|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Open the Armory
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
Open the Armory Discussion
3 days ago
Hey, nice upgrade and you kept your deck budget well done :)
There's a few good cards that are included in Feline Ferocity that I don't see here, consider adding them:
- Command Tower > Vivid Grove
- Skullclamp > Trailblazer's Boots
- Cultivate > Nissa's Pilgrimage
- Sword of Vengeance > Helm of the Host
- Leonin Relic-Warder > Felidar Cub
There's some other budget cards ($4 or less each) that can be upgrades to consider:
- Canopy Vista
- Scattered Groves
- Fortified Village
- Sungrass Prairie
- Eladamri's Call
- Congregation at Dawn
- Open the Armory
- Sun Titan
- Swords to Plowshares
Vista and Scattered are good to search for one of them with Farseek since they are Plains. Vista and Village have good interaction with lots of basic lands. Call, Dawn and Armory are tutors, currently here there's no tutors. Dawn has good interaction with Herald's Horn being able to at instant speed set-up the top of your library with Cats. Having three turns where you can draw a Cat or creature of your choice is also nice. Titan is not a Cat, but he can be a repeatable way to reanimate 3 or less CMC permanents.
Cards to consider cutting:
- 1x Plains
- 1x Forest
- Vivid Meadow
- Blossoming Sands
- Graypelt Refuge
- Phantom Nishoba
- Spirit of the Hearth or Felidar Sovereign
- Hunter's Prowess
Good luck with your deck.
6 days ago
Hey, for a first or second deck well done :)
Here's some clarification about Teysa's ability. For a card to trigger her ability the card has to say dies, goes to the graveyard or put into a graveyard. A sacrifice activated ability doesn't trigger Teysa.
In the first comment suggested Burnished Hart will not trigger Teysa, you will only get two lands when Hart is sacrificed. Sacrifice in this case is an activated ability it's not a dies ability. You still need sacrifice (sac outlets) to sac creatures to trigger die abilities, but the act of sacrificing and what ever happens with the sac outlet after doing it doesn't trigger Teysa.
Budget cards (each $5 or less) that give you value (most are repeatable) when they or other cards die to consider adding:
- Pawn of Ulamog
- Pitiless Plunderer : works with tokens.
- Dark Prophecy : works with tokens.
- Grim Haruspex
- Zulaport Cutthroat : works with tokens.
- Blood Artist : works with tokens.
- Doomed Traveler : one drop who combos with Teysa and Skullclamp to draw 12 cards for three mana, three separate equips.
- Hunted Witness : same as Traveler.
- Solemn Simulacrum
- Reveillark : if Lark leaves the battlefield as a result of dying then it will trigger Teysa.
- Abyssal Gatekeeper
Low mana cost creatures (one and two drops) with 1 toughness who give you value when they die are at a premium here because Teysa is busted with Skullclamp and 1 toughness creatures is what you want with Skullclamp. Of course with a sac outlet you can sac any creature that's equipped with Skullclamp, but 1 toughness lets the creature die without needing a sac outlet and that's helpful because you won't always have a sac outlet.
Other cards to consider:
- Caves of Koilos
- Isolated Chapel
- High Market : sac outlet.
- Vault of the Archangel
- Diabolic Intent : powerful budget tutor.
- Open the Armory : tutor for Skullclamp or Deathmantle. Just being able to get Skullclamp is worth it.
- Viscera Seer : sac outlet that helps what you draw.
- Ashnod's Altar : sac outlet that makes mana.
- Ayli, Eternal Pilgrim : sac outlet, repeatable life gain and exile.
- Carrion Feeder : sac outlet.
- Karmic Guide : reanimation and combos with Reveillark.
- Anguished Unmaking
- Mirror Entity : pumps all tokens and creatures until EOT.
- Sun Titan : reanimation.
Cards to consider cutting:
- Archetype of Courage
- Archetype of Finality
- Butcher of Malakir
- Demon of Wailing Agonies
- Geist-Honored Monk
- High Priest of Penance
- Jazal Goldmane
- Ministrant of Obligation
- Orzhov Enforcer
- Skirsdag High Priest
- Teysa, Envoy of Ghosts
- Vizkopa Vampire
- Vampire Nighthawk
- Edge of the Divinity
- Increasing Devotion
- Necromantic Selection
- Promise of Power
- Banishing Light
- Whip of Erebos
Good luck with your deck.
1 week ago
Raikas Yeah Demon of Dark Schemes seems very powerful. I'll have to test it, and I'll definitely put it in the maybeboard. It is very slow but acts as a boardwipe on its own. Once its engine gets online it might pull off a win similar to the Reassembling Skeleton line.
I don't play Shadows of the Past for the same reason I don't play Ashes of the Abhorrent . Scrying is better than not, but I want to use my card slots for things with higher impact like engine pieces or very good utility. I should put the card in the maybeboard though, you're right about that.
h0ly_danc3r I've never had problems so far with lacking win-cons. If you think you need more, these buff cards would be fine includes, but currently I'd rather have more engine pieces.
Yahenni is good because he doubles as a threat, but I like cheaper sac outlets.
If you need more card draw, Mind's Eye is alright, but this deck can achieve so much more with its plentiful options. I would rather play cards like Stoneforge Mystic , Open the Armory , or Beseech the Queen to tutor for Skullclamp if I need more card draw. Otherwise Necrologia , Mentor of the Meek , and Corpse Augur are all great ways to draw massive amounts f cards for less mana than mind's eye.
1 week ago
@ MCJennings ,
The Sunforger -package still is a work in progress. I had in in the deck for a long time (half a year now) but always came upon the same problem: I didn't draw the Sunforger... If I finally did it anyway, it worked absolutely fine as a tutor-for-needed-answers-tool. If i'm being attacked I always can use Path to Exile or Swords to Plowshares . If there is an enchantment I really want to be gone I tutor up Return to Dust , Oblation or the like. If something really bad is happening I can cast Teferi's Protection to phase out and if I should be missing a landdrop I can cast Tithe to search for a couple of lands. Thanks to Mistveil Plains I am able to use a single spell as much as I want to, putting it back on the bottom of my library. The only problem: Sunforger was always hiding somewhere in my deck... That's why I added some new cards to the deck, that shall help me by searching the infamous hammer: Enlightened Tutor (can be used to tutor for everything you should be needing repeatedly via Sunforger + Plains) , Open the Armory and Steelshaper's Gift . These cards however have just been ordered and the deck needs to be playtested yet. As for the sunforgers wielder it will most of the time be Zedruu herself. I try to keep my Zedruu-triggers low till the endgame, only drawing a couple cards/ gaining a couple life through her ability. She usually isn't being targeted at all by my opponents and only dies due to a boardwipe from time to time. The main goal of the deck is to stay hidden and fly under the radar most of the time. This usually works and people don't seem to care to much about what the goat is doing with her hammer.
The Clever Impersonator really is a very versatile and amazing card I just came upon a few weeks ago. While I really like your idea of the Copy Artifact being a 2mana manarock, the Impersonator usually serves a different purpose, targeting cards like: Venser's Journal , Maze of Ith , maybe Propaganda or Rhystic Study . Using it to copy Bitter Feud also is quite funny, as thing are getting out of hand quite quickly when everyone is dealing double to four times the damage to each other... The most valuable target just might be Paradox Haze though... just imagine all the cards you will draw, all the life you will gain by having three upkeeps <3
The Crown of Doom however simply is a very political card you can gift to your opponents to spread some bad blood. You usually want them to kill each other until only one opponent is left as it might be difficult to deal with a larger number of opponents when it comes to the winning-part. The important part about this card is that your opponents aren't allowed to give it back to you --> you are safe from the crown and draw cards from it while everyone else is trying to kill eachother... The Howling Mine is part of the grouphug-theme of the deck. While it of course allows everyone to draw an additional card, you are drawing one more card --> getting some extra value as soon as it is gifted away. Additionally the mine is a card your opponents don't want to get rid of --> it stays on the board longer --> you are getting more value from it over the time.
You are right about the Mindslaver being a lockdown with Academy Ruins aswell as with Trading Post + Forbidden Orchard . While I could be going for the easy win with Approach of the Second Sun or the like I really do love to have me some jank-wincons to make it more of a challenge to win for me. All of my wincons are hard work to pull of, but that is implied in the decks idea :)
I have had Tragic Arrogance in the deck for a long time and I know what it can do >:) problem is that I do need the Supreme Verdict for its ability of not being able to counter it, I need the Austere Command to pull of a "combo-win" with Enchanted Evening + Boros Charm and need Cyclonic Rift to deal with an indestructible board... or simply because it is awesome... :D I haven't got a free slot for another boardwipe though, so the Tragic Arrogance sadly needed to go :(
About the cards you mentioned: Bitter Feud simply is a fun political card that can be used to get rid of a very unpleasant opponent. Simply choose him and another player who will untap before him and he will usually finish him of. You can gift the enchantment away for Zedruu-value and rechoose its targets by bouncing it back to your hand/ blinking it with Venser, the Sojourner . Open the Vaults is very often a game winning card in this deck, as I'm usually getting back every single card in my graveyard. Cast this after a boardwipe or after you've been milled for some time and your board will be full of value all of a sudden. As this deck is focused around artifacts and enchantments you are usually getting more value out of this card than your enemies... Enchanted Evening + Greater Auramancy is a combo I have in the deck for board-protection during the lategame. As my deck doesn't heavily evolve around gifting permanents and uses Zedruu's ability only for some extra value or political offerings I usually can pull this of without having to much trouble. At the time I cast these cards I ususally have 3-4 of my permanents allready be sitting on my opponents boards so I don't need to gift away cards anymore. The only thing that doesn't work is winning to Illusions of Grandeur unless you gift the auramancy away to an opponent first.
I hope this helps understanding how the deck is meant to work, thank you for your time and may the goats blessing always be with you! :)
1 week ago
for aggro I think Invisible Stalker could be a good choice of creature to enchant
Remand is really good to keep the tempo and protect against big stuff
Stubborn Denial is incredible in this deck
Geist of Saint Traft is a monster but cost 3 mana
Unstable Mutation if you want to be REALLY fast take this card
Gryff's Boon make the late game more fair
Path to Exile play 4 it's so freaking good
Stony Silence against tron afinity hardened scaled and artifact deck
Leyline of Sanctity against burn,storm,jund and black deck with discard
Rest in Peace against dredge, control, jund, storm and graveyard deck
card to cut
Bruna, Light of Alabaster incredibly slow card
Banishing Light is 3 cmc which is a lot in a agro deck (we dont want to trade 1 for 1)
Gift of Immortality is slow and pretty much useless because it doesnt bring back the counter or the aura
Grand Abolisher should be in the sideboard for control matchup
Open the Armory I love this card but it's sadly too slow for modern
2 weeks ago
Ok, I'm off work now.
Let's talk draw options. It appears you have some decent draw engines, I would mention Tymna the Weaver and Grim Haruspex as more options if needed. Tymna because you can potentially draw 2-4 cards easily with her and Haruspex as a better Midnight Reaper same stats/cost and none of the lifeloss.
Your missing Vampiric Tutor , if within your budget I would strongly consider it for a future upgrade, also don't overlook Shred Memory and Dimir Machinations to get some of those combo pieces. I personally like Open the Armory and Steelshaper's Gift as well to give better odds of hitting Skullclamp and Nim Death-Mantle while not having to waste more versatile tutors on them.
You appear to only be running two sinks in Twilight Drover and Death Grasp. I would suggest cutting some big mana producers or add cards like Exsanguinate , Torment of Hailfire , or Walking Ballista over both your current sinks as Death Grasp is single target and Drover is slow outside of combo. Also Torment and Exsanguate can be tutored by Shred Memory.
Win-Con's....the Blood/Bond combo seems alright but at 10 cmc I'm not a fan as I feel they are not strong enough pieces on their own and harder to tutor for. I opted for Teysa, Orzhov Scion and Darkest Hour as the primary loop as it is well established and that low cmc package allows you to drop it and win pretty quickly with little set-up vs trying to land both Blood/Bond plus lifegain to win. I'd say that's a meta call for you. The Titan loop is great I would however strongly consider Altar of Dementia as another sac outlet and Altar of the Brood as another finisher once a loop is established. Also Karmic Guide and Reveillark just outvalue Blood/Bond in that the can recur pieces outside of combo as well as combo themselves.
Athreos, God of Passage is just insane value as with Teysa out it reads gimmie back my dude or take 6.
gravepact why have only 1 Dicate of Erebos when you can have 2.
Sifter of Skulls both ramp and token generation. Chose this over Pitiless Plunderer due to the tokens.
Nether Traitor like Reassembling Skeleton.
Afterlife Mechanic in general..get double them tokens, also great for Deathmanle shenanigans, or really anything that dies to create a token.
Cuts.......always the hard part, everything over or at 5cmc needs to be questioned. Demon of Dark Schemes is super lackluster and slow, Kokoshu paints a big target, Black Market is slow, Debtor's Knell is too mana intensive, Solemn Simulacrum is a bad fit at 4cmc. Revel in Riches is a worse win condition I feel than Approach of the Second Sun in this deck.
With this wall of text I will stop and let you reflect, can chat more once you take a look.
3 weeks ago
ThaneGarrus I'll have to test the ranger package with/without Carrion Feeder to see if the redundancy is worth it. As for this new package (you're very good at suggesting packages btw), Stoneforge Mystic and Open the Armory are certainly good for getting Skullclamp and the other artifacts you've mentioned. I would play this package if running Deathrender and Nim Deathmantle , but without them, the package is a bit thin. Personally, I'm against cards that are too narrow outside their combos even if they are fetchable by a package such as this (the same reason I don't like Darkest Hour ).
It might be worth mentioning that the package might be good enough just to search for Skullclamp since it's so powerful, but I'm edging on the side that it isn't quite there yet. With enough artifacts and obviously if you're already running deathmantle/deathrender, that package seems very worthwhile.
Mentor of the Meek has been on my radar for possible cuts as well. He just doesn't work as well into the engine the deck is trying to assemble.
3 weeks ago
I agree on Deathrender , Martial Coup and Living Death , but I like having a backup fetch in Carrion Feeder if viscera seer gets exiled or we don’t have a way to recur it. Teysa, Orzhov Scion is pretty restrictive to use outside of the combo with Darkest Hour
I was toying with the idea of Stoneforge Mystic , Sword of Light and Shadow (recursion/protection), Nim Deathmantle (combo potential) and Open the Armory since skullclamp is such a powerhouse Possibly cutting Mentor of the Meek
Open the Armory occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%