Glacial Wall

Glacial Wall

Creature — Wall

Defender (This creature can't attack.)

Latest Decks as Commander

Glacial Wall Discussion

Valius on UB Mill

4 months ago

I’ve played Phenax mill for a while, and he works really well as a defensive deck with Wall creatures and milling at the end step. Creatures such as Wall of Frost, Glacial Wall, Guardians of Meletis, Wall of Junk, etc. Slap a Slagwurm Armor on one of those puppies and someone’s deck will be hurting. Illusionist's Bracers then make a creature double mill, which could mean game over if on your Consuming Aberration.

Additionally, Crawlspace and Collective Restraint can keep you safe while you just mill away.

Other cards that get stupid powerful in this kind of deck are Wight of Precinct Six, Mortivore, and Eater of the Dead who can mill potentially infinitely (especially with the aforementioned equipment cards).

And last thing is to turn mill into damage - Duskmantle Guildmage, Bloodchief Ascension are great, and don’t forget about Mindcrank!

Best part is most of these are very affordable, others look like they've gone up in price a bit since I got them, and even adding just a few can beef up Phenax because they all synergize with him alone.

Valius on Phenax: You Don't Need Those

9 months ago

I had a Phenax deck and it was super fun to play. Mine was a bit more turtle-y than yours, so I ran a suite of walls like Glacial Wall , Wall of Junk , and Guardians of Meletis . Equip those bad boys with Slagwurm Armor and you got yourself a milling machine and defense. There’s a ton of blue and colorless walls out there with ridiculous toughness that pair well with Phenax and give you pretty awesome blockers that let you just mill someone for 20+ at their end step if they dare attack you.

You also open up protection such as Crawlspace , Propaganda , Collective Restraint , and Koskun Falls . If you go that route. Phenax wants your creatures to tap to mill, which is why I liked walls, but swarm decks prove to be a problem, which is why I like these cards in my deck.

Otherwise, good combos in a deck like this that I enjoy was Notion Thief + Teferi's Puzzle Box so that opponents can never have cards, And Bloodchief Ascension since you’re running Mindcrank for infinite mill and damage. And Fraying Sanity could mean instant death to one person.

I really like the interaction Necrotic Ooze has with mill decks, and same with Grimoire of the Dead . Psychic Strike is a good milling counterspell with the added benefit of not needing double blue to cast.

And don’t forget, Laboratory Maniac is fantastic since you can also be a mill target, not just your opponents! Scry and Tunnel Vision yourself and you’ve won.

Johnnyson300 on Test Dimir Deck

1 year ago

If you're running Phenax as the commander, then I recommend stocking the deck full of walls, because they always have higher toughness. Moreover, they are generally cheap to cast, so by the time Phenax hits the board on turn five, you are ready to start up the mill engine. I recommend Glacial Wall , Amaranthine Wall , Wall of Lost Thoughts , Hover Barrier , Suspicious Bookcase , and Wall of Frost .

Cloudchaser.Kestrel on Fawx's Arcades Deck

1 year ago

or Axebane Guardian for that matter. Overgrown Battlement is great, but it really never hurts to have repeats and guardian makes mana of any color.

Both go infinite with Umbral Mantle if ythat's in budget (a fact that's less dangerous in other decks.) Guardian can also make infinite mana with High Alert

I'd cut Guardians of Meletis Fog Bank and Glacial Wall

Vlasiax on Nobody has the intention of building a Wall

1 year ago

How about a little swap of Glacial Wall for Monastery Flock ? You sacrifice 2 toughness for another Flying creature, which in my opinion is better both offensively and defensively.

Caerwyn on Just a Girl and Her Wonder Wall

1 year ago

The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.

The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .

Azorius Signet , Selesnya Signet , and Simic Signet will also help with your mana acceleration.

High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.

Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.

Stalwart Shield-Bearers makes your creatures bigger.

Tree of Redemption can become a 0/30 or so fairly easily.

Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.

Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.

You can cut the following:

Glacial Wall , Murmuring Phantasm , Wall of Ice , and other creatures with limited effect.

Myth Unbound does relatively little for you.

The_Besticle on Trump's Wet Dream, or "We're Gonna Build the Wall"

2 years ago

Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)

Protection: Lightning Greaves/Swiftfoot Boots; Heroic Intervention; Teferi's Protection (don't let the price scare you; it came in your Edgar Markov deck); mainboard Ghostway

Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!

Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.

Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!

Cards to replace: Steadfastness has no degree of surprise being a sorcery and isn't a large pump. Bar the Door and Shield Wall are both a little meh on their power level.

The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.

Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).

Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.

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