Skithiryx, the Blight Dragon

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Skithiryx, the Blight Dragon

Legendary Creature — Dragon Skeleton

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{{B}}: Skithiryx, the Blight Dragon gains haste until end of turn.

{{BB}}: Regenerate Skithiryx.

Price & Acquistion Set Price Alerts

SOM

Ebay

Recent Decks

Skithiryx, the Blight Dragon Discussion

Delta-117 on The Song of Phyresis

10 hours ago

Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:

(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.

(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.

Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?

OTHER

https://www.mtggoldfish.com/archetype/legacy-infect-53741#paper

https://www.mtggoldfish.com/archetype/modern-infect-46434#paper

They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)

While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.

Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.

I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?

SynergyBuild on Arahbo, Xenagos... for Cats EDH

1 day ago

Sterling Grove is a powerful card, but not just for Sylvan Library, if that is your best option, don't run it.

I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.

2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:

So, in EDH, there is a common dilemma called The Aggro Problem, in which is, what many believe to be the reason for the idea that EDH is so slow. Unlike Modern, Legacy, Standard, Pauper, or Vintage, EDH has each player's original life totals set to 40, or 50 for the Oloro, Ageless Ascetic player. This would be a bit difficult for normal aggro to exist, but because it is a four-player format, from the point of veiw of an aggro player, they need to dole out 120 life, which isn't something they can do nearly at all. Even if your opponents start killing each other, an aggro player would averagely have to deal 60 damage if they attack each other and not you, or averagely 80 damage under a normal circumstance of each player dealing out damage to each other.


This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.


But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.

The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.


Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.

Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.

Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.

That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.


Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.

You were very right on one of your points on that many other commanders would be better, I would suggest Selvala, Explorer Returned and do something like Explorey-Os! Selvala Combo/Stax.


On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc  Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.


Good luck!

Crow_Storm on No Friends? No Problem (Budget Infect\Wither)

1 week ago

I would suggest these revisions to the mainboard: +4 Phyrexian Crusader -4 Scar


-2 Swamp +2 Memorial to Folly


-4 Swamp +4 Inkmoth Nexus (I know this is a budget deck, but I believe this will receive a reprint soon, and while 1-2 copies is expensive, it won't break the wallet)


-2 Septic Rats +2 Ichorclaw Myr


-2 Blowfly Infestation +2 Nest of Scarabs


+1 Skithiryx, the Blight Dragon -1 Virulent Wound

SynergyBuild on I’m Flexin my T-Rex

1 month ago

Prior to Blighted Bat, you needed Orochi Leafcaller and Skithiryx, the Blight Dragon (I hope I spelt that right!)

duff87 on Kaalia, Mardu Queen

1 month ago

Frickenstein, hey man, i appreciate you taking the time to review my deck and i appreciate your advice. Youre right about the lands i have that come into play tapped. they can potentially slow down my game. especially the first three or four turns when its vital to ramp out asap to get kaalia on the board. having "comes into tapped" lands can really suck. I've been thinking about cutting the cycle lands in the colors, and i know they come into play tapped but they can sometimes be nice to have in case its a dead draw in the later game having the option to just cycle them away when im mana-flooded can be good. so maybe ill just try cutting the cycle lands in the colors for just some basics so its a little quicker. i feel like i have enough card draw, so i should be fine without them. i want your opinion though,do you think i should just replace the cycle lands for some less fancy but much quicker basics?

And about the scry lands, they come into play tapped but the scry actually has helped more than you may think. so ill probaby just keep them in and hopefully some time in the near future they'll be the only tapped lands i have in here (besides the bounce lands of course)

And oh boy if only i had and could afford all the shock and fetch lands in the colors, but theyre like 20 bucks each minimum! i mean thinking of it in that way thats like $120-$150 right there. (they've been on my quite extensive "edh cards i need" list i have had on my phone for a year now) so eventually i will have them in here.

I have definitely contemplated getting myself a fervor as well,(isnt that the red enchantment that gives the entire field haste? including your opponents?) that was sort of a draw back for me. but haste is haste,and ill probaby benefit from it more than my opponet(s). so i probably will eventually. i have tried Mother of Runes -mother of runes!!- ive just been struggling to find a spot for her again because i cut her for Grand Abolisher. Dragonmaster Outcast can be useful, especially when paired with cards like Utvara Hellkite (give the hellkite more dragons for his "whenever a dragon attacks" trigger) , Dragon Tempest and Scourge of Valkas (dishing out damage every time a dragon enters the field)

ahh Skithiryx, the Blight Dragon.. oh skittles. he hasnt pulled me a straight up win yet, mostly because im just never lucky enough to actually draw him. But partially because i dont have any equipment that pumps the power,i need a Sword of Light and Shadow i have to hit atleast three times to to take out an opponent with infect. And he draws a lot of hate. but hes a nice alt win con to have as a back-up. thats what he is, a back-up plan B.

Fortunately though,I play a lot if 1v1 EDH with my brother and a couple friends(kitchen table commander) and kaalia dominates in 1v1. her and my


Kranky Krenko

Commander / EDH duff87

SCORE: 7 | 17 COMMENTS | 729 VIEWS | IN 3 FOLDERS


. I occasionally goto my LGS to play some nice solid multi-player commander. i need to get a real play-group going though.

Frickenstein on Kaalia, Mardu Queen

1 month ago

duff87

I'm curious about the cycling lands and the scry lands. I've always had issues with lands that come into play tapped with Kaalia. My experience is that Kaalia wants land to come in to play untapped so the deck can hit fast and hard. The tango lands, shocks, and fetches seem better. Oh Coldsteel Heart is a nice rock!

Swiftfoot Boots was always a slow card for me. I'd play it and always find myself waiting an extra turn to play Kaalia, so I could equip it. Cards like Fervor(turn three play) are nice, since they just usher Kaalia and any other card without haste with no additional mana needed.

I really like Dragonmaster Outcast, but it seems like it would be awkward most games. I personally love control aspects in Kaalia. Have you tried Mother of Runes? She's great to protect Kaalia!

Also, how's Skithiryx, the Blight Dragon? How often do you get kills with it? I Like it!

electromancer on Varolz, a Scavenging Infection

1 month ago

I really like this idea, but it doesn't look like most infect creatures work with Varolz too well. For Varolz to get max value, you want creatures well above the power curve.

Just my opinion but here are the infect creatures I'd definitely keep/add:
Putrefax
Viridian Corrupter
Phyrexian Hydra
Phyrexian Crusader
Phyrexian Vatmother (add)
Skithiryx, the Blight Dragon (add)

A lot of your other infect creatures are probably just going to draw more attention than they're worth. Also check out Force of Savagery and Sheltering Ancient for cheap +1/+1 counters.

Load more

Latest Commander