Drift of Phantasms

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Related Questions

Drift of Phantasms

Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Drift of Phantasms Discussion

lagotripha on Turn 2 Freed from the Real

1 week ago

@xaerusblade

The relevant card is Freed from the Real. You need it to win. You won't always have it. The closest you can get to more copies of it is Aura of Dominion/Crab Umbra, and both are way more difficult to combo with, so its usually worth paying some extra mana at instant speed to look for Freed from the Real- be it transmuting Drift of Phantasms or casting a bunch of cantrips.

A cantrip that provides some extra mana when the other combo peices are there might be attractive. When you can try and jam Primal Command turn three by untapping an arbor elf, thats a big thing.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

1 month ago

Ok then, I have seen your card pool and I've seen lots of interesting cards.

As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.

Other cards I would take in consideration:

Things I would consider as sideboard are:

Now, what I DON'T like of your deck:

  • Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.

  • Oblivion Strike, I've already expressed my opinion on it.

  • Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.

antacidbrn on U/W Spirits

1 month ago

I am not sure that Field of Ruin is better than Ghost Quarter in this deck. Go with Ghost Quarter and see if it doesn't perform better. I also don't know if you need Aether Vial, since many of the sports have flash. I think adding Drift of Phantasms for the transmits ability really multiplies the impact of searching up your 3 cost threats like Geist and Drogskol. Also, draw spells to help you set up like Serum Visions or Opt are not bad, they prevent mana flood and mana screw.

moulcarve on Thopter Maniac

1 month ago

Here's my list for a mono blue modern legal version. Feel free to incorporate any of these cards.

4 Drift of Phantasms

1 Laboratory Maniac

4 Memnite

2 Mirran Spy

4 Ornithopter

4 Riddlesmith

4 Traxos, Scourge of Kroog

4 Bontu's Monument

2 Cathar's Shield

4 Dizzy Spell

4 Retraction Helix

23 Island

dreamweaver6515 on Aminatou, the Top-Deck Hero *C18*

2 months ago

Fyi, you cannot use Grozoth's transmute to find Laboratory Maniac. Transmute allows you to search your library for a card with the same converted mana cast as the card you transmuted, in Grozoth's case, a 9-drop. You could replace it with Drift of Phantasms.

K4m4r0 on Nobody has the intention of building a Wall

2 months ago

You are all right with 2 cmc I was somehow focused on Drift of Phantasms, I need to reconsider all tutors you mentioned.

Vlasiax Thank you but I think I'm good for now with ramp. But I'll keep them in mind! Beastmaster Ascension is also a good suggestion, but I think it won't survive long enough since our playgrup is very anti-enchantment, that's the reason I dont run much and it would have to survive 2-3 turns on average to give a bonus.

HobbyGamer007Absolutely no problems, comments with good suggestions are always welcome! You are more than right with Trickbind. I overlooked it's benefits over Stifle and I'd probably include it in a future update, but I don't know if I part from Disallow. Until now Arcades didn't draw as much hate as other commanders but the threat is growing. Command Beacon spiked like crazy and I just don't want to buy it for this reason. I hope for a reprint in upcoming Commander 2018. The other suggestions are not bad either but I may go with Yavimaya Hollow since land destruction is not a big deal in our playgroup, yet.

Mitrian Thank you for your suggestions. Just about two days ago I've seen a lifegain Arcades on here and I suggested him to use Trostani, Selesnya's Voice since I run her as a commander. Nonetheless I think she could be extremely hard to cast in a 3 color deck for . Also It would draw my deck in another direction and I already have a lifegain deck. As I said earlier, don't underestimate the cards which pump toughness, they win games and since it's a beatdown deck it's not important if the are at sorcery speed (besides only Steadfastness is a sorcery). But your deck sounds very fun to play and you have a lot of good synergies. I'd be more than interested to see your full decklist! Also I'm interested if you have had any issues in casting Trostani and how the overall performance of the deck is and.

K4m4r0 on Nobody has the intention of building a Wall

2 months ago

Vlasiax I am also looking to add Drift of Phantasms to enhance the versatility of the deck because it is a better Wall of Air. Don't get me wrong, I do think that Freed from the Real etc. are great cards or would combo well (I use it in my Merieke Ri Berit deck on Merieke, but it gives instant value once I draw it) but it's still 2 in 99 cards (3 in 99 with Drift of Phantasms) to make it work. The odds are just to low to make it happen, atleast for me, but if you are more of a Han Solo type please tell my how it turned out for you :)

"Never tell me the odds" -Han Solo, The Empire Strikes Back

;)

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