|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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|Have (18)||Tiddilywinkus , ironax , sonnet666 , GoldGhost012 , Mousemke , orzhov_is_relatively_okay819 , Ashy , rikertchu , pskinn01 , Dr_Jay , HR19 , Nemesis , TheAlmostHero , rhinoloupe , mziter501 , Swamy , LegendDeer , SpaghettiToastBook|
Nomads' Assembly Discussion
1 month ago
Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.
Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?
Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!
The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.
Keep up the good work. Let me know if you have any questions.
2 months ago
Hello Kafkaesque_, please playtest Skullclamp thoroughly. It is hard to assess on the paper, but it does not work that well if your creatures get boosted somehow, because you do not get the card immediately (without sacrifice outlet). You basically need your opponent to kill it in combat, and opponent will not cooperate - they will wait to get rid of skullclamp first. It might work for you, though. It is a better card compared to other options by a sufficient margin to give it a try.
Anyway, take out Avacyn, Angel of Hope. It is too expensive to cast it fair way, and it will expose you to opponents Bribery and more notably graveyard recursion. Also Kytheon, Hero of Akros Flip does not seem to do much for the deck. I would also take out Marble Diamond for a land - you do not need to accelerate that much and any mass removal for nonland permanents will set you back on mana. Ghostly Prison does not impress me much in this deck, too. You could chump block with tokens easily and Ghostly Prison does not protect your commander! Nomads' Assembly seems like "win more" card to me - if it works, it is excessive, and if it doesn't, it's useless. Either take it out or switch with Increasing Devotion or Conqueror's Pledge
2 months ago
I have a few suggestions to give this deck some more oomph. For more removal I'd recommend; Path to Exile, Seal of Cleansing, Abolish, Return to Dust, Tariff, Mass Calcify, Fell the Mighty, Harsh Mercy, Cast Out, Grasp of Fate, and World Queller.
A fun thing to note about your commander is that he has first strike. To exploit this you could give him deathtouch through, Basilisk Collar, Gorgon Flail, and Gorgon's Head. If you equip any of these three to your commander and you have three additional creatures attacking you can force your opponent to block your commander with three of their biggest creatures, and since your commander has first strike and death touch the opponent's creatures end up dying while your commander lives.
3 months ago
I like this token deck type, I have used a similar decks in the past. Some of the cards I would recommend are, Primordial Hydra just for how good it is even if it doesn't fit the deck, Odric, Lunarch Marshal for more stuff, also maybe Archetype of Endurance, or some life gain, Shaman of Forgotten Ways or Soul's Attendant, or just more creatures with Geist-Honored Monk or Nomads' Assembly.
3 months ago
3 months ago
Black Market, Falkenrath Noble, Flesh Carver, Loyal Cathar Flip, Maalfeld Twins, Murder Investigation, Pious Evangel Flip, Return to the Ranks, March of Souls, Nether Traitor, Phyrexian Plaguelord, Killing Wave, Spirit Bonds, Meekstone, Kjeldoran Outpost, Nomads' Assembly, Sidisi, Undead Visier, Martial Coup, Secure the Wastes, Adarkar Valkyrie, Archdemon of Unx, Ophiomancer, Stronghold Assassin, Carrion Feeder, Mortician Beetle, Army of the Damned, Abhorrent Overlord, Requiem Angel, Cauldron of Souls, Call to the Grave, Vampiric Rites
4 months ago
may i suggest some edits? You wouldn't need elvish mystic, and would probably be better off having something like this
(not sure how many cards this is, but some of these cards may be very helpful)
Some deckbuilding tips: try to keep your deck at 60 cards, generally run 23 lands, and don't run cards that cost 6+ mana unless they are going to end the game for you or is very important (such as Elspeth, Sun's Champion which can win the game for you). For example, you could cut Paradox Engine, as it isn't as important. Nomads' Assembly can be powerful, but doesn't end the game.
4 months ago
Nomads' Assembly, Avenger of Zendikar, Mycoloth, Entreat the Angels, Deploy to the Front, Martial Coup (also potential wrath), Twilight Drover and Eldrazi Displacer to flicker your token making creatures.