Wall of Essence
Creature — Wall
Defender *(This creature can't attack.) *
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Magic 2015 (M15)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Wall of Essence occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Wall of Essence Discussion
2 weeks ago
This is two different decks fighting each other for space.
The other is Mono-White lifegain. Ajani's Welcome, Daxos, Blessed by the Sun, Authority of the Consuls, Archangel of Thune, Ashes of the Abhorrent for the sideboard, maybe Linden, the Steadfast Queen, Lone Rider Flip, perhaps, as a finisher, Nyx-Fleece Ram is stunningly potent against fast creature decks, in a similar vein to the also-pioneer-legal Wall of Essence.
I think your first step in making improvements to this deck is deciding which of these your deck wants to be.
2 months ago
Pioneer is a fun format and the meta just received a shake up, but even so, the power level of decks can swing closer to Modern than Standard. Which I guess brings me to your deck, conventional wisdom is that life-gain for the sake of life-gain is not a good strategy. Normally a deck aiming to gain life will run Approach of the Second Sun or Felidar Sovereign a win condition based on what your deck wants to do. You're not running these though, instead you have a deck primarily made up of 2 CMC creature spells. That casting cost is relevant because, that's the cost that Fatal Push alongside others like Legion's End kill.
Don't get me wrong, Lone Rider is a cool card, but it needs better support. Healer's Hawk, is a cheap efficient enough creature, but Sacred Cat represents an easy 2-for-1. I'd swap Adanto Vanguard to Wall of Essence spending removal on a wall is a bad deal, but if your opponent doesn't it can gain you significant life. I'd run straight removal Declaration in Stone or Stasis Snare rather than Dromoka's Command. I'd also suggest you look at Blind Obedience this stalls your opponent and lets you spend extra mana. In green there is also Feed the Clan which might come in useful...
I hope this helps, good luck brewing your deck.
3 months ago
If you're going to do a Wall (Defender) Deck, I'd recommend switching your colors from Green-Blue-Red to Green-Blue-White.
Arcades, the Strategist isn't a super-expensive card to purchase & he adds immensely to Defender builds.
Wall of Roots can help you out quite a bit with Mana Generation, especially if you need a bunch of it in a hurry. The same is true of Saruli Caretaker Tetsuko Umezawa, Fugitive is a must-have too I'd say for when you can shed Defender abilities & attack.
If you do decide to splash White, then you have a number of other really decent (and inexpensive) Defender options such as Wall of Essence , Novice Knight , Resolute Watchdog , and many - MANY - more.
1 year ago
Yes, I just put Axebane Guardian in last night and game testing it. It made a huge different in the deck! X any colors of mana is a super helpful on mana fixing! Totally agree with you.
Doorkeeper and Vent Sentinel can be a good one to add in for extra winning condition, I had try to put in different type of defender with color mana, but still colorless wall feels more consistent to me, if you have any idea to adjust to deck so that I can play different color defender would be great.
Currently I am thinking about going for life gain defender, which is focus on white. such as Fortified Rampart, Jeskai Barricade, Order of the Stars, Perimeter Captain, Pride Guardian, Stalwart Shield-Bearers, Wall of Essence, etc.
1 year ago
Here are some sugestion for ya!: Rolling Stones, Wall of Essence, Fruit of the First Tree and Order of the Stars. Alos since you don run black i guess theres no place for Doran, the Siege Tower or Tree of Perdition
1 year ago
Some great card draw/blink cards I would recommend are Baleful Strix and Wall of Essence. In my list, I decided to do away with the top deck theme to concentrate more on the flicker mechanic. It has been performing really well the past 10-15 games.
1 year ago
I would recommend the following cards: Kite Shield, Cathar's Shield, Darksteel Plate, General's Kabuto, Vanguard's Shield, Brave the Sands, Foriysian Interceptor, Builder's Blessing, Castle, Slagwurm Armor, Spidersilk Armor, Tower Defense, Wall of Essence, Wall of Air, Vine Trellis, Vertigo Spawn, Stalwart Shield-Bearers, Snow Fortress, Psychic Membrane, Pride Guardian, Plumeveil, Order of the Stars, Asceticism, Privileged Position, Leyline of Vitality, and I would go with no Planeswalkers and put in The Immortal Sun... Obviously you're not going to put in all of these cards in but now you have some more options
1 year ago
I think getting your deck to 100 cards is the most important step, so likewise I have some suggestions on what to remove.
-Colossus of Akros. Sure he attacks for ten, but at 8 mana, you aren't getting much of a discount for that cost. Tree of Redemption costs half as much and has 3 more power - that's more what you're looking to take advantage of. There are better ways to spend 8 mana.
-Kaijin of the Vanishing Touch. Ideally you'll be doing more attacking than blocking, so the ability shouldn't come up often at all. Plus, dealing 3 damage for the two mana is nothing impressive.
-Novice Knight. Since you have only a few ways to enchant or equip him, he'll only be effective with Arcades in play, in which case Steel Wall or Wall of Essence would just be flat-out better.
-Oathsworn Giant. His ability is definitely worth the six mana, it's just a question if you want to bother with a creature that's six mana.
-Psychic Membrane. Similar to the Kaijin, except he's three mana! Plus if you do get to block and draw a card, chances are he won't live to do it again. It would be easier to get that card draw from something like Orator of Ojutai or even Dormant Sliver.
-Sprouting Phytohydra. I like this card a lot but I'm not sure if it will be all that great in practice. He needs to take exactly 1 damage for you to ever have more than one - as is he'll generally die every time a token replaces him, which could still get you a card from Arcades every turn... except for the fact that he only has 2 toughness, so your opponent will probably let him go unblocked every time. A 2/2 that your opponent doesn't want to block isn't good enough for 5 mana.
Hopefully that helps making some cuts a little easier!