|Commander / EDH||Legal|
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|Shadows over Innistrad||Common|
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Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Bite Discussion
3 weeks ago
Yeah, I have several Overruns and Overwhelming Stampedes, which would work well here but which I've intentionally avoided including. I gave a big mono-green deck, Rampin' Stompin' Big Green Stampede, that features them, and I didn't want to rely on them too much in other decks for my casual kitchen table play, as it can be kind of un-fun for the opposition if overused in casual play. I would include a couple more Ezuris if I had them though.
As to Savage Punch, I've considered fight type effects in this and other green decks, but I lean toward Rabid Bite for the nice one-sided effect. (Plus, the artwork and flavor text are priceless.) I think I have only one though. Of the others, Savage Punch is particularly good for the +2/+2 it gives your fighter. I love an asymmetrical fight. :-)
Now Nature's Way is new to me, and I like it a lot. The second effect is like Rabid Bite, and the first is very nice too, all for no additional cost. And the effects synergize well too. Clear the path of something large, trample over what's left, and stay upright for blocking when done. All for 2 CMC. And it's an inexpensive uncommon? Umm, yeah. I'll shop for a few playsets of that in a skinny minute. Thanks for bringing it to my attention. :-) Oh, and imagine how sweet it would be in a red/green creature steal deck. (1.) Steal their best creature. (2.) Use Nature's Way to smack their second-best creature. (3.) Trample through to do damage to the opponent. (4.) Fling the creature in their face (or at their third best creature). (5.) Win. (6.) Cackle maniacally. Woo Hoo! :-) I can see about 100 ways to make that card ruin my opponents' day.
1 month ago
It's cool to see a Mono-G Pummeler build! Looks solid!
A few quick thoughts:
- Nature's Way maybe, as a strictly better Rabid Bite?
- Natural State is fine vs. Mardu Vehicles, but I prefer Appetite for the Unnatural since it can also hit Marvel. Speaking of which, Manglehorn is really good against Marvel.
- Some other sideboard options, depending on how your meta shifts over time: Heroic Intervention, Key to the City, and Prowling Serpopard
1 month ago
Animate Dead and Ink-Eyes, Servant of Oni are cards that would probably be good in here, maybe Puppeteer Clique. Puppeteer Clique is decent against removal too, because it has persist. Instead of having all that many Deathtouch creatures and relying on combat damage so much, you could also add in more removal. Murder Disfigure actually, Rabid Bite and Prey Upon could be good to use with your Deathtouch creatures.
1 month ago
This does seem nifty, but I think maybe adding in some spells like Rabid Bite to selective deal with creatures, which could be even better using the creature Ulvenwald Tracker to make it repeatable. and Naturalize to deal with enchantments/artifacts.
1 month ago
Thanks guys for the suggestions. I really appreciate it!
Yeah, unfortunately Viridian Longbow isn't legal, because that would have been a nice addition. And your suggestion for Nature's Way doesn't help, because there were already 4 in the deck XD But thanks for taking the time to make the suggestions and check out the deck anyway!
Great suggestions. I don't think Clear Shot is a good option. I could just add more Cartouche of Strength and have persistent +1/+1. It is instant, but I don't think that is enough to entice me. I don't need a lot of surprise tactics in this deck - It's a big, fat, obvious, in-your-face bully =p
However, Rabid Bite is an excellent option, which I can't believe I didn't think of. And Prey Upon could be handy too. May throw 1 or 2 in, but if not, 4 for the sideboard in case I need to speed up the deck.
1 month ago
2 months ago
You're running a lot of awkward three of cards. It's almost as if you're a bit scared to make changes to a deck, and so you're shaving off copies. For example, why are you running three copies of Moonlight Hunt and two of Rabid Bite? Hunt is STRICTLY better than Bite, in every way imaginable. Don't be afraid to drastically change the deck. You can always change it back, so don't shave copies because you're worried about "ruining" it.
Haze of Pollen: It doesn't necessarily do much. Most opponents won't commit everything to swing because of combat tricks, so this will most likely be less optimal than a simple removal spell. If Vehicles are the issue, then you can actually mainboard Dissenter's Deliverance, which is very easy to cycle away in an irrelevant scenario.
Kessig Prowler Flip: I don't think it belongs in the deck...at all. Your early game is fine, but the lategame of this deck is fairly weak. Cut this ENTIRELY in favor of the likes of Breakneck Rider Flip, Geier Reach Bandit Flip, or sideboard Hermit of the Natterknolls Flip/Silverfur Partisan (against control). In other words, there are better werewolves that do better things that will make your deck better in the lategame. Finally, I'd like to encourage you to pick up at least 4 duel lands that aren't Evolving Wilds. Reveal lands or cycling lands will improve the deck greatly.