiftwing, Mirri the Cursed, or even Bonded Fetch to be even more fringe-y. As for double strike Drogskol Reaver is a good candidate.

I know you can work out the balancing yourself, but if you ever want to go heavier of mill you can also run Taigam's Scheming to go with your Contingency Plan, and Glimpse the Unthinkable is one of the more popular mill options along with Breaking if you ever want to consider a red splash or an expertise build.

Anyways, good luck brewing and have a killer day! :D

whyundead3 on Non-Dredge Dredge

7 years ago

From a casual, janky deck point of view I love it. Your deck seems to be doing some pretty cool things with cards that are generally considered pretty bad and unplayable outside of limited.

But from a more competitive, critical point of view I'd love to give you some tips. (I know your deck is posted as casual so feel free not to even read this)

From what it looks like you're using cards like Taigam's Scheming and Taigam's Scheming 2.0 to fill up your graveyard then playing Immortal Servitude to return back all of your creatures of that cmc, stacking the damage to deal a ton. Sounds like a solid plan.

But from what it looks like your deck seems like when it goes off it goes but up until then it just spends most of its time durdling. Why cards like Taigam's Scheming never see play is because.. well.. they don't really do anything. Yeah you get to set up your next few draws and/or fill your graveyard but what else? When people play cards they expect them to to help them win the game. Scheming doesn't actually win games, it just helps other cards do. (In a weird sense it's kinda like straight life gain). If the card said draw a card at the end or even loot (draw then discard) I can assure you it would see insane amounts of play. But it doesn't. Better replacements might be Fact or Fiction, Forbidden Alchemy, and Thought Scour.

From your post it seems like you've considered Rally the Ancestors but decided to remove it. In my opinion I think is can potentially be much more powerful than Immortal Servitude. For starters it's 1 mana cheaper. But it also says with cmc X OR LESS. That can get everything rather than just your 1 or 2 drops. And the down side of exile at next upkeep? If you sac them all they don't exile. Meaning you can play Rally, sac all your creatures (preferably with a sac outlet). Then next turn play another Rally. (Rally does exile itself sadly) To top it all off Rally the Ancestors is instant speed. (That's a HUGE upside)

Lastly the creatures. If you were to play Rally I'd recommend a sacrifice outlet, luckily for you you have access to many good ones. Viscera Seer and Carrion Feeder come to mind.In my opinion Enclave Cryptologist is too slow at what it does. You have to put an additional 2 mana into the card for it to actually do something and then hope someone doesn't kill it. Recommended upgrades Merfolk Looter, Magus of the Bazaar, Bonded Fetch, or Jace, Vryn's Prodigy  Flip if you like to spend money.

Zulaport Cutthroat is a good card, I like it. But depending up what type of games you play more there might be a better option. In free for all I think Zula wins but in a 1v1 match Blood Artist definitely wins. See unlike Zula the Artist says if ANY creature dies, yours, mine, any. But the Artist also only says for one player to lose a life, rather than Zula which is each opponent. Heck you could always just run both. Double the fun.

From there I don't think you'd even need to play either Inquisitor Exarch or Qarsi Sadist. (And Death Cultist) Like they're okay. But if you're already playing the life loosers and you already have sac outlets coming back it might just be more beneficial to play creature makers instead. (Depending upon how many life loosers you have the numbers could be much higher) Recommend Doomed Traveler, Blisterpod, Carrier Thrall. Sengir Autocrat (Just remember sac the Serfs first). These guys could be insane too Pawn of Ulamog and Grim Haruspex (Depending upon how many token makers you end up actually playing) and Xathrid Necromancer. (Depending upon how many humans you actually play from the ones I've listed.)

Additionally if you'd like more life loosers, Falkenrath Noble and Pious Evangel  Flip.

Last thing, I'd also recommend you play lands that tap for black. As there's a lot of black on the list. I know ideally you want to resurrect them and not actually play them from hand. But sometimes things don't go as planned and it's good to have back up options.

From your description it seems like you have a mind for understanding your deck. That's a good skill. One a lot of the pro's don't even have. Look forward to what you might make in the future.

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