Blight Mamba

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Blight Mamba

Creature — Snake

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{{1,G}}: Regenerate Blight Mamba.

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Blight Mamba Discussion

Boza on Is mono-green Infect a viable ...

1 week ago

OK, lets ponder those responses a bit:

  • "The advantages that Mono-green has over the splashes is the fact that I CAN in fact play with the special lands and I don't have to break the bank juggling fetch lands and shock lands and dual lands, etc." - sure, you usually get budget savings by having a non-fetch manabase. However, I am still pretty sure that having 1/3 of your lands produce colorless is a mistake. Additionally, fetches in a low-land count deck have an impact on the chance to draw lands. I do not think you have games where you want a fourth land, so having fetches reduces that chance ever so slightly. Fetches also power up Become Immense, which you are curiously not playing.

  • "With Noble Hierarch I effectively have 18 green mana sources and I generally do just fine with two or three on the board" - one of green sources can and should be used as a pump spell. The 4 hierarchs are vulnerable to every removal ever printed, so they are not reliable. You have 13.5 green sources and they are not enough. You cannot afford to run that few. Infect is a combo deck - you want to cast 2 spells every turn, starting on turn 2, until the opponent is dead. You cannot do it with so few colored sources.

  • "reduced dependency on colored mana granted by my weird creatures (which I like a lot, by the way)" - neither of them are very good. Necropede is 1/1 for 2 with infect. It does not have flying like the black one or unblockable as the blue one. Ichorclaw myr is medium at best - its ability achives not much without trample, so it is entirely reliant on Rancor. In mono green, Blight Mamba is probably your best choice, since it can blank any non-path to exile removal. But with your current mana, you cannot support it.

  • "Exalted has been a real boon for me and Cathedral has often been the difference between 9 and 10 poison counters in games." - pendelhaven does the same and still gives you green. Exalted without trample is probably not very good, so you are making your deck overreliant on Rancor.

  • "As far as Canopy Cover goes, the most common response I get from opponents when it hits the table is 'what does that card do again? oh s#!t...' as all their targeted removal suddenly goes 'poof' in their hands" - if I was your opponent, I would say "In response..." and 2-for-1 you.

  • "Ditto the effect that Spider Umbra has had on players who rely on board clearers." - In response.., sac effects, exile effects still work wonders though. At least this one grants some power, but 1 power for 1 mana is not where you want to be.

  • "I will be the first to admit that this configuration is just a hair slower than some Infect decks - though I still get plenty of turn three wins - but I've found it to be far, far more consistent than any version I've played in the past." - Infect has even t2 kills, but that is outside the realm of the feasible. I have to say - how is it more consistent than UG infect, that has access to serum visions and opt to filter its draws? Or more consistent than GB that can back up its creatures with hand disruption and has more evasive creatures? Sure, with the splash you run higher on getting color screwed, but the benefits outweigh the negatives.

  • "From my perspective, giving an infect creature both hexproof and evasion IS a buff, often times making up the timing difference by getting around blockers " - ok, so losing a turn to get around potential blockers is not OK. Losing a turn in a deck that cannot afford to be slower than the opponent. Additionally, unless faced with Young Pyromancer, no ground creature can ever be a problem for an infect creature. Usually, an infect creature vs ground creatures is The Abyss. But in mono green, you cannot afford that since you run the risk of running out of steam.

You have no backup plan in infect, which is good. You are a finely sharpened rapier that strikes a single point hard. But is also easily stopped. Taking a turn off to cast Canopy Cover dulls your blade and makes your opponents stronger.

Other decks are also turn 4 decks - bogles, burn; humans and Company decks (to a lesser extent, but the chumpers are endless); BR Hollow one is even t3, UW/Jeskai control can start casting cryptics on turn 4, affinity is t3/t4 deck, colorless tron has balista on turn 2 or a powerful eldrazi on turn 3. Mardu Pyromancer is probably your worst matchup as they can strip your hand and board by turn 3 and/or simply cast Lingering Souls.

All in all, mono green can work as a budget option for infect, but not for a competitive environment. By playing mono-green, you sacrifice your backup plans, your creatures are worse and you lack sideboard options, you are overreliant on Rancor, all things very detrimental in a competitive environment. I am all for innovation, but this is a step back in terms of competitiveness. If you do not plan to play this at tournament - do anything you want at FNM; but I would not play this version in a tournament.

zin1000 on (Budget- Infect) You Affect Me, You Infect Me

2 weeks ago

Kaseto, Orochi Archmage to make your infect creatures unblockable and pump Blight Mamba. Rishkar's Expertise to draw cards from your high power creatures and get a free cmc 5 or less card. Throne of Geth for proliferate and a sac outlet for your artifact infect creatures in case they would die from blockers. Trailblazer's Boots for evasion. High cmc but Increasing Savagery seems good with the +1/+1 counters theme. Prowler's Helm for evasion.

ZorrosRage on My snake deck (that title took me two weeks...)

3 weeks ago

Kaseto works pretty well with Blight Mamba to end games fast with infect

Coiling Oracle could give you some card draw

Prowling Serpopard could work in the side if you face a lot of control

sadly not in black Pharika, God of Affliction is my favorite snake and a god :-D, and Hapatra, Vizier of Poisons looks fun.

ALso Lead the Stampede could help refill your hand after a board wipe

Xarien on Ezuri, Claw of Progress Combo

3 months ago

Thanks for all the feedback, it's appreciated! To be honest, I added both Bramblewood Paragon and Blight Mamba at the same time after a couple instances where Sage was permanently removed. Each time I had a couple of large creatures that just couldn't get through the other players' blockers. So I threw those two in as extra win conditions. I do still have to win through combat here, even with infinite turns. Commander damage usually doesn't work since Ezuri can't buff himself so I've been relying on straight damage or infect to do it. At some point I'll spring for Walking Ballista.

Stubborn Denial has never been a dead card so far. Normally what happens is I get Ezuri out T2-3, drop a couple creatures T3-4 and buff them. At that point one of them is usually big enough for ferocious, if not the tax often still works that early in the game when the other players are tapping out for a 3-drop. Once I add a few more counters I'll definitely swap out the Greaves for the Boots.

ThallionDarkshine on Ezuri, Claw of Progress Combo

3 months ago

That makes sense, I completely forgot to suggest Glimpse of Nature because I never consider it for budget reasons.

More counterspell backup would probably make sense, it being a combo deck and all. Actually, I'm not a huge fan of Stubborn Denial in this deck, since often when trying to combo off, you can't depend on having ferocious. Still, it could be the best option because of its cmc.

Without a consistent draw engine, I feel like Fauna Shaman is necessary to reach a critical mass of tutors. In addition, it lets you Green Sun's Zenith for Sage of Hours much more easily.

I'm not sure that Bramblewood Paragon or Blight Mamba fit all that well in here, though the snake could be worth it as a resilient threat. However, the paragon doesn't really do all that much in the deck. You have few creatures that actually need to deal combat damage, and the ones that do all have evasion of their own (except for Blight Mamba). It just feels like your combat-based win-conditions aren't important enough to justify spending a slot on a trample-enabler.

However, I do feel that running a haste enabler that plays better with Ezuri might be useful to kill out of nowhere with your infect creatures. Lightning Greaves stops you from buffing the creature you're hasting out, which can put a damper on some plays. I would suggest Swiftfoot Boots to help with this, and give some infinite mana combos you have some more redundancy.

KINGofORESKOS on Does Blight Mamba kill a ...

3 months ago

My opponent has a Glissa, the Traitor with 2 -1/-1 counters on it from previous interactions with Blight Mamba. I swing with Blight Mamba , and my opponent blocks with Glissa. l have already paid the regeneration cost, and I have enough to do it again. Who will die? Maybe both?

GoodLuckGuy on Anti Badger Tech

4 months ago

Needs more Infect my man, Grafted Exoskeleton should do the trick. Corrupted Conscience is also good, especially when your opponent has a 10/10+, although you can just put it on a Bane of Progress to blow someone out immediately. And let's not forget Blight Mamba which is literally just an infect snake.

This deck could also benefit from some added draw condition, Coastal Piracy is essentially a second Bident of Thassa. Kindred Discovery is the big one though, it just draws you so much.

I may have mentioned this before, but Stoneforge Masterwork is crazy in this deck. Hadana's Climb  Flip Does similar things here.

Lastly, I think there is room for 2 to 3 more counterspells. Negate, Arcane Denial, Disallow, Forbid, and Swan Song are all good here.

Grubbernaut on CHECK THE POISON COUNT

4 months ago

Sweet brew! Some suggestions:

Sub Seal of Strength for Llanowar Augur. Harder to hit with removal for most decks

Land Grant to lower land count and freely fetch

Blight Mamba - 8 infect creatures is just too few imo, as an occasional infect player

Gut Shot for sideboard

Cheers!

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