Rogue's Gloves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Magic 2015 (M15) Uncommon

Combos Browse all

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Rogue's Gloves Discussion

kamarupa on Swampwalk

1 month ago

I'm guessing Urborg, Tomb of Yawgmoth is too pricey? If so, I suggest adding "Budget" to the deck's hubs.

Swap in Mastermind's Acquisition for your Diabolic Tutor s.

Some nicer lands would obviously help, but so would Fertile Ground . If you go both routes, it might be possible to add U, which would open the door to spells like Hidden Strings , Fatestitcher , and Curiosity .

For 4 mana, I think I'd run Harmonize over Rogue's Gloves . If you can't deal opponents unblockable damage, the Gloves won't help, so that conditional just diminishes the consistency of card advantage.

bushido_man96 on Bruse Tarl & Silas Renn - Equipment Matters Primer

1 month ago

Rogue's Gloves seems like it would be better than Mask of Memory , as you don't have to worry about the discard. Have you tested that out by chance, and if so, what are your thoughts on the two?

Jimmy_Chinchila on Kemba's Cat Cafe

7 months ago

Radiant Destiny good. I’d run Rogue's Gloves over Mask of Memory , can’t imagine wanting to discard anything really. Caged Sun also. I don’t love Captain's Claws just flavor wise. Ajani, Caller of the Pride or Ajani, Adversary of Tyrants both solid. And you really really need Brimaz!

Cool deck, +1

nerva90 on THE CALL FOR WAR

7 months ago

Hey there,

A couple of recommendations from an aggro/Boros player.

Definitely consider Myriad Landscape and Sword of the Animist for some nice ramp.

Also Mask of Memory and Rogue's Gloves are great card drawing spells. Especially with your commander since they scale with double strike.

Pal00ka on

9 months ago

Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.

Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger  Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.

I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.

In addition to your pillowfort pieces I would also consider AEtherize to bounce an attack and Equilibrium to bounce threats as you play your merfolk.

Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.

TheGoldenTim on

9 months ago

This looks pretty decent so far, I do recommend some chagnges. Running more card draw is key when its the pretty much the base of your best mill. Im talking about Psychic Corrosion. Things like Weight of Memory and Chart a Course are good ways to get to Psychic corrosion. Also I would add maybe 2-4 more lands, and different ones too like Zhalfirin Void which is criminally underplayed. I would also consider running a playset of Opt and Mist-Cloak Herald and to combo with mistcloak herald, either Curious Obsession or Rogue's Gloves.

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Rogue's Gloves occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%