|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Creature — Wall
Defender (This creature can't attack.)
Price & Acquistion Set Price Alerts
|Have (6)||Supremespeed , XxCataclysmiCxX , , NorthernCrow , Vasbear1 , Forge|
|Want (10)||Lingeringlemur , Daeyel , jamiefosternz , talonmcshay , Thotny , Mtang8264 , zephyrmoth , CosmicFungus , sleepy104 , 10000turtles|
Glacial Wall Discussion
3 weeks ago
1 month ago
Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.
1 month ago
@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.
1 month ago
I see your creature base has a defender theme, which has a warm place in my heart, but there are creatures who interact with graveyards and could make your deck much more explosive than Glacial Wall.
Eater of the Dead is probably the most dangerous threat you could include since it is able to untap itself at instant speed. Against creature heavy decks, Eater of the Dead & Phenax, God of Deception has the potential to mill entire libraries (multiple opponents entire libraries) in one turn.
3 months ago
Wall of Denial is strong enough that I think you should be running four copies.
I'd say Tetsuko Umezawa, Fugitive is a must in this deck, given the number of 0 toughness creatures you have. I would cut Gwafa Hazid, Profiteer for Tetsuko, as well as both your Jace Beleren--neither do very much for you. Normally I would be skeptical of running 3 copies of a legendary, but this card is (a) cheep to cast, (b) can win you the game, and (c) will be a prime target for enemy removal, making redundancy a must.
I would recommend moving Disenchant to the sideboard.
10 months ago
Just take out some counterspells and some walls, I recommend getting ride of:- Glacial Wall- Hover Barrier- Inspiration- Argent Sphinx- Cancel- Void Shatter- Rewind- Impulse- Basalt Monolith- Artificer's Epiphany- Careful StudyI would also put in a few more artifacts and take out some of those draw spells, counterspells and walls, because you want to be able to hit Qumulox and Broodstar and reliably make them super cheap.
1 year ago
You probably want to hit edit and change deck type to commander so it doesn't say your deck is illegal. While I am at it, I will pelt you with some of my personal favorite U/W cards I know of. Like Daxos of Meletis. Since your using blue and white together, you have to make use of the blue and white cards as they are generally better than mono-colored cards.
I love Sphere of Safety but your deck needs to be well near 80% enchantments for it to be worth it. Dissipation Field is more up your ally. People wont attack you when they know there creatures get sent right back.
Other than that, your well on your way! With the number of flying creatures you have, its worth noting that Stormtide Leviathan can mean you win the game. So if you add anything, this and Wall of Denial are your two best bets.
If you have any questions, white and blue are my favorite colors so hit me up!