Core Prowler


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Mirrodin Besieged Uncommon
Mirrodin Besieged: Phyrexia Uncommon

Combos Browse all

Core Prowler

Creature — Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Core Prowler is put into a graveyard from the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Core Prowler Discussion

Dcberens on Hapatra, Ssssliding to Victory! [BUDGET}

1 week ago

Looks pretty good! I do have a few suggestions.I'm not sure what the purpose of Archfiend of Ifnir is. There don't seem to be any real discard or cycling themes, so it's basically just a flyer. It's not a bad option, but it doesn't contribute to making the deck run better. A possible replacement would be Core Prowler for an extra proliferate or Creakwood Liege if you want to throw in a couple more bucks for a lot of value.A good combo to throw in would be Liliana's Influence + Liliana, Death Wielder . You have a pretty low CMC so throwing in a couple higher cost cards won't be an issue and really help in mid to late game. I know Liliana is definitely not budget but its an option if you decide to upgrade the deck.For just a buck, Beastmaster Ascension will quickly make your tokens a huge threat.This is a really good build for such a low budget! If you want to look at a slightly more expensive build, check out Snakes! (PLEASE HELP) for ideas.

v0lrath on No step on snek

2 weeks ago

-1/-1 Counter Ideas:
- Blight Mamba (Snek!)
- Blight Sickle
- Cinderbones
- Cinderhaze Wretch (Combos with Melira)
- Core Prowler
- Deity of Scars
- Grafted Exoskeleton
- Grim Poppet (so good)
- Harbinger of Night (also amazing)
- Incremental Blight
- Lichenthrope
- Lockjaw Snapper
- Melira, Sylvok Outcast (Must have!!!!)
- Phyrexian Hydra
- Rendclaw Trow
- Ruthless Sniper (if going in the Archfiend of Ifnir/Cycling direction...)
- Serrated Arrows
- Serrated Biskelion
- Shambling Swarm
- Stinging Shot (Good with Archfiend...)
- Viridian Corrupter
- Garruk Wildspeaker

And then..Cards that do stuff after you have a bunch of snakes:
- Beastmaster Ascension
- Triumph of the Hordes
- Overrun
- Overwhelming Stampede

Random Good Stuff:
- Coat of Arms (Snake? Snake?!? SNAAAAAAKE!!!!)
- Patron of the Orochi (...)
- Sachi, Daughter of Seshiro
- Seshiro the Anointed
- Shisato, Whispering Hunter
- Sosuke, Son of Seshiro
- Withering Boon

squirlfood on Black Death

1 month ago

With the number of -1 -1 counters you are distributing I recommend adding more things with Proliferate than just Grim Affliction such as Contagion Clasp, Contagion Engine, Core Prowler, Spread the Sickness, and if you add artafafacts to sacrifice Throne of Geth. I would also ramp up the grave yard recursion. Phyrexian Reclamation can help you get your creatures back Really your strength is in numbers. I would also think that Drana, Kalastria Bloodchief might make a better general. she might as well read kill their biggest creature and attack for half lethal general damage.

Thanks for the up-vote. You will get mine when this is more efficient.

n0bunga on Toxic Relationship: Hapatra EDH

1 month ago

Core Prowler seems good at proliferating.

Something wonky would incorporate Mikaeus, the Unhallowed, Tatterkite and Throne of Geth. A repeatable way of proliferating but you'd just need a way to reliably untap the throne...

If there were a particular combo you'd want to run, Insidious Dreams and Genesis Wave would be a neat touch.

GS10 on Alesha, Who Smiles at Her Bank Account (UPDATING)

2 months ago

First of all I want to say that I read your description, so I know you are not trying to make a killer deck out of the bat. I'm going to give you some suggestions, I understand some might be a bit over your budget (even though I'll try and keep the more expensive cards only around a couple bucks) and some might not be as interesting for you considering your specific playgroup and your goal with the deck, but since EDH is the perfect format to develop a deck during longer periods of time, and I strongly encourage everyone who plays to do so in order to create an healthy and dynamic playgroup, I'm going to suggest some changes that will improve both on the power level and consistency of your deck.

My deck is more expensive (but still pretty reasonable considering 100 cards) but it performs really well in competitive environments without overpowering the board in more fun oriented playgroups. You can check it out and maybe you'll find some other cards you don't know about that might be good for you:

Watch out, we've got a badass over here

Commander / EDH* GS10


About your deck now, I'll list the changes I'd make and try to explain why so you can pick and choose when you start making replacements.

I'd definitely take these creatures out: Aviary Mechanic, Battle Brawler, Daru Sanctifier, Enraged Revolutionary, Minotaur Skullcleaver, Rotting Mastodon, Timely Hordemate and Zurgo Helmsmasher

You want your plays and reanimations to be more than vannilla creatures, doesn't matter if they make themselves larger if they are easilly blocked and killed, and definitely, if you are running cards over 2 power which are not targets for Alesha, they must enable something game ending, otherwise you are taking consistency out from your deck and not gaining anything in return.

As for noncreature spells I'd take out: Asha's Favor, Berserkers' Onslaught, Blue Ward, Fear, Messenger's Speed, Protective Sphere, Skeletal Grimace, Demystify, Dragonrage (this is kinda okay with double strike, but still, much better options), Harsh Sustenance, Pay No Heed, Profit / Loss, Showstopper, Tenacity, Uncaged Fury, Uncanny Speed, War Flare, Wing Shards (You have no reasonable way to enable storm, so for 3 mana there are numerous better removal options), Coercion (it's one use only. In a multiplayer game you can't possibly gain advantage from picking one card from one opponent in 99% of situations), Kytheon's Tactics, Spectral Reserves and Terashi's Grasp.

I'd take almost all of those auras and instants/sorceries because in my experience Alesha isn't suited for that. She is perfect for a toolbox commander, so you should enforce that and play effects like destroying enchantments, on creatures that you can recurr as you need them instead of on one spell that can be used once. Again, this is relevant because Alesha can use creatures over and over, but not noncreature spells. In decks like Dralnu and such, it would be the other way around. As for ways to pump your creatures, again, it's a one trick pony and then your opponents will be able to block or remove your threat's easilly. Double strike definitely is not the best option, since Alesha likes small creatures, and double strike on small creatures is underwhelming. The trick is to manage a way to keep the board under control, and win little by little or comboing off with something.

I won't change the land base because that's where most money is usually spent and I avoid that as well. Command Tower, Vivid Marsh and Vivid Crag are solid and not very expensive, but again, I don't usually feel the need to improve that much on mana base. But if you feel you are playing this deck for a long time, I'd recommend you pick up a Chromatic Lantern soon. It's insanely important, since Alesha is , and her ability costs so sometimes getting the colours you need for both soon in the game might be harsh. The lantern just saw a reprint so it's lower on price now than it's ever gonna be for a long time after.

What to include then? I'd change a lot, but since you are playing a deck made of what you had laying around, I understand if you don't. I'll go over a few that you should include if you want to improve on the list and you can pick and adjust as you feel it's right. Also, probably all of these will be in my deck, so you can check it and see if there are other options there that you'd want to play instead of those I suggested you'd switch out:

I hope this was of help, it's really cool you are making a deck out of scraps, per say, so you can easilly bring new players in, that's something admirable, since most times the biggest barrier to new players is the intricate play levels of their potential playgroups. I usually lend my decks to new players until they feel comfortable enough with the format to build their own, but that kind of approach making almost a "limited" EDH deck is pretty cool and perfect to help new players improve. As I said, EDH is perfect to improve deckbuilding in time, so that's an awesome way to kick it off!

ww2sox on +1/+1 Counters For Days

4 months ago

Thanks for the suggestions. I should say that Infect was not the only win condition but in fact only one of the many. Ichor Rats Was going to be one of the only infect card besides maybe Core Prowler or Viral Drake. Contagion Engine is a great choice I just need to figure out what to cut.

KailDaemon on Atraxa, Voice of Infect

4 months ago

Revision: Reanimate in and Flesh-Eater Imp out

Yes thats not much of a revision. But even though most of these seem weak, i can make great use of them.

Glistener Elf - great early game and sac-able later to a Plaguemaw Beast

Blighted Agent - infect and unblockable, great early game, sac-able later to the beast

Core Prowler - decent cmc, has infect, and when it dies i proliferate. Its mostly here just to die. And when the clock is 10 instead of 40...its very scary to be at 9 and this thing being on the board, or 8 with Atraxa on board, or 7 with a beast on board

Hand of the Praetors - probably one of my weaker infect cards as a body. But one of my strongest as utility. Infect anthem and when i cast a spell with infect someone is getting closer to death (great synergy with all the infect cards that are just "thrown in here")

Ichor Rats - ETB and everyone gets a poison counter, all thats left is to proliferate them

Phyrexian Crusader - 2/2 with infect, first strike and pro green/white? For 3 cmc...stupid

Phyrexian Swarmlord - 2nd most expensive cmc infect card in the deck at 6 cmc, but makes me an army of chumps with infect that i can either swing with or sac to the beast for more tokens later should the swarmlord live. Yes its the slowest infect card but its also value and a hatebear that draws attention away from other things

Plaguemaw Beast - fantastic card in this deck. Sac a dude, tap and proliferate? Value

Skithiryx, the Blight Dragon - because Skittles

Viral Drake - has infect, evasion, and i dump mana into it as many times as i can to kill someone

Viridian Corrupter - ETB spot removal: primary use. The bonus is the infect so not really here for its power as an attacker but can be sac'd later for a proliferate

Blightsteel Colossus - easy to tutor for, never hits grave, big and scary. Because Blightsteel

This is only the creatures. I have a varitey of means to give infect to any creature i wish to have it and ways to protect and recur my little army of vileness that its like having multiple copies of them all in th deck.

As i continue to playtest revisions will be made to further enchance the idea, but as of right now this deck isnt optimized for any one thing. Just an infect goodstuff deck thats great for anyone to just pick up and play

AnonymouSAvatar on Honored evil

6 months ago

Steelshaper's Gift is definitely worth mentioning as it it the first half of Stoneforge Mystic for .

If you are going for the otk then you need to take out your useless infect creatures. "What to drop? 9 of your infect creatures. Blight Mamba, Blightwidow, Core Prowler, Corpse Cur, Necropede, Rot Wolf, Shriek Raptor, and Phyrexian Juggernaut."

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