10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
|Have (138)||Nobilior , wsurugby10 , Valentine35 , jermtube , SinfulDrug , CampbellStev , Comicalflop , redlegs_17 , MindAblaze! , sblay1 , LioAME3 , Adameus2012 , blackdragonetm , Kidsune , -Logician , jimbob123432 , VideoSayg , thataddkid , Fullmetalmage , Chancesawtelle , bradyofportdetroit , MASSACERINLLAMA , Chickentheo , Fatred , GoldGhost012 , Dridane , CommanderOfBolas , flyguy , benjibot789 , RubyStrings , monkJ444 , clockworkcactus , Anthonydarkside , TheBolas , veritates1 , Nthnbnntt09 , avatarofdiscord , smokycat , osirisbray , christydude , TheRedMage , admged , Viaggro , walterz , tim_swaggers , Xavion13 , lightpulsar9 , Regulus1010 , tman007 , ShadyPear , fuze2113 , EthanGlover1 , BroncosFan18 , Snacilbuper , Sollisnexus , Kravian , rakdos24 , EvilCookieMagic , Sonserf369 , KULiiA , ndog921 , AlmaPenzare , Halfness , the3rdH0kage , xakack , Krishnaaaa , Represser , xpr3 , Tstainbrook , cmvedder2 , guerillarage , youngdante14 , Sean_Alan , Jp3ngu1nb0y , urasa , crazywhiteboydance , alulien , alqatrkapa , rikufodder , maxon , EmblemMan , GureiSeion , Treveraux , JonahHall420 , The Doctor , GIAWOL , AlbinoLion , lucyfarrell , Waxmywand , Ruenzor , slayerx1779 , samk125 , muppetgamer , LeIceTea , jecder , Caminator117 , jeremy3036 , REV666 , ducttapedeckbox , cleviticus , zandl , phoenixed , Izanagi_Deus , Eulemann , Caligula , failurechild88 , JuanDixon112 , DovahWalrus , BadNewBears , paulbenjam , Smellygoat11 , morimus , gododoom9 , sjbarker , cian114 , jwe94 , wtrob , Conqueror_of_Thrones , Kamotz , Carnin , Reptar_0wns , Codie10101 , brandondouglas , Alliii1022 , corruptgargoyle , jrv312 , Shmu , McBobson , ThisIsBullshit , thatonecrzyguy , paxvobiscum , Braxlyon , agtbubblez74 , Darth_Pork , twospires , amoignis , 15supernova , JakeHarlow|
|Want (4)||merrowMania , sprdelfin , ADalton28 , OldSchoolFun|
In Modern you want to win by turn 4 or at the latest turn 5. Coat of Arms is too slow for modern and it will also help other tribal decks like Goblins and Knights. I would drop Colossus of Akros , Copperhorn Scout , Ezuri's Archers , Immaculate Magistrate , Oracle of Mul Daya , Bramblewood Paragon , and Nykthos, Shrine to Nyx .I would replace them with more efficient elves and green creatures like Craterhoof Behemoth , Regal Force , Llanowar Elves , Nettle Sentinel , Nissa's Chosen (Good with Nissa Revane ), Elvish Visionary , and up the land count to 16-18 Forest . For other Green Spells you can run Summoner's Pact and Beast Within .This is my build for Modern elves: http://tappedout.net/mtg-decks/elves-20-02-14-3/.
It goes about 2-1 at modern events most of the time.
I just noticed another thing too. You're running 22 lands and without Nykthos. Sometimes I feel like my 23 lands with 3 Nykthos isn't enough, even with all my mana dorks. Has the 22 been working for you? Seems like it might be hard to get out the Colossus of Akros on curve with only 22. And by on curve I mean by turn 6 lol cause that's usually when I have him out and Monstrous. Now, I have won games (yes that's plural) with only 2 lands and roughly 4 mana dorks, shockingly, so I know it's definitely possible. Anyway if 22 is working, then disregard this comment, but I might bump it up to 24 if you can find the space. I'm thinking Plummet to the sideboard for the 2 more lands. You have Arbor Colossus and the Archetype to handle Fliers in the mainboard. At one point, I had 4 Arbors and 3 Archetypes mainboard because I saw so many Stormbreath Dragon , Desecration Demon , Judge's Familiar , Cloudfin Raptor , etc, etc. Since then, the amount of mono blue aggro I run into has gone down a little bit (I think mainly because there's a chick at FNM that runs it every week and stomps everybody so the rest of them have gone to something else, usually mono black control). Whew, sorry I didn't mean to turn this into a Thesaurus lol.
To be fair, IMO, my joke criteria is about as valid as any other arguments; it's a debate of whether these apples are objectively better than these oranges. You can argue for the strongest card by itself but that doesn't objectively determine their strength in the metagame, and what exactly determines strength between say, a creature or a planeswalker, isn't a simple game of who has the bigger numbers. Hell, it's not even a (simple) matter of numbers between cards of the same type thanks to things like color identity, CMC, abilities and costs, etc. Talking about the strength of cards in a meta seems like even more of a mess, is Courser of Kruphix stronger than Elspeth, Sun's Champion comparing Jund Monsters to UW control, because Courser is more than likely the weaker card objectively but in the monsters deck is greatly enables that deck to be the pro-level deck that it is, and a match between Monsters and pre-rotation UW could easily go either way.
long story short I'm a buzzkill who doesn't think this is a question with a right answer nor a question that's worth arguing one answer for.
But concidering the comments, I think I might try to find some missing cards and change:
Hey dakotastic! I'm thrilled that I inspired you to make a deck similar to mine, it looks really good. I realize this is budget, but I can't recommend Nykthos enough, it is what really gets the deck going and allows you to have huge Hydras. It also really expedites the Monstrous activation of the Colossus of Akros . I think you can get a copy of Nykthos for around 6 bucks, so it's gone down significantly. I know you have the Acolyte for devotion mana, and even though he survises a Lightning Strike outright, he is still easier to rid than Nykthos. The only other quarrel I have is again with the land base. Yavimaya Coast is the budget friendly dual land of choice, and without the Coursers and Caryatids, the mana fixing is very important. Man, other than that, your spell base looks excellent! I am definitely going to have to try out Archetype of Endurance because heavy removal decks really slow me down. I think you'll find that mono blue and mono black are the hardest matchups (and sometimes Jund if you don't get the right draws). Some good sideboard options would be more of the Archetypes, some enchantment exile in Fade into Antiquity or Unravel the Aether . Back to Nature is very good, but exiling is important with Thassa around. I've found that if Thassa becomes a creature, the deck is in serious trouble. There's really no answer to unblockable, other than getting it off the field. If it's not a flying creature, this can be difficult. So it's very important to exile Thassa as soon as you see her. Gainsay helps nip it in the bud as well. Keranos can give this build fits too, just because the opponent gets that card advantage. You can remove him the same ways as Thassa. I'd also put two more Arbor Colossus in the sideboard. One huge weakness my deck had in it's early stages was getting wrecked by Fliers. That's why there's so much Flying/Reach in my deck. If your big dudes can Fly, they can block anything coming atcha (thank you Prophet for allowing us to attack and block :D). +1 from me, sir!
The idea for Colossus of Akros is for when you DON'T have infinite mana. Modern is literally packed to the brim with removal. Your opponent is going to two for one you constantly when you try to go infinite. Since you're relying on a creature based combo. All it takes is a Go for the Throat on your target for Freed from the Real and then a Surgical Extraction to Freed in the graveyard and the deck is neutered. Sure, you have Spell Burst but that is a three mana counter spell against 2CMC removal spells and that's pretty expensive. You're not going to have that open if you're trying to combo out on T3 or T4. Modern decks run a TON or removal, thus making creature based combos require quite a bit of cheap protection.
With Overgrown Battlement and Axebane Guardian you have at least 6 mana right there by T4. If you have hit all of your land drops thats 8. Now you have an alternative wincon to drop on T4 w/o even being infinite. Since its a Defender when it hits, it boosts your Axebane Overgrown to 3 mana each and you can make it Monstrous for the attack next turn.
You need to be able to have alternative means of winning even if your combo gets stuffed. (Which with the amount of removal in the format...will be happening to you quite a bit.) This is why this is a better option than Mistcutter Hydra
LordGrendel, I have to disagree on Colossus of Akros boosting for mana. As I already stated, the point when it can be played, you already have infinite mana loop complished so it would automatically come into play as monstrous. And as you said, in some situations you might need to cast something for chump blocking and Mistcutter Hydra can do that if needed. But yeah, colorless indestructible trample is a nice bonus to have. I think I won't replace Mistcutter Hydra s with Colossus of Akros completely, but changing one could be reasonable.
What comes to interacting with opponent's strategy, in most cases I would agree. With this deck I don't think there is that much reason for it though (I admit, I might be wrong). In early game I can easily take some hits if necessary (though, this is a defender deck so it is highly unlikely) and it really doesn't matter if opponent has some creatures played when I swing for "infinite" hits. I'll have to see how this deck does when my friends and I manage to arrange some game night together. But yeah, if there is some budget ideas for interacting more with opponent's strategy, I'm all ears. The biggest problem though is not what to add but what to take out. for my likings I think that this build is pretty solid at the moment.
This deck really does remind me of UrbanAnathema's. (Only less refined and certainly less expensive.)
Also think nutellaisgreaterthanlife is right. Colossus of Akros would almost certainly be better than Mistcutter Hydra as it would boost the mana from your defenders. In an infinite mana situation its also better, because it can attack and trample rather than being chump blocked. Not seeing a situation where the Hydra would be better unless you really need to stick something early game.
Speaking of which, you also should be able to interact with your opponent's strategy. Other than Spell Burst which can be expensive, you don't have a means to throw your opponent off his game.
|Power / Toughness||10/10|
|Avg. draft pick||2.70|
|Avg. cube pick||7.35|
|Commander / EDH||Legal|