Glorious Anthem


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Glorious Anthem


Creatures you control get +1/+1.

Glorious Anthem Discussion

DrkNinja on Tajic, Legion's Edgelord [Artillery Aggro, Primer]

1 month ago

Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:

You do also need some cards to add support which you have a few of but these three are pretty hefty; Iroas, God of Victory , Purphoros, God of the Forge and Hero of Bladehold .

You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .

Here are a few cards I also think would be really good support, or are staples in this archetype:

I know your goal isn't to nessecarily win via commander damage but these two cards I find are helpful and threaten any opponent usually... Sword of Feast and Famine and Sword of Fire and Ice

Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs

Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.

99LandOTK on Dashed Hopes

2 months ago

Since you're using Dash costs, which to be honest I had never heard of before now but good for you for using it, Brave the Sands does not seem like a good fit. You creatures will be returned to your hand at the end of the turn, they do not need vigilance or better blocking. The ones that aren't dashed in will likely be better off alive than blocking, and I doubt your opponent will tap out against you with such a threat of burst damage. Speaking of burst damage, Lightning Bolt , Lightning Strike , and other burn cards may give you the reach you need once an opponent begins to develope a board to contest yours. Instead of Brave the Sands , I would recommend cards such as Mardu Ascendancy , Flowstone Surge , Glorious Anthem , or Goblin War Drums .

Dash Hopes , while flavorful (which may be good enough to keep it in, your call), is not particularly good. Mardu counterspells include Lapse of Certainty , Pyroblast , Red Elemental Blast , Imp's Mischief , and Withering Boon depending on what you need for your play group. Though to be honest, I'm not sure whether you need them. The counterspells are what I would replace for extra burn or card draw.

Hope this helped and good luck with your deck!

DemonDragonJ on Amass seems... lame.

2 months ago

DwaginFodder, in that case, the player shall need an effect such as Glorious Anthem to prevent the other token from ceasing to exist.

Esbilon on Heaven's Gates

3 months ago

If you insist on going with an Enchantment anthem effect, I think I'd rather have Honor of the Pure , Glorious Anthem , or Marshal's Anthem for those turns where you have a ton of mana and a locked up board state.

TheMillKid on [Help Needed] Taigam (Budget) - Token Rebound

4 months ago

Let me start out by saying this might be the most interesting take on Taigam that I have seen!

I think running a few anthem effects (such as Glorious Anthem or Spear of Heliod ) will help make you token army more impactful. Cathars' Crusade is particularly potent, triggering for each token you produce.

You may want to consider cutting Even the Odds , since it has a casting restriction that is not as easily met as some of your other token producers. A few draw spells (even Divination is fine) can help keep you from falling behind on cards.

Happy brewing!

SlimJim83 on Boros Tokens

5 months ago

So I had a bad idea the other day that I'm half convinced might work. The idea is to fill the board with tokens, sac one to any of the numerous sac outlets, and- with a damage doubling source like Furnace of Rath , flash in the general, Archangel Avacyn  Flip for a fair amount of damage. Now there's a 6/5 beater on the board and all of my dudes survived the Conflagration thanks to her front side effect. Buff the tokens with Intangible Virtue and/or Glorious Anthem and the buffed army meets little resistance. So here's my question, has anyone run a deck like this and what was your experience? Anyone play against it and how was it?

DrkNinja on

5 months ago

I don't think Ethereal Absolution is good at all... It's an expensive Glorious Anthem + Illness in the Ranks , because no one really cares about that activated ability... ESPECIALLY not in a walker deck that has cards like Elspeth, Sun's Champion that can put 3 dudes out quickly.

PistonPower on Dueling Within The Swarm (WIP)

5 months ago

With all the mana doubleers you have, You wouldnt need to hold as many lands open for your instant speed cards. Cut Seedborn Muse . Also Replace Sanctified Charge charge with Inspired Charge . Its not as mana heavy, and when only one creature can be blocked, first strike won't matter. Also Cut Heartwood Storyteller , since you have 58 cards that will make opponents draw cards when they are cast. Also there are 11 cards which give a static buff to your board. Maybe cut some of the low impact ones, like Glorious Anthem or Benalish Marshal , since just +1/+1 isn't as impactful as some of the other anthems.

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Glorious Anthem occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%