Skithiryx, the Blight Dragon
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Skithiryx, the Blight Dragon

Legendary Creature — Phyrexian Dragon Skeleton

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Skithiryx, the Blight Dragon gains haste until end of turn.

: Regenerate Skithiryx. (The next time this creature would be destroyed, instead tap it, remove it from combat and heal all damage on it.)

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Infernalshell on Inflicting Pain and Everlasting Bloodshed

1 week ago

Profet93 these are great suggestions, especially the lockout pieces in black since those are cards I'd never thought of using (or even really heard of before) and that'll protect my board pretty nicely. I also didn't realize there was a baby Cabal Coffers out there so that'll be an immediate include over Mortuary Mire or Grasping Dunes and Thespian's Stage will likely replace the other one since that'll give me access to better ramp.

The wincon(s) at this moment is either through combat damage or through sacrifice synergies with Syr Konrad, the Grim, Vein Ripper, and/or Zulaport Cutthroat and as a last resort Skithiryx, the Blight Dragon will help close out some games too. I toyed with the idea of Chain of Smog + Professor Onyx for an alternate wincon but that felt like it would be too close to cEDH for my pod since we generally don't play combos that are less than 3 cards.

Hypersayia9001 on Kill, Kill and Kill some more.

2 weeks ago

@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.

The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.

Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.

Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.

Basshunter on Kill, Kill and Kill some more.

2 weeks ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

wallisface on Skeleton Control

6 months ago

Some thoughts:

  • your mana curve is currently very high. Modern decks typically can’t justify running more than 4 cards costing 4-or-more mana - you’ve got a whopping 13, which is really going to make your turns feel very slow and clumsy.

  • even once you lower the curve, 21 lands is likely too few. If you’re running any number if 4-mana cards i’d suggest 23 lands minimum. Depending how many high-mana cards you end up with, you might need as many as 25-26 lands.

  • you have almost nothing to do turn 1, which means your almost always going to be starting a full-turn behind your opponent, a really dangerous place to be.

  • Skithiryx, the Blight Dragon doesn’t seem very helpful here, as you’re not an infect deck and this is a very late-game card that will have to do all the work itself if you’re trying to win that way.

Rhadamanthus on Commander format : Is scion …

7 months ago

You can use double square brackets around a card's name to create a reference link: Scion of the Ur-Dragon, Savage Ventmaw, Old Gnawbone. It's the best way to make sure everyone understands what's going on in the question.

No, it won't work that way. Scion of the Ur-Dragon's ability doesn't create an extra copy of the dragon you choose, rather it makes Scion become a copy of that dragon until end of turn. When Scion becomes a copy, it will just be that dragon and won't have its normal printed abilities or the printed abilities from something else it may have been a copy of earlier in the turn.

You can use Scion's ability in a way that makes it become multiple other dragons in sequence, but in the end it will just be one of them, not all of them. Sometimes this can be useful, like in a combo where you activate Scion, immediately respond by activating it again, get Moltensteel Dragon with the first activation that resolves, respond by pumping up its power before the other Scion activation resolves, and then for the other Scion activation get Dragon Tyrant/Skithiryx, the Blight Dragon and the +X/+0 effect you created will carry over. In your example, there's nothing that will carry over between Savage Ventmaw and Old Gnawbone.

Azoth2099 on Green/Black toxic/proliferate need recommendations

9 months ago

Balvron

One more thing!!

As far as cuts go, anything EXCEPT FOR the following should be cut in favor of a more streamlined strategy with some of the pieces that have been mentioned imo:

Blightbelly Rat Bloated Contaminator Cankerbloom Fynn, the Fangbearer Phyrexian Hydra Scheming Aspirant Skithiryx, the Blight Dragon Thalia and The Gitrog Monster Invasion of Ikoria  Flip Chromatic Lantern Grafted Exoskeleton Snake Cult Initiation Carnivorous Canopy Drown in Ichor Infectious Bite Putrefy Tainted Strike Command Tower Inkmoth Nexus Karn's Bastion

All of these are great picks that can easily slot into the deck's rework.

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