Drift of Phantasms


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Related Questions

Drift of Phantasms

Creature — Spirit

Defender (This creature can't attack.)


Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Drift of Phantasms Discussion

K4m4r0 on Nobody has the intention of building a Wall

2 days ago

You are all right with 2 cmc I was somehow focused on Drift of Phantasms, I need to reconsider all tutors you mentioned.

Vlasiax Thank you but I think I'm good for now with ramp. But I'll keep them in mind! Beastmaster Ascension is also a good suggestion, but I think it won't survive long enough since our playgrup is very anti-enchantment, that's the reason I dont run much and it would have to survive 2-3 turns on average to give a bonus.

HobbyGamer007Absolutely no problems, comments with good suggestions are always welcome! You are more than right with Trickbind. I overlooked it's benefits over Stifle and I'd probably include it in a future update, but I don't know if I part from Disallow. Until now Arcades didn't draw as much hate as other commanders but the threat is growing. Command Beacon spiked like crazy and I just don't want to buy it for this reason. I hope for a reprint in upcoming Commander 2018. The other suggestions are not bad either but I may go with Yavimaya Hollow since land destruction is not a big deal in our playgroup, yet.

Mitrian Thank you for your suggestions. Just about two days ago I've seen a lifegain Arcades on here and I suggested him to use Trostani, Selesnya's Voice since I run her as a commander. Nonetheless I think she could be extremely hard to cast in a 3 color deck for . Also It would draw my deck in another direction and I already have a lifegain deck. As I said earlier, don't underestimate the cards which pump toughness, they win games and since it's a beatdown deck it's not important if the are at sorcery speed (besides only Steadfastness is a sorcery). But your deck sounds very fun to play and you have a lot of good synergies. I'd be more than interested to see your full decklist! Also I'm interested if you have had any issues in casting Trostani and how the overall performance of the deck is and.

K4m4r0 on Nobody has the intention of building a Wall

6 days ago

Vlasiax I am also looking to add Drift of Phantasms to enhance the versatility of the deck because it is a better Wall of Air. Don't get me wrong, I do think that Freed from the Real etc. are great cards or would combo well (I use it in my Merieke Ri Berit deck on Merieke, but it gives instant value once I draw it) but it's still 2 in 99 cards (3 in 99 with Drift of Phantasms) to make it work. The odds are just to low to make it happen, atleast for me, but if you are more of a Han Solo type please tell my how it turned out for you :)

"Never tell me the odds" -Han Solo, The Empire Strikes Back


Vlasiax on Nobody has the intention of building a Wall

6 days ago

One way to find combo pieces is Drift of Phantasms which when not needed can just be another defender, card draw and beater for 3 CMC, so at least I'm trying to incorporate this in my build of Arcades :)

kamarupa on WALL-DOT-DECK

6 days ago

Second Drift of Phantasms - having a 0/5 Flyer makes it a very useful blocker and an efficient killer when Arcades or a Formation hits.

Second Axebane Guardian - while the 0/3 body is less than ideal, the mana fixing ramp he provides is very useful.

With creatures like Overgrown Battlement and Axebane Guardian, getting a 1 drop creature down on turn one makes a huge difference early game. Perimeter Captain is, in my opinion, the way to go, being too big to Bolt and giving you an ability. Steel Wall is pretty good, too - being an artifact, any color land will put it down T1, and like the Captain, is too big too to Bolt. Wall of Vines, as KongMing said, would rank 3rd best 1-drop creature to include - having Reach is definitely a plus.

In my experience Tower Defense is not worth including. It doesn't stop removal spells and usually by the time you could use it for a swing, you can hit for lethal anyway. Heroic Intervention or maybe something like Faith's Shield would probably be more useful.

Other high synergy cards to consider Tetsuko Umezawa, Fugitive, Beast Within (especially good with strictly 0/4 and bigger Defenders), Time of Need, Orator of Ojutai (his flying ability alone makes him good) and Slaughter the Strong.

While it's difficult to ahem "deny" the allure of Wall of Denial, because you can't target it with Assault Formation for a swing, it's 0/8 body is little more than a fantastic blocker 50% of the time. With Time of Need, you could be more likely to get an Arcades down, but I think anyone running removal will try to kill him as soon as he hits the battlefield. For those reasons, I favor Drift of Phantasms as the best choice.

I'd suggest cutting your creatures back to 26 in favor of a few of the high synergy cards I mentioned above.

Scion_of_Darkness on Reaper Madness

1 week ago

Arcane Adaptation would let you expand out some of the creature types. I have a Wall deck with this and Overgrown Battlement, Axebane Guardian and Drift of Phantasms. I have to add it on here but there's a good jumping off point if you're interested.

Storm525 on Nobody has the intention of building a Wall

3 weeks ago

Drift of Phantasms? It's a flying wall that can also tutor for other 3 drops

Darkshadow327 on All it Takes is Strategy (EDH Tribal Series #17)

3 weeks ago


Thanks! I try to make my descriptions fun while trying to give an idea of what the deck does, I'm glad you like it.

I had Wall of Kelp, Vine Trellis, and Overgrown Battlement in here while I was constructing the deck, but I felt that there were just better walls. I'll have to think about Grand Arbiter Augustin IV, cost reduction is always nice. While Sylvan Caryatid and Drift of Phantasms are nice cards, I'm trying to keep the non-wall creatures to a minimum (this is wall tribal after all).

I'll have to think about Burgeoning and Exploration, so far I've play tested once and I did find that I was drawing a bunch and being stuck with lands in hand (although, to be fair I did have Rhystic Study out).

No Command Tower?!?! I can't believe I missed/forgot it. Well, that's embarrassing.

Bxbx on All it Takes is Strategy (EDH Tribal Series #17)

3 weeks ago


good job on that deck description!

I have some more walls for you: Wall of Kelp, Sylvan Caryatid, Vine Trellis, Overgrown Battlement, Drift of Phantasms and Wall of Shards. There's also Grand Arbiter Augustin IV as some kind of a second Sunscape Familiar.

Assuming that you're drawing a bunch of cards with this deck, you could try Burgeoning and Exploration to unload on lands faster.

There's no Command Tower in your mana base right now.

Have fun!

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