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Colossus of Akros
Artifact Creature — Golem
10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
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Colossus of Akros Discussion
1 day ago
Hello Bass, good deck you have!
Here are some cards that I would like to hear more about :
Polymorph : Is it safe to play Polymorph, considering that sometimes it may find Darksteel Colossus, but other times it will find Etherium Sculptor? It looks swingy. Fabricate, at a fair cost, looks more reliable.
Training Grounds : The only card that I see with an activated ability (costing more than U to activate) is Colossus of Akros. It looks like Training Grounds will not be useful during certain games. Do you plan on adding more cards with activated abilities, to benefit more from this card?
And here are some cards that you may want to try :
Lightning Greaves : Since Master Transmuter is a crucial card in your game plan, it is essential to protect it until your are able to activate its ability. Then, when you have played a big threat, you can equip the boots to protect it. The haste ability also lets you use Master Transmuter the turn it comes into play (if you have enough mana) and lets you attack with the threat you have played a turn earlier.
Expedition Map : An excellent way to find your missing Tron lands and have a huge amount of mana during the early game.
Grand Architect : Insane card in a blue artifact based deck. It buffs your other blue creatures and it helps you cast your artifacts. Note that it can be tapped the turn it comes into play.
So, these are some suggestions. Love the deck. Love the flavor. Long live the Colossus!
2 days ago
Love the defenders, have you thought of adding Colossus of Akros or maybe Banefire just to add some win conditions? Take a look at my deck Defender I've played it at fnm and it catches a lot of people by surprise. I Might add feed the pack now!Defenders for the win.
2 weeks ago
If you want to try to fit in some big bombs like Metalwork Colossus, i think that you could easily run it because you have a good amount of artifacts in your deck, and you can technically speaking cast Metalwork for free, and get him back if he dies from sacrificing 2 artifacts. Not a fan of Colossus of Akros though, as you need to invest 18 mana in him to be able to swing. Instead of him you could drop in a titan or 2 instead. Ulamog, the Ceaseless Hunger will exile permanents when he hits the battlefield. Kozilek, Butcher of Truth will draw you cards when cast him. They will also keep you alive when you play against any mill decks. That being said i have 1 titan ill switch between my decks as needed against mill lol.
2 weeks ago
I've been heavily considering adding in Stranglehold to help stop combo players.
2 weeks ago
3 weeks ago
i have a similar deck and i have been fooling around with cards like Anger of the Gods and Pyroclasm and Bonfire of the Damned and Comet Storm. you get a ton of extra mana, and those X mana ones could blow out a game. also Colossus of Akros isn't a bad move, imo, in this style deck. ramp him out, he's a defender, monstrous him, he is game-ending.
1 month ago
Hey ddoggy, I was browsing around and thought to see if anyone else was using the Freed/axebane combo and found your deck. It is not bad, but could use some improvements. I am glad to see you using transmute with Drift of Phantasms. The key with any combo deck is to get the combo cards out and protect them. Other transmute cards would be worth finding. Sadly, there is only the one defender that works. But there are other 3 drop transmute cards. I splashed in black to use Perplex. Also Healthy2frog is right, Fog Bank is the shit. As a heavy hitting defender try Colossus of Akros instead of Thraben Gargoyle Flip. If you would like to check out my deck
SCORE: 3 | 4 COMMENTS | 820 VIEWS | IN 1 FOLDER
to get some ideas.
1 month ago
Drop: 1 time draws(sign in blood, read the bones, etc), grafted exoskeleton(who is even granted infect while gaining a new way to die?!), Knight of Infamy(weak), killing wave(they will pay the life in commander nearly every time as 40 plus your goal is infect so life totals matter less!), etc
Add: boosts: you want buffs and not in dire need of evasion so think Darksteel Axe, Bonesplitter, Trusty Machete, Chitinous Cloak(menace can be nice), Hall of Triumph, etc. You also want removal! Mass removal. You're low creature so think like: Languish, Havoc Demon, Deathbringer Regent, Mutilate, etc. These can clear the way to a direct hit or just give you a grip when things seem dire. Add some reanimation: Ever After, Dread Return, Necromantic Summons, etc can give you a key creature back or let you plunder a grave for a baddie. Speaking of baddies: you need some. Think like a giant eldrazi: Bane of Bala Ged, Breaker of Armies, a demon: Reiver Demon, Kuro, Pitlord, Desecration Demon, Archfiend of Depravity, etc or even a big artifact like Colossus of Akros or a spell like In Garruk's Wake or Rise of the Dark Realms. For an edh deck you have minimal pay offs if the game goes long. You're using infect; you're going to be hated. Be prepared to time well and be careful. A few generic buffs to your guys will go a long way. And some end game stuff might aid you in actually closing a game. I kept budget in mind and I hope at least something here helps ya!