Dragon's Eye Sentry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Dragon's Eye Sentry

Creature — Human Monk

Defender, first strike

TriusMalarky on

2 years ago

If you want to focus on the high toughness aspect more, I'd recommend moving to a Walls list.

Walls wants to use the things like Huatli, Assault Formation and such to hit hard, but it also employs a High Alert + Axebane Guardian combo. With four creatures with defender in play, you make infinite mana. This shouldn't be your main plan, of course, but it is a very fun include that means that if the game goes long, and with a walls deck, it probably will, you have a big advantage.

You also get Arcades, the Strategist , who lets you draw a TON of cards and is just the best payoff for big butts period.

Walls you'll want to consider include Dragon's Eye Sentry , Excavated Wall , Jaddi Offshoot , Secret Door , Wall of Runes , The Birth of Meletis , Saruli Caretaker , and Portcullis Vine .

You also get to run the amazing Tower Defense . If you cast tower defense with a good board and High Alert/Arcades out, you sort of just win on the spot.

K4m4r0 on Nobody has the intention of building a Wall

4 years ago

Vlasiax there is no real reason for not running Portcullis Vine , I just think it is not that good :) I put Dragon's Eye Sentry out in favour for Resolute Watchdog . Like THCue said, I also don't run dorks because I don't think that they aren't needed so badly and have a big target painted on their head (espeacially Noble Hierarch ) I think I'd rather play a defender for one mana instead of a dork, to put pressure to the table. I'm torn between Lightning Greaves or protection in general or counterspells. I can't say what's more effective. But greaves can be very good, I agree. Struyk how many counterspells do you run?

Vlasiax on Nobody has the intention of building a Wall

4 years ago

What are the reasons for you not running Portcullis Vine and Dragon's Eye Sentry ? I think they both are quite powerful for their low cost.

Also I run Birds of Paradise and Avacyn's Pilgrim for fixing (since I can't afford Noble Hierarch for now). They really speed up the clock of our gameplan and make casting color-intensive spells easier. Probably they're better option than Skyshroud Claim in such a 'low to the ground' deck.

EDIT: Anyone else things that Lightning Greaves and Brave the Sands might be amazing here?

Darth_Savage on

5 years ago

To be honest, for Modern, this is low on one drops. I'd probably run Perimeter Captain Dragon's Eye Sentry or Stalwart Shield-Bearers to give you more options on turn 1. High Alert might be a better backup plan than Assault Formation but there isn't much in it, it's certainly worth testing. People do play Twisted Image which is more or less a kill spell against your deck. I think you need to fit a protection spell in Heroic Intervention or Simic Charm would work.

Fortunately no-one plays Mannichi, the Fevered Dream , as this is essentially a board wipe against your deck. On that note, I hope this comment was helpful, good luck brewing your deck.

Darth_Savage on Arcades' Wall

5 years ago

Nobody plays it but Mannichi, the Fevered Dream would wipe out your entire barricade. More seriously people do play Twisted Image which is more or less a kill spell against your deck. I think you need to fit a protection spell in Heroic Intervention or Simic Charm , I'd cut Wall of Mist, since its a vanilla wall. I would generally play more 1 drops than 2 drops, maybe Dragon's Eye Sentry instead of Wall of Tanglecord? Hope this helps, good luck brewing your deck.

K4m4r0 on Nobody has the intention of building a Wall

5 years ago

HobbyGamer007 overlooked it somehow. I can probably cange Dragon's Eye Sentry for it

StopShot on Alesha, Who Smiles at Extra Combat

5 years ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

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