Rogue's Gloves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Price & Acquistion Set Price Alerts

M15

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Rogue's Gloves Discussion

Optimator on

1 month ago

Card-draw is vital in EDH and nearly impossible in Boros colors. Reforge the Soul is one of the best red card-draw spells that isn't Wheel of Fortune. I like Outpost Siege a lot. Cathartic Reunion, Tormenting Voice, Faithless Looting, and Wild Guess are decent. Better with graveyard recursion or extra draw Alhammarret's Archive) but that's Red for ya.

Pursuit of Knowledge isn't too good. Neither is Armistice. I can't think of or find any others but trust me, White is barren for card draw.

Mind's Eye is one of the best colorless options but it's expensive. Staff of Nin isn't too bad. I love Farsight Mask. Perhaps Infiltration Lens and Rogue's Gloves? Most of the rest help you opponents, like Howling Mine, Temple Bell, Font of Mythos, etc.

Muglacious_NiceFaceToad on WonderCats

1 month ago

Howdy,I have been working on one myself too. These have been some good cards for me. I am assuming you are wanting to attack fast and powerfully. I think some instants and more card draw would be important to increasing your effectiveness quickly and protecting your creatures from removal once they know how much damage you can do with a double strike kitty. If you are not used to Protection from color cards... they are AWESOME. Useful for unblockability, targeting prevention, and damage prevention.

Powerup;-Forgotten Ancient, Overwhelming Stampede, Inquisitor's Flail, O-Naginata, Phytoburst, Larger Than Life, Mirror Entity(obviously only really good if you have a bunch of creatures)

Powerup Instants; Vines of Vastwood, Titanic Growth, Might of Old Krosa, Invigorate, Become Immense, Berserk

Card Draw; Rogue's Gloves, Mask of Memory, Infiltration Lens, (absolutely these 3) Hunter's Prowess, Momentous Fall, Rishkar's Expertise, Soul's Majesty.

Creature Protection/Unblockability; Mother of Runes, Gods Willing, Emerge Unscathed, Brave the Elements, Apostle's Blessing, Blossoming Defense, Heroic Intervention

Utility Card; Mirage Mirror, If you haven't used this card be prepared for its versatility. It is so good!

Also you may want to increase your amount of removal.

Cheers!

jakethewhale007 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

2 months ago

First off, I am in love with this deck! Very well done; it seems like a work of art. I really want to build this deck, but I am constraining myself to a ~$250 budget. I'd still like it to be as competitive as possible for that pricepoint, although I acknowledge that I'll have to make sacrifices until I can acquire some of the better cards. I am thinking that the best way for me to keep it competitive at this lower price point is to run the MLD package (unless you think it would be stronger without it). I would be very grateful for any insight you could offer.

1) Based on your response to someone else, you recommended removing Aggravated Assault and Argentum Armor for Ruination and Cataclysm. You also recommended removing Gift of Immortality for Armageddon, but to be honest, I am having such a hard time making that cut because of all the synergy that Gift has with the creatures in this deck. Is that really the best cut to make room for it?

2) I've made the following budget changes to your list to fit within my constraints, but I would love to hear your feedback about my changes and if I ended up going off the rails and altering it too much. I will provide a link to my list below, but the summary of changes I made are as follows:

OUT: Land Tax, Mana Crypt, Mana Vault, Memory Jar, Mox Opal, Scroll Rack, Umezawa's Jitte, Wheel of Fortune, Sword of Fire and Ice, Aggravated Assault, Argentum Armor

IN: Rogue's Gloves, Mind Stone, Worn Powerstone, Reforge the Soul, Star Compass, Mask of Memory, Mask of Avacyn, Chandra Ablaze, Scythe of the Wretched, Ruination, Cataclysm.

I know some of those inclusions might seem a bit janky. My thought process was that, since Land Tax and Scroll Rack are a draw engine, I would replace them with Rogue's Gloves and Mask of Memory, which also draw. In place of the 3 mana rocks I cut, I swapped them with Mind Stone, Star Compass, and Worn Powerstone. Finally, I substituted Memory Jar with Reforge the Soul, which has a similar wheel effect for the same cmc (or less with miracle), and I substituted Wheel of Fortune with Chandra Ablaze (mini wheel that will probably get value from forcing opponents to discard larger hands and draw to 3). I substituted the sword of fire and ice with the scythe, because that sword generates value, which the scythe seems to come the closest to replicating for a cheaper price (the only difference being that I get to summon the blocking creature instead of drawing a card and pinging something for 2).

Do these sound like reasonable changes to preserve the spirit of the deck? If you have other suggestions, I am definitely open to hearing them.

My decklist: http://tappedout.net/mtg-decks/avacyn-the-purifier-budget/

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

2 months ago

@Spyrechild

Though I wouldn't actually use them, Avarice Amulet and Rogue's Gloves are decent budget card draw Equipment.

Conqueror's Galleon is a non-Equipment option I currently have my eyes on. Its land side offers great utility for Mono-White. Crew 4 is somewhat high, but it's not unreasonable since Galleon only ever needs to be crewed once.

GoldenDiggle on Pirates

2 months ago

Since you're going for unblockability, I would suggest the classic Bident of Thassa, Open Into Wonder, Rogue's Gloves, Ongoing Investigation, and of course, Coastal Piracy.

Tapping your opponents creatures is a great way to ensure you can steal stuff. Cryptic Command, Deluge, Ensnare, and Sleep will help you go wide easily.

Polupus on Razia and the Girls

2 months ago

Rogue's Gloves for draw maybe?

Angelic Accord with Pulse of the Fields/Spirit Loop for more angels?

PyreCracker on Balan, Wandering Knight | Equipment Voltron

3 months ago

Hi, big fan here.

I really like Balan and am excited for what you will do with her.

With the carddraw of Sram gone, i guess the deck needs something aside of Fire and Ice. So Sram in the 99 in exchange for the Silverblade Paladin.

And maybe there is room for the Alms Collector (basically the white Con. Sphinx) and Rogue's Gloves or Avarice Amulet.

DaHolyTyler on Derevi Blitz

3 months ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

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