Rogue's Gloves

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Set Rarity
Core Set 2019 (M19) Uncommon
Magic 2015 (M15) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rogue's Gloves occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rogue's Gloves Discussion

jakeyuki12 on War Master Aurelia's Angels/Soldiers

4 days ago

Hiya!

A few recommendations from a long time Aurelia, the Warleader player.

First off, I recommend bumping up the land count to 37-38. 34 lands isn't enough in EDH to reliably make land drops every turn, so adding more lands would help increase the consistency of the deck. Think of it this way- there's nothing worse than having cards in your hand you can't cast because you didn't draw enough lands to have the mana to cast them.

Next, add in more ways to generate card advantage. Looking over the deck, I saw 5 sources of card advantage (aka ways to get access to more cards to play, typically by drawing but can also be impulsive draw) with 4 ways to tutor for them. There are many wheel effects in red that are not the price of Wheel of Fortune. These are Wheel of Fate, Reforge the Soul, and Magus of the Wheel. Red also has access to some great impulsive draw spells. Outpost Siege is reliable, turn by turn one. Light Up the Stage is another good one that is easy to cast for its spectacle cost. Other notable ones are the c2019 new Ignite the Future, Commune with Lava, and Prophetic Flamespeaker. There are a few more equipment that draw cards like Rogue's Gloves and Sword of Fire and Ice. Finally, there are some great artifacts that have been printed in recent years that can get a consistent flow of cards. These include Tome of Legends and Endless Atlas.

Next is a few more ways to ramp. I counted 8 pieces, with once again 4 ways to tutor. Some simple mana rocks would do the job. Solemn Simulacrum, Burnished Hart, Knight of the White Orchid, and Kor Cartographer could also do the job. I do also recommend investing the money in buying a copy of Smothering Tithe. The card is very worth running in the deck. You already play lands that make every player draw, if you add in wheels for card draw it can be abused even more. Even without those though, it is by far the best EDH card in white and is more than worth the investment.

Finally, as you play the deck, I recommend you slowly take the time to think about the direction you want to really take it in. Right now it doesn't seem to have a huge focus to it, it's doing some equipment stuff, some big attack stuff, some artifact stuff, some token stuff, etc. Find a focus to the deck. Once you do, then you can start to make better decisions on how to make it better.

Let me know how the deck has been running in paper though! Good luck with learning to play Boros and I hope you learn to enjoy it!

Kaowool on Simic can't be blocked!

1 week ago

Added Rogue's Gloves artifact instead of Military Intelligence. Is it the best option?

Optimator on Boros Soldiers

3 weeks ago

I would recommend Iroas, God of Victory as the commander. I think he's the best for general Boros agro. The convenience of being able to swing freely is sooooo good--especially with mass-vigilance like Brave the Sands and its ilk.

Aurelia, the Warleader is a decent choice but is expensive, mana-wise. Even Jor Kadeen, the Prevailer is better than Agrus Kos though (with some more artifacts). Tajic, Blade of the Legion is an underrated choice too--can definitely make a great budget deck with him at the helm. Go wide and then suddenly Tajic is a commander-damage threat. Gisela, Blade of Goldnight is decent, but also quite expensive. Some folks love having bombs, like the two angels, in the command zone when the deck more or less functions without the commander (like most tribal decks). Some prefer lower CMC generals that can get out more reliably. It's all about what you like.

Argus Kos is pretty bad though. Unless you're in love with having a janky commander I'd highly highly recommend Iroas or Tajic, with Aurelia as a distant third-place.

For a new deck builder your list looks really good! Good creatures, good utility, a proper amount of ramp. Only thing missing is card draw, which you may know is nearly impossible in Boros colors. Mentor of the Meek is a good addition, so good on ya for that. Some... tolerable... draw options are Staff of Nin, Endless Atlas (somewhat suspect in a two-color deck, but I've seen it work), Icon of Ancestry, Vanquisher's Banner, Arcane Encyclopedia, Arch of Orazca, Farsight Mask, Infiltration Lens, Herald's Horn, Key to the City, Mask of Memory, Tome of Legends, Rogue's Gloves, Avarice Amulet (doesn't get .given away if it's on a commander).

moremanawins on Anticipating the Strikes

2 months ago

I'd like to see an Approach of the Second Sun since it wins you the game and Dragonlord Ojutai can easily dig for it. Also Baneslayer Angel , Eternal Dragon , and Serra Ascendant could all be cut for more board wipes and interaction (spot removals / counterspells). My final suggestions would be Smothering Tithe , and Mask of Memory / Rogue's Gloves . Anyway +1 from me cause I love Ojutai.

triproberts12 on Arcane Encyclopedia or Arcane Signet?

3 months ago

Yeah, J, I'm also on the Arcane Encyclopedia sucks train. For 1 more mana, you can have those two first cards with Mind's Eye . A lot of white decks will have incidental life gain, at which point Well of Lost Dreams is way better on rate. If the deck is more aggressive or equipment-based, Mask of Memory , Rogue's Gloves , Skullclamp , and Sword of Fire and Ice get the job done better, and in any mono white or red deck running 20+ basics, Endless Atlas will be almost strictly better. That's just the list of artifacts that are better.

The point I'm trying to ultimately make, though, is that there are far more powerful options for most decks if you spend some time looking for accidental subthemes and punching those keywords into Scryfall, since you'll often find insane cards for one deck or theme that don't really have a home elsewhere.

Joe_Ken_ on Chromium’s Esperations

4 months ago

Loxodon Warhammer Would be a good equipment to add since it will give your commander Lifelink although trample won’t matter as much.

A wonderful aura I use in my voltron decks is Vanishing since it will let you phase out your commander in response to removal.

Dowsing Dagger  Flip may not be a bad addition to the deck since you can make your commander unblockable to flip the dagger into a land.

Stuff like Prying Blade and Rogue's Gloves could be good to add since they should always trigger when you make your commander unblockable.

multimedia on Akiri and Bruse *EDH Testing*

4 months ago

Hey, consider cutting some redundancy for more stax?

Cards to consider cutting:

From a competitive standpoint I think mana rocks and stax cards are better artifacts to pump Akiri then lots of equipment.

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