Colossus of Akros

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Colossus of Akros

Artifact Creature — Golem

Defender, indestructible.

10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Colossus of Akros Discussion

Gadianten on Rakdos Walls

5 days ago

Some creature changes you might consider are Guardian of the Ages , Colossus of Akros and Golden Guardian  Flip. I feel your main way of winning via Vent Sentinel is not enough on its own but I will have to think of some ways to enhance it.

K1ngMars on A sphinx loose in Mishra's workshop

3 weeks ago

Glad to have been of some sort of help! I can assure you, Goblin Welder , Feldon of the Third Path and Daretti, Scrap Savant are beyond awesome! Your graveyard becomes even more a toolbox, to abuse especially with ETBs.

Speaking of ETBs, Combustible Gearhulk is really solid: card draw in red and a 6/6 first strike for 6. Nice.

Skullclamp is an all star, especially if you have a lot of things that produce thopters or myrs, (even the ones from Brudiclad, Telchor Engineer go well with it).

Mass recursion like Scrap Mastery is fun, that's why I run it along Open the Vaults and Roar of Reclamation ... But even more fun if it also makes your opponents sacrifice their artifacts to put nothing on the field. Not to mention,it also gets rid of things like Darksteel Colossus or Colossus of Akros .

I'd also point out Jhoira, Weatherlight Captain , and Vedalken Archmage for endless value.

Next things to buy for me, when I'll have money to spare, will be Glimmervoid , Academy Ruins and those foil Goblin Welder and Sharuum the Hegemon !

articred on Just a Girl and Her Wonder Wall

1 month ago

Colossus of Akros might fit in nicely, hits hard, defendes and can double in size.

I agree with cdkime get walls that have something to them; card draw like Wall of Blossoms or regeneration, so should they die you aren't left without anything. Jaddi Offshoot might come in handy as well.

Bow of Nylea could help keep your creatures alive, pump them up and make opponents a bit Leary of coming at you.

Everflowing Chalice is always nice if you can make it worth while. Pyramid of the Pantheon , Mirri's Guile , Thran Dynamo , Dragon Throne of Tarkir might be other options as well.

semsandberg on We Don't Need No Education

1 month ago

Well, you already know, I think Azor, the Lawbringer is not the greatest pick here, but I didnt test it.

But the most I think you should replace Colossus of Akros , I think this card does not a enough for his cmc, same about Dazzling Ramparts , in multiplayer she doesn't perform that good, in my opinion. :)

Also maybe Castle or Assault Formation , but I know, we could quarrel about it. :>

aschutz on Arcades

1 month ago

Hi! I've playtested in casual groups quite a bit with Arcades, I'd like to offer up some advice.

-I think he performs best in an aggro shell. This means you'll probably want to keep your curve low. Creatures like Colossus of Akros and the like aren't going to do what you want them to do. Remember, you're going to be drawing tons of cards, so you're likely to draw into more walls when you play one. You can play a 10/10, draw a card, and call it a day, or play a 0/7 and two 0/4, and draw three cards. Stacking 2 mana 0/4's and 3 mana 0/7's also means you'll be more likely to have stuff to do on early turns.

-You don't need too much ramp, and the ramp you do keep, you're going to want available by turn 3, so you can get arcades out a turn early and start slamming walls on turn 4. That means the 1 and 2 drop dorks ( Sylvan Caryatid , Vine Trellis , Birds of Paradise , Noble Hierarch ) along with the signets, Mana Crypt , and Sol Ring ) will give you a healthy ramp package that should do the job. Farseek and Rampant Growth are fine cards as well. It's also worth noting that 3 mana ramp spells like Kodama's Reach and Cultivate are less good because they likely wont help you get arcades out early.

- Worldly Tutor , Enlightened Tutor , and Mystical Tutor are all good, especially since you can draw whatever you tutor for with Arcades's ability. The more you play with your group and start slotting in situation-specific cards to deal with certain strategies, the more you'll start to appreciate these cards.

-Creatures like Plumeveil and Colossus of Akros don't go well with power matters cards such as Meekstone and Slaughter the Strong . I would cut them and stick to low power.

-Lands that come in tapped feel really bad in this deck. You'll find that putting yourself a turn behind can really screw you over. If you don't want to spend the money on fetches/shocks/duals, stick to pain lands, filter lands, City of Brass , and basics.

-Aim for somewhere around 30-40 creatures, and 34-36 lands, depending on your mana curve. A surprise for me was that stuffing your deck with 50+ walls isn't actually the best choice, because a lot of the time a giant board is overkill and not what you need to win a game.

Hope that helps! Here's my current list, if you want to take a peek.

Mattismen on A Good Old Fashioned Gruul Punch Up

2 months ago

How about Pathbreaker Ibex to pump your dorks and bears with repeatable Overwhelming Assaults? I'd also play Colossus of Akros just because you could actually afford it. Both of them together aren't too shabby either.

CardTyrant on [PreCon] Festival of Sins - Rakdos Cult

2 months ago

I LOVE IT! Absolutely love it! The only changes I would suggest are the following:

FenrisBurgess on Jhoira's Pressure

2 months ago

LarryLeBron

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Colossus of Akros occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%