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|Scars of Mirrodin (SOM)||Common|
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Artifact Creature — Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
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Ichorclaw Myr Discussion
1 month ago
So, the first thing to do is make sure there are enough lands in the deck. A four color deck with multiple mana sinks is going to need 38 lands. If the mana curve is lowered by these edits, then a case could be made for 37, but for now it’s best to aim for 38.
This means 7 cards have to be cut. These cards should not come from necessary categories, since some of those actually need more.
Viridian Betrayers is way too easy to kill and block in the late game, and will often not have infect during the early game, which is really the only time it can do good work.
Flensermite is too little impact for the cost. The Lifelink isn’t worth it and there are plenty of other cheap infect creatures.
Followed Footsteps is something I always want to work, but it hardly ever does because it is so easy to deal with. It can be dealt with using anything that can destroy enchantments OR creatures, or even something that flickers or returns a creature to your hand. On top of that, you don’t even get your first token until your next turn. You should check out Helm of the Host if you really like that effect.
Necropede doesn’t have a good enough pay off, and you have other better two drops with infect. This also doesn’t have evasion. Early game you might not play it right away to ramp instead, and then it gets blocked easily by turn 3 and beyond. The extra -1/-1 counter isn’t necessary when every infect creature can give them just the same.
Spinebiter costs way too much for what it does. It may be able to get through and get someone by surprise, but probably only once. It takes too much set up, and there are only a few ways in the deck to make sure it raises it’s power or can attack right away. This may be something to revisit later if you find ways to use it more effectively, but so many of the other infect creatures are more efficient or way more powerful.
Core Prowler is too expensive for what it does and there are way better ways to proliferate reliably in the deck.
These 7 cuts will bring you to 38 land slots.
1 month ago
What about this:
-1 Diabolic Tutor
-1 Always Watching
-1 Beastmaster Ascension
-1 Grafted Exoskeleton
+1 Ichorclaw Myr
+1 Prowling Serpopard
+1 Loxodon Warhammer
+1 Grand Arbiter Augustin IV
+1 Worldly Tutor
+1 Tezzeret's Gambit
1 month ago
OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck.
If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game.
I know what you're going for in this deck and I think you should look at this dekc from a different perspective.
I'm not talking about play styles. I'm working with your aggressive beatdown style.
I'm talking about shifting strategies in mid-game.
In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5.
Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.
Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.
Better infect creatures:
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.
Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.
There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.
Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.
1 month ago
Entomo Thanks for the great feedback. I like you're idea of adding in Llanowar Augur and Lotus Petal, and agree a few more creatures would be helpful. What would you think of replacing the Unnatural Predation with 2 Lotus petals and 2 Blight Mambas and Seal of Strength with Augur?
Pabs4444 I honestly forgot about a sideboard, what exactly would you recommend? My main concern is probably my Glistener Elf or Ichorclaw Myr getting killed before I can attack with them or my opponent getting a good blocker out turn 1/2. Any advice on how to prevent this? Thanks!
2 months ago
FiveEightFiveBC, thank you for being the very first commenter on this deck. Now, onward to your suggestions:
Seeing as most of your creatures already have infect, does that render Grafted Exoskeleton as a redundant piece? Of the 19 creatures in this deck, only 12 of them have infect and have relatively low power. The purpose of Grafted Exoskeleton was to give infect to one of 7 non-infect creatures, and potentially enhance the combat effectiveness of one of the 12. There's also a bit of a flavor thing as well, but that's not entirely relevant.
Trailblazer's Boots is a faux unblockable, but close enough I guess. It's no Whispersilk cloak though, the only issue I have with the card is that it doesn't offer some form of protection. Its a decent card, just not quite what I think the deck needs. Kusari-Gama may have some potential in this deck though. Having fire-breathing on an infect creature that could potentially wipe a board sounds really nice. My only qualm with it is that it's a mana hungry equipment so it may limit my options during combat, and during other player's turns. Good suggestion though.
In regards to Glistener Elf, I do agree that being a paltry 1/1 doesn't make her particularly exciting. Worse yet, it is pretty irrelevant late game. The main purpose behind including the card was to have a 1/1 infect on turn 1. I'm hip to the idea of swapping in Ichorclaw Myr, as it can be a great deterrent, even late game. The only downside is that it doesn't have any sweet alternate art :( I'll experiment with it,and let you know how it performs in a later post. Thanks for sharing your thoughts, and thanks for the compliment and +1!
2 months ago
Seeing as most of your creatures already have infect, does that render Grafted Exoskeleton as a redundant piece? I bet you could pump your infect creatures much more with a piece of equipment with CMC 4 or less. What do you think about these alternatives:
Trailblazer's Boots for unblockability! Kusari-Gama to threaten asymmetrical wipes and to give your infectors "firebreathing" (higher equip cost). Or any other comparably-costed equipment that will pump you more than +2/+2 with only redundant ability gains (save for equipping this to your praetors)
I also question the 1-drop Glistener Elf. Is there any other infect creature which comes with some keywords or utility? Perhaps Ichorclaw Myr, as it pumps itself for defense and is less mana-specific.
This list is pretty tight!
2 months ago
-2 Swamp +2 Memorial to Folly
2 months ago
Several pilots have done well with a couple of Ichorclaw Myrs maindeck in addition to the usual Infectors. Might be something to consider.