Spinebiter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Spinebiter

Creature — Beast

Infect You may have Spinebiter assign its combat damage as though it weren't blocked.

Spinebiter Discussion

bossomus on Simic Wetwork Operations

1 week ago

I know, I know, I hate to recommend it...

But with that being said, it looks like you're playing a lot of proliferate and big creatures with trample, so I'd recommend some infection. You don't have to change too much of the deck, but a few cards here and there can be the difference between doing a lot of damage to someone and killing them outright.

  • Phyrexian Swarmlord . He has infect, he makes mini-infectors for every poison counter out there. It's great. You can even use your commander to buff up the small ones so that you don't have to swing with Swarmlord himself!

  • Triumph of the Hordes . This card can cause you to kill everyone out of nowhere. Swing in at everyone for a lot of damage, they'll usually block enough to live assuming regular damage. This card makes it a lot harder for your opponents to do that.

  • Melira, Sylvok Outcast . This card gives all your creatures infect. It can also counter other infect players. Just a good creature overall that will demand removal over your commander.

  • Lastly, Spinebiter and Blighted Agent . They allow you to give someone some poison counters which you can proliferate off of to win!

If you're not looking to use infect to win, then I'd still recommend a few cards that are cheap:

  • Jiang Yanggu, Wildcrafter . This gives all your creatures with +1 counters the ability to create mana. Free ramp!

  • Leyline of Anticipation . Casting at instant speed is very powerful. It reduces the amount of time between attacking and letting your opponents interact with your board.

  • Last but not least! Rashmi, Eternities Crafter . Just a good value card that can help you to draw an extra card each turn or even cast something big!

I hope these suggestions help, and good luck with your deck!

Phroggy1 on astaxa infect

9 months ago

kdplumb thanks for the interest and the questions(i will get to an actual better description of this deck one day, i promise). first suggestion with the deck is upgrade the land base, it is pretty budgety, otherwise to answer your question: I designed this deck to be stronger against a full table than 1v1(no glistener elf and fast wimpy infecters, lil more resilient powerful critters) : with that being said, at 1v1 this deck can be a beast, i have played against dedicated 1v1 builds (notably a dark depths/thespian stage marit lage deck, and yes as gross as it sounds) i believe i lost that match turn 5 but my opponent went first and i would have infected him out on my turn 5). against multiple opponents you draw a bit of hate (atraxa seems to do that all by herself) if they know the deck or realize they are getting infected be prepared, however that is the reason we add propaganda/ghostly prison and blind obedience and maze effects, we just need to hold off our opponents long enough to explode with proliferation. Duelist's Heritage to kill enemy with other enemy's creatures out of no where is an over performer, Transmogrifying Wand is awesome, constantly asking people "you want an ox", Viral Drake can just win the game. Ichor Rats Spinebiter are probably tied for most out of nowhere.

fishhorn on Ezur-in Trouble

10 months ago

KayneMarco is that because he basically tutors for ezuri at any time?

ZendikariWol I absolutely agree with your feelings toward infect as a strategy. That being said I do have a soft spot for a bit of infect in some of my decks, whether it be Skithiryx, the Blight Dragon or Putrefax. I absolutely love your Buttermilk Pancakes build though. I did change out most of the infect-y creatures in favor of a a build like yours, but I'm leaving in a couple like Plague Myr, Spinebiter, and Triumph of the Hordes. Aluren was there to combo with Shrieking Drake for infinite counters on Ezuri. How many cards with triggered abilities would warrant the inclusion of Panharmonicon?

FlyingBison on Aisling’s Atraxa Infect Test

1 year ago

So, the first thing to do is make sure there are enough lands in the deck. A four color deck with multiple mana sinks is going to need 38 lands. If the mana curve is lowered by these edits, then a case could be made for 37, but for now it’s best to aim for 38.

This means 7 cards have to be cut. These cards should not come from necessary categories, since some of those actually need more.

  1. Viridian Betrayers is way too easy to kill and block in the late game, and will often not have infect during the early game, which is really the only time it can do good work.

  2. Flensermite is too little impact for the cost. The Lifelink isn’t worth it and there are plenty of other cheap infect creatures.

  3. Followed Footsteps is something I always want to work, but it hardly ever does because it is so easy to deal with. It can be dealt with using anything that can destroy enchantments OR creatures, or even something that flickers or returns a creature to your hand. On top of that, you don’t even get your first token until your next turn. You should check out Helm of the Host if you really like that effect.

  4. Necropede doesn’t have a good enough pay off, and you have other better two drops with infect. This also doesn’t have evasion. Early game you might not play it right away to ramp instead, and then it gets blocked easily by turn 3 and beyond. The extra -1/-1 counter isn’t necessary when every infect creature can give them just the same.

  5. Ichorclaw Myr, pretty much for the same reasons as Necropede.

  6. Spinebiter costs way too much for what it does. It may be able to get through and get someone by surprise, but probably only once. It takes too much set up, and there are only a few ways in the deck to make sure it raises it’s power or can attack right away. This may be something to revisit later if you find ways to use it more effectively, but so many of the other infect creatures are more efficient or way more powerful.

  7. Core Prowler is too expensive for what it does and there are way better ways to proliferate reliably in the deck.

These 7 cuts will bring you to 38 land slots.

Spirits on Budget Xenagos, God of Revels - EDH $50

1 year ago

Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.

Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.

Gruul Signet, CMC2 Rock, $0.30.

Thud, Another Fling for CMC1 but Sorcery speed unfortunately, $0.20. Really need more Soul's Fire to Infect.

Farseek, CMC2 Ramp!!, $0.27.

Flameblast Dragon won't get his doubled. Timing is off.

Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.

Arbor Elf, CMC1 Dork, $0.26.

Beastcaller Savant, CMC2, But he has Haste, $0.40 though.

Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.

Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.

Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.

Deus of Calamity $1.40, only 6/6 trample, but fills your Xenagos, God of Revels devotion, so he really enables a 6/5 Indestructible attacker as well.

Tyrant's Familiar feels better than a Flameblast Dragon ($1.28), because he can potentially blow away a flying blocker, $0.44.

Fyndhorn Elves ($2.03) can free up some cash for a Thunderfoot Baloth if he's an Arbor Elf $0.26.

Sakura-Tribe Elder ($1.25) is really good, but a Farseek can be effective $0.27, free up $1

Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.

Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.

Fierce Empath tutoring Atarka, World Render or Soul of the Harvest or Siege Behemoth or Spinebiter Etc. gives consistency, I feel like its doubling your Atarka, World Render chances.

Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.

Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.

Life's Legacy could re-populate your hand and stabilize your life. Feel like the cards better than the double life on Predator's Rapport.

Talisman of Impulse best non- non- mana source available for $0.33.

Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.

I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)

Living Hive is in Main and Maybeboard.

I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.

Don't like anything else there.

I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.

Inquisitor's Flail not sure equip is right, but it is only equip so maybe? Rancor instead?

Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.

That's about all I have for now +1.

_Delta_ on The Song of Phyresis

1 year ago

Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:

(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.

(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.

Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?

OTHER

https://www.mtggoldfish.com/archetype/legacy-infect-53741#paper

https://www.mtggoldfish.com/archetype/modern-infect-46434#paper

They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)

While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.

Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.

I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?

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Spinebiter occurrence in decks from the last year

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