|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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|Have (19)||Tiddilywinkus , ironax , sonnet666 , Mousemke , GoldGhost012 , pskinn01 , HR19 , TheAlmostHero , pedroaugustom97 , Swamy , orzhov_is_relatively_okay819 , Ashy , rikertchu , Dr_Jay , Nemesis , mziter501 , machiavelli2081 , LegendDeer , SpaghettiToastBook|
Nomads' Assembly Discussion
1 week ago
Nice deck! Got some new ideas from it for mine like Thalia, Heretic Cathar.
I agree to your choice of Iroas as commander. You can do really go aggro with iroas without loosing your little creatures and also push a lot of the damage throught with the menace-ability.
Also consider Ashling the Pilgrim to wipe out opponents creatures during your attackphase before blockers are declared.
Maybe Skullclamp helps with the little acces WR have to card draw.
My own approach to Iroas aggro multiplayer is here: Iroas, God of War (Multiplayer EDH)
Greetings form Gottsplitter
1 week ago
4 weeks ago
green - Fertile Imagination, Fists of Ironwood, Spontaneous Generation, Squirrel Nest, Saproling Symbiosis, Chatter of the Squirrel, Cobra Trap, Fresh Meat, Nissa, Voice of Zendikar, Bestial Menace, Night Soil, Parallel Evolution, Snake Pit,
multicolored - Seed Spark, Aura Mutation, AEther Mutation, Sorin, Lord of Innistrad, Migratory Route, Dovescape, Call, Thopter Foundry, Supply, Abzan Ascendancy, Fable of Wolf and Owl, Flurry of Wings,
1 month ago
1 month ago
If you're doing anything with tokens, you need Anointed Procession. You also need more generators, like Captain's Call, Gather the Townsfolk, Increasing Devotion, Nomads' Assembly, Secure the Wastes, or Thraben Doomsayer.
IF you redesign your deck to produce lots of tokens, you'll need Cathars' Crusade, super handy and can build up really quickly.
3 months ago
Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.
Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?
Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!
The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.
Keep up the good work. Let me know if you have any questions.
4 months ago
Hello Kafkaesque_, please playtest Skullclamp thoroughly. It is hard to assess on the paper, but it does not work that well if your creatures get boosted somehow, because you do not get the card immediately (without sacrifice outlet). You basically need your opponent to kill it in combat, and opponent will not cooperate - they will wait to get rid of skullclamp first. It might work for you, though. It is a better card compared to other options by a sufficient margin to give it a try.
Anyway, take out Avacyn, Angel of Hope. It is too expensive to cast it fair way, and it will expose you to opponents Bribery and more notably graveyard recursion. Also Kytheon, Hero of Akros Flip does not seem to do much for the deck. I would also take out Marble Diamond for a land - you do not need to accelerate that much and any mass removal for nonland permanents will set you back on mana. Ghostly Prison does not impress me much in this deck, too. You could chump block with tokens easily and Ghostly Prison does not protect your commander! Nomads' Assembly seems like "win more" card to me - if it works, it is excessive, and if it doesn't, it's useless. Either take it out or switch with Increasing Devotion or Conqueror's Pledge
4 months ago
I have a few suggestions to give this deck some more oomph. For more removal I'd recommend; Path to Exile, Seal of Cleansing, Abolish, Return to Dust, Tariff, Mass Calcify, Fell the Mighty, Harsh Mercy, Cast Out, Grasp of Fate, and World Queller.
A fun thing to note about your commander is that he has first strike. To exploit this you could give him deathtouch through, Basilisk Collar, Gorgon Flail, and Gorgon's Head. If you equip any of these three to your commander and you have three additional creatures attacking you can force your opponent to block your commander with three of their biggest creatures, and since your commander has first strike and death touch the opponent's creatures end up dying while your commander lives.