Colossus of Akros

Artifact Creature — Golem

Defender, indestructible.

10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

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Colossus of Akros Discussion

MoonTurtle7 on 5-color Doom Rattle

5 days ago

In case you haven't Teysa, Envoy of Ghosts would be perfect in that deck. Using stuff like Pariah And Pariah's Shield on someone like Palisade Giant Protector of the Crown (or Stuffy Doll) Plus indestructibility is bonkers. Or Guardian of the Gateless with indestructibility. And Colossus of Akros Is a stupid, but fun game ender

Qwertywhynot on Urza's Unending Search (Budget Modern)

1 week ago

I may know jack sh*t about deck building but I've been thinking about replacing Steel Hellkite with a card like Colossus of Akros or maybe even Wurmcoil Engine, but what are your suggestions?

TheDeckMaker2300 on Alternate Win Conditions :)

2 weeks ago

hey i definately like this deck i was considering a alternate win deck.

you might thank me or not for this but im going to give you lots of potential cards for this deck that are budget/semi-budget (note some of my ideas will not work in this deck ofcoarse)(they will be catergorized by each win con)

almost all of them

  • Diabolic Tutor (just another plane old find anything you want card)
  • Last Chance or/and Final Fortune you just cast it when you have a win con from you list ready then at the extra turn upkeep you win (examples: epic struggle = 20 creatures, test of endurance with 50+ life.) and not to mention you have Platinum Angel in the deck if its out it will counters the you lose part of both of them when the turn ends. see for yourself http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/259040-final-fortune-platinum-angel
  • now lets begin

Azor's Elocutors/Darksteel reactor

Barren Glory

Biovisionary

  • Infinite Reflection
  • http://magiccards.info/query?q=ct%3Aenter+ct%3Athe+ct%3Abattlefield+ct%3Aas+ct%3Aa+ct%3Acopy&v=card&s=cname (the ones that can turn into creatures)

Test of Endurance/Felidar Sovereign/Celestial Convergence

Epic Struggle

Maze's End

Helix Pinnacle

Mechanized production/hellkite tyrant

Mortal kombat:pretty much any one creature from this list

Laboratory Maniac

Mayael's Aria

Near-Death Experience1.

hope this is to a help to you.

Wasadia123 on Arty Shovelhead's Rube Goldberg Machine

2 weeks ago

Paradox Engine is a must have. It's almost always a win if you can get it down in a deck like this. As an addition, I'd actually recommend Endless One, and before you bully me out of existence, it's actually a great creature with so many infinite mana combos and practically nothing to spend it on. I'd take out Colossus of Akros for it, and Planar Portal for Paradox Engine or Planar Bridge.

PrestonRush on I'm going to build a wall

2 weeks ago

as far as Colossus of Akros is concerned its fun and fits the theme but if i want an attacker ill use Emrakul, the Aeons Torn

Heliod's Pilgrim i have the Drift of Phantasms they let me search for any peace i need

Wall of Omens i don't have the room for it i use to have Bonded Fetch in earlier versions

friskysausage on Evolve or Perish (+1 Counters Galore)

2 weeks ago

You ever think of adding Predator Ooze? Already being indestructible has its advantages.

Also, a nice cheap creature to fit well in this deck would be Scute Mob. It can be especially deadly if you already have a counter multiplier like a Corpsejack Menace in place.

Vigor, Protean Hydra, Phytohydra, Primordial Hydra are all a bunch of beefy creatures that can generate a ton of counters.

And as far as creature protection, I see Asceticism and Privileged Position necessary here. Others that could be helpful are: Inspiring Call, Alpha Authority, Sheltering Word.

Lastly, I don't think Colossus of Akros is really necessary. The mana cost is just too high for what you get. Many of the creatures here can get to his monstrous power level at a fraction of the cost.

Good job with the deck and I hope the suggestions help!

TheMadRocketeer on A Bargain for the Horizon

3 weeks ago

The infinite combo here is beautiful. I love the possibilities; they're endless (of course). ;-)

It's worth protecting your plan by including a few Counterspells, Duress, or Surgical Extraction, etc., to protect the plan against stuff like Relic of Progenitus and Tormod's Crypt. Even Disenchant or Doom Blade could ruin the fun.

I think Draw / Mill and your insta-kills that feed off of the card draw or the life gain are probably the quickest path for this deck. Laboratory Maniac, which was my first thought when I saw your core cards, fits this category. Just milling the opponent out is just about as fast. A few cards, in addition to your Elixir of Immortality, that can help ensure that the opponent mills faster and more permanently than you do:

  • Mind Sculpt
  • Tome Scour
  • Vision Charm
  • Feldon's Cane
  • Another point on Elixir of Immortality vs. Kozilek, Butcher of Truth is the Butcher also works if your opponent mills it. And, hey, if for some reason you want a big ugly late-game beater that's not color-intensive, he's good for that too. I'd still run the full set of Elixirs and maybe just one Butcher, if any. Other big colorless critters, if you want them:

  • Colossus of Akros
  • Steel Hellkite
  • Ulamog's Crusher (though I'm not a big fan of Annihilator in terms of game fun)
  • Loving the Venser's Journal. Library of Leng also has nice possibilities. The life gain from the Journal would help against aggro and allow you to boost your life-gain-matters creatures to hold off the enemy while you get things established.

    A little cheap draw / scry at the beginning can help get you to your combo pieces faster. Blue is good at this.

  • Divination
  • Anticipate
  • Your main combo elements cost 4 CMC and 6 CMC, so you want some ramp to get you there before the opponent has you on the ropes. Dark Ritual is good, but since you're running green some additional ramp should be easy.

  • Summer Bloom is good but helps more once your draw engine is working. By that point, you're probably ready (or nearly so) to draw/mill to victory. If it's to be creatures for the win, though, this will help to get all of those extra lands you're drawing played.
  • Exploration Ditto but repeatable.
  • Rites of Flourishing is also an extra draw effect, which goes well with your main strategy.
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