Corpse Cur

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Corpse Cur

Artifact Creature — Hound

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.

Corpse Cur Discussion

LVL_666 on The Song of Phyresis

3 weeks ago

PHATJER, a shame your playgroup doesn't like Stax :( If anything, this deck relies more on soft locks - nothing like Winter Orb , Static Orb , or Sphere of Resistance ...but I digress. So to make sure we're on the same page, the Stax elements of the deck are 7 cards, specifically:

We cut all the Praetors and the Artifact/Enchantments that synergize with proliferation triggers, what does that leave? Well that opens up slots to dive deeper into the remaining themes of the deck: proliferate, -1/-1 counters, +1/+1 counters, and infect. I'd recommend building out into all three, while still maintaining that sweet sweet vorthos - of course i'm going to suggest Yawgmoth, Thran Physician . To accompany him, the following infect creatures need to be added as well: Necropede , Corpse Cur and Core Prowler to gain more value for Yawgmoth's " Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card."

So now, that leaves us with 3 slots left. What should we fill those slots with? If you're going for flavor over function there's the very fun Fuel for the Cause . Then you could toss in an additional bomb in the form of Cathars' Crusade . Last, but definitely not least i'd probably toss in Beast Within for a bit more interaction, which never hurts. What's best about the previously mentioned is that it has a New Phyrexia printing which keeps things on flavor. So a quick recap of my suggested replacements:

Alternatively, you could opt for creatures that have more synergy with Yawgmoth, pretty much anything in the archetype of Reassembling Skeleton . That's pretty much all the ideas I could come up with off the top of my head. What do you think? Also, thanks for the +1.

Cloudius on Lock and Load!

6 months ago

Mj3913 Thanks for the suggestions.

As you already know, I like brewing funky decks like this.

Corpse Cur was drafted into my Army initially but I excused him later cause I don't run that many Infect dudes to require his recursion effect. So majority of the time, I'm summoning him with no one to recur from the graveyard, which makes him expensive at for a 2/2.

You made a very good point about flashing in the Snakes at end of opponent's turn, give them a gun during my turn and they can start raining bullets into our opponents' squad. Let me see how I can fit them into the already tight deck list!

And yes, searching for commons is both fun and challenging. A lot of cards that we're used to using, cannot be used due to their rarity and we start to appreciate lesser known cards that we never knew existed. It's a real test of our deck building skills.

Mj3913 on Lock and Load!

6 months ago

Looks fun, +1. Might even give regular edh decks a run for their money. Should test the theory ;). Now for some suggestions: Corpse Cur is an infector with a bit of recursion for your other infectors as they will likely be targeted alot. Ambush Viper and Winged Coatl could be good for setting up an ambush on bigger things, or psuedo haste if cast on opponents turn, then enchant/equip on your own turn. That's all I could find... I kept forgetting we were limited to common in my searches.

LVL_666 on The Song of Phyresis

1 year ago

Delta-117, your post is nothing but impressive. 75 minutes is alot of time to dedicate to a single post. Thank you.

Back in 2016, I wanted to acquire an Atraxa deck for myself, but unfortunately she was completely sold out everywhere. I had to settle for Breya, Etherium Shaper and Yidris, Maelstrom Weilder. Fast forward to 2018, and at a new LGS I spotted an Atraxa precon just sitting in the window. I asked if she was for sale, and ended up trading a Engineered Explosives and paying roughly 20ish bucks I think. I was lucky, because I wasn't the only person interested. I really wanted to build a deck surrounding the Praetors, because well...they're just really cool cards. I picked up a few at another LGS...but for this deck? I had plans.

Also, yes playing this deck is alot like archenemy. I am quickly voted Persona non grata, and the whole table quickly swoops in to destroy and dismantle all of my tools...while other less "scary" decks establish better boardstates, and eventually dominate the table into submission. Every game needs a villain, and I happily fill that role. And at the very least I have fun with it. I can't help but joke when I infect the whole table.

LANDS: The bond lands are cool and all, I just feel hesitant to include non-typed duals. Also the drawback is that those lands are duds if I ever play a 1v1 game. Admittedly it'd be rare when that happens, but it is definitely a possibility. Also,they can't be tutored. I'll admit the manabase is far from perfect, but i'll do some thinking (using your suggestions of course) and revise the list. What's funny is that I have a physical copy of Inkmoth Nexus in the deck already, but it's not on the digital list lol. Thanks for pointing that out.

Steady Progress is there primarily to keep tempo and increase poison counters on players, and drawing an extra card before the beginning of a turn is always a win. Now, Reliquary Tower is pretty niche. My deck doesn't get me a lot of draw unfortunately (something i'm working on), and the rare chance that Jin-Gitaxias, Core Augur stays on the board long enough to really make Tower relevant...would be a surprise to me. I have a 2019 Reliquary Tower promo of it in my trade binder, I think i'll hold onto it and maybe do some experimenting.

Gavony Township seems like a really cool include. Given that most infect creatures need an increase in power and toughness placing +1/+1 counters on all of them in one fell swoop could be just the solution i'm looking for. I'll find a way to include it in the list.

CREATURES: I have a Phyrexian Swarmlord, just been trying to figure out how to work it into the deck. Corpse Cur has definitely been something of a dud where there have been just so few valid targets to bring back from the grave. My only qualm is that the deck needs some form of recursion, but Phyrexian Swarmlord is the bomb that this deck definitely needs to have a strong board state in the late game. I'll go ahead with your suggestion of swapping out the Putrefy, and see what happens. As for Champion of Lambholt, given that +1/+1 counters will never take center stage i'm hesitant to include her despite the benefits of the evasion she provides. Blightsteel Colossus is cool. Really, really cool. On theme, and intimidating- however the high CMC (even for this deck) just makes it unappealing to me.

Your other suggestion of Conqueror's Flail offers good protection (at least on my turn) and can potentially pump my creature up to +4/+4. If I see one, i'll pick it up and experiment with it. Also, I took a look at both lists and both Become Immense, Vines of Vastwood, and Mutagenic Growth (the flavor!) all caught my eye. All cards are instant speed, and can definitely make a player who begrudgingly accepts 1 poison counter to get far more than they bargained for. I want to figure out what to cut in order to include these beauties. Now, for Spellskite I like it. Full of flavor, and would be potentially a great albeit temporary defense. I just don't know what to cut for it. But the suggestion of Hatred really gave me pause. That's cool. It's applicable both early and late game...and can potentially end a player immediately for a fee of 9 to 17 life. Nobody would see it coming and it would be brutal. I'll definitely see if I can pick one of those up.

So on the topic of planeswalkers...I briefly considered including a Karn of some sort...but they deviate too far from theme. Honestly, I'm not really much of a fan of the mechanic. I have a few decks that have some Planeswalkers in them...but i feel really meh towards them. Just meh. Doubling Season would be great if this were a superfriends deck, but that is definitely something I want to stay away from. I'm just not a fan of those builds. As to your question about that Elesh Norn, Grand Cenobite, the answer is yes. I have an actual copy of that card. Long story short I was at my LGS playing EDH with a friend and I mentioned that I wanted a copy of that card, but it was 1 - very difficult to find, and 2 - very expensive. Then he just casually mentions that he had one - for trade no less. For a moment I was dumbfounded, but then he reminded me that he was a judge. Funny I didn't pay attention to that. So, with not a moment to spare I whipped out my trade binder and said "do your worst". The follow list below is what he picked up (it's a long one):

It was quite the trade. My friend took my juicy trade binder to town. But in the end, it was all worth it. I look forward to more discussion on this deck. I'll post more of my thoughts later. Thanks for commenting.

_Delta_ on The Song of Phyresis

1 year ago

Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:

(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.

(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.

Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?

OTHER

https://www.mtggoldfish.com/archetype/legacy-infect-53741#paper

https://www.mtggoldfish.com/archetype/modern-infect-46434#paper

They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)

While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.

Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.

I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

1 year ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

Entomo on Maverick Infect

1 year ago

Just awkward to cast leonin on t2 sometimes, and you can flood a little, but infect is weird in that it's an aggresive deck, but it usually wants to combo a couple cards together. So 4-5 mana is still comfortable until it's time to 1-shot. I love Larger Than Life, an honestly it's better than Groundswell a lot of the time, even with landfall. The sorcery speed is a bummer, but often you can play it with an instant up as well to protect. I play 4 larger in my r-g version and it's really solid. definitely had games where I just larger than life an Ichorclaw Myr through a blocker 2 times in a row for 10 damage. Last thing I'd say is having a few more mana means you can slot in 3 Corpse Cur from the side easier. The card has won me so many games, recurring each other multiple times and allowing me to cast multiple creatures in 1 turn late game. I'm not sure how mono-green's match ups look, but I'd guess we have slightly different good/bad match ups.
This versions been really good vs B/U Delve, elves, burn, and mono black, while only being a little bit slower so not losing too much in race matches like a mirror, stompy, boggles, tireless tribe, kilnfiend.

Entomo on The Common Cold

1 year ago

I like running 1 Sejiri Steppe with 2 Crop Rotation instead of 2 Apostle's Blessing and 1 forest. It can get damage through blockers and protect, plus you can put Bojuka Bog and Khalni Garden in the side for GY hate and eddict block. You lose a land to rotation but if it blocks an opponent's spell or gets your damage through its worth it. It also turns on landfall 2 more times, and you can use rotation to fix your mana, by rotating for Simic Growth Chamber you don't 2 for 1 yourself because your gaining an extra mana overall, essentially turning rotation into a land.
I think 2 color infect is strong and I have builds with it in red-green and gree-white. Double strike + double strike is really savage. And also haste is pretty cool too Reckless Charge. I also think there might even be a place for a 3 color infect deck. The last card I would suggest is Seal of Strength. It doesn't give trample, but your running a lot of evasion and it's a really good way to add damage while also protecting yourself from a lightning bot. Maybe you could drop down 2 Rancor? as my problem with rancor is that there aren't that many creatures in infect decks to take advatage of it like a 20+ creature deck would have, and it doesn't give any toughness so sometimes your just swinging in a 3-1 glistener into a 1/3 blocker and trading (obv not gonna atk there). With seal you can cast it ahead of time, than you have extra protection for cool sorceries like Larger Than Life.
I'm also working on a mid-range infect with Benefaction of Rhonas / Corpse Cur that I went 4-1 with vs R/W Monarch, Boggles, Tron, B/U control, and losing to a differnt B/U control list.

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Corpse Cur occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%