|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Magic 2015 (M15)||Uncommon|
Combos Browse all
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Rogue's Gloves Discussion
4 days ago
Radiant Destiny good. I’d run Rogue's Gloves over Mask of Memory , can’t imagine wanting to discard anything really. Caged Sun also. I don’t love Captain's Claws just flavor wise. Ajani, Caller of the Pride or Ajani, Adversary of Tyrants both solid. And you really really need Brimaz!
Cool deck, +1
1 week ago
A couple of recommendations from an aggro/Boros player.
1 month ago
So for sure Drop:
EQUIPMENT POWER STUFF
1 month ago
Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.
Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.
I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.
Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.
2 months ago
This looks pretty decent so far, I do recommend some chagnges. Running more card draw is key when its the pretty much the base of your best mill. Im talking about Psychic Corrosion. Things like Weight of Memory and Chart a Course are good ways to get to Psychic corrosion. Also I would add maybe 2-4 more lands, and different ones too like Zhalfirin Void which is criminally underplayed. I would also consider running a playset of Opt and Mist-Cloak Herald and to combo with mistcloak herald, either Curious Obsession or Rogue's Gloves.
4 months ago
Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.
Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.
A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.
Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.
Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.
Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.
Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.
Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.
Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.
Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.
Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.
You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.
I hope you find these card suggestions useful to you.
4 months ago
Updated the deck after some absence - I cant remember all the changes, but I definitely mainboarded Danitha Capashen, Paragon and Valduk, Keeper of the Flame. I also switched Open the Armory for Three Dreams and changed something for Awaken the Ancient. I've been looking for some ways to fetch a creature and animating a land proved to be the best choice. This with Three Dreams can steal a win after a late game Wrath, considering that it can fetch a way to protect your 7/7 Mountain too!
4 months ago
Do you think dropping the goblin tribal is really worth it? I mean, Dire Fleet Daredevil, Dualcaster Mage, Flametongue Kavu etc. are cute, but the deck needs to go wide and goblin do that really well. Just asking, i still don't know what route take with my deck.
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