Sunscape Familiar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Common

Combos Browse all

Sunscape Familiar

Creature — Wall

Defender (This creature can't attack.)

Green spells and blue spells you play cost (1) less to play.

Sunscape Familiar Discussion

Kai-Erik on Tamiyo Superfriends

2 weeks ago

Flameberga oh that’s spicy! I like it. What’s the fastest you can ult her like that? With either Sunscape Familiar or Sapphire Medallion on turn two, I can cast Tamiyo on three, plus her, cast Contentious Plan twice on turn four, and then ult her. Assuming she lives a turn undisturbed. I can’t really think of any faster ways, but yours sounds safer. She’s basically a combo deck if you go for the ult.

multimedia on Arcades

3 months ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


Vlasiax on [PRIMER]Don't Touch China!!!

4 months ago

Hello, have you considered lowering the average CMC of your deck? There are some new Defenders that are really good and are only 1-drops: Portcullis Vine is like another Wall of Mulch and both provide card advantage (I like to use them to get cards out of Kelp tokens) and Resolute Watchdog is a Defender that can protect Arcades from destruction for only .
Also I personally use flicker spells to protect the general and get some cards out of it: Eerie Interlude and Ghostway (the latter is expensive so it sits for now in my Maybeboard).
And I've a question - why don't you use Sunscape Familiar ? It looks like easier to cast Augustin and nets a card from Arcades.
The same thing goes for Gamazoas and Fog Bank - I guess you use them as blockers and/or small flying defenders?
Overall I really like the combos you listed here and I'll try to make room for them in my build, have a look if you want Impenetrable Shield. My main goal here is to ramp ASAP to get Arcades in T3 and start protecting him or spamming defenders to get as many cards as possible (why I haven't thought of Lab-man is beyond me xD).

cdkime on Just a Girl and Her Wonder Wall

4 months ago

The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.

The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .

Azorius Signet , Selesnya Signet , and Simic Signet will also help with your mana acceleration.

High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.

Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.

Stalwart Shield-Bearers makes your creatures bigger.

Tree of Redemption can become a 0/30 or so fairly easily.

Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.

Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.

You can cut the following:

Glacial Wall , Murmuring Phantasm , Wall of Ice , and other creatures with limited effect.

Myth Unbound does relatively little for you.

Reverselogic0 on Sign here, It's the Millman

5 months ago

You should put in more lands. Sunscape Familiar is an amazing card for petitioners. I like the concept.

shwanerz88 on Arcades, the Aggressive

5 months ago

Thanks for the suggestions!

  • Sunscape Familiar is one that has been on my radar now for a while and I definitely intend to get it on my next round of purchases.
  • Stalwart Shield-Bearers this is genius, I'm not sure how I overlooked them!
  • As for the gates, I actually just took the three gates I had in out for consistency, just forgot I still had the Gatecreeper Vine in there. It is gonna get cut too.

Cloudchaser.Kestrel on Arcades, the Aggressive

5 months ago

I also think of Sunscape Familiar as a must have.

Wall of Shards is surprisingly useful as a political tool.

What about Hold the Gates you already have a Gatecreeper Vine and a Maze's End could potentially fetch three gates - which isn't bad.

Darkshadow327 on Arcades, noob strategist

6 months ago

Nice to see a new player to EDH, if you ever have any questions just ask.


I have a few preliminary suggestions for you.

Taking advantage of the 0 power of your walls is a must here (so avoiding things that give your walls +1/+1 is advisable. Rather, go for effects like Stalwart Shield-Bearers instead).

Giving your walls vigilance (and other things) is a powerful thing to do from my experience.

I have a lot more to suggest, but I'll hold them unless you have specific ideas you are looking for. I also have my own Arcades deck that I have built that I would highly recommend looking at.


All it Takes is Strategy (EDH Tribal Series #17)

Commander / EDH Darkshadow327

SCORE: 11 | 15 COMMENTS | 566 VIEWS | IN 5 FOLDERS


I hope that this is of some help! Again, if you ever have questions just go ahead and ask me on my profile; I will do my best to help you.

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Sunscape Familiar occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GWU (Bant): 0.59%