Rootborn Defenses


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Return to Ravnica (RTR) Common

Combos Browse all

Rootborn Defenses


Populate. Creatures you control are indestructible this turn.

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Rootborn Defenses Discussion

Cereal_Killer on Order of Stolen Will

2 days ago

Personally I find your deck better now than it was before, I really apreciate the shift to Esper, but I'll make some little changes:

I'd cut Rootborn Defenses, to get the synergy you need 7 mana, and what about if an opponent has a Remand? Obviously this isn't such big problem, but consider that Rootborn Defenses gives your creatures indestructible and puts only a 1/1 on the battlefield. If you really want to have that synergy in your deck I suggest you Make a Stand (because a +1 +0 to all creatures is better than a token), or Selfless Spirit.

Just one technical term: combo is something that goes infinite or that instantly makes you win the match (for example infinite mana with Basalt Monolith + Rings of Brighthearth or Duskmantle Guildmage + Mindcrank , synergy is when two cards have effects that do really well when used both.

As for the lands think about Godless Shrine, Hallowed Fountain, Flooded Strand, Glacial Fortress, Fetid Heath, Urborg, Tomb of Yawgmoth, Irrigated Farmland, they are very helpful if you need specifical colours. In my opinion you should reduce them, I find 24 too much.

As for planeswalker here are some good for your deck: Sorin, Lord of Innistrad, Sorin, Solemn Visitor, Elspeth Tirel, Elspeth, Knight-Errant.

Think about Zealous Persecution. It could be useful to boost your creatures and make less stronger the opponent ones.

I don't know if you want to add some things that will make you see your opponent's hand and discard some cards (personally I'd put some), but here are some names: Thoughtseize, Inquisition of Kozilek, Tidehollow Sculler, Duress, Despise, Kitesail Freebooter.

And here are some other removals: Day of Judgment, Damnation, Supreme Verdict, Anguished Unmaking, Path to Exile, Fatal Push, Utter End.

LostAlgorithm on Order of Stolen Will

2 days ago

Ok, I think I've made the changes I want to for now!

Not sure if I've gone too far in the other direction, but I think it's more focused now on token generation and exploiting that to either summon Ormendahl, Profane Prince  Flip, steal the opponent's creatures with Beguiler of Wills, or hit them straight in the face after a Rootborn Defenses & Wrath of God combo.

I apologize that the description didn't match before. I was actively fiddling with it when you both looked at it. As far as how competitive I want the deck to be, I'd like it to at least stand a chance but I don't need top-tier or anything. More than anything, I want a fun deck that tells a story, doesn't instantly fall apart, and can sometimes surprise my opponent.

I like the shift to being more Esper and all of the Spirit token generation that comes from it. The deck loses a bit of it's militant Kingdom feel, but now I see it more as telling the story of an organization within that kingdom. An organization that the regular citizenry would probably try to stop if they knew what it was up to.

I toyed with Bitterblossom, but I'm not sure I like adding faerie's into the mix. It is strong, but it muddles the theme a bit for me.

I understand that Beguiler of Wills isn't the strongest card and dilutes some of this deck's more direct potential. I get where you're coming from in suggesting her removal. I just really enjoy the potential to surprise my opponent with her and the flavor she adds to the deck.

I did look at adding in some Planeswalkers, but I haven't found one I really like for the theme yet. Gideon, Ally of Zendikar, while strong, is a bit too bright, shiny, and good to be found hanging out with my Order.

As far as lands, with the shift in cards and colors they are vastly different now. I appreciate the advice on using the fetch lands, and I've taken out the ones that were very gimmicky. Mystic Gate is down to two and included specifically so I can use Beguiler of Wills occasionally.

I've also tried to make a more balanced mana curve. Spectral Procession kinda makes it look weird in the preview thing though. I intend to almost always cast it for only 3 white mana.

The deck has changed so significantly that unfortunately much of the other advice is less relevant now. I do want to say that I appreciate it regardless though! You've both helped give me a lot of new perspective on many of these cards. I dunno if my new deck is any better than my last (The competitive/casual bar seems to think not...) but I'm looking forward to hearing what ya'll have to say about it's new form!

Lashlar on The Ghave Token Shuffle

6 days ago

Mint0055 Thanks for the advice, Rootborn Defenses sounds a lot like Inspiring Call without the need for a +1/+1 on every token, so I'll definitely consider it. In Garruk's Wake and Duneblast are both pretty good board wipes, I'll probably add them in and feel out how they play with my group. A few board wipes is reasonable, but too much can start to aggravate people.

Mint0055 on The Ghave Token Shuffle

1 week ago

Pretty solid Ghave Deck that seems to cover all bases. I would go ahead and throw Duneblast and maybe at least one or two other board wipes. I know you want to avoid killing your tokens but in EDH there are just too many times that the opponents board state gets out of hand. You already have some of the best cards that give group indestructible. Maybe Rootborn Defenses would be perfect. And something like In Garruk's Wake since this Deck doesnt seem short on mana ramp.

Erich_Zann on The Vampire Bloodlines

1 week ago


Gifted Aetherborn is a great card, even in EDH. Bloodghast is good to use as a sac fodder, but his haste ability doesn't trigger until an opponent is at 10 life and can't block, so he isn't as useful in EDH as he is in other formats.

If he needs more sac outlets then I agree that Ashnod's Altar is a great choice. He should also play Eldrazi Monument. Sac a token, +1/+1 Flying, Indestructible. Why wouldn't you.

My personal opinion is why play cards that make you gain life if you're not playing the Sanguine Bond+ Exquisite Blood infinite combo? Gaining life just becomes unnecessary. You also need more protection spells. Boros Charm is a great card. Rootborn Defenses isn't bad either. A board wipe spell for Tribal I'd recommend is Kindred Dominance. It's 7 cmc, sure, however, it will work in your deck.

Artatras on Edgar Allan Markov

1 week ago

Thanks for appreciating and for the suggestions! Glad you can finally reunite the Markov family! Personally, I have never been a huge fan of planeswalkers in general, especially in multiplayer EDH. Still, the Sorins are just too good here to pass up!

I do agree with you that Shared Animosity is a win-con, and I have considered it for the list. Unfortunately it doesn't help with the whole lack of evasion problem, but if an opponent's defenses are down it can result in a lot of damage. I'll surely playtest with it.

To be honest with you, I didn't even think about Boros Charm but I should definitely have. It is a little unfortunate that the two other modes aren't particularly flexible (something like destroy target artifact would be cool), but the middle one is certainly useful. I'll try to squeeze it in. I guess that another form of protection could come in the form of Rootborn Defenses: although populate isn't that game-breaking for us, it is better than nothing.

Necropotence is one of my favourite cards ever printed. It can definitely be taken into consideration for Edgar, although there's the usual problem of the requirement. Now that I think about it, we could consider other enchantments like Dark Tutelage or Greed. As you said, lifelink will compensate for the life-loss.

Anguished Unmaking is amazing. So amazing that I will probably have to remove Go for the Throat for it. It's one more mana, but it's much more flexible.

Cover of Darkness is an interesting option. For me personally, fear has the same problem that intimidate has: my meta is oversaturated with black-based decks, so it won't be that useful. Still, I encourage you to playtest with it as much as possible because the card has a lot of potential.

NoNeedToBragoBoutIt on Odric - Soldier Tactician

4 weeks ago

One of the reasons i've built this deck was building one mono deck of each color, to dig deep in research about each color, its obvious strengths, weaknesses and gems of the card pool. I can strongly advise you to do something similar to this, you'll never know what you might find!

Teferi's Protection is on my list. But, i'm not really inclined to dump 10$ for a protective spell right now. I'll monitor if it keeps spiking.

If this were a Humans deck Angel of Glory's Rise and Herald of War would be solid additions... but it's a Soldier deck. :P

Avacyn, Angel of Hope is cool, but i was never tempted to get her for this or another deck. Her mana cost is agonizing, Instants like Make a Stand, Rootborn Defenses and Brave the Elements give you the element of surprise and can turn board wipes into one-sided ones.

All good suggestions though, thanks a lot SirSh4ggy!

Last_Laugh on Edgar's Dega Vampires

1 month ago

Zommbiebro - I already run Teferi's Protection and also Boros Charm

Frank_Glascock - Yes, a mixture of draw engines and protection cards like the ones mentioned above are needed. I might end up trying another protection spell for good measure but there aren't any more in these colors that protect all permanents you control. There's 2 I can think of that protect creatures though. Make a Stand and Rootborn Defenses... not sure if 3 mana is doable though.

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