Sea Gate Wreckage

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Sea Gate Wreckage

Land

: Add to your mana pool. ( represents colourless mana.)

, : Draw a card. Activate this ability only if you have no cards in hand.

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Sea Gate Wreckage Discussion

paradigmknight on Angry Omnath

3 days ago

Although the impact of the cards often varies on the meta, you could try adding some burn to the deck. Because a lot of tokens enter the battlefield, you could use Warstorm Surge and/or Where Ancients Tread. I've found that Mosswort Bridge can give unexpected wins due to exiling overruns. I see that you run several cards that give you draw, but maybe you could run cards like Mikokoro, Center of the Sea, Arch of Orazca, or Sea Gate Wreckage.

Kilay on Lathliss' Flight

4 weeks ago

Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:

Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.

Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.

Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!

Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.

Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.

Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).

  1. Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.

  2. Draconic Roar Similar to #1, It does not do enough in this format in my opinion.

  3. Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.

  4. Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.

  5. Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen

  6. Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.

  7. Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.

  8. Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.

And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!

MrKillStar on Jodah's spaghetti

2 months ago

I've removed Fall of the Thran, Thran Temporal Gateway (since I only have 7 things to drop from my hand and all the titans have "when you cast" effect, so I didnt see it worth it) and 3rd removed is Grapple with the Past. I've added Corrupted Crossroads for another colored mana source for my devoid things, Sea Gate Wreckage as a possible card draw source and Homeward Path (I dont own that card atm, but still added it.)

Bulldawg1310 on Eldrazi Tron in the works

3 months ago

You are running way too few of lands, youre gonna need some Ghost Quarter for the mirror matches, maybe a Sanctum of Ugin or 2. I know Sea Gate Wreckage is a popular card in these builds, i generally dont have an empty hand for it to work, so i dont run it, but some folks do

DarkConfidant on Mono White Hatebears

3 months ago

You may play Sea Gate Wreckage instead of Horizon Canopy.But only 1 or two times, because it can make only collerless mana.

TheBloopKing on

4 months ago

Additions; Gitaxian Probe, Preordain, Spell Pierce, Dispel, Swiftfoot Boots

Sea Gate Wreckage, Blighted Cataract, Akoum Refuge, Jwar Isle Refuge

Subtractions; Arcane Melee, Darksteel Ingot, Worn Powerstone, Underworld Connections, Insidious Will

Vivid Crag, Vivid Marsh, Vivid Creek, Opal Palace

I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)

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