Sorcerer's Wand

Sorcerer's Wand

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."

Equip

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Historic Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Arena Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Sorcerer's Wand Discussion

Barbarian_Sun_Pope on Curious Horseshoe Crab

6 months ago

There aren't a lot of straightforward replacements some of the cards here (particularly time walk) and some might be a little worse and you'll definitely lose some of the synergy, but that doesn't mean we can't keep the game plan. Also this is for the modern format (what used to be extended) and not the current standard. That being said:

Creatures

  • Horseshoe Crab/Thieving Magpie - Still modern legal/Surge Mare also works.
  • Thornwind Faeries - Prodigal Sorcerer.
  • Raven Familiar - Augury Owl/Sea Gate Oracle.
  • Rayne - No functional replacement that affects all your creatures/Monastery Siege might be able to serve a similar purpose of making it harder to target your permanents rather than discourage your opponent from targeting.

Enchantments

Counterspells. This one is a bit tricky as they moved away from the classic Counterspell and there's a lot of variety here and counters have changed a lot. So I'm just going to recommend a few to consider:

Spell Pierce, Negate, Muddle the Mixture, Remand, Archmage's Charm, Condescend, Deprive, Essence Capture, Force of Negation, Hinder, Rune Snag, Wizard's Retort, and Thassa's Intervention.

Well, that took a bit of time, but I hope this helps.

Silverdrake on Tap to Die

6 months ago

Neat concept. But wouldn't it be easier to shift the deck to GB and instead of running creatures that ping and equipments for deathtouch, run creatures with deathtouch and equipment to ping? Gnarlwood Dryad, Narnam Renegade, Foulmire Knight, Vampire of the Dire Moon, Wasteland Viper, Gifted Aetherborn etc. and Viridian Longbow or Sorcerer's Wand

lagotripha on Ajani's Gang (Pioneer Mono-White Lifegain)

10 months ago

I feel like the lifegain could be a little more consistant and a little more aggressive. Creatures like It That Rides as One and Glory-Bound Initiate , Anointer Priest , Bishop of Wings , Charming Prince etc. There has been a decent amount of support for lifegain printed.

Paladin of Atonement and pridemate offer a proliferate plan. Soldier of the Pantheon might be sideboardable.

Dawn of Hope offers card-draw.

There are a bunch of lifelinky 1 drops if you want to lean into that- Haazda Marshal and a bunch of 1 drop lifelinkers will work when backed by the quality p/t increases in the format.

Famished Paladin is screaming for a combo, but unless you really want to play Sorcerer's Wand or have a way of chaining those aetherflux triggers, its not worth it.

If you go multicolour, you get access to God-Pharaoh's Faithful and drain effects in black. A Gate to the Afterlife deck would be possible, as would rally. Soulfire Grand Master / Seeker of the Way offers a red/white spellsling style.

DerektheRed on Mr. Steal Yo Bois

1 year ago

Saw your request for suggestions. My #1 is: increase evasion for your creatures. When you deal damage, you get to steal stuff, and stealing creatures is a fine way of dealing with creature decks... So you need to deal damage to the player, which means you need evasion. You can do it with creatures like Archetype of Imagination or Wonder (or Deepchannel Mentor which is more on theme), or with enchantments like Levitation , or artifacts/equipment ( Whispersilk Cloak et al).

Second suggestion is replace some of the weaker pirates/cards with pingers like Sorcerer's Wand and Quicksilver Dagger .

Last and least elegant idea: Rogues are on-theme (especially Merfolk rogues!), and are often unblockable. Play cards like Arcane Adaptation and Xenograft to make them pirates.

Murphy77 on Twiddle Dee Dink

1 year ago

I love the combo. I just get the feeling that the number of creatures in your deck that do not focus on getting to win-con combos rather detract from your chances of winning. I see a serious lack of cards to protect your Sorcerer's Wand or Famished Paladin once they are on the field.

I will be working on an alternative version of this deck and hope to post it soon. We could then possibly form a small discussion group of people who play this endless combo, discuss options and test ideas. When our decks start to converge and look very similar we will hopefully have something competitive.

Murphy77 on Tap it to me

1 year ago

OK - very janky, but great fun. I just had to get in on the discussion here.

Early lifegain to keep Famished Paladin untapping and giving you some board presence before you get your combo going could come from Fountain of Renewal .

If you are going to play Fountain, why not Ajani's Pridemate for an extra win-con?

A second option to provide life-link to your Paladin seems like a must and Squire's Devotion seems to do the trick, but I would tend to go with 3 Devotion and 3 Sentinel's Mark .

I really feel the need for at least 9 spell counters in the deck.

All of the above changes rather cut down on the number of search cards that you can fit in, but so what? they will only get you to your win-con 1 or 2 turns earlier at best. I would go with Shimmer of Possibility as the only search card.

Siren Stormtamer with Adamant Will , or any other card that gives your Paladin indestructible for the turn seem like must-haves in the deck.

i think that I would replace Baffling End in your side-board with something like Sheltering Light .

That leaves Sorcerer's Wand , which creates your endless loop. We really need to concentrate on protecting the wand - hence the added counter-spells.

Farycane on ArtiFacts of Life and Death

1 year ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

Kcin on Black/White Lifegain

1 year ago

Sorcerer's Wand + Famished Paladin + (Insert lifegain granter here)= Infinite Life gain and drain.

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