Wall of Shards

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Uncommon

Combos Browse all

Wall of Shards

Snow Creature — Wall

Defender, flying

Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Price & Acquistion Set Price Alerts

CSP

Ebay

Recent Decks

Wall of Shards Discussion

Bxbx on All it Takes is Strategy (EDH Tribal Series #17)

3 weeks ago

Hi,

good job on that deck description!

I have some more walls for you: Wall of Kelp, Sylvan Caryatid, Vine Trellis, Overgrown Battlement, Drift of Phantasms and Wall of Shards. There's also Grand Arbiter Augustin IV as some kind of a second Sunscape Familiar.

Assuming that you're drawing a bunch of cards with this deck, you could try Burgeoning and Exploration to unload on lands faster.

There's no Command Tower in your mana base right now.

Have fun!

moldycrow83 on Arcades, the Strategist: The Premiere Primer

4 weeks ago

Great deck! When I saw the spoiler for Arcades I got excited about making a defender deck like this too.

May I suggest:

  1. Shield Sphere
  2. Tetsuko Umezawa, Fugitive
  3. Cloudstone Curio
  4. Wall of Shards
  5. Defensive Maneuvers
  6. Tower Defense

He_Who_Hungers on Bruna Wants Hugs!

1 month ago

Like the latest set of changes! Especially Wall of Shards seems like an interesting grab... Might consider that for my own Fate list. Be aware with Eye of the Storm that Knowledge Exploitation breaks the game with it.. It's not a commonly seen card, but if someone in your group runs it you might want to reconsider the Eye. If someone plays Expoitation while the Eye is out, they put it under the Eye, search someone's library for a card, then plays that, copying it and the Exploitation. Then after the searched card resolves, Exploitation goes off again, and so on.. Basically they cast every instant and sorcery in every player's library.. And anyone who has an instant on hand as Exploitation is played can take the streak over (as they copy Exploitation as well). Game can end really abruptly if someone does run it..

onehitterquiter on B/W Life for Death (needs help)

2 months ago

I think Zur the Enchanter should be your general. That way you will always get the apple of your eye, Tainted Remedy. Zur can fetch Athreos, God of Passage too! And would allow you to take out all those tutors and make room for cool stuff like Oloro, Ageless Ascetic, Drogskol Reaver, Copy Enchantment, and Zur's Weirding, among others.

Seems like Wall of Shards should be here. Beacon of Immortality and Sun Titan too.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

You said you wanted more land, and Wall of Vines is easliy the worst card in your deck, so it makes for an easy cut. I would take two out for extra lands and swap the remaining two copies for Perimeter Captains, unless you really care about the reach (in which case I still think Wall of Shards is better, but I suppose you could keep them in for the sake of mana curve).

If you find Affinity (or whatever artefact deck you're up against) to be a big problem, Stony Silence is most likely better, because you can find it with Commune with the Gods, and you wouldn't depend on a fifth colour.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?

Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):

2 Breeding Pool

3 Forest

2 Hallowed Fountain

1 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Stomping Ground

1 Swamp

2 Temple Garden

4 Windswept Heath

As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).

It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)

In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

You don't really have a payoff for your infinite mana combo, so maybe it's not necessary. I played a deck like this when DTK came out, and you can really benefit from some countermagic or removal, so you could take out a few creatures for those. My tutor of choice was Commune with the Gods, since it grabs both walls and Assault Formation. If you're looking to replace some walls with other walls, consider Wall of Shards. It's especially potent when mill is one of your victory conditions. Dragon's Eye Savants and Fortified Rampart are other cheap creatures with high toughness.

(By the way, your mana is really inconsistent. I recommend devoting a few resources to improving that, if you can spare them.)

MrSilk on Faceburn without red? Yes please!

4 months ago

Love the deck! Here's some random thoughts.

Vizkopa Guildmage is also fun.

Children of Korlis and Sanguine Bond have a very interesting combo situation as well.

Wall of Shards Has the chance to be ridiculous

I actually have a Martyr-Proc deck that literally started out as a Tainted Remedy deck, but ended up taking the fundamentals and adding a ton more lifegain. Check ti out! WB Martyr Pain & Proc

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