|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Uncommon|
Combos Browse all
Open the Armory
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
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Open the Armory Discussion
3 days ago
Cool deck! I love seeing new brews start to come out with the release of new commander sets. A couple suggestions:
Your deck seems like it is sort of caught between an equipment deck and a token deck. I would suggest trying to focus on one or the other. In my opinion, Arahbo plays better when it focuses on pumping 1 creature vs. many. Judging by your description, I think that is what you are going for.
Since tribal decks will probably be pretty common right now, I would play Door of Destinies or Beastmaster Ascension over Coat of Arms. You still get a universal buff for you cats, but you avoid buffing your opponents creatures as well.
Sigarda, Host of Herons would also be great tech against sacrifice effects (and she suits up really well herself).
5 days ago
If you're going that heavy in Equips you should put Open the Armory and Steelshaper's Gift. The Puresteel Paladin is also fantastic, even more with Leonin Shikari. Sigarda's Aid is almost a must have, trust me.
5 days ago
5 days ago
Cards to remove would be something I guess would depend on what cards matter for your playgroup, but a couple things I can see right off the top, you have a decent number of tribal or color-based anthem effects, which would mean if you're intending to use Skullclamp on the 1/1 creatures that Edgar makes from the command zone, you might not be able to use the clamp alone to sac them for card draw making it a slightly less useful card depending on your board state.
Additionally, Open the Armory only has three targets in your entire deck, one of them being the Skullclamp I just mentioned, so possibly that could be replaced as well, or if you want to keep a tutor, change it out for a Demonic Tutor so you can get anything, including the equipment if you need.
6 days ago
VesuvanDoppelbanger Thanks for stopping by, friend! Of all of those I like Grafted Wargear and Steelshaper's Gift the most, though I already have Open the Armory and I am considering Enlightened Tutor so I probably won't need the Gift. Gift of Estates is nice! Budget Land Tax almost. Will consider it but may just save up for Land Tax and Weathered Wayfarer. Gamble really is on theme hahaha it's on the list! I'll think about Treasonous Ogre. Thanks for all the suggestions!
Isaiah13 Thanks for the comment! Interesting card but not really what I'm trying to do here. Thanks anyway!
Rzepkanut Thanks for giving it a second look! Yeah I'm looking for cuts to make room for more recursion like her. Thanks again friend!
EternalBrewmaster I used your background formatting, hope you don't mind! gave you a shout-out in the description! Thanks!
6 days ago
Mono blue has a hard time getting around aggro decks, without stuffing it full of cheap bounces, or saving all of your mana for one spell.
My suggestion? You may want to splash white land in your sideboard and put in 3 Holy Day/Ethereal Haze, and 3 Ghostly Prison for decks that go wide. You only have to minimize damage and buy time, so a 3+ cost boardwipe isn't necessary for this deck. You can then out in cards like Open the Armory to help find your Fraying Sanitys, and Path to Exile to not only help with removal, but to help set up a free Trap.
Alternately, you can splash black and go for Darkness, or Murderous Cut. This also opens up more mill potential with cards like Breaking and Mind Funeral and a few other interesting SB choices: Surgical Extraction and Extirpate are popular in mill.
Either way, mono blue probably won't cut it games 2-3 with this deck. You're probably going to have to splash another color.
6 days ago
Hey Existi, I like these suggestions you are giving here. I am going to have to sit down and work on some of these.
I really like Open the Armory, this is very good to tutor any of the enchantments in the deck I may need for the beginning, middle, or ending of the game. I do have an idea, not sure if I will do this but, I am curious to see if I may be able to use the equipment side of it to find more Improvise material. Won't focus on that until possibly a altogether new iteration of the deck.
Back on track, Trophy Mage was something I was discussing with a friend on his Inspiring Statuary deck. Since my first version was Rakdos based and slowly moved into Esper, I forgot about the card by the time I made the shift. Thank you for the reminder.
For Thought-Knot Seer, I do like the idea of casting it with the use of Improvise and getting a body out onto the field. There is a small land base to cast it even if Improvise is not online too. I am going to think about it.
I do like Overwhelming Splendor and this would be a good deck thematically speaking to use it in. I am just hesitant on using it as I have to wonder how many creatures I will have to worry about by that point of the game. I will definitely try it out, especially since I do want to use it.