Sunscape Familiar

Sunscape Familiar

Creature — Wall

Defender (This creature can't attack.)

Green spells and blue spells you play cost (1) less to play.

Browse Alters View at Gatherer

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Set Rarity
Planeshift (PLS) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Sunscape Familiar occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GWU (Bant): 0.59%

Sunscape Familiar Discussion

KayneMarco on Morophon you die now deck(budget)

8 months ago

Here’s a list of cost reducers that are all budget cards that this deck would really benefit from:

There’s 8 others but they can’t really be considered budget. Another card that is amazing in a dragon deck is Sarkhan the Masterless That static ability is amazing because the damage being done to the attacking creatures is dealt before any combat damage. So if you have 6 dragons out they would deal 6 damage to each creature attacking you before they get a chance to deal any damage themselves.

Kai-Erik on Tamiyo Superfriends

1 year ago

Flameberga oh that’s spicy! I like it. What’s the fastest you can ult her like that? With either Sunscape Familiar or Sapphire Medallion on turn two, I can cast Tamiyo on three, plus her, cast Contentious Plan twice on turn four, and then ult her. Assuming she lives a turn undisturbed. I can’t really think of any faster ways, but yours sounds safer. She’s basically a combo deck if you go for the ult.

multimedia on Donald Trump's Wet Dream

1 year ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

Vlasiax on [PRIMER]Don't Touch China!!!

1 year ago

Hello, have you considered lowering the average CMC of your deck? There are some new Defenders that are really good and are only 1-drops: Portcullis Vine is like another Wall of Mulch and both provide card advantage (I like to use them to get cards out of Kelp tokens) and Resolute Watchdog is a Defender that can protect Arcades from destruction for only .
Also I personally use flicker spells to protect the general and get some cards out of it: Eerie Interlude and Ghostway (the latter is expensive so it sits for now in my Maybeboard).
And I've a question - why don't you use Sunscape Familiar ? It looks like easier to cast Augustin and nets a card from Arcades.
The same thing goes for Gamazoas and Fog Bank - I guess you use them as blockers and/or small flying defenders?
Overall I really like the combos you listed here and I'll try to make room for them in my build, have a look if you want Impenetrable Shield. My main goal here is to ramp ASAP to get Arcades in T3 and start protecting him or spamming defenders to get as many cards as possible (why I haven't thought of Lab-man is beyond me xD).

Caerwyn on Just a Girl and Her Wonder Wall

1 year ago

The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.

The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .

Azorius Signet , Selesnya Signet , and Simic Signet will also help with your mana acceleration.

High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.

Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.

Stalwart Shield-Bearers makes your creatures bigger.

Tree of Redemption can become a 0/30 or so fairly easily.

Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.

Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.

You can cut the following:

Glacial Wall , Murmuring Phantasm , Wall of Ice , and other creatures with limited effect.

Myth Unbound does relatively little for you.

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