|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Open the Armory
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
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Open the Armory Discussion
2 days ago
It's definitely debatable whether it's worth it over the speed advantage of 4 Steelshaper's Gifts though, because the deck is quite powerful without the full combo it could be more important to secure playing an early sunforger.
On the other hand Open the Armory sits well at the double 2 drop curve at turn 4 or 3 (if ramping) since the deck has so many 2 drops, so the potential tempo loss is not actually that big, and the risk of running out of relevant tutor targets is much smaller when the wheels can be fetched.
Another thing to consider here is that Wheel of Sun and Moon is also our graveyard hate card and a golden bullet against mill decks, the armorys giving us effectively a full playset of wheels is not nothing when facing dredge, KCI, mill decks, living end etc.
2 days ago
1 week ago
You've already got a pretty solid concept here, what with the big extra turn spells, and evasion for narset.
The win con is a bit harder to put together on a tighter budget, but if you're ok with being a bit dirty, I'd recommend a Grafted Exoskeleton, for quick and efficient lethal's that get the most out of your limited extra turns. Cards like Open the Armory can help you get important pieces like Steel of the Godhead, or the previously mentioned exoskeleton, to ensure Narset can keep swinging, and hit hard.
Finally, cards like Brainstorm as rare as they are can be a big help to this deck, as you can put any big dumb spells stuck in your hand back into your deck before Narset attacks, to ensure that you can get the most effective use out of them. An Isochron Scepter could be a possible addition if you're really set on abusing tutors like Mystical Tutor, or top-deck manipulation like Brainstorm.
Anyways, that's all I got. Good luck with the deck, and all the best to you in your games.
2 weeks ago
First of all, thank you for your interest and help. Mikaeus was there until yesterday, but I am always changing and testing the changes. I took the Mikaeus out for the Flickering Ward and an extra Beacon of Destiny. So thats what you would take out in order to add Mikaeus.
Regarding the Shaman en-Kor combo: the shaman has a zero-cost ability; once Daru Spiritualist is out, you can target a cleric with the shaman ability an “infinite” number of times, and every single time the targeted cleric will gain +0/+2 (read Darus static ability); Oracle rules state that the Shaman ability may target a cleric, and thus redirect damage, even is no damage was previouly done to him (“prior to damage being dealt”); the Oracle rules also says that the shaman can redirect damage to itself - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397648
The same trick works with Shuko: the equipment of a cleric with Shuko is considered as an ability of which a cleric has been targeted. Shuko has two advantages but also two inconveniences when compared to Shaman en-Kor:
Disadvantages: - you will need the Shuko in the battlefield and 2 Clerics to equip back and forth, in order to target them back and forth with that equipment; - you will only be able to equip a cleric back and fourth as a sorcery, that is, during your turn. It is thus not useful to boost a clerics defense to block an attacker.
I am considering adding one or two more shamans and dropping one shuko.
3 weeks ago
+1 for Kydele!
1 month ago
You almost have all the forms of Nahiri!
Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.
Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:
- Spectra Ward: Great card, does a LOT
- Armored Ascension: You only play plains, why not?
- Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
- Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
- Remember the Fallen: Solid recursion
- Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
- Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
- Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
- Dispatch: Another path for this deck
- Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
- Scourglass: this deals with problems and keeps all your equipment around to reequip
- Loxodon Warhammer: One of the best non-sword voltron pieces
- Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
- Basilisk Collar: Don't underestimate this card, it's so good.
- Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
- Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
- Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.
1 month ago
You've got pieces for a few different strategies. Your deck could get a huge boost in power at the cost of a little versatility if you focus on just one or two.
Enchanted Evening does have some synergy with Avacyn, Angel of Hope or Ethereal Armor and can make the basis for a good Control/Resource Denial strategy but more likely than not its going to make your opponent's Merciless Eviction into a better Apocalypse unless you can abuse it with cards like Greater Auramancy, Cleansing Meditation, Calming Verse, Aura Thief, or Sterling Grove.
There's probably not enough card draw. You might want to run a few more enchantresses effects like Sram, Senior Edificer or Mesa Enchantress or straight up card draw like Rishkar's Expertise or Soul's Majesty