Rogue's Gloves

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Core Set 2019 (M19) Uncommon
Magic 2015 (M15) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Rogue's Gloves Discussion

Conwash42 on Token Temmet

2 weeks ago

Desolation Twin = Too slow, I would remove it.

Angelic Accord: Not enough lifegain in the deck to make it worth.

Path of Bravery: Meh, mostly you will be attacking with a creature or two so not worth. Only at the very end will you swing with a lot, but at the very end your life total doesn't matter too much.

Embalmed creatures are zombies so stuff like Eternal Skylord works really well.

Cloudblazer is a great target for copy target creature spells.

Lazotep Plating Hexproof is a great save something card and you get a little bonus with the amass.

Forsake the Worldly Great removal plus cycling option. A personal favorite.

Fact or Fiction Great because you get to search the top 5 and get a few into hand. Sneaky trick though is that you can embalm any creatures that go into the grave. It's a win win.

Embalmer's Tools I think it makes embalm cost 1 less and remember that embalm creatures are zombies so you can mill others or yourself to get more creatures to embalm. Almost like drawing a card if you mill an embalm creature.

Rogue's Gloves Equip to a token then make it unblockable with your commander to draw a free card on your turn. Same with Staggering InsightCuriosityCurious Obsession

Throw in your Geist of Saint Traft?

jakeyuki12 on Zirda, the Dawnwaker Competitive (Combo/Stax)

3 weeks ago

I've got a few suggestions for your value engine Zirda.

First and foremost: your card draw. The first problem with it is that a lot of what you labeled card draw..... well isn't really card draw since while you are drawing cards it doesn't actually net you any cards (you lose a card to get a card, net zero cards that way). The cards that do net you cards are very, very, very inefficient. I can see you're trying to take advantage of Zirda's ability to draw cards, but you're taking bad cards and making them mediocre.

If you want to use Zirda to make drawing cards easier, I've got a few suggestions. First off, Endless Atlas is a much, much more efficient option that becomes even more efficient when Zirda is out. Besides that, the best options for drawing cards that Zirda makes more efficient are equipment. Mask of Memory, Sword of Fire and Ice, even Rogue's Gloves. After that, you'll have to look at other sources of card draw. Red has excellent options in both wheel effects (Wheel of Fortune, Reforge the Soul, Magus of the Wheel actually synergizes with Zirda!) and in impulsive draw (Light Up the Stage, Tectonic Giant, heck even Experimental Frenzy could be better since Zirda makes blowing itself up easier).

I do think your ramp package because of Zirda is much more solid and efficient. Additionally, I think you've got the right idea with running creatures that can pump out tokens for mana (which Zirda reduces). I recommend leaning into that. Heliod, God of the Sun is another excellent creature that does that.

Lastly I recommend improving your removal package. White has access to the best removal in EDH. Swords to Plowshares and Winds of Abandon I consider staple level in decks that have white (aka any deck with white should strongly consider them).

DadHumanPraetor on Angels Of Aggression

4 weeks ago

Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!

jakeyuki12 on Aurelia's Budget Battalion

1 month ago

Okay, first off, I gotta say that your mana curve is the most beautiful mana curve I've ever seen. Like, seriously, what a beauty to look upon.

Now, there are a few departments I think this deck needs some work on.

First off there's card advantage. You have next to no cards in the deck that generate you card advantage. Really, the only consistent one is Tome of Legends (BTW let me know how that one plays in testing, I've been curious how good it is in Aurelia). Luckily in recent years Wizards has been very generous in giving red a lot of options for impulsive draw and many of them are really cheap. A few examples are Tectonic Giant, Light Up the Stage, and many of the Chandra's. In addition there are cheap equipment like the all-star Mask of Memory and the significantly worse Rogue's Gloves. There's a cheap tutor to search for those in Open the Armory.

The other department that I recommend improving is the removal. White has access to the best removal in the game, so you might as well take advantage of it. I just double checked the price of Swords to Plowshares, Path to Exile, and Winds of Abandon and they're all around $2. These are cards that every deck with white in it should strongly consider playing- they're that good.

All the cards I named are under $2, many less than $1. I highly recommend reworking the budget to include these as they are very much worth it.

Orange+ on Edric's Home for Evasive Weenies

2 months ago

Very cool to see small weird dudes like Bayou Dragonfly being put to good use :)

I see you run Explorer's Scope. If you think equipments that triggers when their creature hits an opponent is interesting, there are several more that could be good / fun. These include:

Mask of Memory, Quietus Spike, Dowsing Dagger  Flip, Scytheclaw, Rogue's Gloves, and Specter's Shroud.

Also, there are Skeleton Key and Spellbinder, but I think these would bring less value.

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