|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
|Return to Ravnica||Common|
Combos Browse all
Populate. Creatures you control are indestructible this turn.
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Rootborn Defenses Discussion
2 days ago
may i suggest some edits? You wouldn't need elvish mystic, and would probably be better off having something like this
(not sure how many cards this is, but some of these cards may be very helpful)
Some deckbuilding tips: try to keep your deck at 60 cards, generally run 23 lands, and don't run cards that cost 6+ mana unless they are going to end the game for you or is very important (such as Elspeth, Sun's Champion which can win the game for you). For example, you could cut Paradox Engine, as it isn't as important. Nomads' Assembly can be powerful, but doesn't end the game.
2 days ago
2 days ago
4 days ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
4 days ago
I'd not play more than 1 Timely Reinforcements in the main. Isn't this deck meant to have more creatures than the opponent in the long run? It means the only good time to cast Timely Reinforcements is within the first 4-5 turns. Beyond that, it is likely useless.
Selfless Spirit is probably the most likely board wipe protection that sees play in Modern, I have literally not seen Rootborn Defenses or Make a Stand in any competitive B/W Tokens decklists before. Play one more copy each of Bitterblossom and Gideon, Ally of Zendikar and you can easily rebuild after a boardwipe.
5 days ago
Hey I have some hopefully new ideas for you. I'm not going to focus on EDH staples like upgrading removal spells and mana because you can figure those things out easy enough on your own. I like to focus on lesser known synergy cards and combos. Quietus Spike & Scytheclaw are brutal on unblockable creatures. Desolation Twin makes the biggest tokens in the game. Mimic Vat, Blade of Selves, and Phyrexian Processor are unique token creation cards. Hour of Reckoning can be a basically one sided wrath. Phantom General and Intangible Virtue are great for token decks too and so is Rootborn Defenses. I hope that was helpful, happy gathering!!
2 weeks ago
2 weeks ago
A lot of your cards seem really low-impact for EDH games:
- Akroan Mastiff
- Attended Knight
- Bronzebeak Moa
- Death-Hood Cobra
- Gideon's Lawkeeper
- Hungry Spriggan
- Penumbra Spider
- Skyspear Cavalry
- Font of Vigor
- Gift of Orzhova
- Into the Wilds
- Oppressive Rays
- Market Festival
- Sheltered Aerie
- Kormus Bell
- Inquisition of Kozilek
A lot of the other cards are pretty solid, but sort of over-the-top in quantity. You have a lot of targeted removal. Try to pick your 8 favorites, and cut the rest.
I think in a deck like this you want to be running about 45 lands + ramp, 30-ish creatures, 13-15-ish removal (Targetted + Boardwipes), and 10-12-ish support cards (e.g., True Conviction or Nissa's Revelation).
Also it looks like some of your cards were originally designed for a Tokens deck, but you don't seem to have enough token generation to justify them: