Glorious Anthem

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Glorious Anthem Discussion

TheMillKid on Taigam (Budget) - Token Rebound [Help Needed]

7 hours ago

Let me start out by saying this might be the most interesting take on Taigam that I have seen!

I think running a few anthem effects (such as Glorious Anthem or Spear of Heliod ) will help make you token army more impactful. Cathars' Crusade is particularly potent, triggering for each token you produce.

You may want to consider cutting Even the Odds , since it has a casting restriction that is not as easily met as some of your other token producers. A few draw spells (even Divination is fine) can help keep you from falling behind on cards.

Happy brewing!

SlimJim83 on Boros Tokens

3 weeks ago

So I had a bad idea the other day that I'm half convinced might work. The idea is to fill the board with tokens, sac one to any of the numerous sac outlets, and- with a damage doubling source like Furnace of Rath , flash in the general, Archangel Avacyn  Flip for a fair amount of damage. Now there's a 6/5 beater on the board and all of my dudes survived the Conflagration thanks to her front side effect. Buff the tokens with Intangible Virtue and/or Glorious Anthem and the buffed army meets little resistance. So here's my question, has anyone run a deck like this and what was your experience? Anyone play against it and how was it?

DrkNinja on Taysir's Challenge: No Creature Superfriends

4 weeks ago

I don't think Ethereal Absolution is good at all... It's an expensive Glorious Anthem + Illness in the Ranks , because no one really cares about that activated ability... ESPECIALLY not in a walker deck that has cards like Elspeth, Sun's Champion that can put 3 dudes out quickly.

PistonPower on Dueling Within The Swarm (WIP)

1 month ago

With all the mana doubleers you have, You wouldnt need to hold as many lands open for your instant speed cards. Cut Seedborn Muse . Also Replace Sanctified Charge charge with Inspired Charge . Its not as mana heavy, and when only one creature can be blocked, first strike won't matter. Also Cut Heartwood Storyteller , since you have 58 cards that will make opponents draw cards when they are cast. Also there are 11 cards which give a static buff to your board. Maybe cut some of the low impact ones, like Glorious Anthem or Benalish Marshal , since just +1/+1 isn't as impactful as some of the other anthems.

MasterTaco on

2 months ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

Lord_Grimm on Oogie Boogie

4 months ago

This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.

Ajani Unyielding would be better off something like Advent of the Wurm

Adamant Will: why save 1 creature when you could use Make a Stand or Rootborn Defenses

Common Bond & Seeds of Strength may be better as Charge or Break of Day?

Demystify, Disenchant, Naturalize: Why so many card slots to enchantment hate? Aura Shards and Forsake the Worldly should have it covered. I do like Sundering Growth though.

Mercy Killing should be Beast Within, enough said.

Awakening works for ALL players BTW!!

Fertile Ground, why not Utopia Sprawl or Unbridled Growth?

Oath of Ajani may be better at Glorious Anthem or Spear of Heliod

Rampant Growth should probably be Selesnya Signet

pitamoh on Angles, Angles & more angles! ;)

5 months ago

Thank you Avacidal_maniac. I'll definitely go through your suggestions and make some changes. I was already planning to remove Glorious Anthem and put in either Angelic Armaments or Angelic Destiny, you've given me lots more good options. :)

This has already been a fun deck to play and one that's chosen often in our group as we play the Star format but choose all the decks from a single players pool (that way they're more evenly matched and nobody feels picked on because of their deck-building style).

MindAblaze on What to do with new ...

5 months ago

So, when played after Trostani, Selesnya's Voice they gain you 8 life, and every token that enters after is bigger.

Infinite life is a thing in UpperDeckerTacos situation, and whatever your sac outlet is doing could be beneficial.

The gain your permanents back thing is primarily for those Aikido style EDH decks that don’t want you to do what you’re doing. IMO at least. It’s much harder to play Trostani, Selesnya's Voice without your commander...

It just seems like one of those dollar bin cards that won’t be relevant to most people most of the time. I don’t feel like I’d even be excited for it in Limited, other than as a Glorious Anthem. The art is nice though.

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Glorious Anthem occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.1%