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10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
|Have (92)||Kravian , Nobilior , TheHorse , wsurugby10 , Valentine35 , guerillarage , monkJ444 , Tstainbrook , SinfulDrug , jermtube , GoofyFoot , Comicalflop , hollandboys , redlegs_17 , Carnin , erabel , blackdragonetm , xzavierx , sleight_of_land , TheRedMage , Kidsune , -Logician , joecole343 , Chancesawtelle , Fullmetalmage , bradyofportdetroit , paulbenjam , Lollyp0p , GoldGhost012 , Duct_tape_maniac , Dridane , totalpclover , CommanderOfBolas , RubyStrings , flyguy , Butters01 , clockworkcactus , Anthonydarkside , TheBolas , urasa , avatarofdiscord , Nthnbnntt09 , Dispacho , admged , wnorris17 , Viaggro , jonspearwillski , tim_swaggers , EmblemMan , TrystonSpencer , Xavion13 , lightpulsar9 , tman007 , ShadyPear , fuze2113 , EthanGlover1 , BroncosFan18 , ryuzaki32667 , failurechild88 , veritates1 , actiontech , EvilCookieMagic , Sonserf369 , KULiiA , Emrakool , Halfness , Sollisnexus , the3rdH0kage , xakack , Represser , Kingkevin102 , xpr3 , cmvedder2 , Regulus1010 , youngdante14 , Spinalripper , Sean_Alan , Jp3ngu1nb0y , crazywhiteboydance , TheGreatSeamus , alulien , yo_ninja , samk125 , rikufodder , maxon , GureiSeion , JonahHall420 , The Doctor , GIAWOL , lucyfarrell , Waxmywand , slayerx1779|
|Want (3)||merrowMania , nutellaisgreaterthanlife , sprdelfin|
It all depends on whether you want to go Modern or Standard. From what you're describing, you seem to want to go Modern. If you look at my deck, Call of the Underworld, you'll see a viable strategy for getting the Rider out by turn 4 or 5. The strategy employed there, though, could be employed for any super-huge creature, like, say, Borborygmos Enraged , or Colossus of Akros . Still, though, I totally dig the Rider, and that was the creature I wanted to feature.
Sorry forgot to add what i would replace... I'd replace the:
The Genesis Wave will allow you to play all the permanents you draw withing the Cmc amount oyu played it for, this car is only good when used with elves to be quiet honest as they give you great early mana.
2Witchstalker for 2 Primalcrux they are them most OP card for green devotion and when used with genesis wave and elves they can easily turn into insanely large creatures, the only downside is they do not have trample but thta can be easily fixed the Nylea. But i think that's all the major changes expecept for some changes to the hydras you have. Mistcutter Hydra is good but not in a devotion deck as it gives no benefit to your devotion, i would switch it out for an Engulfing Slagwurm . And because oyu have so much mana if oyu follow this critique i placed here you can easily drop a Colossus of Akros . plus the colossus helps oyu if a board wipe happens... it cannot die.
Alright man my last comment on this deck, and I'll leave you alone.
Cards I think should be considered for mainboard are: For board clear: Decree of Pain (clear + draws cards), Upheaval (large hand size at the beginning of their turn or synergy with discard hand mechanics), Devastation Tide , Cyclonic Rift (see upheaval + keep your stuff + instant speed), Kederekt Leviathan (see above... twice), Plague Wind (expensive cmc, but clears opponents board)
Removal Dreadbore & Terminate . Maybe also consider Deathbringer Thoctar (+ Basilisk Collar is fun stuff). In addition to removal I think Propaganda , and Crawlspace would assist you in letting Nekusar, the Mindrazer get out of control.
Riptide Laboratory is worth considering due to the global hate Nekusar, the Mindrazer brings. Recasting him for the 3rd time is expensive, and may protect him from getting tucked. I would also recommend Mystifying Maze
Megrim , and Liliana's Caress can also be very effective if you're putting cards in opponents' hands however would work against my previous recommendation of Price of Knowledge . This would have great synergy with Urza's Guilt .
Cards I don't feel fit with your theme are: Bident of Thassa , Rage Reflection , Training Grounds , Arbiter of the Ideal , Archetype of Imagination , Cephalid Inkshrouder , Colossus of Akros , Diviner Spirit , Hisoka, Minamo Sensei (may be better replaced with a counterspell) Daring Apprentice (same), Myojin of Seeing Winds (he's so expensive. If you playtest, and are able to get to 10 mana consistently a 3/3 indestructible is okay), Sharding Sphinx , Fellwar Stone (play another signet because you can't produce anything but UBR anyway).
Majority of the cards I named focus too much on your creatures as your win condition. Good luck, and regardless I think you'll do good work with the deck!
Excellent comments thank you.
You have a lot of mana-ramp in here but I'm not sure what you're ramping into. Things like Karametra' Acolyte, Elvish Mystic, and Nykthos all will help you get a TON of mana but you'll want a place to put that.
You also might want to reconsider using Growing Ranks . Its a pretty good card, but you're deck really isn't able to make enough tokens to make it worth while.
Lots of changes to incorporate new cards and Journey into Nyx cards... Monstrous by end of (opponent's) turn 4, attacking by turn 5.
Turn 1: Forest + Elvish Mystic
Turn 2: Forest/Island + Axebane Guardian
Turn 3: Forest/Island + Prophet of Kruphix
|Power / Toughness||10/10|
|Avg. draft pick||2.70|
|Avg. cube pick||7.12|
|Commander / EDH||Legal|