|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Populate. Creatures you control are indestructible this turn. (To populate, create a token that's a copy of a creature token you control.)
Rootborn Defenses Discussion
1 day ago
So I really like this deck and it seems like it is fairly resilient. A few things I would consider adding would be more cards that synergize with your life gain strategy and Trostani’s populate ability such as:
Angelic Accord More tokens for gaining life in a deck that wants to make tokens and gain life seems like a win to me.
Well of Lost Dreams Fantastic way to turn that additional life gain into card advantage.
Congregate This is a nice card that works extremely well in Commander if you need a quick boost in life. Note Congregate reads target player gains 2 life for each creature on the battlefield. Many times, when I would use this card in a commander game I would easily gain 20 plus life off it.
Serra Avatar One way to read this card is play Serra Avatar with Trostani, Selesnya's Voice in play and double your life total. Even if you don’t have Trostani out you are still getting in most cases a creature that is well over a 7/7 most games for 7 mana which is a good deal.
Aetherflux Reservoir Can function as a secondary WinCon that you can pull out of nowhere. Trust me, play this card when you have an excess life total then instantly activate it taking the player that is the biggest threat out of the game. Also, don’t write off the first ability on the card. You would be surprised how quickly you gain life by just playing spells.
Growing Ranks A free populate at the beginning of each of your turns can be extremely strong in this deck.
Advent of the Wurm 4 mana for a 5/5 trample is straight value plus this will work really well with populate.
Armada Wurm 6 mana for a 5/5 trample that also creates a 5/5 trample wurm token. 10 power for 6 mana plus gaining a token works with populate.
Glare of Subdual In a deck that wants to go wide this can quickly shut down opponents from attacking you.
Blade of Selves and Herald of the Host Both of these cards work extremely well with Trostani, Selesnya's Voice . How they work is you attack with either Herald of the Host or the creature Blade of Selves is equipped to and let the myriad ability activate creating a copy of the creature that is attacking your other opponents. Normally the tokens created off the myriad ability would be exiled at the end of combat but, if you use Trostani, Selesnya's Voice ’s populate ability during your combat phase you can create an additional copy of the token that will stay in play after the combat phase is over because, it was created using the populate mechanic and not the myriad mechanic. Even if you don’t populate the tokens that were created Trostani, Selesnya's Voice ’s life gain ability will still trigger off the tokens gaining you a lot of additional life. The myriad ability also works extremely well with creatures that have enter the battlefield abilities. Imagine this line of play, you equip Blade of Selves to your Terastodon then attack. The myriad ability triggers and you put two additional token copies of Terastodon into play attacking your other opponents. When those Terastodon tokens enter the battlefield they trigger their enter the battlefield ability allowing you to remove up to six other noncreature permanents (three from each of the Terastodon’s that came into play). Also imagine Blade of Selves attached to Serra Avatar you would be tripling your life total each time you attack as long as Trostani is out.
A few cards I would personally consider removing Thrun, the Last Troll , Primal Surge , Godsend , Strionic Resonator , Woodfall Primus , Rout (maybe consider replacing Rout for Martial Coup which seems more on theme for a token deck) Felidar Sovereign , (I get why you added him but winning with Felidar in commander seems like a cheap way to win.)
A lot of these cards really don’t seem on theme for either gaining more life or creating tokens. Personally, I would look at replacing a lot of these creatures with creatures that make tokens when they come into play like Armada Wurm that you can use to populate or cards that synergize with your life gain like Ajani's Pridemate .
One last thing your combo of Darien, King of Kjeldor + Trostani, Selesnya's Voice does not work exactly as you think. For Darien to trigger the damage has to resolve meaning that if a player deals more damage than your life total at once then you would die before Darien could trigger. As long as you have at least one life after damage resolves and both Darien and Trostani are on the field then your combo works, you create the solider token from Darien and, Trostani gives you the life from the token coming into play.
3 weeks ago
You might want to run Lapse of Certainty , Rebuff the Wicked , and/or Mana Tithe ; and/or protective spells like Dawn Charm , Unbreakable Formation , Selfless Spirit , Rootborn Defenses , Make a Stand , and those that give Protection from a color (I forget their names).
You really don't want to get blown out aftet swapping life but before you can attack.
3 weeks ago
Great deck! I have a very similar build, check it out. Lifegain (Angels)
My meta has very little removal so I can focus a bit more on populate with Rootborn Defenses . Works amazing, makes a token which triggers lifegain which often makes yet more tokens. Cant forget about that indestructible either.
1 month ago
I see PIayswithFlRE had a very similar idea to what I had in mind.
The mechanic Show
Feedback on PlayswithFIRE Show
Removing a permanent from combat, such as a planeswalker, is not really something you can do under the current rule set. You can remove attacking creatures from combat and in certain abilities blocking creatures, but that's where it stops. Planeswalkers are not actively in combat and is merely a target for damage. By this mechanic's definition, you could essentially sideline it with removing yourself from combat (and thus any harm). I know this says permanent and thus cannot select yourself but the idea is the same.
As such I think I would have to advice that the mechanic be changed to only target creatures.
Anyway, onto my suggested mechanic:
It's kind of a combined mechanic, where one is setup and the other is payoff. It will be featured mainly on creatures but occasionally also on instants/sorceries. It will be mainly in white with a secondary group in green and in red.
When ~ is returned from the battlefield to your hand, gain effect.
Extract cost - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast ~ for its extract cost. If you do the targeted permanent becomes marked for extraction.
When ~ enters the battlefield (/spell resolves), return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
The setup can obviously be utilized with other bounce effects, such as Cunning Evasion to gain the actual payoff, and the Extract cards can be used against any sort of targeting or just to self-bounce nonland permanents.
The idea is that Extract can be a resource generator by protecting permanents you would otherwise perhaps lose and because the Extract cost is an alternate cost, it could be lower than the card's printed cost and thus be a tempo-trade in addition to being a counter to spot removal.
There's an obvious issue in the Extract cards because they are based on a "Gotcha!"-moment, which in general is a bad player experience. However I don't think the mechanic is tempo-wise powerful enough to warrant much of an issue against anything but control decks and to a certain degree tempo decks. It's an alternate way to provide white with some pseudo card advantage. It's basically Whitemane Lion , the mechanic.
The cards Show
Creature - Soldier (Uncommon)
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Deft Platoon for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
When Deft Platoon enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human Cleric (Common)
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Shedale Runner for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
When Shedale Runner enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human Soldier (Rare)
When Shedale Agents enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human (Uncommon)
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Armored Caravan for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
When Armored Caravan enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human Wizard (Rare)
When Extraction Mage enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Return a creature you control to its owner's hand. Draw a card.
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Mistcovered Reinforcements for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
Create two 1/1 white Soldier creature tokens.
If Mistcovered Reinforcements was cast for its Extract cost, return all permanents marked for extraction you control.
Creature - Human Wizard (Common)
When Distracting Mistmage is returned to your hand from the battlefield, create two 1/1 white Soldier creature tokens.
Creature - Human (Uncommon)
Whenever Shedale Scout deals combat damage to an opponent, you may return it to its owner's hand.
When Shedale Scout is returned to your hand from the battlefield, draw a card.
Creature - Human Artificer (Rare)
When Tinkering Gadgeteer enters the battlefield, create 2 1/1 colorless artifact Thopters with flying.
Creatures you control get +1/+0.
1 month ago
You are probably missing the Top End token producers like Avenger of Zendikar or Tendershoot Dryad . Another alternative is Mycoloth to get a ton of tokens on the field. Another thing would be to include stuff that ends the game in one swing. You have Ojutai that grows bigger and bigger why not include a Overwhelming Stampede to give all your tokens his power and toughness and trample. Another thing would be Beastmaster Ascension or End-Raze Forerunners . A more hated variant of this would be Triumph of the Hordes .
Protection is also needed so i would include Heroic Intervention Rootborn Defenses that save your board the most scary thing for a token deck: Board Wipes. Asceticism and Privileged Position saves you spot removal trouble. If you don't like enchantments Archetype of Endurance is an alternative.
Card Draw should also not be neglected. I would play around your commanders and your win conditions. Ojutai gets huge pretty quickly so stuff like Rishkar's Expertise and Soul's Majesty or Garruk, Primal Hunter should give you the explosiveness to draw into your win conditions. Another thing to consider would be Huatli, Radiant Champion , easily the best Planeswalker you can put into a token deck and draws you cards for every creature that enters the battlefield. Exactly what we want for deck like this.
I also would cut Helm of the Host and rather play Bramble Sovereign cause helm is really scary and fragile too. You can easily waste 2 turns paying 9 mana only for your creature you want to equip it too being destroyed. Another thing i see is Entreat the Angels as a problem. It is a super good card but you have not much top of the library manipulation so i would cut it for Divine Visitation , does exactly what you want create 4/4 angels for every token you make. Also another thing to include and that is easily on of the best win condition if it hits turn 2 is Luminarch Ascension .
That's all for now from me, if you have any more questions just hit me up with them!
2 months ago
Looks good! Betrothed of Fire and Evolutionary Leap are other sac outlets to consider. A Lotus Petal could help you get there even faster. Also I'm thinking low-cost populate cards like Druid's Deliverance , Sundering Growth , Wake the Reflections , and Rootborn Defenses are useful for getting the second egg quickly, and are better than Bracers, Parallel Lives, Anointed Procession, and Doubling Season given the populate cards have secondary effects and cost less.
2 months ago
Ok. So depending entirely on YOUR meta, I'm not a fan of a bunch of the lands. You have 4-5 of the 'pay 2life or it ETBs tapped'. That's 8-10 life. Sure you got lifelink on a bunch of guys, but cmdr isn't guaranteed. I'd consider swapping those out, unless it was purely because you have those already. Atraxa has 4/5 mtg colors, I'd run the
as stats say your opp will likely be running 2-4 colors, meaning you'll have 1-3 colors in common min.
Your utility lands like the Bastion and Gavony are great choices for this. On the same related note check if you have a Coat of Arms , tribal almost demands you run this card and it can get OP real quick. I ran a Sigarda/human tribal and it wasn't uncommon to have 30 tokens with 30/30ea. They'll still die laughably to a disk or other similar wipe, but meh: 30x 30/30s.
- Assess that Darksteel Plate. I know it is great if you're running 1 fatty, but you should have a s$^&-ton of tokens. I'd consider swapping it for others.
- You got a lot of low CMC instants, but no Isochron Scepter . Consider running this, or sideboarding it. It explains itself.
- The Gilded Lotus. Replace that. Thran Dynamo , Lotus Vale would be my ideas. That or just playtest without another mana rock
- Assess the usefulness of that jellyfish. It seems cumbersome.
- Consider Lord of Extinction . I know Tormod and Dakmor et al can vaporize him with graveyard hate, but otherwise he's pretty solid. Give him trample/first/death/lifelink and ppl will hate you.
- Misc Suggestions: Odric, Master Tactician , Plaguemaw Beast , Anointed Procession , Perilous Forays , Cloudshift , Reclaim , Rootborn Defenses ...Finally EDH staples to assess The Disk, Panharmonicon , Strionic Resonator , Silence , Doom Blade / Murder
- ONE CARD TO ADD NO MATTER WHAT: Primal Vigor . Self-explanatory.
Well...That is all I got at the moment. You're really going heavy tokens so that's fine, just be sure to stay focused and not trying too many different things. :)
2 months ago
Love the build. Without prior knowledge, I went through my collection to put together my Atla deck, and it was frighteningly similar. It was scary. I just have few more casual cards like Rootborn Defenses , will probably replace it with Boros Charm when I find one and Nesting Dragon from C18 which I love.
rkjunior Mana Crypt seems like it would be welcome in this deck, but there is always the budget barrier for that card. As for Mana Vault and or Grim Monolith I dont really thing that they would be that good since they do not really ramp you to cast Atla earlier. But Mana Vault I feel may still be worth it to test out.
Rootborn Defenses occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GW (Selesnya): 0.79%