Creature — Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card.
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Rot Wolf occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Rot Wolf Discussion
2 weeks ago
you can be creature heavy and still run 4 of your spells. werewolves by their very nature are just too slow for competitive modern. not casting a spell just to flip them is not what you want to be doing. most opponents will just play some instant during your end step and you'll waste a turn for nothing. return to ravnica was 8 years ago. a lot has changed since then, but even back then i doubt wolves were doing well. Rot Wolf isn't very good either. a 2/2 for 3 is a bad start, infect is meaningless if you're not specifically trying to win that way (since the opponents life points remain the same), and the opponent will simply play around the last effect and make sure you never draw that card.
2 months ago
Upvote purely for the audacity in naming and describing your deck the way you did.
I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.
Duskwatch Recruiter Flip gives you something to do with free mana and maxing Mayor of Avabruck Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.
Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.
Hope this helps.
2 months ago
Just a quick question: with which cards would you recommend changing Phyrexian Swarmlord and Overrun for? They are not featured in the main deck. Finally, is there any actual place for Rot Wolf in this deck?
Keep up the good work!
10 months ago
Thanks for your comments.
After a bunch of goldfishing, I can't say I've had much trouble getting keepable opening hands. Strictly speaking, Styles only has 2 more Infect creatures than I do and Rot Wolf has under-performed in testing. It's not terrible or anything but it makes the deck way less explosive. I've had a lot more success taking it out in favor of more pump spells.
Infect is in a precarious position right now so you really gotta embrace its all-or-nothing nature. You can't realistically win by letting the game progress too far so it's better not to plan for the lategame at all.
11 months ago
A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.
I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.
If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.
Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!
1 year ago
I don't like the idea Rot Wolf in this deck. The infect would not benefit you as much as more damage-dealing creatures.
What about replacing it with Timberpack Wolf or something like that?