Ichorclaw Myr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Ichorclaw Myr

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.

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Ichorclaw Myr Discussion

Darth_Savage on infect U/Gb

2 weeks ago

You have a low curve, so you don't need 23 land, at the same time you have 62 cards in the deck, I'd suggest you cut the two Yavimaya Coast to bring you down to 60 cards. Still on the subject of lands, I'd add 2x Cathedral of War, unless you want to pay for Noble Hierarch, cut 2x of Windswept Heath to make the space. An infect deck isn't normally interested in interaction, it wants to deliver its 10 damage as quickly as possible, so Duress, Thoughtseize, and Dismember wouldn't normally be here. I'd also say Apostle's Blessing, is overkill, you already have 4x Blossoming Defense, that opens 5 slots. I'd suggest +1 Spellskite +2 Ichorclaw Myr and your choice of +2 Serum Visions, Mystic Speculation or Reason / Believe, they all fill a similar role, or Mission Briefing.

I wouldn't recommend Silent Gravestone when Grafdigger's Cage or Relic of Progenitus exist. I'm not sure you need to go 3 colours, but black would give you access to Plague Stinger. Hope this helps, good luck brewing your deck.

wallisface on Bio-Infection

3 weeks ago

Hey! Thought id have a gander at your two splinter-decks

  • no point to the paneswalker here- if the game lasts to turn 6 you’re in trouble.

  • if you’re planning on an infect win then all your creatures should have infect. And preferably be 1-2 mana. So Glistener Elf and then some 2 drop like Ichorclaw Myr

  • Blossoming Defense is your best friend for pretecting your dudes. Also Vines of Vastwood

wallisface on I'll infect you

1 month ago

Hand of the Praetors could be replaced nicely with Ichorclaw Myr if you’re wanting to keep the creature count up.

KLR2808 on Enter, the Infection Arena!

1 month ago

MAJOR DECK EDIT:

I took out Expedition Map and replaced it with Epic Confrontation and more Prey Upon for more consistency, i noticed that the green route was more fruitful and yielded better results.

same goes for my inclusion of Phyresis, i noticed that my obliterator needed more ways to become perfected.

the land base was a bit inconsistent and so i bumped it up to 23 lands by taking out Ichorclaw Myr, i didn't want to have to take out any more creatures, but the land was more important. lastly i switched an Arena for Inkmoth Nexus, Now the deck is much more consistent and is easier to get out Phyrexian Obliterator to go off by turn 6

KLR2808 on Enter, the Infection Arena!

1 month ago

MAJOR DECK EDIT:

I took out Expedition Map and replaced it with Epic Confrontation and more Prey Upon for more consistency, i noticed that the green route was more fruitful and yielded better results.

same goes for my inclusion of Phyresis, i noticed that my obliterator needed more ways to become perfected.

the land base was a bit inconsistent and so i bumped it up to 23 lands by taking out Ichorclaw Myr, i didn't want to have to take out any more creatures, but the land was more important. Now its much easier to get out Phyrexian Obliterator and go off by turn 6

TheChaosVault on Myrfinity [Pauper Myrs]

1 month ago

I would cut Ichorclaw Myr since the majority of your game plan isn't winning with infect damage.

captainamerica on Enter, the Infection Arena!

2 months ago

I like the deck, but I think it might be a tad slow. I also don't really know your reason for playing Plague Myr over Ichorclaw Myr

FlyingBison on Aisling’s Atraxa Infect Test

4 months ago

So, the first thing to do is make sure there are enough lands in the deck. A four color deck with multiple mana sinks is going to need 38 lands. If the mana curve is lowered by these edits, then a case could be made for 37, but for now it’s best to aim for 38.

This means 7 cards have to be cut. These cards should not come from necessary categories, since some of those actually need more.

  1. Viridian Betrayers is way too easy to kill and block in the late game, and will often not have infect during the early game, which is really the only time it can do good work.

  2. Flensermite is too little impact for the cost. The Lifelink isn’t worth it and there are plenty of other cheap infect creatures.

  3. Followed Footsteps is something I always want to work, but it hardly ever does because it is so easy to deal with. It can be dealt with using anything that can destroy enchantments OR creatures, or even something that flickers or returns a creature to your hand. On top of that, you don’t even get your first token until your next turn. You should check out Helm of the Host if you really like that effect.

  4. Necropede doesn’t have a good enough pay off, and you have other better two drops with infect. This also doesn’t have evasion. Early game you might not play it right away to ramp instead, and then it gets blocked easily by turn 3 and beyond. The extra -1/-1 counter isn’t necessary when every infect creature can give them just the same.

  5. Ichorclaw Myr, pretty much for the same reasons as Necropede.

  6. Spinebiter costs way too much for what it does. It may be able to get through and get someone by surprise, but probably only once. It takes too much set up, and there are only a few ways in the deck to make sure it raises it’s power or can attack right away. This may be something to revisit later if you find ways to use it more effectively, but so many of the other infect creatures are more efficient or way more powerful.

  7. Core Prowler is too expensive for what it does and there are way better ways to proliferate reliably in the deck.

These 7 cuts will bring you to 38 land slots.

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