|Commander / EDH||Legal|
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|Magic 2013 (M13)||Uncommon|
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Healer of the Pride
Creature — Cat Cleric
Whenever another creature enters the battlefield under your control, you gain 2 life.
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Healer of the Pride Discussion
1 month ago
@ i understand the spell base idea of the deck. But you also got to factor in the colours and the cards in the deck. You DEFINITELY don't want to be relying on dropping your commander to start going off. Deck would work with a bunch of cheap burn and topping off with a Blasphemous Act or Hour of Devestation. And if its supposed to be lifegain, then creatures along the lines of Healer of the Pride should be inserted and Young Pyromancer and Assemble the Legion to help gain a creature presence and gain life off Healer of the Pride. Guttersnipe is one of my personal favourites for abusing spells. Not the best but his damage counts. Theres lots of potential. Just the right strategies and combos have to be inserted
2 months ago
Are any of the degenerate combos cat tribal specific. I'm trying to find some cat-centric combos for my Arahbo, Xenagos... for Cats EDH Deck but haven't found anything good yet.
All I've been able to come-up with so far, but are really janky are:
Temur Sabertooth + Karametra's Acolyte + Swiftfoot Boots + 4 Devotion | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or + 1 Devotion Infinite Mana. No clue what I would do with this mana even if I made it.
Cryptolith Rite + Leonin Battlemage + Oketra's Monument + Whitemane Lion | Infinite 1/1 Warrior Tokens. Who doesn't love 4-card combos that involve 2 cats to make 1/1 warriors that don't even have haste. On the plus side Oketra's Monument looks cat-ish.
Aluren + Fleetfoot Panther or Whitemane Lion | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. Aluren terrifies me, none of the cats are ultimately good on their own either.
Changeling Hero + Changeling Titan | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. They may not look like cats but they are... I guess.
Leonin Relic-Warder + Oblivion Ring or Journey to Nowhere + Sun Titan or Karmic Guide or Reveillark + Greater Good | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. Soon as you say Sun Titan or Karmic Guide or Reveillark which is Saffi Eriksdotter so why would I waste time with Cats.
If you have anything please let me know!
Whats your Tooth and Nail combo, any cats?
Any help very much appreciated.
3 months ago
I like it so far, I would suggest you take it down to the usual 60 cards, its fine to have more than that but you generally want to aim for 60-65 cards.
Suggestions:Elvish Mystic - either take it out and replace it with Avacyn's Pilgrim or add more of them, there's not much point in running just one of them and you don't need more than two green manna to cast any spells
Soul's Majesty - None of your cards have a massive amount of power so I don't really see why its needed, I'd suggest you just remove it.
Healer of the Pride - Its a good card, but there are some that will work better for you: Soul Warden or Suture Priest don't gain you as much life, but they come out earlier, trigger more often, and cost less (manna wise). There are some others that are similar as well but they can be more expensive ($ wise)
Cloud Shift - other than for some protection, this again seems to me un-necessary to what your trying to do.
Toss in some more angels and maybe remove a planes walker, I love Ajani to death but three is a bit extreme to me
3 months ago
Find that HP altered Jitte FTW/trade ;)
In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.
Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).
4 months ago
Cool creature list. I also love seeing Fractured Identity.
Have you tested with Authority of the Consuls or War Tax? Well-Laid Plans might be fun. There are funkier enchantments, too, but they would keep you from casting multiple spells per turn to trigger Reservoir.
Cyclonic Rift might test well.
Since you want to cast spells to trigger Reservoir, Arcane Laboratory is probably out, as is Rule of Law. However, you could add creatures with life-gain triggers like Nyx-Fleece Ram, Wall of Reverence, Soul Warden, Soul's Attendant, Suture Priest, and Healer of the Pride, along with an Archangel of Thune, for value. Maybe also Beacon of Immortality and Invincible Hymn. A Felidar Sovereign?
4 months ago
If I were you I would take out: Legion's Landing Flip, Profane Command, Vampire Nighthawk, Shadow Alley Denizen, Mirri the Cursed, Indulgent Aristocrat, Gifted Aetherborn, Drana, Liberator of Malakir, Drana, Kalastria Bloodchief,
I have an Edgar Markov deck too, started out with the precon and built it up to a pretty good deck(if I do say so myself)
5 months ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
5 months ago
Have fun brewing!