Artifact Creature — Wall
Defender (This creature can't attack.)
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Steel Wall Discussion
2 weeks ago
Once a creature is declared blocked, it doesn't damage the defending player unless it has trample or another ability that allows it to hit them, such as "May deal combat damage as though it weren't blocked." If your opponent blocks with something like Steel Wall and Cloudshifts it, your creature deals neither first strike damage nor regular combat damage. Note however that they cannot block a creature with protection from red and blue with a red creature like Kaalia of the Vast.
1 month ago
I would add some of these, Guardians of Meletis, Steel Wall, and Wall of Tanglecord, and then I would consider adding a few basic lands for your Gatecreeper Vine to find at times when that untapped land might be useful.
Evolving Wilds might be worth a place in here over some guildgates too as then with basics you can get any color and they also find that land from your deck which thins it by a card.
2 months ago
I am guessing Goblin Digging Team is a no go then huh? btw walls come in all six colors. Wall of Fire, Wall of Frost, Angelic Wall, Wall of Mulch, Wall of Bone, and Steel Wall so Goblin Outlander wont protect you from everything and your other cards wont always help you.
3 months ago
Your curve is very, VERY high for modern. I'm not 100% sure where this deck is to be played; if it's for your kitchen table group, don't mind me and I'd toss in Mesa Enchantress as a possibility, but if you intend to bring this to a modern night at a game store, you'll likely need to make some significant revisions. I'm also not certain as to your budget, but I'll give you some midprice optimization suggestions I would suggest you smooth it out with more low cost control and advantage. 4 of a legendary who costs 4 mana is too much for modern. Turn 4 also is not early game in modern, so I would suggest you cut Windborn Muse. Fog Bank is not very viable due to the prevalence of Lightning Bolt. Ethersworn Canonist is a better sideboard card than mainboard. Having 8 5-cost enchantments is also not particularly viable.
Best lands in modern for you are Hallowed Fountain and Flooded Strand, though lands are often the most costly part of a deck. Regardless; Exotic Orchard is sort of a crapshoot for you. Blue and white are not the most prevalent modern colors. Even Temple of Enlightenment might be better.
I'm really not an expert on UW control, so I'd suggest you take a look at some online lists for ideas. Some such lists run a 1 of Elspeth, Sun's Champion; that might be nice for you.
3 months ago
I like the list a lot. SaffronOlive does a modern walls list on mtggoldfish.com that you may want to look at. It is very similar to what you are doing here.
As for suggestions, I would start by finding at least some SB 1cmc wall like the Steel Wall that's in your maybe board to combat infect and any other deck that could present a T2 kill on the play.
I would also try to find MB removal for pesky early drops like Path to Exile if its in budget or at least Journey to Nowhere if the Path is too much. Possibly move Worship (which is a card I love) to the SB for Burn matchups and the like. +1 for sure though. Love that "Wall Tribal" is trying to be relevant.
4 months ago
Cloudchaser.Kestrel good question! Burn is such a direct format, and with this deck, it doesn't really matter what the opponent plays if I kill them on turn 4. All of my spells are directly targeting the player, and so there does come a time where I'm playing another extreme aggro deck and may need some effective blockers (Steel Wall), cheaper Skullcracks for anti lifegain (Cloud Key), or Elixir of Immortality against mill. I'm also looking for suggestions as what else I should include.
4 months ago
other options include:Aquastrand Spider, Bond Beetle, Chronomaton, Clockwork Beetle, Cosi's Trickster, Experiment One, Kavu Predator (SB), Mistcutter Hydra (SB), Mold Adder (SB), Nurturer Initiate, Primordial Hydra, Protean Hydra, Quirion Dryad, Scavenging Ooze (SB or Main), Shape Stealer (super goofy with +1/+1 counters), Slitherhead, Vastwood Hydra, Vinelasher Kudzu
if you decide to go down the "hydra" road, i would recommend Gyre Sage for added mana production/sink value.