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Colossus of Akros

Colossus of Akros

Artifact Creature — Golem

Defender, indestructible.

10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

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Colossus of Akros Discussion

gruulmaster on Turbo Walls

2 days ago

Loveeeeeeeeeeeeeeeeeeee this kind of deck my friend (:, I would throw in a Colossus of Akros in there if you can't seem to mill

nobu_the_bard on Just built my first EDH ...

2 days ago

Generally speaking, direct damage spells like Lightning Bolt in Commander tend to be a little too small-scale. It depends on the meta though, and your strategy. I would not bother with Shock at all, for example. Having some for spot removal is probably fine, though damage-based spot removal is a little less reliable. However if you want them, then run the higher impact ones like your Lightning Bolt (not conditional, cheap, efficient) or Feedback Bolt (potentially a finisher if you get enough artifacts into play) instead of Shock ; Shrapnel Blast or Galvanic Blast also sound like too much work to me for the results.

You generally want every creature to be able to matter. Ornithopter for example is not going to do much on his own; you might rather have Steel Hellkite or Darksteel Forge . The deck could use some big splashy finishers like Wurmcoil Engine or Colossus of Akros too, and ways to cheat them into play, like Quicksilver Amulet or Goblin Welder .

That said stuff like Shield Sphere can shut down early attacks, Roterothopter might be okay but I don't think you'll have the mana. You need more stuff to help you draw cards and play cards like Staff of Nin or Mind Stone .

You need some stuff to ramp your mana like crazy. Red is not super good at it but playing a bunch of myr and something like Mana Echoes or Blinkmoth Urn might help.

In Commander you need to think big. 40 Life is a lot to chew through.

Also you should play Golem Foundry . It'd be amusing.

Skraz1265 on Art Tea Facts

2 days ago

@smackder Again, the reasoning for 4 Chief Engineer is that it will become an immediate target for removal. People know what the card is used for. If they can spend a Lightning Bolt , Doom Blade , etc to stop you from putting out Scuttling Doom Engine or Soul of New Phyrexia turn three or four, they will. You are running four Generator Servant which is a bit more than I would use, so that helps make up for it, but you are still basically going to want an engineer out early every game. The only way to ensure that with any consistency is to run a high number of them in the deck. Since you do have the four servants, three engineers would probably suffice.

What's bad about Colossus of Akros is that he can't actually do anything. Chief Engineer doesn't reduce his ability's cost, so you'll basically never use it. If they're playing some midrange brew with only one big attacker, sure he'd be great. But if they have a swarm of little guys, he's useless. If they are playing control you want to be on the offensive, not the defensive, which makes him useless in that matchup as well. If they're playing flying, like any of the popular Desecration Demon , Stormbreath Dragon , Archangel of Thune , Nightveil Specter , etc., he's useless.

Even in Green devotion, where you can get him out turn 4 and monstrous him on 5 or six, they don't play him. I've seen people try, and while it's hilarious on the rare occasion that it works, it almost never works. They lose their devotion so they can't monstrous him off of Nykthos, Shrine to Nyx and he just sits there while they wish they just played Polukranos, World Eater instead.

You have made an otherwise very aggressive deck, and Colossus of Akros just isn't an aggressive card, same with Shield of the Avatar .

@LusciousCabbage's suggestions are also solid, although he went with a slightly more control shell than you seem to want, which is why I suggested a more aggressive build, but there's certainly more options than that if you want more control like he does. Either way, though, colossus and shield just don't fit.

Death_The_Kid on Ways of abusing High Priest ...

2 days ago

This is off topic sorta of but what if someone used The Mimeoplasm and made it a copy off High Priest of Penance then have+1/+1 counters equal to a creature like Colossus of Akros or another huge creature lol

Jeggard on 2014-07-23 update of Bosh, with ...

2 days ago

Colossus of Akros would be only one to really consider since a 20/20 indestructible is really nice but he a little mana heavy. Wurmcoil Engine this card is not budget but its really really good and with Goblin Welder its insane!

smackder on Art Tea Facts

2 days ago

@Skraz1265 @GoldGhost012 Personally i don't see what's bad with a 10/10 on turn 4 that stops practially all combat attacks, the reason why Colossus of Akros is in there is because its a pain in the ass unless you have removal, i wouldn't be looking to monstrous it anyway. @LusciousCabbage I thinking of probably putting counterspells such as Negate etc... into my sideboard. Am thinking about replacing Shield of the Avatar for something else/ more of something. Also after play testing i found that having 4x Chief Engineer wasn't necessary because there wasn't enough creatures on the field at one time to make a difference. The only reason i even keep Chief Engineer in the deck is because of Colossus of Akros . You do also reaslise that Springleaf Drum cancels out the effects of Chief Engineer hence why i don't have it in the deck. Thanks for all the comments guys.

Skraz1265 on Art Tea Facts

3 days ago

I would personally take out Colossus of Akros and Shield of the Avatar for 1 more of each Scuttling Doom Engine and juggernaught and 2 more Chief Engineer and 2 Springleaf Drum .

Colossus is almost useless since you will never make him monstrous. Swapping him for another copy of the doom engine and juggernaught makes the deck more aggressive, which is where I think it should be.

I personally just don't like Shield of the Avatar . It's just not that good of a card and it seems like your only real reason for including it is as a target for Ensoul Artifact and Shrapnel Blast . I think you already have enough targets for those, though, and adding 2 more engineers will let you more consistently get out your heavy hitters early, not to mention the engineer will be a huge target for early removal spells like Lightning Strike , so having more to play when one dies will be nice. The 2 Springleaf Drum will help with acceleration into Scuttling Doom Engine and Soul of New Phyrexia and is also a good target for your artifact-based spells.

I would also consider Hammer of Purphoros in one of those slots instead. Haste is always nice, and turning extra land into bodies late game (ones you can sac to a top-deck Shrapnel Blast no less) is really good against removal heavy decks or just a stalled board.

You don't really have a sideboard, but I would suggest some number of Anger of the Gods , Negate , Counterflux and two more Phyrexian Revoker for it.

Ratatat14 on Selesnya (Big Creatures)

3 days ago

Sylvan Primordial and Karametra, God of Harvests are for mana-ramp in this deck to allow me to keep throwing out creatures from the mana-fetching. Sylvan Primordial is very effective because in a Free-for-all game involving more than 4 players I can search for tons of forests. Next turn play a Colossus of Akros or something. I would rather use Pit Fight because of the instant ability instead of a sorcery then it would act as a 'removal' for me. I have thought of Craterhoof Behemoth but I don't have 50 creatures on the field at once and he is just too expensive for me.

TCGPlayer.com Price

Low Avg High Foil
$0.16 $0.52 $1.74 $1.53
Power / Toughness 10/10
Cost 8
Converted cost 8
Avg. draft pick 2.70
Avg. cube pick 7.17

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Theros Rare

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