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Colossus of Akros
Artifact Creature — Golem
10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
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Colossus of Akros Discussion
4 days ago
so i've looked at all your ideas and suggestions, thanks a lot btw. and have made a few changes based on what kind of style i like to play:
Still looking to add Concordant Crossroads to be able to drop a bunch of creatures and end the game, but also Heroic Intervention to protect against mass removal, or simply adding a potentially ''free'' boardclear, and finally Scryb Ranger to untap selvala. Any suggestions what to move?
4 days ago
Well yeah, but I can attract creature hate, or if it's left alone for 2-3 turns at most it will become a serious threat. I had a friend who ran 3-4 of them and they were staples of his deck along with the Colossus of Akros, that also is worthwhile, I guess.
1 week ago
Kalladdin, great suggestion and one I also considered - but it's a redundant card unless I have a mana dork out and I feel the other walls warrant more of a place in the deck than the ability to go infinite (of which I don't have any means to abuse currently). I think Staff of Domination would serve a similar purpose for the same cost, but with more utility. Thanks for the idea!
Karzalar, I actually didn't know that card! Great suggestion, but I don't know what I'd cut for it, and I feel the cantrip walls currently offer enough draw power. Cheers!
mr_funk, If I ever decide to splash red, then I'll definitely include some kind of fireball effect - even f just for the sideboard. Any ideas on what to cut for the single staff?
1 week ago
Love it, I've got a kitchen table (budget) version much like this running Colossus of Akros as the win condition instead of Emrakul
3 weeks ago
Again like the others, I am honored to be considered a EDH Lord!
Pretty cool deck first off! Getting ever closer to being competitive for sure. When it comes to artifacts, I love the ones that either have or give indestructible. My favorites being Colossus of Akros and Soul of New Phyrexia.
Another suggestion would be Norn's Annex. This is a great control card albeit expensive to cast in competitive. Actually all of the stuff I recommended are expensive but one's that I thoroughly enjoy playing.
1 month ago
I have a few suggestions:
You are playing one of the best color combination for boardwipes. If things go wrong a well placed Supreme Verdict, Wrath of God, Merciless Eviction, Fumigate, Terminus or Cyclonic Rift can turn the table in your favor or win you the game. Boardwipes are very strong in the EDH format.
35 lands without any mana rocks is quite slow for a deck like this. Maybe you could consider adding some ramp to ensure that your strategy starts pumping before your opponent's. I'm talking about cards like Azorius Signet, Dimir Signet, Orzhov Signet, Sol Ring, Thran Dynamo, Basalt Monolith etc etc.
As for your removal you heavily rely on Pacifism effects. If that's what you absolutely want, go ahead, but if you'd like a bit versatility (sometimes an enchantment or something else might prevent you from gaining life of playing at all), cards like Anguished Unmaking, Counterspell, Mortify, Return to Dust and Utter End could be pretty interesting.
Might have a few cards that comes to mind. I hope any of those cards were inspirational to you :P
1 month ago
I run it in my defender deck along with Axebane Guardian to ramp into Colossus of Akros (I also run Assault Formation). But for 2CMC, Overgrown Battlement offers quite a lot - a body that can't be Bolted, and a huge potential for mana ramp. I can see how it might not be something you want here, but it could open some doors to higher CMC spells you might not otherwise want to consider. It's just a thought. ;)
1 month ago
I'm going to suggest you change this completely, here it goes! :)
But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!
And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.
Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.
So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.