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Colossus of Akros
Artifact Creature — Golem
10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
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Colossus of Akros Discussion
1 week ago
Thanks for your comments GUMMYWORM224
1 week ago
@jmreas i love the deck idea,mi have no suggestion except for maybe add more Overgrown Battlement and Colossus of Akros. I actually made most of the deck except for the side board and my friends always lose. Thanks and keep it up!
2 weeks ago
Missing Colossus of Akros 10/10 that can become a 20/20 indestructible trample rampage
Also think of Gomazoa be able to get rid of a problem attacker
3 weeks ago
i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where
lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.
some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle
1 month ago
Since you're going for an infinite mana combo, opponents will likely make efforts to prevent you from combo-ing off. Something like Heroic Intervention, Blossoming Defense, Vines of Vastwood, Faith's Shield, or Gods Willing seem like valuable additions.
1 month ago
Yeah it took a few field days before I got a handle on playing mine as well. Overall I ended up cutting the smaller walls for more options to reviving/reusing and just thriving.
So to cut imo:
Wall of Vapor Neat but over costed for it's size in this deck.
Thunder Wall Even though it is super pretty
Psychic Membrane Too small for cost and only triggers on block which you want to limit in this deck.
Guard Gomazoa Borderline on this one but I feel like it is too small for this.
Gomazoa Defensive ability that is tricky to pull off and removes one of your attackers as well
Colossus of Akros I know he is tempting but he is hard to really abuse/recast to draw with and will draw lots of eyes at you since he swings so hard. Not worth the risk.
2 months ago
kiagam Thank you for the all the advice i'll most likely pick up a Bant Panorama for the ability to tutor for basics. However I have a problem with Rolling Stones, and Wakestone Gargoyle and that is I may be able to attack with my walls but it doesn't mean anything if my walls cant use their toughtness as power. As for the Colossus of Akros i'm on the fence but i'll probably add it back into the deck and Fog Bank is good but I dislike that it cant actually deal any damage unlike Guard Gomazoa which is similar but I feel is better in almost every way in this deck. Lastly as far as the Dormant Sliver and Hivestone interaction is concerned I think that both cards are at least decent in this deck especially since my playgroup has a few sliver decks so it helps control them and give me card draw or just buffs my things to the level of the other slivers.