Steel Wall


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret Common
Mirrodin Common

Combos Browse all

Steel Wall

Artifact Creature — Wall

Defender (This creature can't attack.)

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Cardhoarder (MTGO)

0.53 TIX $0.02 Foil


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Steel Wall Discussion

Titanofeternalfirescry1 on Passive Aggressive [Pauper]

1 week ago

Trump would be proud! (not that I'm a supporter of him but this should be in the description XD)

The only thing is that I would put Steel Wall instead of Wall of Heat because you could "keep the drugs out"XD (aka reliable defence on turn 1) it's also easier to cast than Wall of Heat since you don't need red or green mana specifically.

calvinwarning on Welcome to Hydra Aggro, How Fast Are You?

3 weeks ago

If your favorite creature type is walls you can use defenders for your ramp in here by using low cost walls/defenders such as Steel Wall, Traproot Kami, Jaddi Offshoot, Wall of Vines, Wall of Roots, and Sylvan Caryatid to develop a board and play Overgrown Battlement or Axebane Guardian to generate your mana. That way you can have your two favorite creature types in one deck and it can still be viable and effective.

calvinwarning on Damn Perdy Tree (T5 Win, Old)

4 weeks ago

I would definitely recommend splashing green for this, because you gain access to ramp cards such as Axebane Guardian and Overgrown Battlement. You have to add more creatures in to support it but if you add one drop defenders like Steel Wall, Jaddi Offshoot, or Traproot Kami you should have no problem dropping Tree of Perdition on turn three. Triskaidekaphobia is also a great secondary win condition to consider. Maralen of the Mornsong and Ob Nixilis, Unshackled is a bit more complicated to pull off but something to think about since Maralen can search for any key component to a combo that you may need and then you can drop an Ob Nixilis on a turn that you decrease your opponent to 13 life with Tree of Perdition, pass the turn to them, and watch them lose 13 life by searching through their library.

Neotrup on Blocking double strike + Cloudshift

2 months ago

Once a creature is declared blocked, it doesn't damage the defending player unless it has trample or another ability that allows it to hit them, such as "May deal combat damage as though it weren't blocked." If your opponent blocks with something like Steel Wall and Cloudshifts it, your creature deals neither first strike damage nor regular combat damage. Note however that they cannot block a creature with protection from red and blue with a red creature like Kaalia of the Vast.

Delta-117 on pause walls

3 months ago

I would add some of these, Guardians of Meletis, Steel Wall, and Wall of Tanglecord, and then I would consider adding a few basic lands for your Gatecreeper Vine to find at times when that untapped land might be useful.

Evolving Wilds might be worth a place in here over some guildgates too as then with basics you can get any color and they also find that land from your deck which thins it by a card.

ticked-off-squirrel on Breaking Down the Walls! (Anti-Donald Trump Deck)

3 months ago

I am guessing Goblin Digging Team is a no go then huh? btw walls come in all six colors. Wall of Fire, Wall of Frost, Angelic Wall, Wall of Mulch, Wall of Bone, and Steel Wall so Goblin Outlander wont protect you from everything and your other cards wont always help you.

wisegreenbean on A wall to cross

5 months ago

Wall of Omens is the best wall in modern white. You need the card advantage, but you're desperately lacking it. Steel Wall is mostly worse than Perimeter Captain for you.

Your curve is very, VERY high for modern. I'm not 100% sure where this deck is to be played; if it's for your kitchen table group, don't mind me and I'd toss in Mesa Enchantress as a possibility, but if you intend to bring this to a modern night at a game store, you'll likely need to make some significant revisions. I'm also not certain as to your budget, but I'll give you some midprice optimization suggestions I would suggest you smooth it out with more low cost control and advantage. 4 of a legendary who costs 4 mana is too much for modern. Turn 4 also is not early game in modern, so I would suggest you cut Windborn Muse. Fog Bank is not very viable due to the prevalence of Lightning Bolt. Ethersworn Canonist is a better sideboard card than mainboard. Having 8 5-cost enchantments is also not particularly viable.

Good control options include Path to Exile and Remand. Serum Visions is a good option too. UW control is helped along enormously by Supreme Verdict; usually UW control is not so creature focused.

Best lands in modern for you are Hallowed Fountain and Flooded Strand, though lands are often the most costly part of a deck. Regardless; Exotic Orchard is sort of a crapshoot for you. Blue and white are not the most prevalent modern colors. Even Temple of Enlightenment might be better.

I'm really not an expert on UW control, so I'd suggest you take a look at some online lists for ideas. Some such lists run a 1 of Elspeth, Sun's Champion; that might be nice for you.

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