Kaijin of the Vanishing Touch

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all

Kaijin of the Vanishing Touch

Creature — Spirit

Defender (This creature can't attack.)

Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)

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Kaijin of the Vanishing Touch Discussion

Vesosoft on Bystander Mode Activate

4 weeks ago

Thank you both for the clarification! I suspected it didnt enter the battlefield, even though it becomes a creature; but thought Id ask.

Doesnt matter though, I think Im going to go with Rattlechains. Not replacing all the Kaijin of the Vanishing Touch though. Need to work it out.

The reasons I am choosing Rattlechains:

  1. Once in play, it allows me to wait until my opponents end turn to play my creatures; creating a draw/go playstyle for the spirits. This will allow me to hold mana open for counterspells if needed, but not have it be wasted, because I can play my spirits each cycle of untapping.
  2. I can use any of my spirits to pump up Mausoleum Wanderer for attacking or saccing to counter.
  3. It turns Kaijin of the Vanishing Touch into an instant bounce against attacking creatures, that lingers after. Still not sure on this, but I think this make Kaijin of the Vanishing Touch useful

Now, I just need to figure out how to get that all to fit...lol

colton815 on UW tempo spirits - Modern

1 month ago

i think a counterspell would help more than Essence Flux. it'd still protect your creatures from targeted removal while also helping against literally everything else as well. re-using your ETB abilities is a minimal benefit.

you could also cut Kaijin of the Vanishing Touch. if you have it on the board, you're opponent probably won't attack unless they can kill it, in which case you're permanently losing your own creature while the opponent only temporarily loses theirs. and with so many of moderns creatures being low cost, the opponent will likely just re-cast their creature in the same turn, and attack again the following turn.

i would also cut the Ojutai's Command for the 4th Path to Exile. in my opinion, 22 lands isn't enough to support a 4cmc spell (you need 24 lands for that) and having only 1 copy of a card means your chances of drawing it are very slim.

going back to the topic of counterspells, they interact really well with Rattlechains. with a Rattlechains in play, you can simply hold up mana for a counterspell every turn, and then if you decide you didn't need one, just flash in a spirit during your opponents end step.

if counterspells aren't your thing and you want to be more aggressive, theres always Favorable Winds or even Honor of the Pure.

colton815 on UW tempo spirits - Modern

1 month ago

i think a counterspell would help more than Essence Flux. it'd still protect your creatures from targeted removal while also helping against literally everything else as well. re-using your ETB abilities is a minimal benefit.

you could also cut Kaijin of the Vanishing Touch. if you have it on the board, you're opponent probably won't attack unless they can kill it, in which case you're permanently losing your own creature while the opponent only temporarily loses theirs. and with so many of moderns creatures being low cost, the opponent will likely just re-cast their creature in the same turn, and attack again the following turn.

i would also cut the Ojutai's Command for the 4th Path to Exile. in my opinion, 22 lands isn't enough to support a 4cmc spell (you need 24 lands for that) and having only 1 copy of a card means your chances of drawing it are very slim.

going back to the topic of counterspells, they interact really well with Rattlechains. with a Rattlechains in play, you can simply hold up mana for a counterspell every turn, and then if you decide you didn't need one, just flash in a spirit during your opponents end step.

if counterspells aren't your thing and you want to be more aggressive, theres always Favorable Winds or even Honor of the Pure.

clayperce on UW tempo spirits - Modern

1 month ago

Legba,
I've never played Spirits (I'm usually on either Ponza or Infect), so please take my thoughts with some healthy skepticism. But here are some thoughts from the other side of the table:

  • It may be awesome in your meta, but I'm not sure about the Kaijin of the Vanishing Touch ... it seems there are a bunch of decks out there running Creatures with ETB effects, and their pilots might LOVE to have them returned to their hands.
  • When playing against Spirits, the card I REALLY hate to see is Geist of Saint Traft.
  • I know they're super-pricey, but maybe some Celestial Colonnade, as an alternate wincon?
  • Have you looked at the Bant version, which runs Collected Company? I don't know how it is against the field, but it's been absolutely brutal against me ... my win rate is ~50% vs. UW Spirits, but it's a solid 0% vs. Bant :-\
  • I have a friend who swears by a one-of Steel of the Godhead. I'm not a fan personally ... I know it's been responsible for some hilariously memorable wins for him, but I think it's also been responsible for some forgettable losses, where a different card would have been better in the slot. Still, I figure it's worth mentioning in case it works for you.

Draw well!

Axonlotl on Mono Blue Sea of Ghosts

7 months ago

Looks neat, if kind of slow. If you really want to irritate people, some good cards are Kaijin of the Vanishing Touch for repeated bounces and Shriekgeist for well-costed flyers. Shriekgeist also helps with the mill sub-theme. I'd cut Silent Observer, it does way too little for 4 cmc. Lastly, it might be cool to use Geist of the Archives, but I'll leave that to you.

5D_Phantom on UB-Hand of Desecration

7 months ago

Since the secondary ability of Wall of Forgotten Pharaohs only works with deserts and I'm trying to modernize this deck, I found some potential replacements, as there's no point in including slow lands for a single creature.

Potential Walls


I really like Kaijin of the Vanishing Touch because of how bouncing enemy threats is a big theme of this deck, but I could also see Thing in the Ice  Flip being a replacement for both Wall of Forgotten Pharaohs as well as Striped Riverwinder though it doesn't get Hexproof. Thoughts, comments, suggestions?

Darth_Savage on Buddy system

1 year ago

Perimeter Captain can be fun when defender is relevant. In general creatures with defender are ignored as non-threats, Kaijin of the Vanishing Touch is a threat since it bounces what it blocks, however I'm guessing you are fine with an opponent using removal on a wall rather than your dragonlord...

aholder7 on True Immortality aka the Ultimate ...

1 year ago

you're going to have to put in AEther Storm otherwise you're still leaving yourself wide open.

Kataki, War's Wage by itself will blow you out of the water.

something like Avatar of Slaughter and Kaijin of the Vanishing Touch or other variants.

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