|Commander / EDH||Legal|
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Wall of Shards
Snow Creature — Wall
Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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|Want (12)||Lingeringlemur , JGMFC , stevom188 , king0fclubs , Thotny , Wolfebladeelite , itheoryz , TheFutur3 , mrnking57 , Bluewyvern , xXThormentXx , whatswithgravity|
Wall of Shards Discussion
2 weeks ago
Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.
I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.
I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.
2 months ago
The biggest thing I think the deck needs is more attackers. It stalls really, really well, but I'd like to be on the offensive more.
2 months ago
I built an Arcades deck myself recently and I absolutely love it. A few cards I can recommend that have been amazing for me that I don't see in your list are: Wall of Shards, Hover Barrier, Bar the Door and Slaughter the Strong. There's a few cards here I never thought of that I'm totally adding to mine so thanks for the ideas! Hope that helps, good luck!
2 months ago
2 months ago
Vlasiax Very nice Deck and also nice overview of all defenders. Wall of Shards is a nice beater but I don't like his upkeep since I don't want to have my opponents to gain life. I know it wouldn't be that much in a multiplayer game or have a big impact but it could be the one life you are missing to remove from them later (besides it's not just one life cummulative upkeep goes up every turn).
Fun Fact, I've never drawn into Wall of Kelp. I also think it's a very bad card and could be replaced by a far better defenedr, but people here wanted me to try it and so I put it back in the deck. I have absolutely no idea how it performs. Heroic Intervention will probably be added in the future.
3 months ago
I've done my research in form of a list in my deck's description here: Impenetrable Shield. My deck has a little lower mana curve but works very similarly to yours :)
Also what are your thoughts on Wall of Shards and Wall of Mulch? I play both in mine deck one as a strong beater with little downside and the other as steady card draw for each turn with Wall of Kelp but it sometimes works as combo extender or emergency draw in case someone tries to exile my defenders or take control of them.
And finally I'd consider swapping less optimal cards like Remove Soul and Steadfastness for Heroic Intervention and Lightning Greaves because Arcades is the most important card in the deck and should be protected by any means
3 months ago
You're off to a decent start, I'd say. Your curve looks good, though you're mana base is a bit weak at the moment (you should be running about 40 land for consistency). Some commentary as I took notes:
Heliod, God of the Sun doesn't seem to fit with the overall theme of the deck. You'd be better off with a card that will give you lifelink creatures or something, to help offset the life-loss from your various effects. Whip of Erebos would be my pick for this deck.
Blood Tribute is going to want more vampires, which are kind of slim in your deck at the moment.
Brainspoil is...poor removal. I would remove it. Killing Wave, on the other hand, is a good choice for sweep, and Remorseless Punishment and Temporal Extortion are nice. I like Near-Death Experience as an alternate win-con, but Path of Bravery is going to hamper that, especially since you don't appear to have super-consistent lifegain.
You have...two? infect cards. I would remove them since infect is really an alternate win-con that you aren't geared toward. Diseased Vermin might make for an alternate rat if you must have a rat, especially if you can give it evasion somehow, and it works with lifelink. It's not a strong pick for the deck, though.
Seekers' Squire doesn't really seem to fit any of your themes.
Ones that work somewhat with the life drain: Defiant Bloodlord, Retreat to Hagra, Thrull Parasite, Bontu's Monument, Kambal, Consul of Allocation, Underworld Coinsmith (this would be a reason to keep Heliod, actually), Zulaport Cutthroat, and maybe Vizkopa Confessor
Others that pay life or give you life somehow: Arguel's Blood Fast Flip, Chainer, Dementia Master, Cruel Sadist, Phyrexian Reclamation, Vona, Butcher of Magan, and Elenda, the Dusk Rose (for working with your creatures dying).
All of this, of course, is subject to what you're willing to buy, and you don't have to listen to anything I say. It's your deck, after all.
3 months ago
Yeah, being able to grab a needed card from sideboard in a pinch is a pretty sweet trick :) As for Wall of Shards, you can still play it (and I often do tbh) without a remedy on field or in hand. You'll start ticking up their life, sure, but since it's always getting faster, the moment you drop the remedy it'll take care of itself WAY faster than it built up. For example, if you have it out for 5 turns before remedy hits, that's 1+2+3+4= 10 life you've given them. The next TWO turns you've dealt 5+6=11 damage, and it's already in the positive again. And if you're worried about not finding the remedy fast enough, think of it this way - if you weren't going to find a remedy before turn 10, you were almost definitely going to lose anyway. So why not hinge on the cards that rock with remedy, rather than being afraid of their potential downsides without remedy? That's my thought process, anyway. Whatever you decide to do, good luck!