Open the Armory

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

SOI

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Open the Armory Discussion

multimedia on Kemba, Kha Regent

5 days ago

Hey, really well made first Commander deck. It's great you already have several of the important cards especially Puresteel and he's not exactly a budget card. Aid is also very good so is Titan, Abolisher and Battle-Axe.

Budget cards to consider adding:

  • Sram, Senior Edificer: Excellent draw with equipment. Combine with Puresteel to draw a ton of cards.
  • Open the Armory: Tutor for any one equipment or aura. Powerful budget tutor for this deck.
  • Leonin Shikari: Equip at instant speed. Busted with metalcraft Puresteel letting you do all equipment things at instant speed.
  • Balan, Wandering Knight: Good creature with equipment, double strike is powerful. Attaching all equipment to him for only two mana is amazing.
  • Swords to Plowshares: Number one staple budget white card in Commander.
  • Skullclamp: One of the best equipment in Commander.
  • Lightning Greaves: Another equipment like Swiftfoot, but more powerful because it costs zero mana to equip. Having two of these hexproof/shroud/haste equip is nice, put one of Puresteel and one on Kembra.
  • Stoneforge Masterwork: When you start making cats this can get out of hand.
  • Ajani, Caller of the Pride: The better Ajani for this deck. Giving equiped creature flying and double strike is very good, being able to repeat this effect is even better.

Other cards to consider:

Lands to consider:


Cards to consider cutting:

  • Victory's Herald
  • Angelic Skirmisher
  • Angelic Field Marshal
  • Court Street Denizen
  • Deathless Angel
  • Ajani Steadfast
  • Dispense Justice
  • Hold the Line
  • Intangible Virtue
  • Revoke Existence
  • Cobbled Wings
  • Staff of the Sun Magus
  • Seal Away

Good luck with your deck.


multimedia on Enchanted battlefield

6 days ago

Hey, good start. I don't think you want to play Estrid like a blue deck. In fact, blue can have the least amount cards of the three colors, just a splash. I would play Estrid like a green and white deck; in simplified terms Green for ramp and white for enchantments. Consider more enchantresses? Consider more cards, two drops, to take more advantage of untapping lands? And consider including more enchant land Auras that ramp since they're kind of a reason to play Estrid?

Estrid and Veil is a combo, but you need another card for the combo to be a win condition. Blind Obedience is budget and with both Estrid and Veil lets you infinity cast Estrid from the Command Zone while also making all your opponent's lose 1 life each time Estrid is cast. A winning combo is Estrid, Veil, Forge, Obedience with the enchant land Auras.

Cards to consider adding:

Lands to consider adding:


Cards to consider cutting:

  • Acidic Slime
  • Baird, Steward of Argive
  • Managorger Hydra
  • Phyrexian Rebirth
  • Telepathy
  • Spawning Grounds
  • Snake Umbra
  • Bear Umbra
  • Ever-Watching Threshold
  • Seal of Cleansing
  • Overwhelming Splendor
  • Hieromancer's Cage
  • Ixalan's Binding
  • Dictate of Kruphix
  • Ashes of the Abhorrent
  • Seal Away
  • Rapid Hybridization
  • Grasslands
  • Thornwood Falls
  • Tranquil Cove
  • Blossoming Sands
  • Terramorphic Expanse

Good luck with your deck.


AncientToaster on $20 "Mystery Machine": Mechanized Production Clues

6 days ago

Hadn't thought of Open the Armory, adding it to the maybeboard! We'll see in real 1v1 testing, but in goldfishing finding Mechanized Production hasn't been too challenging---the clues generate so much card draw that we'll eventually find one. What's been more challenging is establishing a board presence and making clues in the early game.

Thanks!

Harogi on $20 "Mystery Machine": Mechanized Production Clues

1 week ago

I love cool budget decks like this and you've done a great job. Since you're running white, have you considered Open the Armory as a cheap tutor for Mechanized Production?

Kjartan on Daredevil's Vehicles

1 week ago

Heliod's Pilgrim or Open the Armory to find your Siege Modification. One has a body the other is cheaper and has more options.

Depala, Pilot Exemplar would fit in nicely if you lowered the crew cost.

Speaking of whitch, Smuggler's Copter and Aethersphere Harvester or both good (Especially the former)

Also, also, Slumbering Dragon seems like a nice tech for vehecles, but not sure if it's good enough.

hkhssweiss on Rhys: a Double Take

1 week ago

multimedia is pretty much spot on in their point. That's pretty much the options you have for budget options. The other ways you have for card draw are quite expensive. Here are the other alternatives.

Sylvan Library - Invest into this if you can, definitely a powerful card

Sensei's Divining Top - A staple for top deck manipulation and draw

The other way you have as Multimedia said is investing into tutors, since you run Skullclamp, just run tutors to get them every game like:

Enlightened Tutor

Steelshaper's Gift

Open the Armory

Hope that helps!

BelugaWhale217 on zurgo needs your help

1 week ago

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.

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