Core Prowler


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Phyrexia (MBP) Uncommon

Combos Browse all

Core Prowler

Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Core Prowler is put into a graveyard from the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Core Prowler Discussion

Awuztein on Raff’s Superfriends

2 weeks ago

I like the idea of this deck. I've been searching deck tech around Raff and combining artifacts and plainswalkers looks good.

May I suggest cards that work with the proliferate mechanic?

Works with the historic mechanic and helps the plainswalkers get more counters.

MethodGorilla on Meren tweek list

4 months ago

I like what's going on. I think some of the instants/sorceries can be replaced or cut in lieu of a creature that does the same thing would be good. Unless you're burning an e witness or something to bring them back those cards are worthless in your graveyard, but as creatures they're easier for you to bring back and abuse multiple times. I'll add cards here that I would consider cutting just to bring numbers down.

The rest is kind of flexible I feel with how much you want to do. How many 'ramp' creatures do you want vs how many 'sac outlet' creatures do you want vs how many 'killin shit' creatures do you want, etc. There's a lot of the same-ish effects from a lot of the creatures on the list, those can be narrowed down simply based on how you want things to run. There's a few creatures in there that provide hella value but don't necessarily fit with the theme in my opinion but I don't want to list cards as cuts since I'm not sure what you're thinking. And not to contradict myself right away but I did cut the proliferate stuff because while I get what you're trying to do with the extra counters on your general, I just don't think it's very effective or as reliable as your ability to simply sac outlet your little pissant creatures to get the counters.

  • I think that if you plan on running more bodies or permanents I would cut all of your ramp spells like cultivate and kodama's and shit and just have creatures fill that role. If you can get essentially the same effect, creatures will ALWAYS be a better option than an instant/sorcery in this deck.

Weekend_Magic_NC on Suggestions on swaps

4 months ago

Black Market fits the meta of my playgroup. We have two guys that play lots and lots of tokens ie Prossh, Skyraider of Kher. but for the sake of generality It's not a bad drop. I've been on the fence about Core Prowler and I think you are absolutely right

ninjaclevs13 on Suggestions on swaps

4 months ago

Considering it's a 4-color deck, I don't think it's realistic to think you could consistently cast Phyrexian Obliterator. Relying on Chromatic Lantern to be able to cast it just isn't good imo.

As for what to take out...I'm not a huge fan of Black Market, as I feel it would be too hard to get value from it. Also, Contagion Engine seems like a strict upgrade to Core Prowler. Other than that, I would probably just take out some of the weaker infect creatures if you wanted to add other cards.

FlyingBison on Aisling’s Atraxa Infect Test

6 months ago

So, the first thing to do is make sure there are enough lands in the deck. A four color deck with multiple mana sinks is going to need 38 lands. If the mana curve is lowered by these edits, then a case could be made for 37, but for now it’s best to aim for 38.

This means 7 cards have to be cut. These cards should not come from necessary categories, since some of those actually need more.

  1. Viridian Betrayers is way too easy to kill and block in the late game, and will often not have infect during the early game, which is really the only time it can do good work.

  2. Flensermite is too little impact for the cost. The Lifelink isn’t worth it and there are plenty of other cheap infect creatures.

  3. Followed Footsteps is something I always want to work, but it hardly ever does because it is so easy to deal with. It can be dealt with using anything that can destroy enchantments OR creatures, or even something that flickers or returns a creature to your hand. On top of that, you don’t even get your first token until your next turn. You should check out Helm of the Host if you really like that effect.

  4. Necropede doesn’t have a good enough pay off, and you have other better two drops with infect. This also doesn’t have evasion. Early game you might not play it right away to ramp instead, and then it gets blocked easily by turn 3 and beyond. The extra -1/-1 counter isn’t necessary when every infect creature can give them just the same.

  5. Ichorclaw Myr, pretty much for the same reasons as Necropede.

  6. Spinebiter costs way too much for what it does. It may be able to get through and get someone by surprise, but probably only once. It takes too much set up, and there are only a few ways in the deck to make sure it raises it’s power or can attack right away. This may be something to revisit later if you find ways to use it more effectively, but so many of the other infect creatures are more efficient or way more powerful.

  7. Core Prowler is too expensive for what it does and there are way better ways to proliferate reliably in the deck.

These 7 cuts will bring you to 38 land slots.

Head CoIIector on Scorpion God wither

8 months ago

I love the overall idea. Mine is very new and rough around the edges (haven't even picked up a sol ring for it yet) but I tried to put in some options to make the death triggers happen more quickly that you might want to think about. Things like Deathbringer Thoctar and Archetype of Finality. If you are curious about my list this is it. but I think the archetype would be perfect with Warstorm Surge, Everlasting Torment, and Nest of Scarabs. Sick combo. Also a big fan of Necropede and Core Prowler for creature options and Puncture Blast and Volt Charge for red counters as a whole.

MegaMetagross on Can Someone Explain Why This ...

10 months ago

A) I can't know that you replied to me if you don't tag me

B) 8 mana means turn 8 if a deck doesnt invest in ramp.

C). I never said infinite draws isn't good. so im confused what prompted your response of "in what world is infinite draws not good(?)"

D) for your 3rd combo, you would also need a way to prevent Core Prowler from gaining the -1/-1 counters from persist, such as a Melira, Sylvok Outcast. you also need spells to cast for Paradox Engine. it triggers when spells are cast, not when something enters the battlefield.

ersatz_olorin on Can Someone Explain Why This ...

10 months ago

Magistrate's Scepter seems super easy to break, especially in something like an Atraxa deck.

For Instance:

  1. Pay to put one counter on it.

  2. Contagion Engine Puts 2 more

  3. Atraxa puts one more which leaves 4 counters on it, which means infinite turns.


Dramatic Scepter + Inexorable Tide + This = infinite turns


This + Core Prowler + Paradox Engine + Cauldron of Souls + any sac outlet = infinite turns

Admittedly that last one is janky but still works, and these are just off the top of my head, why is this card not seeing more play?

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Core Prowler occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%