Dragon's Eye Sentry

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Related Questions

Dragon's Eye Sentry

Creature — Human Monk

Defender, first strike

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Dragon's Eye Sentry Discussion

Brannulvor on Bant Wall

6 days ago

Hi Dave :D

So at first i'd suggest a better removal package. 2 O-rings ain't gonna cut it. Also, since you're a creature based deck without any tramplers you wanna keep the opponents board rather creature-free, making path to exile a solid option.

To your curve: you have only 2 onedrops, that will leave your turn 1 mana unused very very often. perimeter captain has good stats and a solide upside. so why not play 4 of them and maybe 2-3 birds of paradise too? this gives you a better consistency on your turn 1 and in the case of the birds, more mana for coming turns. Dragon's Eye Sentry gets interesting too with its firststrike ability.

you have way too many 2-mana cards as well. you have 15 permanents that need only two mana and that will have you unspent mana in turn 3 often, especially if you dont put more onedrops in. In addition to that, you could replace wall of omens with different threedrops, Walla of Carven Caryatid which does essentially the same with one more toughness in green. Then, Axebane Guardian seems interesting too since it enables you to keep open some spells even when you play the 4th turn on curve.

For i'd play a 3rd tetsuko umezawa and a couple of dismembers for additional creature removal.

Would you mind posting a sideboard too, that would help a lot too

Jouke58 on Arcades, the strategist EDH

2 weeks ago

Xynarth,

Wow, those are a lot of cards, here is what I think of them:

Wall of Junk: definetly better than some walls I already have in there, I'll put it in!

Living Wall: It is indeed quite good, since I face a lot of board wipes.

Quicksilver Wall: The fact that any opponent can also activate it is unsettling to me, and in total to draw another card of him it would cost 7 mana, Which for one card is not worth it I think

Dragon's Eye Sentry: It is indeed a nice one drop, but his toughness is not as big as I would like it to be.

Wall of Mulch: I think this would be a nice addition, since we have quite some board wipes in my meta. I could sacrifice everything in response.

Wall of Kelp:I've also considered this card already, and I might try it out. I'll put it in the maybe board for now.

Wall of Resistance:Since there are a lot of board wipes, it will probably never grow big...

Amaranthine Wall: Same as Living Wall, I'll put it in the maybe board.

Hornet Nest: Now this is a nice card! I play against multiple atraxa's, so the 1/1 flying deathtouch will really help.

Builder's Blessing: I don't have a lot of cards that give vigilance, and I'll be attacking most of the time, so probably not.

Tower Defence, Solidarity and Bar the Door: I considered cards like this, and I might put in one, but I'll mostly rely on Tetsuko Umezawa, Fugitive and Sidar Kondo of Jamuraa.

I don't have more time now, I'll finish the list later.

Xynarth on Arcades, the strategist EDH

2 weeks ago

The list is a lot larger than I had first intended it when I wanted to comment... Anyway, seeing as how I'm thinking of building an Arcades myself, I thought I'd share some cards of interest !

Wall of Junk (card draw)

Living Wall (resilient)

Quicksilver Wall (card draw)

Dragon's Eye Sentry (1 drop)

Wall of Mulch (card draw)

Wall of Kelp (card draw + more creatures)

Wall of Resistance (can become huge)

Amaranthine Wall (resilient)

Hornet Nest (token generator, can then use the 1/1 deathtouch flying as chum blockers, to be explored I think)

Builder's Blessing (anthem effect)

Tower Defense (potential wincon)

Slagwurm Armor (just makes things bigger)

Solidarity (wincon)

Bar the Door (wincon)

Oathsworn Giant (anthem effect)

Forbidding Watchtower (flavor)

Geist of the Archives (card advantage)

Sight of the Scalelords (anthem)

Forgotten Ancient (another big guy)

Conjurer's Closet (flicker triggers)

Verdant Sun's Avatar (life gain)

Belligerent Brontodon (another Assault Formation)

Bramble Sovereign (more ETB effects, tokens are permanent which is very nice. Also, if paired with Panharmonicon, you can pay 1G twice, and potentially draw up to six cards. Could be explored, imo)

Let me know if any of this helps you or not :)

Revedeka on Totonka's Mono Green Defenders

3 weeks ago

Hey, I saw you comment on my deck (Tetsuko & Doran's Assault Formation!), and I'd love to see if I can give you any tips for this deck.

As you already said in your description for this deck, Arcades, the Strategist might be a very good card for this deck, especially if you like control decks. White-Green-Blue is a very nice color combination for a control deck, and the defender creatures you are running just add onto that. Furthermore, this deck as it is now can only make your creatures with defender attack if you happen to draw Assault Formation, which means there are gonna be some games were you won't be able to get it. However, you can play around this with your big creatures.

Arcades, the Strategist also lets you draw more cards, which together with Lead the Stampede and your creatures that make mana allow you to build up a very strong board, However, you do already have Soul of the Harvest, which kinda does the same, but just costs 2 more. For that reason, even if you don't play Arcades, the Strategist, I really like your Lead the Stampedes, If you want to stay mono green you could even play something like Commune with Nature to fetch another creature.

If you're wondering what kind of creatures with defender you get access to when also going into blue and white, here are some nice options: Ludevic's Test Subject  Flip can work with your mana ramping, Wall of Frost, Wall of Denial, Stalwart Shield-Bearers, Wall of Omens I really love this card together with your Carven Caryatid and Soul of the Harvest (and Arcades, the Strategist if you want to run it) since it just make you fly through your deck, Dragon's Eye Sentry, Perimeter Captain, and you get access to Rolling Stone, however between Assualt Formation and Arcades, the Strategist, you wont need it. Also you get access to some metagame staples like Path to Exile.

Perhaps a Tower Defense or Shape the Sands (or Aegis of the Heavens (its a new m19 card so tappedout wont let me link it) when playing white) could also make this deck more explosive if you want to go that route, but since you are not reliant on making your creatures with defender attack, Carnage Tyrant is a nice beater, when going into white you also get access to angels which are great late game creatures, you might even think about running card with in their mana costs, like Entreat the Angels, Quarantine Field, Secure the Wastes, Animist's Awakening, Chord of Calling, Enshrined Memories, Genesis Wave, Nissa, Steward of Elements.

Finally, I don't really like Trolls of Tel-Jilad, Terastodon, and Naya Panorama since they don't really do much. I would also up your land count to at least 20, even with all the mana acceleration. Maybe even 22-24. As for your current maybeboard, I like the Axebane Guardian, and all the other card are also good beaters except for Silklash Spider, Prey Upon your defender creatures have no power, even with Assault Formation, not 100% sure on this interaction though, and Elixir of Immortality, If you want lifegain, perhaps a Jaddi Offshoot is better?

I hope this helps you a little! I like the deck and its versatility a lot!

Snacrifice on Zedruu, the EmptyPocketed(<15$)

7 months ago

andbartwo Witch Hunt won't really ever return to Zedruu, allowing you to pass it to others without harming yourself even if randomly selected. Sure you won't gain life off passed items, but making it so other decks can't gain life can be way more important for a budget list like this, especially since Zedruu still gives card draw.(which is the way more important ability IMO.) If it ever becomes burdensome to not be gaining life, the deck has enough nonland removal of it's own to simply banish witch hunt and gain life again.

I've also found in playtesting that passing off creatures isn't very effective. Sure Rust Elemental and Thought Nibbler are very good if they stay on the board, but they'll usually die to removal/board clear/sacrifice effects far more often, and draw the sort of aggro a budget deck like this one wants to avoid at a full table. It's much better to deal with a threat with something like Cast Out, and then donate the enchantment to someone else, who won't really care about getting rid of it since it's not actively harming them. Creatures like Humble Defector have a much more immediate payout because opponents tend to want to keep them around(at least for their turn)

Talruum Piper I simply misread, I had thought it was an effect like Lure that fit into a Minotaur theme, and didn't realize it only effected flying creatures. I'll replace it with something else shortly. Dragon's Eye Sentry is non-threatening, low cost(mana-wise), and late-game easily passed off since it cannot attack or tilt board presence enough to make another player angry at seeing someone else get a free creature.(Also, it fits flavor wise into Zedruu's Jeskai-colored monk/minotaur typing which was nice)

Gwafa Hazid, Profiteer is too expensive for the deck in terms of budget restriction, but would be fun to put in and I might tentatively suggest it for anyone looking to expand the list to a non-budget build.

andbartwo on Zedruu, the EmptyPocketed(<15$)

7 months ago

Witch Hunt will probably hurt you more than help you. I don't understand the point of some of your creatures like Talruum Piper or Dragon's Eye Sentry. I understand that you are trying to give your opponent junk cards but why not give them a Rust Elemental or Thought Nibbler. You might add Gwafa Hazid, Profiteer just for fun. I understand that you want the deck to be simple to understand but it is nice for the new player to be able to see some card interaction or "combos" to see the cool stuff you can build.

ZekeR on Karate Chop

10 months ago

Hello MCCreedy2009, I like the underused tribe a lot here, including Jeskai Elder! But let's start by removing Hammer of Nazahn and Serene Master, as those are not legal in Modern.

Looking at your creature-specific cards, you don't seem to have much of a reason to play only Monks, so I'd look adding stuff like Unclaimed Territory, when it releases. Doing so will allow you to look into cards like Mantis Rider or Rhox War Monk.

Additionally, the Dragon's Eye Sentry doesn't do anything to win you the game, and at best is likely to just eat a kill spell. Maybe Wandering Champion to put pressure on your opponent and maybe rummage into more cards?

For sideboard, you could consider Lone Missionary for aggressive matchups.

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