|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Sea Gate Wreckage
: Add to your mana pool. ( represents colourless mana.)
, : Draw a card. Activate this ability only if you have no cards in hand.
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Sea Gate Wreckage Discussion
3 days ago
I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)
5 days ago
You could drop 2 Ghost Quarter for 2 Sea Gate Wreckage and drop 2 Oblivion Sower for 2 Endbringer to help with card draw. Warping Wail is a way for you remove small creatures early, ramp into your big creatures, or protect from board wipes or removal such as Dreadbore.
I would recommend to switch All Is Dust to the side for Void Winnower. You can bring it in for the larger threats when you face a creature heavy aggro deck. There are a good amount of matchups where it is a dead draw so it can be better suited as a sideboard option.
Hope this helps!
1 week ago
I tried to build a deck similar to this one some time ago... I'd consider adding 4x Palladium Myr instead of Warden of Geometries, since it gives more mana and can be flipped by Matter Reshaper's death trigger effect.Since you run colorless, I'd consider utility lands such as Ghost Quarter or Sea Gate Wreckage.Maybe consider also Gemstone Caverns in the land department.
Good luck and happy brewing!
1 month ago
Late night thought: Have you considered Arch of Orazca? I was reading through the comment archive and it seemed as though it might solve some of your problems with Sea Gate Wreckage as a late game draw engine.
1 month ago
Goblin Rabblemaster, Metallic Mimic, Obelisk of Urd, Goblinslide, Stoneforge Masterwork, Door of Destinies, Kiki-Jiki, Mirror Breaker, Chaos Warp, Cavern of Souls, Nykthos, Shrine to Nyx, Homeward Path, Dormant Volcano, Smoldering Crater, High Market, Ruby Medallion, Thaumatic Compass Flip, Buried Ruin, Sea Gate Wreckage, Field of Ruin are some ideas to flesh things out a bit! +1
Keep in mind you can include cards you want but dont have (due to financial constraints) as a way to test them out and see if theyre even worth buying. To keep track you can also include them in the acquire portion (where you can decide whether Card is being put main or side or maybe board) that only you can see, and periodically you can click them to see the TCGPlayer price. Just a thought, I also sometimes put cards I dont own in mainboard (to playtest and avoid repeat suggestions) as well as maybeboard and in description note that cards in both spots arent yet owned.
1 month ago
You only have 3 lands that tap for colorless mana, so as it stands you are not very likely to be able to pay for Eldrazi Displacer's ability. If you want to keep displacer, you should at least be running Evolving Wilds to search for a Wastes. Here are some other options: Aether Hub, Crumbling Vestige, Sea Gate Wreckage, Warped Landscape, Arch of Orazca, Scavenger Grounds, Shefet Dunes.
1 month ago
Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!
Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.
Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher
2 months ago
I recently sleeved up a similar list now that GB has Blooming Marsh. Would love to compare notes. In my opinion colorless lands like Sea Gate Wreckage and Arena are too tough on the mana. I had to add multiple Twilight Mire just to make a basic forest work.