|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
Open the Armory
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
Open the Armory Discussion
2 days ago
I have purchased the following cards:
Fellwar Stone replaces?
Open the Armory replaces?
Commander's Sphere replaces?
Armillary Sphere replaces?
Quarantine Field replaces?
Help me decide what to remove!Other suggestions are welcome too. Thanks!
2 days ago
Open the Armory for assault formation, or some of your equipments.
1 week ago
Y'all are silly, Blade of Selves is outstanding for Nazahn, you get two tutor triggers of him from myriad (outstanding for getting the kaldra pieces together). In fact, one or two more tutors would do well. Steelshaper's Gift and Open the Armory come to mind.
I view Tragic Arrogance as a massive upgrade over divine reckoning.
Inspiring Statuary is amazing in equipment decks, a truly one of a kind card that helps power out the rest of your nonartifact spells. It usually pays for itself in one or two turns early or right away in the late game, and then some.
+1 For a really impressive deck, I would definitely suggest moving your land total up to 37 though. Maybe 36 if you feel bold, and depending which high cost cards you feel comfortable letting go. Regardless, once this deck gets a head of steam going look out, it looks very tough to stop :)
1 week ago
1 week ago
@Profet93 and basically everbody that would like to comment on this deck, here is what I feel is the weak part of this deck and try to improve.
The deck plays a bit like a goldfish and does not have a lot of flexibility in terms of having access to your deck through tutors like you have in blue or black decks (Vampiric Tutor, Demonic Tutor ect.). So the opening hand pretty much determines how the game will play out for you by either having a fast combo hand or a rather slow staxy hand (and with luck you have both aspects in your hand). And there is little you can do about this during the game, it's not like you can Timetwister, draw a new hand, put some 0 mana artifacts into play and combo off. So in that regard I was thinking about putting in more tutors like Survival of the Fittest, Open the Armory, Heliod's Pilgrim, Chord of Calling, Recruiter of the Guard, Eldritch Evolution.
But then again this will lower my enchantment count drastically and thus will have negative impact on my draw-engine. Also those tutors are not super fast and often you cannot afford to waste a turn and would rather go with an immediate threat/answer. Therefore I am considering to put more hate into the deck instead like Ravages of War, Thorn of Amethyst and so on.
So what I am looking for would be cheap mass draw cards or nice tutor cards that I have not yet listed in this comment or am playing already. If you know of any other enchantment (or non-artifact) ramp that can make this deck faster, please let me know.
2 weeks ago
I'm not going to inundate you with a list of all tutors, I'm just going to pick what I feel are the best ones in green and white:
Creature tutors in no particular order:
Green Sun's Zenith is perfect because it's any green creature in your deck for only one extra mana. This can be Mirri, Qasali Pridemage, or even just a Dryad Arbor to ramp if you need it.
Eladamri's Call. Instant speed, unconditional (not restricted to finding a green creature, I mean), and puts it straight into hand. Very solid.
Worldly Tutor. Card disadvantage, but it finds any color of creature for only one mana at instant speed.
Chord of Calling is one of the best tutors green has to offer. Instant speed surprise factor is never to be discounted considering it's any creature in your library at any time as if they all had flash (assuming you have the mana/creatures to cast it). Instant speed Alms Collector when someone casts a Prime Speaker Zegana or something is huge.
Birthing Pod is a great, consistent way to find your way up through the ranks to specific cards. Cards like Solemn Simulacrum are great to sacrifice, while cards like Reveillark, Karmic Guide, etc., can turn the sacrifice into a positive card advantage (rather than neutral) every time.
Survival of the Fittest is expensive for a reason. Easily one of the most broken tutor enablers in the format, especially in white/black when you can discard a high cost creature you can't cast yet, go get Karmic Guide/Reveillark or really any recursive tool. Fauna Shaman is the poor man's version and still works really well.
Recruiter of the Guard finds 10 out of 26 creatures in your list. Whether that's worth it or not is up to you.
Steelshaper's Gift, Stoneforge Mystic, Enlightened Tutor, Open the Armory. I find these to be the best of them, though Relic Seeker is probably the cheapest one you're not currently running. Stonehewer Giant is repeatable, which may be something you'll like (I dropped Taj-Nar Swordsmith but kept Stonehewer in my Kemba deck because one is a heavily-mana intensive ability but is also a one-shot effect).
2 weeks ago
2 weeks ago
Razaketh, the Foulblooded is all-star, best Demon of all, should get him in there when you can.
Painful Truths even if cast with + 3 life only gets you 3 cards, not sure the conversion is right there.
Grand Abolisher ability is key, stops anyone casting on your turn, so let's you cast and haste Kaalia of the Vast to get the A/D/D into play. There's nothing else in the game, even Defense Grid hurts you as much as the Opponents. You should play test him, I often tutor for him, just so I can get ahead of the control.
Necropotence is also really good, if you find you have good mana sourcing. Re-fills you hand, and often I'll pull more than my hand size just to ensure I hit a tutor, or a key A/D/D.
Hope you find something here useful. +1