|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
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Artifact Creature — Wall
Defender (This creature can't attack.)
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|Have (4)||anonymausguy , itheoryz , richardmv , NorthernCrow|
|Want (6)||nobody1248 , mrnking57 , SatansAfro , CosmicFungus , JGMFC , jch1290|
Steel Wall Discussion
1 month ago
So, I've only been playing with my Arcades deck a little, so this advice is based on my experience which is limited. Arcades only lets creatures with defender deal damage based on their toughness, so all the big butts you have are not going to turn into massive damage. if you load your deck with low cost defender creatures with big toughness (e.g. Steel Wall), you will have more cards in your hand than you need, Arcades is that good at putting cards in your hand (all that is to say, I don't think you need a card draw sub-theme).
Vigilance is awesome in a deck like this so Brave the Sands and Always Watching are better than they seem.
Meishin, the Mind Cage is hilarious. I've only had it out once, but giving your opponents creatures -7/-0 while you swing in with a Wall of Frost just feels good.
Some other cards I would consider are: Wave of Reckoning, Triton Tactics, Sacred Rites, Mizzium Skin, Bar the Door, and Wall of Faith.
Good Luck!! this deck is super fun to play with!!!
2 months ago
Second Drift of Phantasms - having a 0/5 Flyer makes it a very useful blocker and an efficient killer when Arcades or a Formation hits.
Second Axebane Guardian - while the 0/3 body is less than ideal, the mana fixing ramp he provides is very useful.
With creatures like Overgrown Battlement and Axebane Guardian, getting a 1 drop creature down on turn one makes a huge difference early game. Perimeter Captain is, in my opinion, the way to go, being too big to Bolt and giving you an ability. Steel Wall is pretty good, too - being an artifact, any color land will put it down T1, and like the Captain, is too big too to Bolt. Wall of Vines, as KongMing said, would rank 3rd best 1-drop creature to include - having Reach is definitely a plus.
In my experience Tower Defense is not worth including. It doesn't stop removal spells and usually by the time you could use it for a swing, you can hit for lethal anyway. Heroic Intervention or maybe something like Faith's Shield would probably be more useful.
Other high synergy cards to consider Tetsuko Umezawa, Fugitive, Beast Within (especially good with strictly 0/4 and bigger Defenders), Time of Need, Orator of Ojutai (his flying ability alone makes him good) and Slaughter the Strong.
While it's difficult to ahem "deny" the allure of Wall of Denial, because you can't target it with Assault Formation for a swing, it's 0/8 body is little more than a fantastic blocker 50% of the time. With Time of Need, you could be more likely to get an Arcades down, but I think anyone running removal will try to kill him as soon as he hits the battlefield. For those reasons, I favor Drift of Phantasms as the best choice.
I'd suggest cutting your creatures back to 26 in favor of a few of the high synergy cards I mentioned above.
3 months ago
Hello! making an Arcades deck too! My current WIP deck is here: Arcades copy
Card suggestions: Steel Wall has amazing value mana value and Traproot Kami is incredible (especially considering it counts enemy forests too). Wall of Resistance isn't great but it has a lot of potential to get big. Wall of Tears is nice as an even bigger deterrent than all your other defenders are.
The glyphs: Glyph of Delusion,Glyph of Life,Glyph of Reincarnation, have some neat utility here though not amazing. Sprouting Phytohydra has amazing recursion where every-time its token re-enters you draw another card (if arcades is out). This is especially easy if someone has a burn deck where it hits all the creatures on the board. Siren's Call is very good, especially since with all your deterrents you are sure to not take much damage if they target you and will most likely cause two opponents to both suffer. Skeleton Key is great as skulk fits perfectly with this deck theme. The second effect is just an added bonus. Warmonger's Chariot is important as you need as many ways to let creatures attack as possible. Dusk (and also Dawn) are very nice as well as Retribution of the Meek since even though they aren't board wipes, they rid the board of most threats and are sure not to hit 99% of your creatures.
4 months ago
Aqueous Form, perhaps?
Also 1xHalimar Depths? Clearly, some better lands would be a huge help here, though I'm not your budget wants to shell out for them. I think for the very low AVG CMC here, you could probably be fine with as few as 19 lands - perhaps something like Terramorphic Expanse or Evolving Wilds might be a good idea as well to help thin and stabilize your mana base.
You might also consider Metalcraft spells...
5 months ago
6 months ago
7 months ago
7 months ago
OK, so far I have my Commander. Hokori, Dust Drinker
I am not 100% on the rules but I think I can do artifacts. So if I can Defense Grid might be a good idea too.
With that in mind, I am guessing you guys see what I am going for. Lots of Defensive cards, but I am not sure what to use as my late or end game wins. Maybe the white decree that puts angel tokens into play or some other giant angel creatures or something like that. Akroma maybe? An important thing is having tons of cards that produce mana so untapping my land won't be a problem. Suggestions on what I can use for a deck like this? It will be my first deck, and now that I know what theme I want, it is just a matter of knowing what to fill it with.