Open the Armory

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

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Open the Armory Discussion

WargRave on Zurgo Smash

4 hours ago

Shock and Pharika's Cure are not effective cards in EDH. Swords to Plowshares and Utter End are better single target removal. Liberating Combustion and Chandra, Pyrogenius also aren't your best options.

Wraths are not only staples in EDH, but also work really well with Zurgo, so having only Wrath of God is too few. Day of Judgment is 95% as good. Blasphemous Act is often better. Chandra's Ignition will wipe the opponents' fields, damage them, and put a bunch of counters on Zurgo.

Zurgo already has haste, so Cobbled Wings or Kitesail might outperform Fleetfeather Sandles. Gift of Orzhova will keep you healthy. First strike doesn't matter much for Zurgo so Chariot of Victory is a suboptimal way of gaining trample. Try Whispersilk Cloak to get perfect evasion and protection from targeted removal. Strata Scythe really isn't meant for three color decks. Marble Diamond is worse than a Boros Signet, I would recommend all three in your colors.

44 lands is a lot; average Zurgo deck has 37. Karoo is bad, much worse than Orzhov Basilica. Use Rakdos Carnarium too. If you have Terramorphic Expanse, might as well use Evolving Wilds. Rather than Drifting Meadow, use the black and red one-mana cyclers. No need for Boros Guildgate when there are still more scry-lands and life-lands to use. Radiant Fountain doesn't provide enough compensation for being colorless in a three color deck with no lifegain theme. Reduce the number of basics to get to at most 40 lands (probably fewer since you have quite a few mana rocks), and replace some basics with vivid lands if needed to cover your color requirements.

You are right to think of removing Lightning Shrieker, it works really poorly with equipment and even worse with auras. Kari Zev is sort of a random choice, what is your intention with her?

Aspect of Gorgon is not your best choice, Zurgo has no need for deathtouch. Edge of the Divinity and Blessing of the Nephilim cost 2 less and give two more power. Marked by Honor is just worse than Vow of Duty. Burning Anger is really slow. Open the Armory is a great tutor with this many equipments and auras.

There's absolutely no card draw here. Black has plenty of good options.

xrex479 on Zurgo's toolbox of death

3 days ago

I should try to run less rocks take out all the diamonds. With my Mana base Gratuitous Violence has never been hard to cast (with the triple red).

Phage the Untouchable has always been in the deck to stop Telemin Performance or other cards that hurt me for having no creatures in the deck.

Nephalia Academy was in the deck because of my meta but I've recently replaced it IRL but not here. Even though Open the Armory is in the deck I rarely cast it. I probably should run more equipment because they are good late game.

My deck mostly focuses on early game wins. I try to get Zurgo Helmsmasher out turn 3-4 and killing an opponent before turn 5-6.

WargRave on $50 Zurgo Helmsmasher

3 days ago

I thought about Assault Strobe but I think the sorcery speed is bad. It can't surprise an opponent that might gamble on not blocking, it can't be tutored with Sunforger, it can't interfere in combat between opponents for political purposes, and it can't be used for blocking. The other sorcery speed sources make up for those failings by persisting across turns.

I think Underworld Connections or Dark Tutelage would be a better option for budget card draw though since they got straight to hand. Underworld Connections causes mana issues, but has the benefit of being tutorable with Open the Armory.

WargRave on Zurgo's toolbox of death

3 days ago

I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.

There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.

Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.

How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!

Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?

WargRave on $50 Zurgo Helmsmasher

3 days ago

xrex479 Thanks for the suggestions, Not of This World would surely lead to some hilarious reactions. That's a card that wasn't on my radar at all, great suggestion. Maybe I should swap it for a board wipe?

Sunhome, Fortress of the Legion is cool too. I just don't know about spending five mana for it since the deck has a lot of equip costs to pay. Rogue's Passage has the exact same issue of course, but its effect is a bit more unique in the deck. Zurgo is somewhat likely to already have double strike.

I made a few changes to get below $50. First, Boros Charm -> Double Cleave. This is a sad one since the indestructible mode of Boros Charm would be great in this deck, but sacrifices must be made.

Second, Bojuka Bog -> Swamp. To try to increase my grave hate in compensation, I switched Nihil Spellbomb for Rakdos Charm since Sunforger & Open the Armory can get it. I also swapped the bad topdeck of Blood-Chin Rager for Diabolic Tutor to get game winners like Tainted Strike or Obliterate. Lastly, I want to try Inquisitor's Flail in place of Fireshrieker since Fireshrieker is redundant with a second double strike source.

PeeBee on Death & Taxes (Control) (AKH)

4 days ago

I like the deck, however I think x3 Open the Armory isnt that useful as you on have 3 cards that can be tutored for, and 1 of them is in the sideboard, I dont feel that either are that important to be tutored for either. The Scarab Feast is also a weird main board inclusion unless lots of the meta have graveyard effects as you dont utilize the cycling. so I feel its better to replace these cards with any of the following:

To the Slaughter - good card as you will be able to hit delirium reliably. Deals with indestructible gods and gideons.

Sorin, Grim Nemesis - good late game drop with a good controlling minus ability.

Liliana, the Last Hope - good early game planeswalker with an easy to get to ultimate.

Ob Nixilis Reignited - good controlling planeswalker.

Collective Brutality - a lot of options against different decks.

Maybe also consider moving some 2 of's and 3 of's up to 4.

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