Nomads' Assembly

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Tokens

Nomads' Assembly

Sorcery

Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Price & Acquistion Set Price Alerts

C14

ROE

Ebay

Recent Decks

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Nomads' Assembly Discussion

MetaPenguinBomb on Trostani wants more friends the deck

1 month ago

so this ended up a way longer list than i expected. anyway if i were building trostani i'd probably include these but commander decks are largly personal and often just whatever cards are easily available, so use whatever you think would work.

Boreal Druid, Joraga Treespeaker; a couple more mana dorks.

Farhaven Elf, Wood Elves; ramps and leaves a body.

Growing Rites of Itlimoc ; crazy mana acceleration when its transformed.

Evolutionary Leap; trade in your tokens for other stuff.

Mitotic Slime; a lot of bodies.

Verdant Force; makes a lot of tokens if left alone for even one round of turns.

Twilight Drover; unsure about this in trostani, its been good in my ghave deck and flyers are useful.

Hydra Broodmaster; hella big army.

Increasing Devotion, Secure the Wastes, Nomads' Assembly, Deploy to the Front; a lot of tokens from single cards.

Reclamation Sage, Acidic Slime, Harmonic Sliver, Aura Shards; removal for opponents' artifacts and enchantments.

Terastodon; a big boy that blows up some stuff, you can even blow up your lands to make creatures in a pinch.

Mentor of the Meek; some card draw.

Parallel Lives, Anointed Procession; double tokens.

Rhox Faithmender; double life.

Aetherflux Reservoir; one way to kill your opponents with your high life total.

Eldrazi Monument; should be easy enough to sac one token per turn to keep.

Collective Blessing, Path of Bravery, Dictate of Heliod, Bloodspore Thrinax, Gavony Township, Cathars' Crusade; make your tokens bigger.

Overrun; another overwhelming stampede.

again, i'm not saying run exactly these cards, but hopefully some of them look useful to you.

Philoctetes on Nope, you can't do that! (Teysa Control)

1 month ago

Hey there! Welcome back to the world of EDH!

A few suggestions for you - biggest thing I am noting is not enough draw and ramp. I count about 3 draw engines in the deck, more if you count your tutors. As a general heuristic I aim for about 10 solid draw effects, either powerful one shots or strong engines like you have in Phyrexian Arena and Skullclamp. Underworld Connections, Read the Bones, Necropotence, Land Tax, Gift of Estates, Promise of Power, Damnable Pact, Read the Bones all reasonable options pending budget.

As for ramp I also typically aim for 10 total sources. Myriad Landscape is an easy inclusion in 2 color decks that only occupies a land slot, other possibilities would be Ashnod's Altar with your token theme, Mind Stone, criminally underplayed Wayfarer's Bauble,Commander's Sphere, and personal favorites Everflowing Chalice Worn Powerstone and Thran Dynamo.

That leads me to a couple of other suggestions - replace token makers with more powerful iterations. Conqueror's Pledge and Nomads' Assembly are decent cards, but Secure the Wastes, Decree of Justice, or even Entreat the Angels are all more scalable and mostly instant speed, a huge boon in edh.

So what to cut? I would start with a few cards that I believe are underpowered - Archdemon of Unx, Phyrexian Gargantua, Elixir of Immortality, aforementioned token producers. I would also consider finding good but expensive cards to cut to lower Your curve - i have found the ideal sweet spot in edh is 3-4 mana power plays more so than 6-7 mana bombs that die to a removal spell or board wipe.

Happy brewing!

Gottsplitter on Boros Legion

2 months ago

Nice deck! Got some new ideas from it for mine like Thalia, Heretic Cathar.

I agree to your choice of Iroas as commander. You can do really go aggro with iroas without loosing your little creatures and also push a lot of the damage throught with the menace-ability.

Thought about Purphoros, God of the Forge. Should be even better in your deck than in mine, cause you play lot more token generators like Conqueror's Pledge and Nomads' Assembly.

Also consider Ashling the Pilgrim to wipe out opponents creatures during your attackphase before blockers are declared.

Maybe Skullclamp helps with the little acces WR have to card draw.

My own approach to Iroas aggro multiplayer is here: Iroas, God of War (Multiplayer EDH)

Greetings form Gottsplitter

octopimp on Help me build this BW Tokens

3 months ago

If you're doing anything with tokens, you need Anointed Procession. You also need more generators, like Captain's Call, Gather the Townsfolk, Increasing Devotion, Nomads' Assembly, Secure the Wastes, or Thraben Doomsayer.

IF you redesign your deck to produce lots of tokens, you'll need Cathars' Crusade, super handy and can build up really quickly.

AmazingGrace15 on Iroas, God of Tokens

5 months ago

Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.

Also, you have a lot of creatures but not a lot of them make tokens. You may want to look into cards such as Martial Coup, Nomads' Assembly, Decree of Justice, Launch the Fleet, etc.

Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?

Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!

The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.

Keep up the good work. Let me know if you have any questions.

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