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Creature — Human Soldier
Whenever a creature you control with defender blocks, you may gain 2 life.
Perimeter Captain Discussion
1 month ago
First of all, I like the flavor here.
I really like Beast Within in Defender decks, as most Defenders are 0/4 or tougher. It's so useful against pretty much everything.
Colossus of Akros is arguably a better win-con than Stormtide Leviathan, which won't end the game the turn it swings and is more easily removed. The Leviathan does add a lot more flavor though, and it's tutor-able with Grozoth, so I can see why you're running it and I'm not suggesting you make a change there.
You've got a lot of land here and a lot of mana-dorks. I think you can cut 1-2 lands.
Following the mana-base, in my humble opinion, the two weakest creatures currently included: Jaddi Offshoot and Wall of Roots. Because Axebane and Battlement depend on other Defenders to be really powerful, it's good to have as many solid 1-2CMC Defenders as a possible. I like Wall of Tanglecord because it gives you reach, and with Assault Formation, it's effectively a 6/6. Steel Wall is also pretty good - because it's colorless, you will always be able to cast it on T1, and because it's 0/4, it's harder to remove. Wall of Blossoms is decent for 2CMC, and in my opinion, better than Wall of Roots, which only gives you 1 mana per turn, and only lasts a max of 5 turns while also becoming less and less useful as a blocker.
One major problem I encounter with Defender decks is staying in the game against decks that don't rely on creatures for damage. Stuff like burn, mill, infinite combos, etc can be really difficult to deal with. Therefore, something like Pay No Heed or Riot Control would be useful. Unfortunately, there are no non-combat "fogs" in green that I'm aware of. I see that you've included some counterspells, which will definitely help, but won't necessarily keep you in the game against a barrage of burn spells, etc. There are some other notable spells in white that would be very strong, namely Slaughter the Strong , which my play-mates absolutely abhor. Also a slew of decent Defenders like Perimeter Captain and Wall of Omens . While it's pretty risky to run 3 colors in a budget deck, between the Caryatids and Axebanes, it's a little more possible. Seaside Citadel would also be useful in this regard.
Quest for Renewal might be useful, as it will untap all your dorks on opponent's turns, giving you a lot more blocking power.
++ for Fog Bank. Love that critter.
2 months ago
I agree that a white splash would be useful because of Arcades, the Strategist and Perimeter Captain , in fact i believe that using 3 Axebane Guardian and changing the Simic Growth Chamber to Azorius Guildgate would be enough to run these cards without problem. about the Wall of Omens i supose that Wall of Blossoms is the exactly same thing and we could change then to Wall of Denial , assuming that arcades will be more efficient in making card draws than blossoms. thanks for commenting ^^
2 months ago
Fruit of the First Tree feels like a bad card imo
3 months ago
Great write up man. Gonna make a couple changes and also try out that Sacred Rites .
3 months ago
Sorry for answering late THCue, I've been busy the last weeks. You have some very nice cards in your deck, thank you for posting the list. I'll go into detail for some cards and share my opinion.
Aura Shards I really like it and this card will be added sooner or later.
As I said earlier, I just don't want to add fetch lands for different reasons. I don't think they are mandatory for mana fixing in this deck, also the price might turn some people off.
A friend of mine runs Slaughter the Strong in one of his Oathbreaker decks. I don't think it isn't that good because an opponent can still haven 4 1/1 creatures to block your stuff or to have a engine. I'm happy when it is this board wipe instead of another one because I can save some creatures.
Cards like Sunpetal Grove rarely come in tapped, but that's personal taste.
On a side note Sacred Rites won me a game yesterday. I discarded 4 cards and swung big. I'll keep testing it.
The_Declan I once had both cards in the deck. It really is personal preference what to keep and add between both of them. I rarely block with my creatures so the ability is negligible for me. But thank you for your suggestion!
4 months ago
Okay here I go I might tweak it more but this is the only change I did.
What I have in my deck vs yours...
Mizzium Skin Added Protection
Windswept Heath swamped out a land that could come in tapped
Fog Bank great for that tron or a bigger mob
Aura Shards just broken in this deck kill everything!
Congregation at Dawn tutor for Tetsuko
Slaughter the Strong Another board whip but not mine!
Teyo, the Shieldmage Hexproof plus wallsnot to bad...
And here is what I don't have in mine...
Thallid Shell-Dweller I really do this this is poop and we can have a better card I hate saplings lol
Meekstone Our walls are bigger than most creatures. With Tys out we run through them anyways.
Sacred Rites Deffo not to many ways for this to go wrong.
Sunpetal Grove open hand means this could come in tapped and not a fan of tapped chanced duals this is a fast deck.
Perimeter Captain not to keen on this card but who knows it's an option.
Wall of Deceit it's ability is poop. pulled him out.
This is our only differences in our decks. Like I said it's too strong to play with my friends, so I've been trying more casual decks for fun.
5 months ago
Matches are a matter of stalling and drawing until the above situation happens, or you beat face with Arcades, the Strategist . Wall of Denial makes the Arcades plan really strong and often lethal in one swing.
5 months ago
Here's a tip: don't put any value on that competitive meter. While the meter might give you some rough estimate of where your deck is at, it is generally very inaccurate (for example, people have made joke decks that play off-color lands/spells and have a 100% competitive rating while top-tier competitive decks may not reach 100% on the meter) and should definitely not be used as a criteria to base your card choices off of. And while it's true that Path is the premier white removal spell, it's not like excluding it will make your deck noticeably less competitive. In the end, your deck's capability to win games relies on its overall construction, not the presence of a single card, however good that card may be.
I think a life gain weenie deck like yours is better off with the sisters and Spectral Procession than Chalice of Life Flip/ Path of Bravery / Rest for the Weary . The sisters are much better with Ajani's Pridemate than Martyr of Sands, which only triggers it once on sacrifice. Being that Pridemate and Serra Ascendant are your two most potent threats and the inclusion of the sisters will also help with activating Serra Ascendant, they are better for the overall plan of the deck than the Chalice and Path of Bravery. Spectral Procession is good with the soul sisters, makes great blockers, and is also a potent threat in itself. Tokens help a lot in the midrange/control matchups. I'd start testing with 6 soul sisters and 4 Spectral Procession and go from there.
As for a replacement for Path, I'd suggest On Thin Ice , from Horizons. It's sorcery-speed but is the same cmc and doesn't give your opponent a land, which is a pretty big upside. It's the perfect budget replacement for Path imo. They're also reprinting Snow-Covered Plains and friends, so I believe it comes out at about $18 for the lands and On Thin Ices, quite a bit cheaper than 4 Paths.
Perimeter Captain occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%