|Commander / EDH||Legal|
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Colossus of Akros
Artifact Creature — Golem
10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
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Colossus of Akros Discussion
1 day ago
Drop: 1 time draws(sign in blood, read the bones, etc), grafted exoskeleton(who is even granted infect while gaining a new way to die?!), Knight of Infamy(weak), killing wave(they will pay the life in commander nearly every time as 40 plus your goal is infect so life totals matter less!), etc
Add: boosts: you want buffs and not in dire need of evasion so think Darksteel Axe, Bonesplitter, Trusty Machete, Chitinous Cloak(menace can be nice), Hall of Triumph, etc. You also want removal! Mass removal. You're low creature so think like: Languish, Havoc Demon, Deathbringer Regent, Mutilate, etc. These can clear the way to a direct hit or just give you a grip when things seem dire. Add some reanimation: Ever After, Dread Return, Necromantic Summons, etc can give you a key creature back or let you plunder a grave for a baddie. Speaking of baddies: you need some. Think like a giant eldrazi: Bane of Bala Ged, Breaker of Armies, a demon: Reiver Demon, Kuro, Pitlord, Desecration Demon, Archfiend of Depravity, etc or even a big artifact like Colossus of Akros or a spell like In Garruk's Wake or Rise of the Dark Realms. For an edh deck you have minimal pay offs if the game goes long. You're using infect; you're going to be hated. Be prepared to time well and be careful. A few generic buffs to your guys will go a long way. And some end game stuff might aid you in actually closing a game. I kept budget in mind and I hope at least something here helps ya!
2 days ago
ClockworkSwordfish thanks for the comment. I will have to pass on Indomitable Ancients, as the beauty of the deck comes from the ramping ability of both Overgrown Battlement and Axebane Guardian and a lot of time I will be between 6-9 mana and needing to get to 10 for the Colossus of Akros or Primal Surge and the Colossus of Akros being a defender will allow that extra ramp. So its a great suggestion but wont be added in this deck.
2 days ago
5 days ago
6 days ago
Colossus of Akros is incredible. A 20/20 indestructible trampler can't be ignored. I run them in a home-brewed kitchen table casual Urzatron deck, Urzatron 2.3, that includes Fling and Soul's Fire to get the damage through even if they have a way to stop combat damage. Works beautifully.
1 week ago
It's not sure FtM will resolve to your satisfaction and WoR might not kill the creatures affected. WoR has worked for me ever so often, though, so I'll keep it there.
Behind the Scenes should be made room for.. but maybe not by removing removal.
I feel like Colossus of Akros could be switched out though, but don't know any heavy card which fits the theme.
4 weeks ago
I've actually been wondering something about that. Is an indestructible creature an invalid target for a spot removal spell that has the capacity to target the creature, even though it won't die to the effect? Doom Blade to Colossus of Akros, is that a legal action, if a stupid one without other effects?