|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Wall of Omens
Creature — Wall
When Wall of Omens enters the battlefield, draw a card.
Wall of Omens Discussion
1 week ago
2 weeks ago
- Momentary Blink seems like a good card.
- Deputy of Detention is also pretty sweet
- Reflector Mage is also pretty sweet
- Ok so i guess there are a lot of creatures I would run Coiling Oracle Wall of Omens Blade Splicer Knight of Autumn Soulherder Mystic Snake Restoration Angel Sublime Archangel and Mulldrifter
- Here is why you run Mulldrifter . Pay the Evoke cost, that trigger hits the stack, IN RESPONSE Ephemerate or a similar affect. When it re enters the battlefield it is treated as a new object and therefore you dont sac it. That means you spent 4 mana to DRAW 4 CARDS and get a 2/2 flyer.
- Also more flicker spells Cloudshift Eerie Interlude and a bonus spell Lead the Stampede
3 weeks ago
4 weeks ago
Seems kind of underpowered, even for a budget deck. Obviously, your Mana base wouldn't be great to begin with in a budget deck, but you lack ramp and card draw, both of which are essential to decks in EDH, especially in White. Whilst I profoundly disagree with the argument that White isn't very good on its own in EDH, it does have many problems in budget decks. I'd recommend you to filter out cards that are seemingly purposeless such as Wall of Omens or Eight-and-a-Half-Tails .
Furthermore, I find that your removal is barely acceptable considering that you're playing mono-White. Since you don't really have an aggro strategy, consider adding cards such as Land Tax , Smothering Tithe , Norn's Annex , Moat , et cetera. Maybe try to lean into a Proliferate strategy.
Cards such as Academy Rector , Karn Liberated Gideon, Ally of Zendikar and Ugin, the Spirit Dragon would greatly benefit your neutral game. Consider adding Elesh Norn, Grand Cenobite , Pearl Medallion , Enlightened Tutor and Sword of Truth and Justice for general play as well. DEFINITELY add Thran Dynamo , Mana Crypt , Thran Temporal Gateway , Mana Vault and Metalworker to the deck as your ramp is not very good.
All in all, your concept for this deck seems interesting but lacks focus. I struggle to see how you could make a Superfriends deck on a budget, but keep on trying and you'll get there eventually.
P.S: I forgot to add Scroll Rack .
2 months ago
First of all, I like the flavor here.
I really like Beast Within in Defender decks, as most Defenders are 0/4 or tougher. It's so useful against pretty much everything.
Colossus of Akros is arguably a better win-con than Stormtide Leviathan, which won't end the game the turn it swings and is more easily removed. The Leviathan does add a lot more flavor though, and it's tutor-able with Grozoth, so I can see why you're running it and I'm not suggesting you make a change there.
You've got a lot of land here and a lot of mana-dorks. I think you can cut 1-2 lands.
Following the mana-base, in my humble opinion, the two weakest creatures currently included: Jaddi Offshoot and Wall of Roots. Because Axebane and Battlement depend on other Defenders to be really powerful, it's good to have as many solid 1-2CMC Defenders as a possible. I like Wall of Tanglecord because it gives you reach, and with Assault Formation, it's effectively a 6/6. Steel Wall is also pretty good - because it's colorless, you will always be able to cast it on T1, and because it's 0/4, it's harder to remove. Wall of Blossoms is decent for 2CMC, and in my opinion, better than Wall of Roots, which only gives you 1 mana per turn, and only lasts a max of 5 turns while also becoming less and less useful as a blocker.
One major problem I encounter with Defender decks is staying in the game against decks that don't rely on creatures for damage. Stuff like burn, mill, infinite combos, etc can be really difficult to deal with. Therefore, something like Pay No Heed or Riot Control would be useful. Unfortunately, there are no non-combat "fogs" in green that I'm aware of. I see that you've included some counterspells, which will definitely help, but won't necessarily keep you in the game against a barrage of burn spells, etc. There are some other notable spells in white that would be very strong, namely Slaughter the Strong , which my play-mates absolutely abhor. Also a slew of decent Defenders like Perimeter Captain and Wall of Omens . While it's pretty risky to run 3 colors in a budget deck, between the Caryatids and Axebanes, it's a little more possible. Seaside Citadel would also be useful in this regard.
Quest for Renewal might be useful, as it will untap all your dorks on opponent's turns, giving you a lot more blocking power.
++ for Fog Bank. Love that critter.
2 months ago
So there are a couple different ways you could go here. Delver of Secrets Flip is a good card, but tends to go onto more proactive shells. If you want to go the Delver route, you could make it more tempo oriented with Young Pyromancer and a Stoneforge Mystic shell. Otherwise, you could go for a more control shell and drop the Delvers and the Gearhulks and slot in Snapcaster Mage and Vendilion Clique and rely on your instants and sorceries and planeswalkers for the win. If you go this route, you'll want to put in Celestial Colonnade s probably. Now for some additional suggestions:
Wall of Omens is okay in the control build, it provides a decent blocker and gives you a card.
Spell Pierce may be a good sideboard card in the case of extremely fast combo decks
Timely Reinforcements is a good stabilizing card
Field of Ruin a good way to punish greedy mana bases or get rid of other manlands
Cards that I would cut from mainboard and sideboard are:
Lava Coil at 2 mana and sorcery, this removal is too slow and doesn't hit enough of the metagame to warrant its speed. I'd consider replacing with the Paths
Serum Visions This one is a tough cut, but frankly if you're playing control you want as many of your plays to be instant speed as possible, just so you have the flexibility to deal with your opponent's threats as they come.
Cards I'd move to the sideboard:
Hindering Light now this one comes with the stipulation that you remove the Thing in the Ice Flips. Basically, play with thing in the ice and see how good it is, and if you find it isn't proactive enough (which is why I cut them from my deck) get rid of them and move the hindering lights to the sideboard.
3 months ago
It seems a little slow at the moment, you won't drop anything meaningful until T3. I think 4x Wall of Omens fits very well to have early board presence and draw. 1x Heliod, God of the Sun would also be a good include.
I think 4x Runed Halo would be better than 4x Psychic Corrosion , maybe include 1-off if mill is your alternate win-con. 2x Wrath of God or 2x Supreme Verdict may be better than Oust to help against aggro.
Another sideboard option: 1x Greater Auramancy
3 months ago
Wall of Omens also feels like a gimme with all the bouncing you'll be doing
Wall of Omens occurrence in decks from the last year
All decks: 0.13%
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.61%