|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Magic 2015 (M15)||Uncommon|
Combos Browse all
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Rogue's Gloves Discussion
1 month ago
I'm guessing Urborg, Tomb of Yawgmoth is too pricey? If so, I suggest adding "Budget" to the deck's hubs.
Some nicer lands would obviously help, but so would Fertile Ground . If you go both routes, it might be possible to add U, which would open the door to spells like Hidden Strings , Fatestitcher , and Curiosity .
For 4 mana, I think I'd run Harmonize over Rogue's Gloves . If you can't deal opponents unblockable damage, the Gloves won't help, so that conditional just diminishes the consistency of card advantage.
1 month ago
4 months ago
I'm gonna give you a list of cards that I think are easy cuts, but before the I'm just gonna point out that Sage of Hours goes infinite with Ezuri.
AEtherize , Blink of an Eye , Crushing Canopy , Dissolve , Essence Scatter , Familiar's Ruse , Ghostly Flicker , Darksteel Ingot , Simic Locket , Rogue's Gloves , Propaganda , Wilderness Reclamation , Biomantic Mastery , Cultivate , Selective Snare , Whirlwind , Urban Evolution , Drove of Elves , Ezuri's Archers , Gladecover Scout , Heedless One , Lifespring Druid , Leaf Gilder , Jagged-Scar Archers , Masked Admirers , Thornweald Archer
7 months ago
Radiant Destiny good. I’d run Rogue's Gloves over Mask of Memory , can’t imagine wanting to discard anything really. Caged Sun also. I don’t love Captain's Claws just flavor wise. Ajani, Caller of the Pride or Ajani, Adversary of Tyrants both solid. And you really really need Brimaz!
Cool deck, +1
7 months ago
A couple of recommendations from an aggro/Boros player.
8 months ago
So for sure Drop:
EQUIPMENT POWER STUFF
9 months ago
Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.
Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.
I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.
Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.
9 months ago
This looks pretty decent so far, I do recommend some chagnges. Running more card draw is key when its the pretty much the base of your best mill. Im talking about Psychic Corrosion. Things like Weight of Memory and Chart a Course are good ways to get to Psychic corrosion. Also I would add maybe 2-4 more lands, and different ones too like Zhalfirin Void which is criminally underplayed. I would also consider running a playset of Opt and Mist-Cloak Herald and to combo with mistcloak herald, either Curious Obsession or Rogue's Gloves.
Rogue's Gloves occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%