Sea Gate Wreckage


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Sea Gate Wreckage


: Add to your mana pool. ( represents colourless mana.)

, : Draw a card. Activate this ability only if you have no cards in hand.

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Sea Gate Wreckage Discussion

Deepstriker29 on Gray Will Slay

2 days ago

Looking through the list, your land choices are overwhelmingly utilitarian in nature. You're likely going to want more lands that can draw you cards outside of your own commander due to your discard abilities, such as Sea Gate Wreckage and Throne of the High City. You should certainly be running the Urza lands over regular wastes due to nonbasic hate not hosing you nearly as hard as other color strategies, and Expedition Map can help you turn your landbase into a toolbox. Myr Retriever is a strong support creature that can grab an important artifact back from the grave, and Mage-Ring Network is a safe way to put back mana for later turns.

Jimmy_Chinchila on

1 week ago

Legit. Just wish the land base wasn't so pricey and I'd build this.

Relic of Progenitus and Basilisk Collar are also decent SB options.

Either way, nice build. +1

Ps Can you explain Mishra's Factory's role in the deck? Seems like a Mutavault could work just as well, or perhaps a Sea Gate Wreckage for utility. A single Wastes might be good to hedge against Ghost Quarter. Curious is all.

BoerWolf on Harsh Tormenting Punishment

1 week ago

I wasn't counting on him being super consistent, but I think he would just be another tool to win later (also cool to have lol). You could get him a lot more if you put Visage of Bolas in, but then you'd be taking out other cards and kinda slowing the deck down. I'll just be using Aether Hub, Canyon Slough, and Fetid Pools to cast him for that reason. The cycle lands help later if you start top decking--I might add in a Sea Gate Wreckage too tho. Will let you know how it goes this Friday...pretty excited to try it for the first time!

keflavich on HOU Mono-B eldrazi

1 week ago

Thanks for the feedback. My logic is below:

Blighted Fen is good, but Ifnir Deadlands serves a similar purpose, and I don't think we need more sac lands (unless Bristling Hydra decks become dominant).

Ruins of Oran-Rief is absolutely outstanding with Walking Ballista and great with the other colorless creatures.

Sea Gate Wreckage was in an earlier version, but this version tends not to empty its hand: between the Siphoner and Lili, you often keep your hand full late into the game. Ifnir Deadlands gives a nice mana sink.

The Aether Hubs are the ones I'd most like to remove, but with aggro still apparently dominant a few weeks into the format, having 2 extra black sources to drop those Gifted Aetherborn on turn 2 is important. Later in the game, they turn into a card with Glint-Sleeve Siphoner, so they're not terrible.

The two Scavenger Grounds feel crucial to win the graveyard-based matchups: Zombies, Monument especially. Against red and red/black, they get rid of Earthshaker Khenra and Cut / Ribbons.

zandl on HOU Mono-B eldrazi

1 week ago

I feel like there are better lands out there than a few of yours; Sea Gate Wreckage, Blighted Fen, to name a couple.

Hobbez9186 on Harsh Tormenting Punishment

2 weeks ago

Going to try out Sea Gate Wreckage as a colorless source. I found myself top decking in several games which was fine, but the extra draw could come in handy. I also am putting in a Blighted Fen as another means of removal for mid game, it doesn't hurt that it's colorless as well for the Seer. Finally I think I will try an Ob Nixilis Reignited in the sideboard as another draw engine that could actually plan to use the ultimate as another means of closing out a stalled game.

taiga277677 on The Terrifically Terrifying Titian Trio

2 weeks ago

Path to Exile is a staple in white decks as it is their best modern instant removal. I would say keep 1-2 waste, but since their not messing with your mana base, i don't think you will really care about the extra mana?You can replace the wastes with Sea Gate Wreckage if your not really worried about too many white decks and/or don't care about the extra mana.

legomanalec on Tron for Poor Orphans

1 month ago

The only reason Sea Gate Wreckage might not work as well here is because it's tron and I will usually have a few cards in hand... But I feel I should test it out because you're right, it sucks when you pull lands when you really don't need them.

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