|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2014 (C14)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Price & Acquistion Set Price Alerts
|Have (11)||raymaverick97 , maR2307 , , frederiklw , TThors , GeminiSpartanX , ironax , Vasbear1 , gildan_bladeborn , pskinn01 , Supremespeed|
|Want (2)||Turtlelover73 , _raeofsunlight|
Thornweald Archer Discussion
1 month ago
This actually is my advice though. You have a VERY high curve, so you should probably play 4x Llanowar Elves, Elvish Mystic and Fyndhorn Elves along with the ramp you already have. I would cut Thornweald Archer, Essence Warden and Nylea's Disciple. I agree with _raeofsunlight on most of those, ESPECIALLY on Karametra's Acolyte. I would also add Prey Upon.
3 months ago
This deck is fine as it is, but if you want to shift more into competitive, ambassador oak cost too much mana for what it does. If you look at your curve, you are very low on 1 drops. That is a problem I see here, as elves are really low to the ground, and known for their very low mana costs.
Running mainboard hate, unless it targets every single other deck in your meta, is generally considered to be unwise, as instead of casting a 3 mana removal spell, you could've just cast another elf to help you win. Basically, it is better, game 1, to be advancing your strategy, than to try to disrupt your opponent, unless that is the sole purpose of your deck. An elf deck is generally always creature heavy, and doesn't require mainboard hate.
Below are some steps I'd take to polish this deck up, as your average CMC is way too high for the amount of lands and mana sources you have. Sorry for making this really long, but please bear with me.
-3 prowess of the fair
-2 aerial predation
-2 aim high
-2 essence warden
-1 nissa's chosen, as it isn't that good without nissa revane, which can't be hit by collected company. You can keep this in if you still want to run nissa's.
-1 ambassador oak
-2 cylian elf
-1 soul of the harvest
-1 gilt-leaf ambush, as elves are low to the ground and generally always lose clash anyway.
-2 elvish promenade, which will be explained somewhere below
-hunting triad, as it is just a worse version of elvish promenade
-the two nissa's.
-5 swamp, as they do not help you cast green cards, which are the majority of your spells.
-4 forest, which will be explained later below.
Now you only have 11 lands. I suggest you run around 18~19 if you want to be more aggressive, or 20~21. Lets go with 19, as that is still more aggressive, while staying safer.
You'd need 8 more lands for that. Now, this is where I explain why the 4 forests and the swamps were cut. You generally want to make all your black sources dual lands, as you rarely ever want to have swamp as one of the few lands in your opening hand. That only causes you to make unnecessary mulligans. I'll suggest 8 dual lands on the cheaper side, but if you want, you can always change to more expensive ones.
Now that you have 19 lands, you have 25 spaces in your deck to fill up with nonland cards.
These are some ideas, you can always add in other options.
-3x Elvish Mystic You want a lot of 1 drop elves in an elf deck
-4x Heritage Druid. They combo really well with the next card, as well as letting you have an awesome turn 3 win.
-3x Nettle Sentinel They have a great body, and are just great overall. 4 can be a bit too much sometimes.
-2x Elvish Archdruid These are really powerful, and are necessary.
-1x Dwynen's Elite These are very great, as you get 3 power/toughness split among 2 bodies for the cost of 1 (of course, this is only because you have a heck ton of 1 drops).
-2x Collected Company These are really powerful, as you can get 2 elves all at instant speed.
-3x Chord of Calling. This is where I will explain why we cut elvish promenade. It is a really powerful card, and one of my favorites, but is overkill, doesn't work with collected company, and is not as good as chord of calling. Chord is another place where heritage druid shines, as each of these essentially lower the cost of chord by 1 (as they tap for convoke, then untap right after). Chord of calling also lets you tutor for your sideboard creatures, or even any other elf, all at instant speed.
-2x Elvish Visionary this card is really important. Elves lack card draw, and this guy provides some.
-1x Ezuri, Renegade Leader not as important, because with 4 coco and 3 chord, if you want these, you can always tutor. even so, Thoughtseize, Inquisition of Kozilek, and other hand disruption will always be able to steal ezuri, so running 2 is safer.
Earlier, we moved 9 cards from your mainboard into your sideboard. Now, we'll be cutting some of those cards out of your sideboard, as they aren't that necessary. The full sideboard I'll put here is
-2x Essence Warden Great card overall, having this keeps you from dying from every heavy hitter. Also prevents you from dying from any lifeloss.
-2x Prowess of the Fair this card is really interesting. although you could use its synergy with Rhys the Exiled to some extent, its main power is to protect you from a single wrath effects. Also helps with Shaman of the Pack, as Prowess of the Fair is an elf.
-2x Thornweald Archer. You ran many anti flying cards mainboard, so I put this here. It serves a similar purpose, having reach and deathtouch, and is an elf, allowing it to be tutored, hit by coco, or to make mana off of Heritage Druid or Elvish Archdruid. Can also be used as a deathtouch attacker if need be. Very versatile.
-2x Creeping Corrosion against any artifact heavy decks.
-2x Abrupt Decay, or even 2x Fatal Push. the second option is more expensive. really depends on how many death's shadow decks are lingering around your LGS. decay is less effective against that, but has a wider range of targets, and is a better sideboard overall.
-1x Nissa Revane since you really like nissa, this is the one you should use. Is actually modern playable.
I hope some of this helps! If you have any questions or concerns, you can leave it on my wall userpage thing. +1 from me. Have a great day!
answering your question, a non nissa elvish planeswalker would be Freyalise, Llanowar's Fury, although she is secretly only half elf and half human, is not modern legal, and died killing a hole in space.
4 months ago
WiltLeafElves like I said on your page, when I built this deck I didn't use it to be competitive so my casual-esque games were full of dragons and spirits, so yeah I had a sideboard full of flyers. Im keeping the plummets in there as a just in case situation. I will switch to the Thornweald Archer though. im not seeing the point of scavenging ooze? do you think I should just cut the plummets and add Relic of Progenitus? my meta is full of death shadow.
4 months ago
Yeah, silver bullets do go against the strategy, but it should be fine for you, since you have enough coco and chords.
Is your meta full of flyers? most of your sideboard earlier seemed to be directed against fliers, and a third of your sideboard is still against them.
6 months ago
How do you like the deck so far? The Rancor + deathtouch interaction looks fun too; worth pointing out it in the description. Hope it plays well and you have fun with it!
More random thoughts - any cool first strike granters? Another color suggestion might be red for both first strike and natural pingers to go with Nightshade Peddler. Say Thornscape Apprentice for first strike and the almighty Sparksmith for pinging.
6 months ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
7 months ago
it can help you find an elf you're looking for.
this is nice, +1 just because its an elf tribal, you might want to grab an additional copy of Elvish Archdruid.
instead of glissa, if you just need a deathtouch, then Thornweald Archer.
where is the black removal lol your black is like only shaman of the pack
by your definition of nissa vastwood seer being too slow, i don't see how nissa revane makes it into the deck. The life gaining is exactly the same as dwynen, and 4 mana for a random 2/3 elf when you could've just had another dwynen isn't that good.
if you want, you can take a look at my mono green elf tribal, sELFish Nissa.
admizell i have 3 copies of nissa, vastwood seer, they usually become forest tutors instead of flipping, more of a sideboard card if i need something that gives me lands instead of tapping for mana (mana dorks can just get bolted, pushed, pathed, dead some other way,) so a reliable land (unless countered) is nice (elf tribal is low on land).