|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Artifact Creature — Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Price & Acquistion Set Price Alerts
|Have (12)||fireborne1986 , bakunet , sonnet666 , Joblaska , anonymausguy , Didgeridooda , bakeraj4 , Zelpoke , rakdos24 , SirFowler , MoJoMiXuP , BlueMageBrandon|
|Want (9)||EnsignCheckov , cak01vej , uhore , Blue_Otaku_No.1 , starkzero , xorthias , Ariumlegion , georgehades , IsaacX28|
Ichorclaw Myr Discussion
1 week ago
Ok, so infect is a deckbilding mechanic that pratically changes the rules of the game - your opponent starts at 10 life in your way to win is infect. However, there is a severe deckbuilding cost - you are building a dedicated combo deck and have not much leeway to improvise. This means that you get a lot of inconsistency.
Further deckbuilding costs:
Mono green offers 0 advantages over the splashes. Blue offers card filtering, which is sorely needed in a combo deck. Black has more reasonable infect dudes and proactive discard like Thoughtseize.
Additional deckbuilding costs:
Even in mono green, I would not run Cathedral of War. Literally all your spells require a single colored mana and because it does not produce a color, you are running weird creatures like Necropede and Ichorclaw Myr. You cannot run 6-7 colorless producing lands.
Super hidden costs:
Canopy Cover is costing you games. Spending your turn to not provide yourself a boost is slowing your deck down by a turn. For it to be wort it over Vines of Vastwood, you have to blank 2 or more removals and the opponent has irrelevant ground blockers. Outside of tokens, blockers vs infect are horrible, and even then Rancor solves that problem. Even if you do both of those spending 2 mana to not deal additional damage to your opponent is bad. There is no other card in your deck that does that.
TLDR: Infect is hard to build and has a lot of deckbuilding costs.
1 month ago
1 month ago
Just awkward to cast leonin on t2 sometimes, and you can flood a little, but infect is weird in that it's an aggresive deck, but it usually wants to combo a couple cards together. So 4-5 mana is still comfortable until it's time to 1-shot. I love Larger Than Life, an honestly it's better than Groundswell a lot of the time, even with landfall. The sorcery speed is a bummer, but often you can play it with an instant up as well to protect. I play 4 larger in my r-g version and it's really solid. definitely had games where I just larger than life an Ichorclaw Myr through a blocker 2 times in a row for 10 damage. Last thing I'd say is having a few more mana means you can slot in 3 Corpse Cur from the side easier. The card has won me so many games, recurring each other multiple times and allowing me to cast multiple creatures in 1 turn late game. I'm not sure how mono-green's match ups look, but I'd guess we have slightly different good/bad match ups.
This versions been really good vs B/U Delve, elves, burn, and mono black, while only being a little bit slower so not losing too much in race matches like a mirror, stompy, boggles, tireless tribe, kilnfiend.
2 months ago
I think 4xBirds of Paradise sould take the place of 3xIchorclaw Myr and 1xPlague Myr. You need mana dorks in order to ramp up and play lots of spells turn 2 and 3 that buff your one or two infect creatures. Birds of Paradise also help with being able to tap for blue or green because you dont have any dual lands. It is 5$ but it is the best card for the price.
Inkmoth Nexus is alittle pricey, but it is so good for infect decks!!
You have the right instant and socreys.
Cheap mana bases for multi colored decks are hard because the fectch and shock lands cost an arm and a leg. I would consider putting Yavimaya Coast and Botanical Sanctum they arent that much money and would really help your mana base.
3 months ago
If you're looking to cut some cards, but still want to keep some creatures because it's fun, then I'd cut 1x Ichorclaw Myr (not evasive), 1x Phyrexian Crusader (slow and BB cost), and then 1 more card you personally would be fine with cutting.
If looking for cards to replace them with, I'd either get some mystic speculations or just have 2x inqusition in mainboard. It gives you something to potentially do on t1, or can help you protect your creatures.
Again, fun is key if this is slightly casual.
3 months ago
After few games I noticed this deck needs more death-touch than infect.
More tap enchountments Psionic Gift
3 months ago
Sorry about the rather late reply, but here it goes!
@lukas96 I just want to point out that the Midnight Banshee + Kulrath Knight lock out combo is one of the win cons in this deck; assuming you're facing non-black decks. Also this deck is meant to be a foundation to build off of, you make the changes you believe are required for your playgroup; even if that means messing with the mana base!
@DemonicExecuter This question is always hard, and tends to be heavily affected by your playgroup. If your playgroup doesn't abuse flying creatures, you could probably get away with replacing 2-4x Plague Stinger for 2-4x Ichorclaw Myr; otherwise I wouldn't bother with Ichorclaw Myr. On the other side, replacing the 4x Septic Rats for 4x Phyrexian Crusader should be a safe bet in all situations (same CMC, same stats, better effects). Finding the proper card to replace with Skithiryx, the Blight Dragon is kind of tricky, but I'd say 1x Kulrath Knight. I honestly would say as awesome as it sounds, a 2BB Black Sun's Zenith would eliminate 14 out of the 22 creatures in this deck (if un-buffed by Hand of the Praetors); not to say it couldn't work, but you'd have to build with it in mind.
@ShadowFire1 this question really boils down to Contagion Engine vs Contagion Clasp - I'd say the clasp wins out simply because it's faster and doesn't have the potential of clogging your hand as much in the early stages; its a 2 mana Scar that will later be used to proliferate. The 4 extra mana on the engine changes the targeted -1/-1 to apply to all of a target player's creatures, which just feels more clunky than helpful imo.
3 months ago
Wild Defiance is a decent card for the deck, but it in by no means an auto include or something that the deck really wants. The reason that so many older infect lists ran Defiance was because, at the time, Lightning Bolt was the spot removal in the format (which is where the term 'bolt test' comes from). In today's modern format, Path to Exile and Fatal Push are just better removal you have to deal with in several decks.
The one thing that I will say all infect decks still need (other than creatures and pumps) is Dryad Arbor. Arbor beats so many decks and in the worse case can be a creature after a board wipe. Several decks get aggressive with life totals against infect because it "doesn't matter" and then you pump up a dork or an arbor and kill them after they tap out, thinking they are safe with no infect creatures in play... It won't happen a ton but when it does you feel real good. Arbor also beats Liliana of the Veil, which is still very relevent with BBE jund lists. Just put it in the main, it's better their than the side.
I know that it was brought up earlier, but the deck is a different list with 4 Noble Hierarch. I can't downplay the importance of this card and that one or two points of damage that it can push through is EXTREMELY relevant in most games. That's one or two extra draw steps for your opponent, and you only have so many resources to dump into your creatures. Using a Blossoming Defense or Apostle's Blessing on your turn or end steps feels really bad since that's a card that you need to push damage through, but that Noble Hierarch over those 2 turns makes up for the spells then through her exalted trigger.
Overall this list looks fine. A few changes are...
+1 Dryad Arbor (main)
As a last note on Wild Defiance, if you want a card to try to help your creatures out more I think that Shapers' Sanctuary helps a lot. They target, you draw. You can get a replacement creature, a defensive spell, or even those spell pierces BEFORE their removal resolves and then hold priority to respond. I've had some good luck with this card lately, I think it's at least worth a thought!