|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Drift of Phantasms
Creature — Spirit
Defender (This creature can't attack.)
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Drift of Phantasms Discussion
1 week ago
Drift of Phantasms would be a great budget tutor that grabs what you need to win.
1 week ago
Are you using Garza Zol, Plague Queen for any reason? The new legendary Inalla, Archmage Ritualist is pretty easy to get right now, and taps for effects(and lets you get copies of Trinket Mage and Inspired Sprite to get more draws/artifact search.) Praetor's Grasp is always an amazing card to find something in an opponents deck.
Since you have a combo you want to get out, you might like cards like Whir of Invention, Artificer's Intuition, the more expensive Fabricate to get paradise out, and for getting the Freed from the Real try Drift of Phantasms and Dimir Machinations. You can also run the other transmute's like Dizzy Spell or Clutch of the Undercity etc. to find other things in your deck too.
Racecourse Fury is not especially high on the threat list, so you can have essentially free haste-enable on the cheap.Quicksilver Dagger enables tap+damage+draw a card for cheap. Unscythe, Killer of Kings is a silly card that might find a place.Hematite Talisman and Lapis Lazuli Talisman let you untap other creatures to boot.
I'd lose some of the instant/one-off untaps- they're cheap but only good for one motion, whereas you want to be doing it over and over again. Same with ETB like Breaching Hippocamp. Chain Stasis is fun because you could pay 2 to do it again on another creature, making it 2 - trigger inspired. Tidal Bore can let you get out an extra untap or tap when you're strapped for mana.
Thassa's Ire isn't the most mana-effective option but it's a one-drop that lets you do it over and over again as long as you have mana. You also may want something like Fortuitous Find to bring back things. Recurr is always good! :D
2 weeks ago
As for the rest, I agree that Callous Oppressor is not the greatest card because it only steals one creature at a time but I don't think the fact that you can't steal one creature type makes it much worse (also you choose which opponent chooses the creature type so just don't choose tribal player and most of the time the player will just protect his commander and not much more with this) and I thought it can be a fun political card so I wanted to show it to you.
Secondly, I definitely don't think you should change any of your boardwipes, the suggestions were just what you could add if you wanted more of them.
And lastly, I have to agree that Drift of Phantasms would make the deck less fun (but more powerful). I probably wouldn't even run Curiosity and Ophidian Eye if I made this deck because from my experience infinite combos make decks a lot less diverse as you tend to win a big percentage of games with them.
2 weeks ago
Thanks for taking a look and the tons of advice; appreciate it. On to feedback :)
Argent Mutation does fit the sub-theme nicely. It also fits the 'if-I-draw-you-get-hurt' theme. Definitely worth considering. This card may be the one to replace Tormenting Voice. Still need to get one though.
Callous Oppressor seems a bit iffy to me. First, I can only steal one creature with it, and only as long as I control Oppressor. Second, I need to put one of my opponents in control to decide what I may/may not steal. This often works counter-productive too.
Bribery is a fantastic card, but a bit pricey for me at the moment.
Considering that this deck already contains an ass-load of draw and scry cards, the cards within the list you mention (Faithless Looting, Ponder, etc.) don't seem all that necessary to me. They're great cards for sure, but not needed in this configuration.
The deck's second sac outlet (Ashnod's Altar was recently replaced with a ramp card, because if I can't keep a stolen creature, usually I manage to kill it off in some other way before anyone can get it back (rivals of the opponent I just stole something from, are often quite keen to help me out in this manner :)).
Actually, Cyclonic Rift and Mizzium Mortars are my boardwipes of choice in this deck, but I've never really needed them much to be honest. Besides, why kill/bounce everything if instead we can just steal the best bits?
Yes, Drift of Phantasms could tutor for Eye, but it's hardly necessary. I use the Niv + Eye/Curiosity combo only if I can't win in a more fun way. Adding a card only because it can specifically tutor for these ... ? Meh, I'd rather let someone else win. Good game :)
Thanks for your comments so far. I may not have used much of your advice, but you've made me think in detail about my deck!
2 weeks ago
I love this deck! I really like when people go off the beaten track and come up with something original in their decks and I also like when cards in a deck synergize well with each other instead of being powerful good-stuff cards and you certainly accomplished both of these with this deck.
It is hard for me to give advice on deck without play-testing, so I will just write down some cards that seem to fit your deck well, but you will know better if they are actually worth playing.
Argent Mutation seems to fit your everything-needs-to-be-an-artifact sub-theme and can be cycled away if needed.
Callous Oppressor definitely fits the theme and has fun little interaction with other players.
Bribery doesn't have great synergy with the deck (it's more of a good-stuff card), but it is a fun card and fits the theme perfectly.
I would add some sac-outlet, because you only have Goblin Bombardment and Bazaar Trader (he is not a sac-outlet but he fulfills the same role). I only found Grafted Wargear but there have to be some better ones.
I will add some points here if I have any more ideas :)
3 weeks ago
I second Intruder Alarm, it enables a lot cool combos, for example:
Behold! Stonybrook Schoolmaster Add a Tap outlet and:
Drowner of Secrets, mill everyone!
Azami, Lady of Scrolls, draw everything!
Paradise Mantle on the Schoolmaster, gain infinite Mana!
Pump Wake Thrasher into Oblivion!
1 month ago
1 month ago
@Minihorror227: Yeah if you stay straight U/W, I'd go with a list something like:
4x Intruder Alarm
4x Serum Visions/Opt
4x Path to Exile
2x Cryptic Command
2x Spell Snare
3x Altar of the Brood
1x Sphinx's Revelation
21 Other Spells
2x Rest in Peace
2x Stony Silence
1x Blessed Alliance
1x Wrath of God
1x Blind Obedience
15 Sideboard Cards
You'd play it like a regular U/W Control deck, except you'd have a combo finish. You could even put an Emeria, The Sky Ruin package somewhere in the deck, so you can switch into a more Sun Titan control shell if your opponent boards in too much hate or they have a deck that really likes to tap and untap its creatures.