|Commander / EDH||Legal|
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|Scars of Mirrodin||Mythic Rare|
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Skithiryx, the Blight Dragon
Legendary Creature — Dragon Skeleton
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
B: Skithiryx, the Blight Dragon gains haste until end of turn.
BB: Regenerate Skithiryx.
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Skithiryx, the Blight Dragon Discussion
1 week ago
would also recommend running a Homeward Path in case people steal your stuff from your graveyard.
I would also recommend adding in a few more board wipes, specifically Life's Finale.
If you need more suggestions, this is the deck that i made for the mimeoplasm
Commander / EDH
SCORE: 8 | 7 COMMENTS | 1961 VIEWS | IN 3 FOLDERS
1 week ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
1 week ago
Phyresis is generally better than glistening oil. just saying.
also, there is another way around getting all this infect damage through to your opponent faster. think Inkmoth Nexus, Mutagenic Growth. although mutagenic is technically green, you almost always cast for 2 life, so you can stick it into mono black. Dismember is great removal of course. Tainted Strike and Phyresis are ways to avoid having to use slow infect creatures.
Signal Pest is a great way to sweep for a lot of damage at once.
i understand that you probably want to stick to mono black, but if you don't mind, adding green is generally better for the deck. it allows you to use cards like Noble Hierarch for exalted and ramp, and also stuff like Might of Old Krosa, Mutagenic Growth, Vines of Vastwood, Glistener Elf, Become Immense, even Wild Defiance.
1 week ago
Also, I'm used to seeing Rancor in BG Infect ... do you find the deck does fine without?
2 weeks ago
TheRedMage: Jarad is basically a last chance panic button. When building this deck I tried to stay away from a wincon like Exsanguinate because I personally don't enjoy winning off a single cast. My playgroup is pretty laid-back but filled with lots of power house decks so my goal here was to create a deck with lethal power but wouldn't be oppressive or unfun to play against. For a cEDH setting however I would definitely consider a more linear route like that.
yahelhotam: Skithiryx, the Blight Dragon is part of my Necrotic Ooze combo(which will be explained in depth in my description, when/if I have time to finish it up). Really all is does is give me a way to get haste on my / Ooze and protects it with regeneration so long as I have the mana or something like Skirge Familiar on board or in grave and Dakmor Salvage in hand with the Frog on board.
2 weeks ago
please tell me what combo uses Skithiryx, the Blight Dragon and what cards are needed for it and how to create the combo :3
1 month ago
Made by an EDH-player, perhaps :)
The deck has some cards that are interesting, and some that have no business being in a modern deck. But the basic question is: what is it you would like to do with this deck? What is the best card, you can imagine playing on turn 1, 2, 3 and 4? If you would like to play a Smallpox on turn 2, then you should bring more Smallpoxes. But then you should bring more cards, that go well with being sac'ed or discarded... like Gravecrawler or Bloodghast.
You have a couple of cards, that care about swamps: Lashwrithe and Mutilate. That's something to work with. How about swamping everything? First, you need more of this theme. so, up to 4 mutilate, and 4 lashwrithe. To make room for that, Nevinyrral's Disk, Will-o'-the-Wisp, and Evil Eye of Urborg has to go. If you want to play "swamps matter", Smallpox is also a bit of a no-go, since it eats one of your own lands. To make sure you get some swamps, you could bring in the worst liliana Liliana of the Dark Realms. Lashwrithe is a piece of equipment, so maybe you can find something to equip it to, that survives sweepers (manlands and manarocks that can be animated) or threats with haste (like Skithiryx, the Blight Dragon.
1 month ago
I feel like Sigarda, Host of Herons deserves a spot on this list.
Skithiryx, the Blight Dragon, Surrak Dragonclaw, Teeka's Dragon, Wurmcoil Engine, Two-Headed Dragon, Dragonlord Dromoka, Atarka, World Render, Dragonlord Silumgar, Karrthus, Tyrant of Jund, Ojutai, Soul of Winter, Silumgar, the Drifting Death, Uril, the Miststalker, Anya, Merciless Angel, Archangel Avacyn Flip, Archangel of Thune, Avacyn, Angel of Hope, Empyrial Archangel, Lightning Angel, Razia, Boros Archangel, Stoic Angel, Sublime Archangel, Glissa, the Traitor, Vault of the Archangel, Griselbrand, Gisela, Blade of Goldnight and Aurelia, the Warleader all have that same Akroma-like feel to me, but some of them technically don't fit one or more conditions of big and 3+ static abilities.