|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Wall of Reverence
Creature — Spirit Wall
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Wall of Reverence Discussion
1 week ago
This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .
Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.
Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .
My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.
Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.
I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.
1 month ago
Hey, you should totally run Sunbond in your deck!!! Not only is this card amazing for lifegain decks, but with your Wall of Reverence you will be able to double that creatures power every turn and gain lots of life!
1 month ago
1 month ago
So the original plan of the deck was to set everyone up to lose their lands to Fall of the Thran and then shut down the second half of the effect with Mudhole to try to rebound faster than my opponents. I went with an all-in combo strategy that's weak on tempo but with some playtesting it's really clear that it needs to make plays that aren't just big board sweepers to stabilize.
Also (believe it or not) i put a lot of thought into the mana base. The idea was to just give up on mana rocks and try to hit 4 lands on the draw so i can stick Academy Rector and Wrath of God on turn 4 reliably. You might imagine that doesn't do super good against decks that get a planeswalker just as soon or sooner.
I like the new mana base you propose. It's more reliable on the draw and still pretty good on the play. Going first is going to be good for this deck.
More to the point i think a lifegain strat would benefit the deck. I notice you didn't mention any creatures but i think Wall of Reverence and Crested Sunmare could be good buddies for the early to mid game before i combo out.
7 months ago
Wall of Reverence and Serra Avatar have both previously been in the deck. As a whole I have moved towards a more creature light deck, with only a few choice creatures. Wall of Reverence is nice but unless Serra Avatar is out on the field it wont do much unfortunately. Serra Avatar , while being a large body, doesn't have any evasion and will more often just get chump blocked by a small creature. I had previously also taken out Beacon of Immortality however I hadn't realized the combo of it with Sanguine Bond . I like the combo and will need to reevaluate the list and see where there is any chaff I can cut it to trim it down more. Replacing Norn's Annex with Sphere of Safety is absolutely something I am going to do. I've noticed the exact situation you just said happening a lot, 2-10 life to kill someone when you swing doesn't deter someone enough since it kills me if they swing.
7 months ago
Removed: Cartel Aristocrat Debt to the Deathless Maw of the Obzedat Teysa, Envoy of Ghosts Tithe Drinker Wayfarer's Bauble Weathered Wayfarer Orzhov Basilica Thespian's Stage Vault of the Archangel Temple of the False God
7 months ago
Love the angel theme!
I hate to break it to you, but I don’t think that’s an infinite combo. It’s a powerful combo, but it isn’t infinite. Serra Avatar’s stats are equal to your current life total. If you use Wall of Reverence on it, you’ll just double your life total. Say you have 10 life. That means Serra Avatar is a 10/10. So if you use Wall of Reverence on it, your life total will become 20. That will then make Serra Avatar a 20/20 and the combo stops there. All that Rhox Faithmender does is double your lifegain. So you’d gain 20 life instead of 10, making your life total 30 and Serra Avatar a 30/30 creature.
Aside from that, I think for now I just have some pretty general deck building tips.
You should really aim to get your decks down to 60 cards. Helps make sure you’re drawing what you need instead of something highly situational. If you still feel like you need something like that, a sideboard may be a good idea.
Your mana curve is kind of crazy. If you don’t know what mana curve means, basically it’s how many cards you have within each CMC value. How many cards that cost 2 mana, 5 mana, etc. It shows your mana curve below in a bar graph. Ideally, you would have a lot of very low cost cards and only a few high cost cards causing that bar graph to “curve” downwards. You have a LOT of high cost cards, especially for only having 23 lands and no apparent mana ramp.
I would cut down on the sheer amount of unique cards in this deck. These cards do share a theme, which is good. However, there’s a lot of fluff that could be cut. Lots of cards in here do pretty much the same thing as other cards and it’s just not necessary to have them all when you can just have multiples of 1 of them. I would pick maybe 10 or 12 cards that you think are the core of the deck, what’s absolutely necessary, and then get full playsets of them until you get your 60. This will ensure that you’re only drawing what you need. You’ll find that it’ll make the deck operate much more efficiently.
It’s great to have options, to be able to do and defend against just about anything, but it doesn’t really work very well. Trying to make both a counters deck and a lifegain deck is going to water down both strategies. This is a game where focused, goal oriented, and efficient decks win the day. So I would encourage you to pick one function, make it the focus, and make everything else either much less prominent or just take it out.
I made a copy of your deck here (My Angel Deck copy) and edited it to show you want I mean by all this. I didn’t add any new cards, just worked with the ones you have in there. Not saying you should to do exactly this, it’s just an example. I took out Serra Avatar since it takes so much mana to play, and instead went for the Ajani Goldmane route, which gives you a Serra Avatar as you said, but should be easier to play. I cut out a lot of the cards that do pretty much exactly the same thing, tried to find more consistent cards, and made them the focus, which is +1/+1 counters and getting your Avatar token from Ajani. These counters are achieved through lifegain, however you get that lifegain through attacking with lifelink for the most part, so your focus is stil on dominating combat and on your creatures power/toughness.
So good luck with all that. I do have some card suggestions in mind, but first things first, you gotta work on the structure of the deck. When you’re all done with that, tag me in another comment and I can give you specific card suggestions.
Again, cool deck and cool theming. Angels and lifegain are both really fun to mess around with.
8 months ago
With the lifegain aspect, something you could try is Wall of Reverence and Serra Avatar which doubles your life total every turn, while giving you an insane beater. Individually, they both work with what your deck wants to do and together they combo well. Here, I would so potentially Azor, the Lawbringer and potentially Propaganda to switch out if you want to try these cards. In general, Azor, the Lawbringer can be good, but I don't see a way to blink him. You also have PLENTY of draw spells without the needed obstacle of attacking. If you need something to attack with, a huge beater might be a better choice.
I want to second the suggestion of Beacon of Immortality as it can be a wincon with Sanguine Bond. I use this in my own Oloro deck and an instant speed wincon comes in handy quite often. I forsee you potentially taking out a land here. Even with 37 lands, you have five rocks. You shouldn't have any problems getting your lands with the amount of draw you play.
With the amount of enchantments you have in the deck, I feel that you should replace Norn's Annex with Sphere of Safety. Other lifegain decks can pay that tax, and big creature decks are willing to pay 2 or 4 life with their 20/20 creatures. Sphere of Safety makes people tap even more mana to attack you which could be the difference in whether they actually swing or not.
These are just my initial suggestions, and disclaimer, I did not look through all of your past updates to see what you have tried. These are just my suggestions based on what I see with the deck as of now.
Wall of Reverence occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%