|Commander / EDH||Legal|
Printings View all
|War of the Spark (WAR)||Common|
Combos Browse all
Courage in Crisis
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Courage in Crisis Discussion
2 weeks ago
I would think that Vampire of the Dire Moon should be standard in a deck like this. I like the inclusion of Evolution Sage and Vraska, Swarm's Eminence backed up by Stony Strength , Courage in Crisis and New Horizons (at 3 copies of each) allowing your death-touch creatures to feed off Evolution Sage and grow in power. 2 each of Murder and Assassin's Trophy provides back-up creature removal. Everything else should be lands or death-touch creatures, but I would look to focus more on 1- and 2-drop creatures (maybe including Sedge Scorpion ). Among all your 3-drop creatures, only Leyline Prowler and maybe Ochran Assassin offer value for mana. Izoni, Thousand-Eyed is just so expensive to cast that it will seldom work in this deck.
2 months ago
I tried Jiang Yanggu, Wildcrafter in a few games, and he ended up sitting in my hand most the time. Pollenbright Druid is one cheaper, and after it does its thing it is mildly useful as a chump blocker. Gird for Battle is great though, I dropped two of the Courage in Crisis to add it, its nice having a cheaper +1/+1 option.
2 months ago
I started playing using an Oath of the Gatewatch deck (even though the year was 2019). I got more cards later on to make better decks.
Favorite Creature: Spellgorger Weird
Favorite Planeswalker: Jace, Arcane Strategist
Favorite Sorcery: Courage in Crisis
Favorite Instant: Brute Strength
Favorite Enchantment: New Horizons
Favorite Artifact: Magistrate's Scepter
Favorite Land: Evolving Wilds
3 months ago
4 months ago
multimedia, I shall address each card that you have mentioned.
Wanderer's Strike is a removal spell as well as a source of proliferation; it unconditionally exiles any creature and provides additional counters on permanents. I do feel that five mana is a high cost, and it really should have been an instant, but the fact that it provides two effects in one card makes it too useful to remove.
Fuel for the Cause is the same; it is a two-for-one card, so I prefer to keep it.
Grim Affliction can work as a removal spell, which any deck should have.
I will admit that I am having difficulty in deciding which card between Steady Progress and Tezzeret's Gambit to remove, but the fact that the former is an instant means that I shall likely keep it. Drawing two cards is obviously very nice, but the difference between an instant and sorcery can often mean the difference between victory and defeat (which is why I did not replace Grim Affliction with Courage in Crisis ).
I feel that Plasm Capture is too good to not have in any deck that contains blue and green, since it provides essentially free mana.
Privileged Position is too good to not include in any deck that supports its colors, for reasons that should be entirely self-explanatory.
I have True Conviction in every EDH deck of mine that contains white, and, in the case of this deck, it is an excellent combination with Archangel of Thune , since every additional creature shall provide an additional trigger for the angel's ability, and the same is true with Abzan Battle Priest , which is in this deck specifically to combo with the archangel.
Mer-Ek Nightblade should be entirely self-explanatory.
I have Dovin Baan in this deck specifically for his emblem; in fact, six out of the eight planeswalkers in this deck produce emblems, which was a choice that I made very deliberately, and the other two both have abilities that grant +1/+1 counters to all creatures, which was another very deliberate choice.
Out of all the cards that you mentioned, I actually had Thrummingbird in this deck, before I replaced it with Grateful Apparition , but, after considering your words, the redundancy would be nice, so I shall put that card in this deck, again, and I shall likely replace Tezzeret's gambit with it, which shall also allow me to replace Mortify with Utter End .
4 months ago
You might have enough life-gain to be able to add in cards like Ajani's Pridemate , which could gather counters rather quickly.
To make these changes, I would focus on reducing the average cmc and upping tempo. Venerated Loxodon is great late-game, but will slow you down early on. I think that History of Benalia might also slow you down a bit too much.
No data for this card yet.