Rogue's Gloves


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Magic 2015 (M15) Uncommon

Combos Browse all

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Price & Acquistion Set Price Alerts




Recent Decks

Rogue's Gloves Discussion

Chasmolinker on Tooled-up Angels

1 month ago

Knight of the White Orchid seems good for ramping into your spells ahead of curve. Your mana curve is pretty stacked at the high end. I would move Knight of Grace to the side board and put Knight of Meadowgrain in its place. Honor of the Pure over Always Watching .

I would also add a fourth Novice Knight and cut Blackblade Reforged and/or Rogue's Gloves for Runed Stalactite

Revedeka on The Unblockables

1 month ago

I understand that aura's are generally bad because of the two for one potential, and would almost never play aura's in any non-bogles constructed deck, but for me Curious Obsession is just so good that it breaks that rule. It costs 1 mana, and can give you immediate value. You play it turn 2, they take extra damage, you draw a card. This means that it replaces itself already, and you just spend 1 mana for 1 damage and baited a removal spell worst case scenario, that is already good in my opinion. Also, if your opponent casts a removal spell turn 2, it would mean they tap out for it most likely, basically giving you an extra turn. In most scenario's, you will be able to get an extra 3 damage in with obsession and draw 3 cards before its dealt with. It is especially great because you guaranteed get both damage and the card draw because of your creatures being unblockable. Curious Obsession is even so good that it is seeing play in the modern UW spirits deck. My main issue with Rogue's Gloves is that you have to spend 4 mana in order to get value out of it, and then the only value you get is the card draw.

I know Warkite Marauder and Tetsuko Umezawa, Fugitive are unblockable, but they are probably not better than your other unblockable creautes, that's why I named them.

I like the idea of Throne of the God-Pharaoh, it is very cheap and will get value for sure in this deck. However, it is a card that just requires testing, it difficult to tell how good it is. If its turn 5 and you have 4 unblockable creatures, you can get 8 damage in a turn with Throne of the God-Pharaoh, while Trumpet Blast In that scenario would deal 12 damage. Throne of the God-Pharaoh deals damage every turn you attack, while Trumpet Blast has a suprise factor to it and might not be played around. All these pro's and con's should be tested.

Revedeka on The Unblockables

1 month ago

Hey Struyk, what an awesome deck! I didn't realise that there were so many unblockable creatures in standard at the moment, it really opens the way for all these fun decks.

I immediately thought of buffing those unblockable creatures to deal massive damage while spells like Dive Down, Curator's Ward or Shalai, Voice of Plenty together with Siren Stormtamer would most likely offer you a lot of protection and a way to close out the game quickly. Standard doesn't give great access to hexproof creatures at the moment which is the other way this might work, just like the modern bogles deck, the best one being Slippery Scoundrel which is very unreliable.

The one enchantment I really love in this deck, and doesn't even require any protection since it doesn't put that big a target on itself is Curious Obsession, in my opinion the strongest aura in standard at the moment. Put it on a one drop unblockable turn 2, and get a card out of it immediately. The on disadvantage of aura's is that they tend to be 2 for 1's if your opponent can just kill the creature, but with Curious Obsession drawing you cards, that downside is minimalized. Prodigious Growth is a rather funny one, but probably not good in this deck since you have to heavily splash for it since it costs double green.

Other than aura's that have their disadvantages, you can also look at equipements in order to increase the power of your unblockable creatures. Torch Gauntlet, Marauder's Axe and Forebear's Blade are very basic equipment that just increase the damage a lot. Rogue's Gloves just gives some some nice value, but is inferior to Curious Obsession in my opinion. Some equipment that do both are Prying Blade and Dowsing Dagger  Flip, especially the Dowsing Dagger  Flip is great since your opponent can't do anything with the creatures since yours are unblockable.

So in conclusion, I would cut the creature count down to around 20, and keep the ones that don't need other ones to be unblockable. This would probably mean that I would cut Combat Celebrant, Warkite Marauder and probably Tetsuko Umezawa, Fugitive. I would also cut Ovalchase Dragster. Then I would add around 8 Buff cards, 4 Curious Obsession and then some equipments, and fill all leftover spots with cheap anti-removal like Negate. This way your deck can definitely race other decks, while not giving your opponent a lot of room to interact. You can also consider Trumpet Blast or some other mass team buff spell. However, this changes the deck a lot, and doesn't have to be better. If you would like to stick to the current iteration of this deck, I would still advise Curious Obsession as well as perhaps some team buff spells and/or some more counter spells, probably not anti-creature counters, but anti-spell like Negate. The burn spells in the sideboard are a good idea, I would add some extra creature removal there.

Austin_Smith_of_Cards on Dragon Ramp (MTG 19)

2 months ago

Rogue's Gloves should definitely be cut; not very efficient for the mana you're putting into it.

A full playset of Dragon's Hoard may be a little much, I would take out two of them and replace with Gift of Paradise.

With all that extra "any color" mana fixing you're getting from the Hoard and the Disciple, I could see including Palladia-Mors, the Ruiner or Vaevictis Asmadi, the Dire.

Bjornis on Aurora (First deck, please help)

2 months ago

Here are the changes I would go with:

calmdodge on Standard U Mill

2 months ago

Cut the random card draw like the Mystic Archaeologist or the Rogue's Gloves for control. Also, why is Dowsing Dagger  Flip in this deck?

onehitterquiter on Aurelia - Keywords & Combat steps

3 months ago

Cool deck! Mask of Memory and Rogue's Gloves might be good ways to draw more in here. Knollspine Dragon too. Masterwork of Ingenuity might be rad as well. Two Helms of the Host? Don't mind if I do!

I must implore you to play Stonehewer Giant most of all, for he can fetch two equipment (which enter and auto-equip for a mere 2 mana) per turn thanks to Aurelia. He also has vigilance, meaning he can swing and fetch at the same dang time what what!!!

Other considerations might be Tithe and Mistveil Plains (for use with Sunforger), Elemental Mastery, Gratuitous Violence, True Conviction, and Ogre Battledriver.

Rivenor on PicklePlum Girl

4 months ago

Ah a fellow Tetsuko player! I have been greatly enjoying my deck with her as well.

Here are some cards for you to consider:Equipment I favor:Fireshrieker Mask of Memory Rogue's Gloves are all fantastic with the efficient attackers Tetsuko brings with her.

If you every bring up your instant count I would highly consider running Spellbinder. Being able to consistently trigger it with unblockables can be very powerful depending on the instants you use.

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