Soul's Attendant

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Soul's Attendant

Creature — Human Cleric

Whenever another creature enters the battlefield, you may gain 1 life.

Soul's Attendant Discussion

McToters on Darien, King of Kjeldor

1 day ago

Ajani's Welcome and Soul's Attendant are new to me, so thanks! I think at least one of those will make it in. I think I used to run Soul Warden but the deck was different then so maybe it could find a home in here again. I am certainly familiar with Suture Priest as I ran that in my old Phelddagrif deck as part of a wincon with Storm Herd + Hive Mind . Super funny.

terry925 on Darien, King of Kjeldor

2 days ago

I love the soldier theme being well represented by the majority of the creatures being soldiers. My Darien deck is more aimed at the tokens being my main soldiers. Dingus Staff is a great way to take control of Darien's ability. Overall a great deck. Ajani's Welcome , Soul Warden , Suture Priest , and Soul's Attendant may be good ways to maintain your life lost or even gain life. They dont fit the soldier mold, but would be fun to tryout I think.

austintayshus on Life

4 days ago

Soul's Attendant is just a carbon copy of soul warden, could be very useful in the early game. and Ajani's Pridemate doesn't gain you any life but is a great life gain payoff.

multimedia on Your Life? No - My Life.

1 week ago

Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:

Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:

  • Reviving Dose
  • Intervention Pact
  • Isolate
  • Sinkhole
  • Altar's Reap
  • Vizkopa Confessor
  • Seal of Cleansing
  • Consume the Meek
  • Slaughter the Strong

You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .

All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:

Noire_Samhain on Hella Life Gain Commander Deck

2 weeks ago

Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.

Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.

Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.

Ashen0ne on Aurelia's War

3 weeks ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

multimedia on Budget EDH Selesnya (WG)

3 weeks ago

Hey, why do you feel you need to play all low mana cards? More low mana cards than anything else is good deck building, but with Trostani you can take real advantage of some high mana creatures.

Armada Wurm for instance can gain you 10 life and puts a 5/5 Wurm token with trample on the battlefield to populate. It's 10 trampling power on the battlefield for six mana. Opponents need an answer for this. It's really the only budget big creature you need because of it's great interaction with Trostani.

Wayfaring Temple grows as you play more creatures and if he connects for combat damage to a player then you populate. Advent of the Wurm is instant 5/5 Wurm with trample good with populate. Trostani Discordant is an anthem for your other creatures and she creates two 2/2 Solider tokens with lifelink to populate. If any of your opponents steal your creatures, gain control of them, then she gives you back control of your creatures.

When casting a lot of low mana creatures then Beast Whisperer is good repeatable draw. Lifecrafter's Bestiary is other repeatable draw when you cast creatures and scry 1 at upkeep is very helpful. Dawn of Hope is repeatable draw when you gain life for the cost of mana. With Trosanti on the battlefield adding an extra two mana to creatures who ETB lets you draw a card. If life gain is what you're after Soul Warden , Essence Warden , Soul's Attendant are great because they care about any creature that ETB including all your opponents creatures. These cards are good with Dawn of Hope for draw.

If combat with weenie creatures is what you want to do then consider Dauntless Escort , Selfless Spirit , Dauntless Bodyguard and Unbreakable Formation ? These cards can protect your creatures from most board wipes and combat. Rancor is good with little creatures and trample for Phyrexian Processor tokens. Spirit Loop is a upgrade for Lifelink. These auras are nice because when the creature enchanted with one of them dies/exiled or an opponent destroys the aura then the aura goes back to your hand.

Swords to Plowshares , Selesnya Charm , Evolution Charm , Dawn Charm are low mana instants that are good in Commander. Charms give you options and when you can realistically only cast a card once then options are excellent.

ChibiNature on The Pie Raker's Army

4 weeks ago

VaalVanir First off Electrostatic Field is indeed a great addition is you feel like you've been falling back on to AoE damage as your main win condition. Let's say your play group runs a TON of artifact hate or something, than the damage you get from it is worth the card slot. the only reason I run Firebrand Archer instead is because she deals damage on more than just Instant and Sorcery cards being cast, so the little bit of damage helps.

Sentinel Tower is also a good addition as well, but I haven't gotten around to playtesting it. The main issue with it is that it ONLY works on your turn. But Feather, the Redeemed usually plays her cards on EVERY turn. Which means this card is only really working 1/4th of the time. Its effect is still strong tho, so we shall see.

And here is the reason I do not run any lifegain cards in my deck, I will try to explain as best as possible. Aetherflux Reservoir gives FAR more lifegain than we need. When it gets used, it either dies right away to removal (nothing you can do about that) or you pop off with it and win. I've never had it only go kinda halfway then peeter off, and here is why. The rest of the game I was preparing my boardstate for it, and not gaining life. When Aetherflux Reservoir and Paradox Engine aren't on the field, you'll want to be spending almost all your resources on getting several things; a bunch of mana rocks, 2-3 cantrip cards, and a field full of targetable creatures with either Mirrorwing Dragon or Zada, Hedron Grinder to back them up). If you spent that time gaining life here and there than you would have enough life to MAYBE kill someone right away if you were able to attack with enough guys. But if we are ready for Aetherflux Reservoir when it hits the field in a normal game, we can win that turn easily by cycling through our hand. It will get to the point easily where you are gaining 9-10 health a single spell without the need to attack.

Which also leads me to the second reason we do not run those cards, and it is their restrictions. I'll talk about each one individually. Soul Warden and Soul's Attendant are both ONLY good if you already have a token engine on the field, and at most they will then be gaining you only a little bit of life before we need to do other things with the board (maybe about 7-8 if we're lucky). Soul's Grace will really ONLY ever hit for 1 about 80% of the time, a 2 mana spell that only gains us one life is nowhere near good enough for us. Which means it is only SOMEWHAT decent with you have Zada, Hedron Grinder or Mirrorwing Dragon on the field, and cards that are completely useless without another in a 99 card deck are almost always a bad decision. Spirit Link , Spiritualize , and Take Heart all REQUIRE you to attack with something in order to be effective, and if you recall from earlier, attacking is almost always the way we dont play our deck. We will get maybe 1 solid attack with up to a dozen or so creatures before we either combo off with Aetherflux Reservoir or we eat a boardwipe and need to rebuild. Also Spiritualize is just WAY to heavily costed for a card that will be gaining us 1 life 80% of the time, it draws a card sure, but so do a TON of 1 mana spells in the deck. Student of Ojutai also falls under the WAY to heavily costed category, in fact, he is as expensive as our main win condition, so let us compare the two. Let's say we cast about 8-12 spells a turn when we get the ball rolling, I'll average it to 10 for simplicities sake. With Student of Ojutai on the field that means we will be gaining 20 life, not bad. But with Aetherflux Reservoir on the field that means we will be gaining 55 life, MUCH better. NOW let's say we DONT cast Student of Ojutai and instead use that mana for up to 4 more spells, since he costs 4 and we run a ton of 1 cost cards. Add that on to our already 10 cards cast and that's and extra 50 life! So investing in casting more small spells and cantrips instead of investing in Student of Ojutai is a lot better for our lifegain. Syndic of Tithes is just WAY too taxing on us. Almost all of what we do is 1-2 mana so his extort makes our spell twice as expensive, aka we will be doing half as much for only minimal returns. And you can ONLY use white mana for it, not colorless or red, and we are already stretched pretty thin for colored mana in our deck since many mana rocks tap for colorless. Tablet of the Guilds this one is probably the most "ok" of the lifegain cards so far, unfortunately tho the artifacts in our deck are all good because we can tutor for them a lot. And there is little to no circumstances where I will be tutoring for Tablet of the Guilds instead of something like Paradox Engine or Sunforger , but as a budget option Tablet of the Guilds isnt totally horrible, just not good enough to make the cut. And lastly we have Tandem Tactics for 2 mana it does very little, most of our cards do something, and raw us a card, this card does something and gains us a bit of life. That little bit of life is almost never worth the loss in card draw. Since card draw is afterall, one of Boros main weaknesses.

You also need to consider what you would have to give up for the lifegain cards. You could choose to cut into the Sunforger tools, but then you have no protection, or way to interact with the enemies board state. If you choose to cut into the tutoring creatures/cards then we no longer have any consistency in our deck, and our win percentage drops drastically. And if you cut into our card draw then we are back to square one in Boros EDH where we no longer have enough cards to win the game or combo off. In the end tho it all comes down to how unnecessary it is. Aetherflux Reservoir is more than enough for us, and cards that are being used to to its job but worse, would be better spent helping it do its job safely. "There aint no kill like overkill" is a very false statement in MTG, overkill is expensive and unsafe.

Hope that explained it well enough :)

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Soul's Attendant occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

White: 0.34%

W/B (Orzhov): 0.53%