|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
|2011 Core Set (M11)||Rare|
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At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Jinxed Idol Discussion
1 week ago
1 month ago
Joe9 on undying ooze
3 months ago
Corpsejack Menace is great, but have you considered either Hardened Scales or Winding Constrictor? If creatures are gaining more than one counter at a time, Corsejack gives the biggest reward. Undying creatures return to the battlefield with only one counter. Both of these cards have lower CMCs and provide the same reward for undying triggers.
Since this deck's average CMC is only 2.5, the mana ramp provided by Arbor Elf isn't strictly necessary. Have you considered filling that slot with another synergy, like graveyard play with Scavenging Ooze or Varolz, the Scar-Striped, token farming with Gutter Grime, or another sacrificing source AND direct opponent damage with the amazing Jinxed Idol?
This deck only has 5 cards which activate activate the ever important sacrifices, 3 Bloodflow Connoisseurs and 2 Altar's Reaps. That's not much. Adding a little extra with a few Jinxed Idols might help.
3 months ago
I'm not sure how many things I can recommend that will make the gimmick easier, but I can recommend things to make it more absurd.
Back in Alara/Zendikar standard, I ran a Jund-colored control and sacrifice deck that used Ooze Garden. I would take their creatures, and sacrifice them to keep their power on the battlefield under my control. I also ran cards like Zektar Shrine Expedition to make a 7/1, and I'd attack, and sac it to make an untapped 7/7 ooze. This strategy can be almost modern fast with fetchlands.
Jinxed Idol was my sideboard choice for control matchups, since they couldn't stop Khalni Garden from passing it back to them, and they cared far more about their creatures then I cared about mine (if any stuck). This might work in modern, since Death's Shadow decks thrive on dealing damage to themselves, you could hold/pass the Idol as needed.
I would say Culling Dais and Spawning Pit are the best sacrifice outlets that let you control an opponent's critter when you cast Mark of Mutiny on turn 3. Also, Wrangle hits a fair number of modern creatures.
Edzew on Sliver EDH
4 months ago
Also if anyone has any suggestions for any more wacky/crazy/funny/annoying cards that i can add to the deck please suggest away!! especially if anyone knows of any more cards like Kudzu or Jinxed Idol cards that get passes around so everyone can join in on the fun B^)
6 months ago
7 months ago
The IB deck is a lot of fun to play. I added Kusari-Gama thinking that it could work but I then found out through play testing that as soon as I sacrifice the creature, the equipment falls off and then damage is delt but I can still trigger it as long as Shared Animosity is pumping my creatures enough to board wipe.
But in my meta there are a lot of Derevi, Empyrial Tactician, Rafiq of the Many, Captain Sisay. Just heavy counter/bounce magic, board wipes, and wheels. IB does kill at least one person in a 4 man pod but I die almost immediately afterwards. My board state (when I kill that one person) usually has Goblin Chirurgeon, Goblin King/Goblin Warchief, Krenko, Mob Boss, Blood Moon, Mana Web, Price of Glory, and Shared Animosity. I am very much still pleased with the deck. Just giving feed back as to what types of meta it has a hard time with (if you don't already know).
I did have a huge favor to ask of you. I love death and taxes style decks. If you swing at me we both lose stuff but you will lose more. I run Shattergang Brothers and it can be mean. I just want a new deck that mimics death and taxes. I have my eyes set on Michiko Konda, Truth Seeker, and Darien, King of Kjeldor. But a Daretti, Scrap Savant deck would be awesome! I know those decks are mono colored but I am not only wanting mono colors, it just happened like that.
I was also thinking that I want to do a artifact heavy, deals damage based off cards target player has in hand over or under a certain amount like...The Rack, Ankh of Mishra, Ebony Owl Netsuke, Jinxed Idol, Jinxed Ring, Mask of Intolerance, Thumbscrews, Scalding Tongs, Iron Maiden, Misers' Cage just to name a few hahaha, massive card draw. No real intent to win through combat damage but maybe taking an extra turn or mass artifact over run. I would like my commander to be someone who can consistantly put out artifacts and so I have picked Muzzio, Visionary Architect or Padeem, Consul of Innovation (unless you know of one better). I am sorry this comment is this long. Thank you for all the help...
8 months ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.