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10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
|Have (66)||Nobilior , wsurugby10 , Valentine35 , TheHorse , Kravian , SinfulDrug , jermtube , pnchap , Comicalflop , hollandboys , redlegs_17 , The Doctor , erabel , blackdragonetm , Kamotz , actiontech , xzavierx , TheRedMage , Emrakool , joecole343 , Fullmetalmage , Chancesawtelle , bradyofportdetroit , Lollyp0p , Regulus1010 , GoldGhost012 , Duct_tape_maniac , flyguy , RubyStrings , Butters01 , Carnin , Anthonydarkside , clockworkcactus , TheBolas , avatarofdiscord , Nthnbnntt09 , CommanderOfBolas , wnorris17 , admged , Viaggro , jonspearwillski , tim_swaggers , TrystonSpencer , lightpulsar9 , tman007 , ShadyPear , fuze2113 , GureiSeion , EthanGlover1 , BroncosFan18 , failurechild88 , veritates1 , ryuzaki32667 , EvilCookieMagic , Sonserf369 , KULiiA , blackmarker90 , 00xtremeninja , Halfness , the3rdH0kage , xakack , Represser , Tstainbrook , cmvedder2 , Dridane , totalpclover|
|Want (2)||merrowMania , sprdelfin|
I'm not so sure about that Worldspine Wurm . It's crazy high casting cost is just, well, crazy. Unless your deck is combo'ed around getting it out/cheating it out early and consistently, it's just hard to understand. I'd be willing to bet that it is almost always a dead card in your hand, 'cause you just can't cast it. Further more, it doesn't play into the fast strategy of the rest of the deck. If you want to keep a big stomper, it might even be better to have Colossus of Akros , which has a slightly less crazy (only slightly) casting cost.
Check out my Animar list for ideas. But I would suggest cutting-
AEtherling - Too low impact without sufficient mana investment.
Colossus of Akros - May be a free cast, but monstrosity will never get reached.
Elvish Piper - Animar already makes it so you can cast fatties quickly, this is overkill.
I would add in:
Goblin Sharpshooter for ping.
Eternal Witness for recursion.
Solemn Simulacrum for some cheap ramp and animar counters.
Also, you might want to cut some of your basics for duals.
curious how well this is working. what are your results?
best I've gotten was turn 4 had Colossus of Akros out and swung for 10. turn 5 swinging in for 40.
i like the channel idea.. just wish it was modern legal
just going to throw this out as and offer and see what happens.
2x Agent of the Fates .99 4x Anax and Cymede .3 2x Colossus of Akros .56 Daxos of Meletis .52 Evil Twin .5 3x Hundred-Handed One .29 Karametra, God of Harvests 4.39 3x Mindreaver .25 2x Perplexing Chimera .31 2x Polis Crusher .31 Sylvan Caryatid 5.38 3x Tymaret, the Murder King .32 2x Steam Augury .52 2x Fated Infatuation .65 2x Fated Conflagration .49 2x Fated Intervention .32 2x Fated Retribution .96 Gild .64 3x Psychic Intrusion .2 Trait Doctoring .2 Whelming Wave .5 3x Heroes' Podium .3
I had a really good defender/mill deck pre-BNG. Definitely check it out and get some ideas!
You may also want to consider putting in Axebane Guardian for that extra mana and Mind Grind for more milling power. Colossus of Akros for an alternate win con (plus, who wouldn't want to mill for 20 with phenax???)
Necrotize is correct about his suggestions. These do not fit the deck at all and are using up useful slots for other good cards. Get Dissolve or Syncopate or Time Ebb . You need some type of control to get your system going.
You have a VERY high land count- even the most land-intensive decks in Standard right now run 27 max. I would cut down to 25 lands, and add some Blood Baron of Vizkopa , or if you need cheaper answers, try Obzedat, Ghost Council and/or even Alms Beast . Remember that Hollowhenge Spirit and Honor of the Pure are also not legal for Standard right now.
In general I would clean up the creatures list and find a few creatures that you're going to run multiple copies of - it makes your deck more consistent and able to find the answers you need faster. Same with your instants and enchantments - it might seem like a great idea to run a little of everything, but ultimately you will have your Banisher Priest get hit by a Doom Blade and wish you had a second Priest.
Liliana of the Dark Realms is a suitable replacement to Sorin, Lord of Innistrad for Standard play, and you could do well with dual lands like Orzhov Guildgate and Temple of Silence , and if you can afford them, Godless Shrine .
Cut to 25 lands. Add Banisher Priests, cut Colossi of Akros and Child of Night. Clean up creatures, instants, and enchantments so that you're running more copies of the cards that matter - consistency trumps jack-of-all-trades.
|Power / Toughness||10/10|
|Avg. draft pick||2.70|
|Avg. cube pick||6.94|
|Commander / EDH||Legal|