|Commander / EDH||Legal|
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|Magic 2013 (M13)||Uncommon|
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Healer of the Pride
Creature — Cat Cleric
Whenever another creature enters the battlefield under your control, you gain 2 life.
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Healer of the Pride Discussion
6 days ago
If I were you I would take out: Legion's Landing Flip, Profane Command, Vampire Nighthawk, Shadow Alley Denizen, Mirri the Cursed, Indulgent Aristocrat, Gifted Aetherborn, Drana, Liberator of Malakir, Drana, Kalastria Bloodchief,
I have an Edgar Markov deck too, started out with the precon and built it up to a pretty good deck(if I do say so myself)
1 week ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
1 month ago
Have fun brewing!
1 month ago
Adorned Pouncer is awesome, doubles the equipment power bonuses, can output some massive damage, double triggers like Bloodforged Battle-Axe, and he has build in recursion as a 4/4 double strike! Skyhunter Skirmisher to a lesser degree is good too.
Swords to Plowshares can be good control, or a nice lifegain if you need it (especially with a pumped up cat), cool with Felidar Sovereign. Path to Exile can be a good control, or a land fetch if your struggling with mana issues. Condemn is good, but it only gets attackers, often, the most dangerous creatures you want to remove don't attack.
Brimaz, King of Oreskos is nice for making tokens (on attack and block), but not a necessity.
Lot's of ETB-Tapped lands in this build, can work on upgrading them ($$$ SUCKS), you can look at my deck for land ideas, but in general it's the most expensive component in building these decks.
Sacred Cat is a nice CMC1 () 4/4 (eminence) Lifelink, with recursive 4/4 (eminence) Lifeline
Temur Sabertooth has some infinite ETB interactions, but none that are that great.
You could pair down your artifacts/equipments and add more tutoring to consistently get the same "excellent" rated artifacts game after game, like Enlightened Tutor, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Etc. Instead of Behemoth Sledge tutor a Loxodon Warhammer instead kind of deal.
These lands are just too slow Arctic Flats. If your having a mana issue, maybe try Birds of Paradise or putting some conditional check dual lands, or cheap pain lands like City of Brass / Mana Confluence for the time being.
Could use the same strategy on creatures, instead of a High CMC Nacatl War-Pride, Eladamri's Call a Nazahn, Revered Bladesmith and get a free Hammer of Nazahn and have all your equipments auto-equip for the same CMC.
It's a good deck, I think your on track, I would include Triumph of the Hordes as an alternate to damage win-con (against other infinite life decks anyway, or when you need to fast kill a Grixis or something fast).
1 month ago
Opal Palace is good for this commander
You need more player interaction too, it seems like you're playing singleplayer EDH. You need to get more targeted removal. Doom Blade, Go for the Throat, Malicious Affliction, Bone Splinters, Putrefy and Anguished Unmaking are all good, but there are probably a few in green and white that I missed. Run Abzan Charm
Read the Bones is an amazing draw card.
Cryptolith Rite is really good when you have a lot of creatures.
Trostani, Selesnya's Voice will win games
Also, look at cards that give you life when creatures enter the battlefield, like Healer of the Pride.
1 month ago
I would definitely add Phyrexian Processor, it is great in this deck!
You won't want to be casting your commander a bunch of times over, so some protection like Lightning Greaves would be good. (It will also let you use the populate the turn you play her).
Fresh Meat seems pretty good if someone clears your board, because since the tokens technically entered the graveyard before being exiled, you can rebuild.
The new card Polyraptor seems crazy in this deck, because the tokens have the copy ability as well.
Two words: Storm Herd. If you play this card, especially with you commander out, you pretty much win.
Devout Invocation lets you gain a LOT of life and get some creatures that can survive a hit.
Hour of Reckoning can be a board clear if someone gets out of control or just a finisher to attack without blockers.
Emmara Tandris is ok, but the mana cost is just too high to be an effective card.
Single creature buffs are generally ineffective in a go wide deck, so Unflinching Courage is not very good here.
Fated Intervention costs to much for what it does.
Healer of the Pride and Essence Warden don't do much but gain life, which generally isn't too good because they don't advance your board at all. You will have quite a lot of life from you commander if you do it right, so the additional lifegain doesn't do too much.
Brimaz, King of Oreskos is a good card, but his token generation is not very effective.
2 months ago
3 months ago
While Mikaeus is a beast of a card, I have 12 cards with the Human type line that this card does not synergize with.