|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Wall of Omens
Creature — Wall
When Wall of Omens enters the battlefield, draw a card.
Price & Acquistion Set Price Alerts
|Have (27)||rebelteddybear , DruneGrey , pskinn01 , , tragic_slip , Hootiequack , Roadhog , Neos272 , Spinalripper , Snydog17 , mziter501 , philktoken8998 , thetechzombie , darthnuchi , ironax , PhyrexianScience , golgarigirl , , fireborne1986 , zachi , TheRealPeaches , aeonstoremyliver , brokendwarf , awalloftext , Didgeridooda , DrLitebur , Vasbear1|
|Want (2)||Jose_Arrogantio , AlertKnave8075|
Wall of Omens Discussion
7 hours ago
I think the Maneuver and Cloudshift are not necessary with 4 Restos and the addition of 4 Flickerwisp and/or Felidar Guardian. Then with 8+ flicker effects in creature slots, you wont need the spells to do it. Eldrazi Displacer is the best flicker creature if you can support the colorless cost.
2 days ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
3 days ago
it seems to me if you are trying to go heroic some more Hardened Scales could be pretty useful. Path to Exile is great modern removal for white, deals with all sorts of problems, I would mainboard a few. Card draw could be Wall of Omens, a body to block and it replaces itself. Good luck with it!
3 days ago
Thanks for the interest in the deck!
It's been a few months since I've been to a tournament so I might be a little outdated on matchups. But basically my meta is Death's Shadow, Affinity, Merfolk, Lantern Control, and White Cloudshift.
The deck is pretty solid against shadow and Affinity, my removal can hold them back decently well and my sideboard helps a lot with both.
Merfolk and lantern are really tough matchups for me, I've never beaten the Merfolk guy. Anger of the Gods is my only real answer I have and I've never drawn it against him lol. I got the Shatterstorms specifically for lantern but I haven't been matched against him since their addition.
The only other top-tier deck I've played against is Bant Tron and I got stomped by him. He isn't a regular at the LGS so I had no sideboard tech to stop him so he basically did what my deck tries to do but 2 turns faster.
1 week ago
You're missing the alternative win condition of the Staff of Domination. This is an easy find with Genesis Wave and Wall of Omens boosting along the card draw, and only requires 5 walls (including one of the eight dorks) to go infinite. It would be a nuisance to have Assault Formation extracted, but hardly scoop-worthy. There are four Eternal Witness in the sideboard to fulfil the Reclaim function, and also provide a soft control lock with Primal Command. Thanks for your suggestions!
1 week ago
I am really thinking about playing this, but I don't know how to balance it all out. If anyone has any experience doing this I will greatly appreciate it and look into more options. I just don't know how I feel about Wall of Omens in this deck.
THANKS MTG COMMUNITY!
2 weeks ago
wisegreenbean, I havn't considered that card!
2 weeks ago
Also Wall of Omens would be really helpful late game for you. I was thinking about making a green/white/blue deck with this same idea. All this deck needs is power, which is what Assault Formation can do. Otherwise a pain in the ass deck to face. Good stuff!