Amaranthine Wall

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Amaranthine Wall

Artifact Creature — Wall

Defender

: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Amaranthine Wall Discussion

semsandberg on Executive Order 13767

2 weeks ago

Hey guys,

after ages I had some time to did some small changes and add the Bident of Thassa also an Amaranthine Wall and a Grasslands for a Plains, Vine Trellis and Wall of Deceit .

What do you think?

VampiricJace on Huatli's Defenders

3 weeks ago

I'm not seeing splashing in for Erratic Cyclops is the most beneficial, especially considering it's ability/gimmick doesn't play into this deck's goal. Honestly, I would add another Teyo, the Shieldmage or Amaranthine Wall . Just a thought.

DrukenReaps on Should I Pretend This Or That?

2 months ago

54 out of 100 foils, over half way there! People really shouldn't do this... lol.

I have some additional changes I'm thinking about too.

Amaranthine Wall has literally never come up in any game. I easily have over a hundred games with this deck... Indestructible just gets powered out by flicker unless I can make everything I have indestructible. Not sure what to replace it with...

Search for Azcanta  Flip is a nice early drop to start getting the ball rolling but just feels underwhelming overall. Looking at Stitcher Geralf as a possible replacement.

Hoard-Smelter Dragon is one I am much more on the fence about but I'm thinking Viashino Heretic would be better for this deck. Kind of a toss up between the two... one takes more mana but the other requires tapping.

1shabby on Mairsil: God Among Gods

3 months ago

Fernah14, thank you for the comment! I have added quite a bit of removal in the deck to take care of pesky creatures and other problematic spells. One way I have taken care of the removal is with Minion of Leshrac or Avatar of Woe . Both of which allow me to take care of creatures specifically, however if I had some untap shenanigans or Quicksilver Elemental effects to let me activate abilities more than once a turn each turn I have the potential to kill everything or even exile everything with Shauku, Endbringer . If I pair the creature destruction abilities with Eater of the Dead I get to exile every creature from every graveyard while also untapping Mairsil. As far as mass removal is concered I have the Nevinyrral's Disk and Amaranthine Wall combo to make him indestructable in response to me activating the disk. I also have added Evacuation paired with Mirage Mirror to turn Mairsil into a land in repsonse to casting Evacuation basically resulting in Cyclonic Rift . If you have any recommendations for removal please feel free to leave them in a comment. Thank you again!

Tbology on

3 months ago

You probably want to look in to Amaranthine Wall it might be a better choice over Looming Altisaur

Tbology on

6 months ago

I am creating a guild gate deck with another approach, and this deck is giving me a lot of great idea (the one I am building is modern tho)

As you know, the weakness of using all tapped lands is that you can only cast a 2CMC creatures on turn 3, and blood sun on turn 4 (in the best scenario). By the time you get the manas, you already took some damages from opponent(Aggro even worse). This is way too slow and I think the easiest way to fix it is adjust the mana pool, 50/50 basic lands and gate lands. I totally understands that it feels good to have all the gate lands in mana pool, I did that at first too, but it is just not practical. For my game test, 50/50 basic lands and gate lands, doesn't effect much on the performance of Gatekeeper Gargoyle and Glaive of the Guildpact, but increasing your chances of surviving from aggro dramatically. Sum of all, the reason of 50/50 mana pool is getting Basic lands to build up your defense, and using District Guide and Circuitous Route to ramp out the gate later.

In standard deck, Gleaming Barrier, Suspicious Bookcase and Amaranthine Wall are great defender to put in. and As they are all 0/4-6, Deafening Clarion is a great minor boardwipe in the early game especially when you run in to a tokens deck. Arcades, the Strategist will shine in this deck if you solely using defender in the deck, all defenders turn into attacker all of the sudden.

Just my opinion, please tell me what you think. I need some feedback to

After seeing your deck, now i also want to put few Blood Sun in my deck to! lol

FSims81 on Mono Black Galleon

6 months ago

Despite running 4 Eldest Reborn to eventually steal some additional creatures you don't have a ton of options to crew the Galleon. A perfect pairing with Amaranthine Wall might be Phylactery Lich. I'm honestly not 100% what you'd cut though. Maybe 2 Karn only because running 4 could leave you with multiples in hand or 2 of the Eldest Reborn. Just a thought though, it may not fit what you're trying to do.

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Amaranthine Wall occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%