|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
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At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it.
: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step.
Armageddon Clock Discussion
4 months ago
Armageddon Clock : everyone else now has to pay mana or take steadily increasing damage (also it's surprisingly cheap moneywise).
Ancient Tomb : Already a good card, improved when you remove it's only downside.
Fire and Brimstone : Don't know why you'd run this, but hey it works with Wanderer.
Jade Monolith : Allows you to protect your creatures from Bolts and the like for (1).
10 months ago
1 year ago
cstern2346 At the moment, the win cons are proliferating Darksteel Reactor for an overall win. Also, proliferating Armageddon Clock and running life gain artifacts, such as Eternity Vessel, Sun Droplet and/or Clearwater Goblet to keep my life from dropping too much. Also, I am using things like Time Bomb, Necrogen Censer, Magma Mine and Heliophial to deal damage directly to my opponent. Atraxa helps with dealing a lot of damage too, the first play test was a win due to Atraxa and Necrogen Censer hitting hard. But I will make some land cuts, maybe get some more tutoring, possibly a Planar Bridge. Actually, Coalition Relic works really nicely with Atraxa, producing 3 mana on my next precom phase. Tap it for a counter, if it wasn't needed, Atraxa proliferates that counter, then next turn, remove said counters and then tap it for mana, boom! Which would justify running a Planar Bridge.
1 year ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
2 years ago
2 years ago
So I'm putting together a deck around Atraxa, Praetors' Voice but instead of focusing on using Infect, I wanted to make this an artifact deck. So basicallly what I need help with, is finding artifact cards that make use of counters, like Armageddon Clock. Cheers!
2 years ago
OK, here's the bare, bare, bare bones of what I want. I took the upkeep tribal idea and kinda ran with it added some arti shenanigans to take advantage of the multiple upkeeps. Cards like Armageddon Clock were added for such hilarity. Of course I'll probably be aggro'd out of the game once it plops down but then I just want to know how much I can get away with hahah.
Please feel free to suggest any cuts or additions.
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