|Commander / EDH||Legal|
Printings View all
Combos Browse all
Colossus of Akros
Artifact Creature — Golem
10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
Price & Acquistion Set Price Alerts
|Have (40)||bradyofportdetroit , rikertchu , redlegs_17 , Talistan , REV666 , ZombieFood , acbooster , Antiat , Kvothe1115 , Kravian , ChainerDragon65 , L4DMalus , Rez09 , Famicomania , Riders_of_Brohan , joshw335 , frederiklw , GoldGhost012 , CAPTAINxCOOKIES , JAT0 , Supremespeed , gildan_bladeborn , Pelli , Mousemke , Daeyel , sonnet666 , lolpatrol , corys , jstn.mrrtt , duff87 , bakeraj4 , pskinn01 , CampbellStev , MattN7498 , buildingadeck , vashaclarens , SirFowler , mziter501 , golgarigirl , Mortiferus_Rosa|
Colossus of Akros Discussion
1 week ago
It's great! This was one commander that Todd wanted to make, haha. I showed him Colossus of Akros and Worldspine Wurm. I like all the X-cost spells and untap effects too. This deck should never have mana issues lol! Imo, Thought Vessel seems redundant since your commander is indestructible. If you're running From Beyond, you gotta have some Eldrazi to go find, lol! Good cheap ($) ones are: Artisan of Kozilek, Desolation Twin, Pathrazer of Ulamog, It That Betrays. Annihilator is a bitch. Also, Nezahal, Primal Tide seems like it fits in here since you draw with him when opponents play Magic, and you can easily return him from the grave to the battlefield. Keep working on it, but it's a great start!
2 weeks ago
To be honest if you have a few of All Is Dust you dont need to worry if creatures need to be blocked or are unblockable, once one of those nasty spells resolve when you have other spells suspended is where you usually either take the lead or cripple everyone.
Things I would cut...
Bearer of the Heavens, Veiling Oddity, Tromokratis, Timebender, Deep-Sea Kraken, maybe Jori En, Ruin Diver, Breaker of Armies, Colossus of Akros, Teleportal, Invoke the Firemind, Blustersquall, Psychic Spiral, and Mizzium Skin.
Also I noticed you don't have any tutors in the deck... I would look into those...
2 months ago
So I love your concept here, but I notice how you say you started out wanting to build around Ghalta, and so now I'm conflicted with wanting to add support to your artifact theme OR your commander's game-plan of "fatty tribal", cause I'm not so sure they work well with each other. Let me do a not-so-short breakdown of what I'm thinking.
I'd first point out that Mycosynth Lattice and Mycosynth Golem do not work together like people are saying. The lattice doesn't make cards in your hand into artifacts, so the golem doesn't reduce the cost of creatures that are not already artifacts in your hand. However the Golem would still help you cheat things like Colossus of Akros into play if you've got a ton of artifacts and the Lattice is great with Inspiring Statuary (good call on dropping Titania's Song first btw, that would just blow up your lands with the lattice out). Oddly enough, the Statuary is kinda bad in your current build because it doesn't reduce the cost of your artifact creatures, but I presume this without having tested the build.
Now, to do a light step on actually figuring out artifact support, there's the inherent issue of being green, and I'm not talking about the fact that green usually hates on artifacts. No, my point is that if you are "playing an artifact deck" normally that means one of three things (to me at least): You're aggro/volron with equipment and tokens; you're combo/control with tutors and protection for pieces; or you're playing value engines with your grave as another place to just get your artifacts from. The fact that green can't provide anything past the recursion and maybe the protection effects and tokens is why most people don't play mono-green artifacts. The support isn't necessarily there for the artifacts themselves. This is why Oviya isn't even a great artifact commander as all she does is make artifact tokens and otherwise doesn't care about artifacts at all. No if green does do any artifact strategy the only one it can pull off effectively, in my mind, is the voltron aggro one. Which Ghalta is well suited for, but if you really want to hammer down on building it that way, you'd need to really alter your build from its current point. For one Triumph of the Hordes, while a little sneakier than having Grafted Exoskeleton out, isn't as effective in the long run. Nissa, Vital Force for instance would also be very powerful as a value engine, but your build doesn't have a good slot for it yet.
For building around Ghalta more directly though, and taking the fatty tribal theme focus over artifacts, you've got a ton of options for cards to improve the build without breaking your budget. For card advantage alone you could be playing Life's Legacy. Hunter's Insight, Hunter's Prowess, Momentous Fall, even Traverse the Outlands if that isn't too high (I don't claim to know what your budget is). You also do not seem to have explored the idea of using pump spells as ritual effects for your commander. Aspect of Hydra and Primal Bellow when timed right, and in regards to your commander at least, could be like paying 1 mana to gain 7+. This is not to mention some of the undercosted creatures out there that may not be free to cast but certainly have ways to be far more powerful than they appear. Avatar of Might is one cheap fatty option, but did if you're willing to look at tokens you should also remember that Saber Ants, Broodhatch Nantuko, and Ant Queen are all solid options as well (if completely off flavor)
Anyway, that's some of what I'm thinking about your build and I'm not sure where to delve further unless you've already got it in mind of where you'd want to sit on those extremes. If you don't want to settle for one that's an option too of course, but it is the most challenging as well.
4 months ago
Mandalorian thanks so much for the Overgrowth idea. it does very well in playtests for I've gotten turn 3 Colossus of Akrosand made him monstrous the next turn it's crazy. I'm still kicking around the idea of playing bigger creatures.
5 months ago
No problem man, here is what competitive Selvala looks like. My advice would be to make your list as close to this list over time, and of course what you feel comfortable with $$.
Some things that immedietly stood out to me that have no place in a competitive deck are: Archetype of Endurance, Argothian Elder, Colossus of Akros, Elvish Piper, Forgotten Ancient, Garruk's Horde, Genesis Hydra, Greenweaver Druid, Gyre Sage, Heroes' Bane, Hydra Broodmaster, Hydra Omnivore, Karametra's Acolyte, etc (I give up, I'd be typing a lot of cards.
Not trying to bash your deck at all, I'm just trying to make a point that competitive is a whole other beast :) What you have now may work for you and thats totally fine. Competitive Selvala however looks like the list I linked, and can win as soon as she can make mana which can be turn 3-5 consistently.
5 months ago
I had my own spin on using Colossus of Akros, but I had a LOT of success with mine.
It was called Dirty Emerald, and was one of the first successful decks I ever built.
I had to use though, and I HATE
My favourite deck of all time in Standard has now been turned into a Frontier deck.
I loved all the clever little interactions and it turned me into a better player, because I had to be constantly aware of what my Opponents might play.
Here is the Frontier version: Monothopters [Frontier]
5 months ago
The last time I was in standard I was throwing down a Crypt Ghast, and then Colossus of Akros and going MONSTROUS with it. The wins were few and far between partly because I was playing all jank, and partly (mostly?) because I was still very new to magic. There were, however, very enjoyable wins when it did all come together.
To all the standard players of present and past, from "Net-Decks" to home-brews, what were some of the most memorable decks you've played or had to face??
Sorry. Meant to post this in "standard" forum.
5 months ago
There was a rule change so child does hit the grave then goes back to the command zone so you don't need the grave recursion part so much. Also when I was playing indestructible board clears with the gods the deck wasn't consistent and the gods did nothing most of the time. So if you are making it tribal gods cut anything that isn't supporting the gods. Child is ok to run but you need a way to support it better, you would need a way to kill Child of Alara yourself because if that is your only board clear how will you trigger it when you want to or need to. Also there are a ton of exile cards that totally will make your deck have a bad day, so some more protection cards and counters wouldnt be a bad idea. Also you need mana ramp either in the form of artifacts or green ramp spells the deck is too slow without them and not getting the colors you need is the worst despite a solid land base.
I would cut Impetuous Sunchaser, Nobilis of War, Zurgo Helmsmasher, Heart-Piercer Manticore, Deus of Calamity, Colossus of Akros, Supernatural Stamina, Fling, Deem Worthy, Agent of Erebos, Soul of New Phyrexia, Barrin's Spite. These cards have the least synergy with the deck.
If you want This is what I am doing with mine. I didn't post my new child board clear deck but i can for more idea's. http://tappedout.net/mtg-decks/08-10-17-gods/