Creature — Wall
Defender (This creature can't attack.)
Printings View all
|Magic 2014 (M14)||Common|
|Avacyn Restored (AVR)||Common|
|Tenth Edition (10E)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
|Commander / EDH||Legal|
Angelic Wall occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Angelic Wall Discussion
8 months ago
8 months ago
Hey, for a prototype looks good, nice start.
My first suggestions are to improve the manabase. There's several budget lands to consider adding:
- Command Tower : best land for multicolored Commander decks.
- Exotic Orchard
- Opal Palace
- Bant Panorama
- Ash Barrens
- Reliquary Tower
- Yavimaya Coast
- Fortified Village
- Port Town
- Sungrass Prairie
- Scattered Groves
- Irrigated Farmland
Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.
White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.
My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.
Two drop defender creatures to consider adding:
- Sylvan Caryatid
- Wall of Omens
- Wall of Roots : ramp.
- Wall of Junk : repeatable draw with Arcades, has defender, is a Wall, was errata.
- Wall of Shards : flying, 8 toughness.
- Orator of Ojutai : flying.
- Angelic Wall : flying.
- Wall of Mulch : repeatable draw with Walls.
Other cards to consider:
- Dovin's Veto
- Eladamri's Call : creature tutor.
- Nature's Lore : more dual land ramp.
- Beast Within : instant permanent removal.
- Congregation at Dawn : creature tutor.
- Fellwar Stone
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
8 months ago
I still like the Skygate, it's a 2 drop blocker with reach that costs less than 20 cents. Angelic Wall gets no argument here, great card, I run it myself.
I know it's starting to move away from the theme of the deck, but with WAR now out and about, with many "give creatures +1/+1", Zegana, Utopian Speaker would fix your trample problems.
Ahhhh, the conundrums of deck building...
8 months ago
Thanks for showing up. I hadn't recently updated this deck so I must reconsider some cards.
Speaking of cards Wall of Swords and Tree of Redemption aren't worth their costs. The former dies to our most one-sided boardwipes while the latter doesn't have Trample so it's 13/13 that gets easily chump-blocked. That's why I'm more excited for cards like Angelic Wall or Wall of Runes since they have very 'low to the ground' CMC and aren't that much weaker.
I also used to run Slagwurm Armor but if you use it after you cast it during the same turn it's for +0/+6 without any protection, which screams "JUST SWORD ME MAN". Better option would be Lightning Greaves , which protects the general and combo pieces if needed.
Consulate Skygate might be an option but this is my more budget-oriented casual-competitive deck. Main reason to use it would be two words: Mox Opal , because it's upping the number of artifacts you play, while still being a Defender with all the benefits that come with it. Until then I'd stick to Angelic Wall since I'm a bit too afraid of creature removal.
10 months ago
Well I just lately tried to cut some of those big 0/X defenders for 0/x with abilities like i.e. Wall of Deceit for Angelic Wall or Fortified Rampart for Wall of Shards . I think that a little smaller wall with Flying might be better for both offense and defense.
For boardwipes I actually cut Fell the Mighty because it doesn't deal with Vampires or little utility creatures that can later grow with Overrun effects. Cyclonic Rift and Slaughter the Strong are way better. Also Dusk can be discarded and used as reanimator or against Wheel decks like Nekusar - there is of course dilemma when it comes to casting it but sometimes losing commander is a necessary evil when payout is obliterating everyone else. Another copy of Arcades' effect is Beast Whisperer - 2/3 won't die from Dusk and other effects can be easily duplicated with High Alert and Assault Formation (I run both just to be sure that I reliabaly get them in game, might also add Enlightened Tutor for that reason).
10 months ago
I had some time for deckbuilding and did small changes.
Check out the new stuff!
11 months ago
1 year ago
@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.