|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Common|
|Welcome Deck 2017 (W17)||None|
|Shadows over Innistrad (SOI)||Common|
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Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Bite Discussion
2 days ago
I am said friend that requested that this be posted. So my personal commentary for this deck:
1) Remove Revitalize - At one point I was also quite fond of cards that gain life, but they don't really help you win so much as they help you not lose. Even if this one draws a card too, it also is a card you need to spend so all it does is replace itself.
2) Remove Oakenform, Knight's Pledge - I tend to avoid Auras that buff creatures quite a lot unless there's certain circumstances. It's entirely too easy for your creature to die and for you to lose an extra card this way. The buff is tempting but it's too big of a draw back in my eyes. Squire's Devotion is a special case since it comes in with an extra creature.
4) Move Plummet to your Sideboard - You already have a not insignificant amount of anti-air options. If the deck is strictly flying creatures, that's when you move in Plummet. From your maybeboard, Naturalize or a different version Forsake the Worldly should also be sideboard material.
5) Inspired Charge - I'm not particularly fond of this card; you seem more interested in going tall than wide in this deck. But try it for now and see how well it works. It makes sense with your Mammoth, so I wouldn't outright cut it yet.
7) Rabid Bite, Take Vengeance, Gideon's Reproach, Divine Verdict - these cards are going to be your removal suite. They should all be main deck for right now, until you can find better options. Rabid Bite will always be prime for you, though.
This is not a bad start for a deck that is a modified Welcome Deck. You'll definitely want some consistency so you'll want more of your best cards and less of your not quite as good cards. As always, practice makes perfect for deck building.
2 weeks ago
Hey, if you're wanting to play this at local tournaments then consider getting some dual lands for the manabase? Rootbound Crag and Timber Gorge are lands that make one of either red or green mana. Evolving Wilds can fetch one of either a Mountain or Forest. Deathspitter is not a good three drop Dino, it just doesn't do enough. Consider Thrashing Brontodon or Runic Armasaur or Deathgorge Scavenger? Depending on your budget Carnage Tyrant is one of the best Dinos much better than Burning Sun's Avatar.
You're getting back into Standard at a good time because Standard will completely change in a month. Fall Standard rotation happens Oct. 5, the same day new set Guilds of Ravnica is released. At this time all cards from past sets of Kaladesh and Amonkhet will not be legal to play in Standard. Dinos however are fine since they are in Ixalan sets and those sets are legal in Standard until Oct 2019. Cards in Dominaria and Core Set 2019 (M19) are also legal to play until Oct 2019. At rotation Standard will consist of sets in Ixalan, Dominaria, M19 and Guilds of Ravnica. What's in Standard is helpful.
Before playing this at a local tournament you'll want a 15 card sideboard. The sideboard is the place you put situational cards that can help you in certain matchups. The three types of matchups to build a sideboard for are aggro, midrange and control. In very simplified terms for aggro you want more cheap early game creature removal (Shock), more high toughness three drop Dinos (Thrashing Brontodon, Runic Armasaur) and lifegain Deathgorge Scavenger. For midrange cards that can give your creatures an advantage against your opponents creatures (Aggressive Mammoth, Rabid Bite, Act of Treason) and card advantage/draw (Vivien Reid). For control draw/resiliency/enchantment removal (Carnage Tyrant, Vivien Reid, Naturalize).
Good luck with your deck.
3 weeks ago
it looks pretty voltron, because of that i would run Ranger's Guile another save. maybe Harrow and Cultivate because the deck is already really mana intensive with kickers plus you always want to be able replay your general. Rabid Bite would be really nice there. i love that you have a few ping creatures as well to help finish the game did you choose the ones you did because they ping each opponent? i would suggest Spikeshot Goblin for the versatility, specially because it synergies so well with your deck already.
other then that i think Podkomorkas cut suggestions are spot on. and i got really excited to see Citanul Woodreaders fit so perfectly into your deck. that cards amazing!
hope that helps! i would love to know how hes playing!
3 weeks ago
Hey, 4x Llanowar, 4x Thorn Lieutenant, 4x Champion, 4x Vine Mare, 3-4x Ghalta. That's a strong post rotation core as well as curve for Mono Green Stompy. Vivien will be good because of her possible repeatable -3 removal for Dragons and Angels, Seal Away, Ixalan's Binding, The Eldest Reborn, Dragon's Hoard, etc. Her +1 is card advantage for control and midrange matchups. Glorybringer rotating makes Vivien a much better option.
Rabid Bite has potential post rotation with Champion and Vine. Both have 5 power and Bite is not a fight spell. Only your creature does damage to your opponent's creature, your opponent's creature doesn't do damage back. Champion or Vine with Bite can kill Lyra Dawnbringer or Demanding Dragon or opponent's Champion or any other creature with 5 or less toughness. Deathgorge with Bite can kill Rekindling Phoenix, then attack with Deathgorge and exile Phoenix. I expect Phoenix to be a heavily played card post rotation and Deathgorge is a good answer for it.
My hope is in Guilds of Ravnica Wizards dials it way down with powerful red cards with haste. Red and haste have dominated far too long in Standard, it's time for other archetypes to shine. Without having to worry about so much haste gives green more playable removal options.
Post rotation you'll most likely want to splash black for sideboard Duress to help against Planeswalkers (Teferi, Vraska, Karn), control with Settle the Wreckage and Cleansing Nova. The Eldest Reborn is another strong sideboard card to splash with black. The black splash will however be determined if it's a viable option because of new Golgari dual land we get in Guilds of Ravnica since Golgari is a guild in the set. If the Golgari dual is Overgrown Tomb or a new dual land that ETB untapped then that's great for a splash, but if the dual land ETB tapped then that's not worth a splash.
1 month ago
1 month ago
I'm confused by the deathtouch theme, maybe i'm missing something but if everyone is always attacking on each of their combats then all creatures are basically always tapped so you are swinging into empty boards and then you are tapped out while they swing into you.
So i think you need a bunch of untap effects in your deck so if they do attack into you you the deathtouch matters. That way they are encouraged to attack each other instead. things that could untap you:
Also throwing death touch could be pretty sweet,