Soul's Attendant

Soul's Attendant

Creature — Human Cleric

Whenever another creature enters the battlefield, you may gain 1 life.

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Trade

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Want (2) drevolution , VioletSpirit

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Rise of the Eldrazi (ROE) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Soul's Attendant occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

White: 0.34%

WB (Orzhov): 0.53%

Soul's Attendant Discussion

skroes on Mangara's Mono-white Value UNFINISHED

2 days ago

If you are running Serra Ascendant you'll probably want to put some incidental lifegain in the deck.

Soul Warden, Soul's Attendant

This opens up more card draw options like Well of Lost Dreams and Dawn of Hope

For mana, especially in mono-color Myriad Landscape is great. Solemn Simulacrum and/or Burnished Hart offer additional ramp. Also have been really liking Thaumatic Compass  Flip lately in games where Land Tax isn't doing anything.

Gidgetimer on Ajani's Pridemate+Wildwood Scourge+Soul Warden+Soul's Attendant

5 days ago

Yes to all. I don't know when it might be relevant, but just in case. What is actually going to happen is:

  1. A creature will enter and then both Soul's Attendant and Soul Warden will trigger. You can put the triggers on the stack in any order.

  2. When all players pass priority the topmost one will resolve.

  3. Ajani's Pridemate will trigger and the ability will go on the stack.

  4. When all players pass priority the Pridemate trigger will resolve, putting a counter on it.

  5. Wildwood Scourge will then trigger and go on the stack.

  6. When all players pass priority the Scourge trigger will resolve, putting a counter on it.

  7. When all players pass priority again the second lifegain trigger will resolve and 3-6 will happen again.

IdRatherBPlayingYuGiOh on Ajani's Pridemate+Wildwood Scourge+Soul Warden+Soul's Attendant

5 days ago

Does Ajani's Pridemate ability "whenever" you gain life trigger in 2 separate instances if I have Soul's Attendant and Soul Warden on board and will Ajani's Pridemate gain +2/+2 for each creature entering the battlefield?

If yes, then Wildwood Scourge ability will trigger twice correct?

ilovemydoghisnameistuna on Uh, What?

1 week ago

If you are using Solemnity, you don't need Luminous Broodmoth, you just need a sacrifice outlet. Also, I would take out Soul's Attendant for Kitchen Finks. Better lifegain, a bigger, more efficient threat, and it combos with Broodmoth.

Azeworai on Life Drain - EDH

3 weeks ago

Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.

So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.

Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.

So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.

Alright, same drill but I wish to offer some substantiation afore I denunciate these.

  1. Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.

  2. Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.

  3. Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.

  4. I have never seen Dramatic Rescue ere now, but I know not why it would be run. Just put in a Swords.

  5. Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.

Lovely! Now upon what I would add.

Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.

Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.

Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.

I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.

Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.

As options for better counterspells, Absorb, Counterspell, Negate, Countersquall, and Dovin's Veto are all cheap whiles bearing value at all moments in the game.

Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.

That's all from me! Have a lovely day.

Oh, and I suppose I'll put a deck of my own here. Let the Nightmare Go On.. is a constant favourite of mine and The Lands Restored offers commensurate enjoyment.

Thank you and farewell.

Bababad on Ayli, Frooty Loops (Primer)

1 month ago

We are always trying to run Revival / Revenge, but it never stays in the final build.

We are currently playing with Soul Warden, Soul's Attendant, Vito, Thorn of the Dusk Rose, and Lurrus of the Dream-Den, and likely gonna reintegrate Serra Ascendant (despite the true owner's disdain for that card) for some low cmc toolkit synergy and big lifegain sacrifices.

Lurrus of the Dream-Den has given us ample opportunity to set up Animate Dead + Karmic Guide into Sun Titan shenanigans, while bringing back a soul sister effect whenever we need one after a big nonland wipe.

Will keep you updated! We are also testing a new loop theme: Solemnity + Mikaeus, the Unhallowed / Luminous Broodmoth which has been testing extremely positively, especially with Sidisi, Undead Vizier, Gray Merchant of Asphodel, or Kokusho, the Evening Star (with mikaeus at least)

Once we test some more we will finalize the updates to the primer/etc. We haven't been able to test in a multiple player setting, will likely set up a rig for Saturday night virtual playing soon.

In 1 v 1 testing, The new soul sister effects are back breaking. Easily gaining 15+ life by the time it matters and mitigating early game damage. Living Death with Xiahou Dun, the One-Eyed loops keep things liquid and denying resources through spot exile or Remorseful Cleric have been the prime way of shutting down the game.

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