Tree of Redemption


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Innistrad (ISD) Mythic Rare

Combos Browse all

Tree of Redemption

Creature — Plant


{T}: Exchange your life total with Tree of Redemption's toughness.

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Recent Decks

Tree of Redemption Discussion

DarettiFan on Arcades, the Bricklayer

6 days ago

Thanks for the kind words, Heliogabale! I will definetly look forward to comment on your list.

I can see how Brago, King Eternal can work and I will definetly test him, thanks for that advice.

I really, really want to see a good card in Tree of Redemption, I honestly do. He is in my maybeboard because he's in 83% of Arcades decks on EDHREC and I definetly do see why. However, I think just because we have Arcades now, ToR did not become the dream that used to be a meme (due to Tree of Perdition being probably the best defender in EDH). I still think it's a super janky card, that without giving it vigilance only taps to bring you down to 13 life for a whole turn rotation. If it gets removed (to a board whipe, Cyclonic Rift, anything) you will never get this life total back and you can't even make use out of its huge toughness the turn you activate its ability, because you just tapped it to do so. I know that my view is very biased, because if it only was a 0/13 defender for 4 Mana I would definetly include it and in the future I surely will. But I swear, I won't spend a single penny on it, just to make a statement about hilariously BAD card design from WOTC (love the artwork, tho)!

Sorry, for the little rant. I watched a lot of Professor videos lately! :D

Firstmiracle on Wall-I

1 week ago

Hey dude, thought I'd comment it on here.

So let's round out my observations before we move to my opinions.

Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.

Subthemes Detected:

Lifegain- Jaddi Offshoot , Perimeter Captain , Wall of Essence. All decent lifegain, Jaddi is good early, Perimeter is good mid, and Wall of essence is good all game, but particularly mid.

Tokens- Coral Barrier , Hornet Nest , Golden Guardian  Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.

Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive  Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.

Card Draw- You're covered here. I think you have enough card draw.

Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.

Ok so now I'll start by suggesting things you could add to this deck.

Wall of Denial - My favorite Wall.

Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.

Kodama's Reach - good solid ramp.

Cultivate - Same as above.

Comet Storm - You have ramp, play a ramp board clear.

Kindred Summons - Pick wall.

Fireball - Very versatile in rampy decks.

Vandalblast - You have red, you need good artifact hate.

Supreme Verdict - Favorite Board Wipe

Wrath of God - AKA the Reset Button

Azorius Signet - Ramp

Izzet Signet - Ramp

Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.

Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.

Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.

Now we move on to cards I suggest removing.

Ludevic's Test Subject  Flip - Dead weight. You will never want to pay mana for this ability, and if you do you are definitely losing it to removal. Not worth the investment.

Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.

Ulvenwald Captive  Flip - By the time you have 7 mana to pay for the ability you are already playing your better cards. Just put in a bigger late game threat.

Golden Guardian  Flip - Only remove this if you elect not to add several 4 power or greater creatures to the deck.

Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.

Arcane Denial - I'd personally trade it for a dozen other draw spells. Opt or Brainstorm or Ancestral Vision if you got it.

Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.

Tower Defense - I'll admit, this can rarely win a game. However, Vigor Will just win you the game.

Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?

Colfenor's Urn - Maybe I don't understand the benefit. Run something like Sun Titan.

Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.

Santorus23 on Arcades (WIP)

3 weeks ago

My question in regards to this deck is why Arcades, the Strategist instead of another bant commander such as Derevi, Empyrial Tactician? Arcades synergizes with defender cards. Of which you have only 1, which is Dragon Throne of Tarkir.

If you want to use Arcades, I recommend more defender cards such as: Tree of Redemption, Ageless Sentinels, Wall of Blossoms, Colossus of Akros, Golden Guardian  Flip, Hornet Nest, Opal-Eye, Konda's Yojimbo, Thing in the Ice  Flip, Sylvan Caryatid, Wall of Reverence, Amaranthine Wall, Assault Formation, Carven Caryatid, Dazzling Ramparts, Gomazoa, Guard Gomazoa, Hover Barrier, Just to name a few.

I also recommend as many cards that prevent your opponents from attacking you as possible: Windborn Muse, Norn's Annex, etc.

As well as cards like Shalai, Voice of Plenty, Empyrial Archangel, Tamiyo, Field Researcher, Sidar Kondo of Jamuraa

Good luck to you!

soul22 on Card creation challenge

2 months ago

Last Light


Exile all permanent. Each player create X land token with : Add named waste for each basic land they control exile this way.

Make the red version of Tree of Redemption/Tree of Perdition

GoblinKing333 on Because Wall Tribal

2 months ago

I would suggest Tree of Redemption and Tree of Perdition as huge walls (even though they aren't)

Neotrup on Does trample apply to creatures ...

3 months ago

Your Tree of Redemption will deal damage equal to it's toughness and have trample. If it is blocked by a 5/5 creature you will be able to assign 5 damage to the blocking creature and 8 damage to the defending player, for instance.

phrosen63 on Does trample apply to creatures ...

3 months ago

Let's say I have the following cards on the battlefield: Assault Formation and Tree of Redemption, and I want to cast Rancor on the Tree of Redemption. (Giving it trample.) I then attack with my Tree of Redemption (using Assault Formation's ability.) Will my Tree hit for 13 points and trample?

Clyde_Bankston on

3 months ago

Tree of Redemption is not a very good card, and I'd remove it and replace it with a Sylvan Caryatid because it's more mana ramp. Garruk Wildspeaker could be nice because the ability to untapped lands means that you could play much of you mana ramp for almost free. Mana Vault and Mana Crypt are almost auto includes because of the mana advantage they bring. An Obelisk of Urd could be nice for the obvious reasons. Hope this helps.

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