|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Drift of Phantasms
Creature — Spirit
Defender (This creature can't attack.)
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Drift of Phantasms Discussion
2 days ago
Sorry I haven't been able to get back comments in a while wasn't working for me. I don't really like the Polymorph since it costs 4 and causes me to lose i assume to be a changeling. Drift of Phantasms works great especially since it cant be countered which is huge since my lgs is counter heavy. And Unclaimed Territory is gonna be a good add in I believe. But will not swap for mutavault.
3 days ago
How about running Arcane Adaptation? It would allow you to use much stronger creatures than the changeling, and like the path can be tutored by Idyllic Tutor or by a transmuted Drift of Phantasms which also gets Congregation, and can't be countered ;)
1 week ago
Drift of Phantasms and Intuition are the only tutors in UG available for food chain. Ive thought about long term plans but it's decently slow and drawing it on the next turn can be difficult. It just seems too unreliable.
Ancestral Knowledge is mainly here to dig to foodchain and to exile a cast from exile creature. If foodchain (or something good enough to pay 1 for) isn't in the top 10 you're probably just going to exile most of them and let your library shuffle.
1 week ago
Also, fun fact.. In this basically final version of this list, it's only a penny more expensive than the previous "budget" version it started off at haha. Must be because of the dropped Idyllic Tutor for the much cheaper Drift of Phantasms and the dropping of Greater Auramancy from the sideboard.
1 week ago
So after a lot of playtesting, I've decided to cut 1x TiTi in favor of 1x Drift of Phantasms and it's worked out amazingly. I've also tested with that configuration and taking out the 2x Glen Elendra Archmage and putting in 2x Wall of Omens and it has sped the deck up considerably with the extra cantrip since and before by the time Glen was out, I basically already had my wincon ready to play.
With this configuration I can now very reliably win turn 5-7 and have plenty of defense/infinite Phyrexian Unlife health up until then.
Slaughter the Strong Definitely seems like it'll work amazingly in this deck too.
1 week ago
Ahh very good. I've updated the sideboard to reflect the changes. I've also added 3x spreading seas as well.
I think the list is pretty well settled.
I may switch out the Irrigated Farmland with Hallowed Fountain simply because I don't like being pinned with a possible tapped land, but I'll have to do some testing. Unfortunately for me, I don't have MTGO or anything to test this and only the physical cards to work with. I'm expecting a large bonus soon so I'll likely buy all of the cards bulk when it happens. Feel free to test this badboy out as much as you can!
I'm thinking I'll call this list "Blasting Solemnity"
1 week ago
No, I'm definitely up for all the information I can get!
I actually found Drift of Phantasms last night after I left my previous comment about Muddle the Mixture. I kind of realized that I should also search for a possible transmute card set to 3 CMC and I guess I lucked out that there was one that matched the color. I'm definitely planning on using it to tutor for basically ALL of my combo pieces I have. I'll definitely be removing my Idyllic Tutors for it.
As for the manabase, why have 1x Irrigated Farmland instead of making it into another Hallowed Fountain? Is it because of the cycle ability? Other than that, yeah it looks pretty good. My meta does play Blood Moon, but not so much Leonin Arbiter.
I personally really like TiTi because he's very low mana cost, flips on a spell with solemnity, board wipes and attacks same turn and good removal bait. Muddle the Mixture is in there mostly for countermagic and to call in a TiTi if the situation calls for it.. So if there are better cards to put in that slot, I'm fine with that.
I can also try -1 TiTi for something else.
So here's what I'm going to try.
-1 mana (adding in your mana base)
+1 Kitchen Finks OR +1 Opt/Path/Verdict/Spreading Seas
I am stuck on the cards below on what to sub out for them.
+1 Path to exile
+1 Glen Elendra Archmage (it's her CMC that has me on the edge).
+1 Supreme Verdict
So I'm a total noob with planeswalkers. I'm the only person in my regular playgroup that doesn't play them. With Gideon of the Trials what is stopping my opponents from just attacking it/killing it next turn after I play it?
I'm in the gray area with my counter magic. I need spell removal to countermagic cards that will prevent me from playing my combo pieces.. I fear that by the time I can play my combo pieces, my opponent will have the mana to pay the cost on Mana Tithe So I would perhaps need more early game spells like Dispel or Muddle the Mixture before Glen Elendra Archmage can get out to counter the hate for my usually inevitable turn 3 first combo piece. If possible I'd like to wrap up the game by turn 5-6 and so far with this current build the deck has been pretty consistent!
Wow, that's a lot more than I intended to write up and I might have rambled a little bit. I'm going to make some changes to this list here and then save the previous (expensive mana) list to an update. Feel free to keep the conversation going, I'm looking to make this thing as good as I can get.
1 week ago
How has Thing in the Ice Flip performed for you? It seems very underpowered to me: You can't play as early blocker or you'll never flip it, so you must hold TiTi and a cantrip (otherwise opponent has all the time in the world to kill a 0/4) until you get Solemnity. This locks down two cards in hand (let's call it a 2.5-card-combo) for an ultimate payoff of big creature + "board wipe" (i.e. you get a Tarmogoyf + "Wrath of God").
With only 10 enchantments, Sphere of Safety will tax 2.8 average, making it a slightly better Ghostly Prison costing more. Plus if you switched to Prison, Drift of Phantasms becomes (almost) strictly better than Idyllic Tutor, fetching Kitchen Finks and Blasting Station for infinite damage.
And mainboard Open the Vaults? Even assuming a deck discarded/destroyed every single enchantment you draw (i.e. no top Modern deck ever), that's just two average. I still wouldn't play Vaults if it always gave me two.