Drift of Phantasms

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Related Questions

Drift of Phantasms

Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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RAV

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Drift of Phantasms Discussion

Deadpoo111 on Niv Mizzet, Parun 2 Electric Boogaloo

1 week ago

Finally! A deck that uses Precognition Field. Have you considered Ophidian Eye, Tandem Lookout, or Curiosity? Also you have Dizzy Spell, Muddle the Mixture, and Drift of Phantasms to find them. They go infinite with your commander.

BOXES_O_MOXES on Dragonsoul Knight pEDH

1 week ago

Thanks for the ideas Feyamius.

I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.

The Opal Palace and Path of Ancestry will eventually be in here. I don't have extras for this deck yet.

I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.

Encrust and Arrest have been solid most of the time. They fit the deck quite well. I'm happy with them. With Unmake, The cost is hard to come up with in a 5 color deck.

Soul Manipulation will go in for Remove Soul. Surprised I overlooked that.

As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.

The utility lands other than Bojuka Bog don't net me enough benefit to run them. Halimar Depths and Mortuary Mire are the only other two I'd consider.

Thanks for the input. Much appreciated!!!

kamarupa on Moonmist shenanigans

1 week ago

Fun. +1. However - and it's possible I'm mistaken, but - as I read it, Arcane Adaptation won't work with Westvale Abbey  Flip, as the Abbey isn't a creature until after it transforms.

Perhaps Drift of Phantasms would be worthwhile to tutor up your Arcane adaptations.

Rzepkanut on Vannifar Hulk

1 week ago

With Retreat to Coralhelm in play you could use mana tutoring dorks and make a chain like like Veteran Explorer > Viridian Emissary / Primal Druid > Farhaven Elf / Wood Elves > Wild Wanderer / Solemn Simulacrum > Gobbling Ooze > Ulvenwald Hydra > Protean Hulk. You should have mana left over and a sac outlet to use on the hulk at the end of it. Even if you get fizzled somehow you ramp out a bunch of mana in the process. Imagine it happening with Amulet of Vigor or Lotus Cobra in play too...mmmmm yummy over kill.

Could be an interesting angle to explore for the deck. However it since it requires the enchantment to be in play to function, we need ways to find it. I think the best tutor for it might be Drift of Phantasms... which also conveniently finds Intruder Alarm and Faces of the Past (which probably enables some decent elf/wizard/ooze chains too). Getting the Drift of Phantasms in hand should be easy enough with all the creature tutors available in green. Could be cool, maybe even good ;)

hthomas88 on Jari

2 weeks ago

thanks for the fast response , thoughts on Drift of Phantasms fo tutoring your combo card?

poorpinkus on Evening the Odds - An actual decent coin flip deck

2 weeks ago

BMHKain Looks like it'll work pretty well so far! Seems like a higher-budget version of this deck.

Some things that you could change: Tide of War personally was never worth it, since it discourages attacking and puts a target on your head for 6 mana, and usually you'll want people to attack for cards like Desperate Gambit and Impulsive Maneuvers (and you don't want Okaum dying with a huge amount of P/T either). Two-Headed Giant is on-flavour, but he doesn't actually work with your commanders. Skyclaw Thrash and Mijae Djinn tend to not have a big effect on the board since the biggest wincon is usually either Chance Encounter or Okaum (although I understand if he gets hated out a lot). If you're going for a higher-power deck, you could probably remove even more coin flip cards like Crooked Scales, Mogg Assassin and Volatile Rig, replacing them with mass removal, unblockable enablers or different on-theme cards like Chaos Warp or Stitch in Time. I definitely think that Lightning Greaves and Chandra's Ignition are huge cards for my deck, so I'd really suggest using them, and if you are looking to go on the more control side with Zndrsplt, Planar Chaos would be a good addition. Maybe even Laboratory Maniac depending on how many cards you're getting from the additional draw engines (with Impulsive Maneuvers it's easy to draw a ton of cards, and you have Frenetic Efreet which lets you flip as many coins as you want, not to mention Krark's Thumb), although I didn't go for that angle since my deck focuses more on killing with Okaum.

As for positives, I like the idea of Sunbird's Invocation, Tyrant of Discord and Etali, Primal Storm! They fit the flavour of the deck while adding more value. I think in general you have a good spread of card advantage and wincons. It looks like you're going for more general value with Zndrsplt and a splash of unblockable for Okaum, which seems like a good take on the deck since Okaum is a wincon without much extra effort. The cheeky Drift of Phantasms is a great way to find Frenetic Efreet or Fabricate (for Krark's Thumb) as well, and I actually meant to include Muddle the Mixture but forgot, that's a great card for the deck!

Scion_of_Darkness on Bio-Epihpany

1 month ago

The mana engine for my deck is actually Overgrown Battlement with Axebane Guardian and to find Biovisionary or Genesis Wave I use Drift of Phantasms which is a defender, blocks Dragons and is a situational tutor. Drift may not be perfect for the rest of your deck, but if you run it, it can search for Bio and the Wave. You're going for a more competitive build though so my list might be more mellow comparably.

multimedia on Super Defense Control! Need Help Thinning Deck!

1 month ago

Hey, the 23 cards to consider cutting:

  • Built to Last
  • Cancel
  • Essence Scatter
  • Hindering Light
  • Render Silent
  • Rewind
  • Solidarity
  • Spell Rupture
  • Elixir of Immortality
  • Simic Keyrune
  • Wildfield Borderpost
  • Luminarch Ascension
  • Sight of the Scalelords
  • Estrid, the Masked
  • Teferi, Hero of Dominaria
  • Sleep
  • Azor's Elocutors
  • Colossus of Akros
  • Gwafa Hazid, Profiteer
  • Consulate Skygate
  • Gatecreeper Vine
  • Grappling Sundew
  • Guardians of Meletis

Budget cards to consider adding:

Cards to consider cutting:

  • Suspicious Bookcase
  • Gleaming Barrier
  • Plumeveil
  • Wall of Vines
  • Wall of Nets
  • Wall of Mist
  • Fortified Rampart
  • Shalai, Voice of Plenty
  • Return to the Ranks
  • Cleansing Meditation
  • Devastation Tide
  • Nevinyrral's Disk
  • Manalith
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • Woodland Stream
  • Temple of Enlightenment

Good luck with your deck.


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