Drift of Phantasms

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Related Questions

Drift of Phantasms

Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Drift of Phantasms Discussion

Starsky2814 on Omnath, Locus of Roil Food chain landfall.

2 weeks ago

You could add Drift of Phantasms as a way to tutor for food chain.

Sheriff_K on MR. LANDMAN - (Omnath, Locus of the Roil cEDH)

3 weeks ago

You're not running ways to tutor Food Chain?? o_0

You should definitely have at least Drift of Phantasms in there! (And maybe Gamble or Long-Term Plans

MercsGuardian on OLR FCH

3 weeks ago

VexenX

I've had discussions with friends about this deck; it's not as powerful The First Sliver as it lacks the tutors provided by Black, but the win-con needing no extra pieces as Omnath's etb is the primary win-con allows for more efficient build. Honestly, the only major issue is the fact that the only way to get Food Chain in RUG is Drift of Phantasms .

The deck is not going to be as powerful as The First Sliver, but the win-con itself is infinitely more efficient as it requires no extra pieces outside of the base Food Chain combo; I do see him being a somewhat prevalent deck, not as widespread as Urza or First, but definitely a possibility as something you might see once Core 2020 drops.

Ungulate on Walls of Emrakul - Modern defender combo

1 month ago

Christmas land: 1. Land Perimeter Captain 2. Land Overgrown Battlement 3. Land Axebane Guardian + Overgrown Battlement 4. Emrakul or any wall + Drift of Phantasms into Emrakul

Matches are a matter of stalling and drawing until the above situation happens, or you beat face with Arcades, the Strategist . Wall of Denial makes the Arcades plan really strong and often lethal in one swing.

Alkadron on PDH(UG) - Harold they're lesbians

1 month ago

This deck can go infinte with basically any card with the word "untap" in the text.

So: Freed from the Real , Vigean Graftmage , Galvanic Alchemist , Pestermite , and Peregrine Drake would all have to go. Without Pestermite and Drake, Ghostly Flicker and Displace are only OK cards, so you could drop them as well if you like.

Drift of Phantasms , Muddle the Mixture , Vedalken AEthermage , Expedition Map , and Merchant Scroll are the tutors you'd be dropping.

As for what to add... Whatever you want, my dude.

This deck generates the mana to go very very big. Ulamog's Crusher , Hand of Emrakul , Eldrazi Devastator are good face-beaters for big-mana decks. Oakgnarl Warrior and Krosan Tusker are pretty solid choices too. Wildheart Invoker is a good mana-sink. Rush of Knowledge is important for the go-big plan.

This deck also has the resources to go wide, if you like - you could fill the deck with small-mana value spells (evasive creatures, equipment, auras, counterspells, control), and pour your enormous piles of mana into Lore Weaver to draw into all of it.

Sky's the limit, my friend.

multimedia on Trump Special

1 month ago

Hey, looks good well made deck, but I really dislike the name :)

Why playing all the opponent anti attacking cards: Propaganda, Prison, Collective? Playing one of these is fine, but I think three is overkill. The one thing that Walls have is defense. Opponent attacking into you doesn't do much since you can block the ground and air.

Because of the manabase having so many great Forest dual lands consider upgrading the land ramp? Nature's Lore and Three Visits are better than Cultivate or Reach because these two drop spells can search for a dual land and put it onto the battlefield untapped. Visits is a rare card and expensive, Farseek or Wood Elves are alternatives. Wood Elves can be blinked which is helpful for ramp.

Eladamri's Call is a great creature tutor for Bant colors and Worldly Tutor is another powerful creature tutor. Mystical Tutor is very helpful since there's quite a few instants and sorceries here. Enlightened Tutor has many cards to choose from. Congregation at Dawn is an often overlooked creature tutor in Commander and it could be good here to make sure you draw three defenders after getting Arcades on the battlefield. If can afford it, adding the tutor trifecta of Worldly, Mystical and Enlightened can make any Bant deck better.

Wall of Roots is a good Wall for ramp especially when playing ways to blink it which will remove the counters from it. Drift of Phantasms is 5 toughness flying defender three drop that also has transmute. Wall of Shards is 8 toughness flying Wall two drop. Brago, King Eternal is an upgrade for Conjurer's Closet because Brago can potentially blink any number of defenders you control. A potential repeatable Ghostway each time you attack with Brago. Brago can also blink other permanents such as mana rocks and Mystic Remora to reset it. He has flying which means most of the time your doing combat damage to an opponent with him.

Pongify can be upgraded to Beast Within or new Generous Gift since either can destroy a permanent. Aura Shards is a powerful enchantment in Commander for repeatable removal especially with blink. The manabase can support Counterspell and it's an upgrade for Dispel . Evolving Wilds and Terramorphic Expanse look out of place being in the same manabase as Tundra, Tropical Island and Savannah. Some options are could replace Wilds with Wooded Foothills or Hinterland Harbor . Could replace Expanse with new Prismatic Vista or Sunpetal Grove .


Cards to consider adding:

Cards to consider cutting:

  • Cultivate
  • Kodama's Reach
  • Ghostly Prison
  • Collective Restraint
  • Slaughter the Strong
  • Amaranthine Wall
  • Nivix Barrier
  • Pongify
  • Conjurer's Closet
  • Belbe's Armor
  • Abundance
  • Evolving Wilds
  • Terramorphic Expanse

Joe_Ken_ on Commander - Sidisi

1 month ago

Some tutors wouldn’t be terrible and since you are sticking to a budget I’ll try to only recommend ones that aren’t expensive.

Final Parting could put something into the graveyard if you need it there and put a card into your hand.

Diabolic Tutor is just a simple tutor for any card.

Drift of Phantasms will let you search for anything with CMC 3 from your deck which seems to be a decent portion of some of the cards you have.

Demarge on Nissa, Steward of the Chain

1 month ago

Walking Ballista could provide that game ending win with the creature mana and Beast Whisperer can provide the mass card draw from food chain (you can stop yourself from decking when comboing by food chaining the whisperer) using these can free you up a little and you can use mana dorks or cantrips, Drift of Phantasms is also a rather good tutor for either food chain mana piece or lab man. I do admit I just spent some of the hours I shoudl be sleeping to build a Tamiyo, Collector of Tales food chain/ Dark Depths lands deck, Traverse the Ulvenwald seems to always be delirious when I can cast it as a signature spell.

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Drift of Phantasms occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%