|Commander / EDH||Legal|
Printings View all
Combos Browse all
Kicker 6 (You may pay an additional 6 as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
Price & Acquistion Set Price Alerts
Conqueror's Pledge Discussion
1 week ago
Nice deck! Got some new ideas from it for mine like Thalia, Heretic Cathar.
I agree to your choice of Iroas as commander. You can do really go aggro with iroas without loosing your little creatures and also push a lot of the damage throught with the menace-ability.
Also consider Ashling the Pilgrim to wipe out opponents creatures during your attackphase before blockers are declared.
Maybe Skullclamp helps with the little acces WR have to card draw.
My own approach to Iroas aggro multiplayer is here: Iroas, God of War (Multiplayer EDH)
Greetings form Gottsplitter
4 months ago
Hello Kafkaesque_, please playtest Skullclamp thoroughly. It is hard to assess on the paper, but it does not work that well if your creatures get boosted somehow, because you do not get the card immediately (without sacrifice outlet). You basically need your opponent to kill it in combat, and opponent will not cooperate - they will wait to get rid of skullclamp first. It might work for you, though. It is a better card compared to other options by a sufficient margin to give it a try.
Anyway, take out Avacyn, Angel of Hope. It is too expensive to cast it fair way, and it will expose you to opponents Bribery and more notably graveyard recursion. Also Kytheon, Hero of Akros Flip does not seem to do much for the deck. I would also take out Marble Diamond for a land - you do not need to accelerate that much and any mass removal for nonland permanents will set you back on mana. Ghostly Prison does not impress me much in this deck, too. You could chump block with tokens easily and Ghostly Prison does not protect your commander! Nomads' Assembly seems like "win more" card to me - if it works, it is excessive, and if it doesn't, it's useless. Either take it out or switch with Increasing Devotion or Conqueror's Pledge
4 months ago
4 months ago
Needs more serious boosting to soldiers. To fix that ad something like Coat of Arms, Door of Destinies ,Stoneforge Masterwork , etc. You also need better token summoning so shit like Alliance of Arms, Benalish Commander, or Conqueror's Pledge works perfectly.
4 months ago
Hi! Since you have no turn 1 plays and you really need mana, i would suggest you Birds of Paradise, Search for Tomorrow, Attune with Aether (but it doesn't ramp)or Utopia Sprawl (but it's not so cheap).
Then, generally speaking, how do you want to win? Embalm creatures are not so menacing by themselves and their embalm cost is really high. So if your plan is to play them as tokens, maybe you can use something like Satyr Wayfinder or Commune with the Gods to put them directly into the graveyard. The first gives you a blocker, the second helps you find Anointed Procession or Parallel Lives. A good token enchantment is also Intangible Virtue. Then i see that you have an enormous number of token generator. I would cut some of them in favor of some ramp and wincon. Particularly Conqueror's Pledge costs 5 to 11 mana, slowing you down a lot. Similarly Flurry of Wings is really mana intensive for a deck with few double lands (which also ETB tapped) and depends by the number of attacking creatures, meaning that you have to wait to cast it until you don't have at least 2 attackers (and it would just be a bad Lingering Souls or until your opponent attacks you, but you would only have a bunch of 1/1 blockers. Coming back to the mana intensity thing, as a budget player myself, i strongly suggest you to play with just one or two colours, maybe White for the Tokens and Green for the Ramp. Coming back to the deck, i really like your idea, it's different from classic BW-Lingering Souls token deck, more similar to Selesnya's style (again GW). I don't know if you can like it, but i Think that this deck can drop Embalm in favor of something like:
T1: land, suspend Search for Tomorrow
T2: land, Intangible Virtue
T3: land, second land thanks to SfT, Anointed Procession
I hope i've been of some help.
5 months ago
Making sure you always have 3 creatures too attack with with Odric seems really important. Timely Reinforcements is perfect since you can go from no board to Odric attacks in one thing. Geist-Honored Monk Precinct Captain even cards like Sound The Alarm! and Servo Exhibition seem good enough although some are a bit slow. Also like Heliod, God of the Sun
Since Odric encourages go wide anthems seem great. Honor of the Pure Marshal's Anthem Glorious Anthem Spear of Heliod Dictate of Heliod and Archangel of Strife are classics. And if you want sneaky tech Light from Within works too.
Also if you're doing soldier tribal Deploy to the Front Catapult Master Daru WarchiefMartial Coup and Conqueror's Pledge are great. Bastion Protector Archetype of Courage and Intrepid Hero all happen to be soldiers. Don't forget those anything lords Metallic Mimic Adaptive Automaton Brass Herald and Coat of Arms are all nuts in tribal.
If you end up having enough tokens don't forget Anointed Procession
7 months ago
11 months ago
Thanks for the info. No tutors...that's really rough, it pretty much makes getting through your deck a slog fest. I'd at least consider running one or two tutors that are in your budget - Call the Gatewatch, Diabolic Tutor, Dark Petition (if you are going to just run one, this is the one I'd go with), and Increasing Ambition.
Here comes the book, I hope you're in the mood to read...From what I can see, the deck is mainly trying to win by ticking players down by enough to get them in a range where they can reasonably be hit by an Exsanguinate effect.
Here are some general tips that I can give you:
1.) Add a lot of cards that draw you cards even if they seem minuscule. Since you are not going to run tutors (or run a very limited amount of them) you need ways to get through your deck. My suggestions for some slots would be Sign in Blood, Night's Whisper, Underworld Connections, Phyrexian Arena, Necropotence, Ob Nixilis Reignited, Bloodgift Demon, Ancient Craving, Ambition's Cost, Read the Bones, Erebos, God of the Dead, and Skullclamp. Karlov of the Ghost Council and your many life gain cards should easily be able to mitigate the losses you take from the aforementioned draw spells.
2.) Get rid of the gimmicky extort creatures. Although at first it seems nice to get incrimental advantage with these from Karlov, but its just not enough to warrant slots in your list. B and W in EDH are colors that have a plethora of extrememly powerful EDH cards and you do not want to waste your slots this easily. Keep powerful cards like Crypt Ghast; Blood Baron of Vizkopa; and the souls sisters, but cards that are extort vanillas are no good.
But how will we win without a critical mass of creatures, you ask...
3.) Simply add cards that generate tokens to the deck! Tokens have so many advantages including blanking your opponent's spot removal, adding benefits to the soul sisters, are great in conjunction with mass pump spells like True Conviction or Dictate of Heliod, protect you and your planeswalkers easily, and are great at holding down the board until you can cast your GIANT Exsanguinate!!! Some examples of great cards to add would be Elspeth, Sun's Champion, Increasing Devotion, Spectral Procession, Conqueror's Pledge, Secure the Wastes, White Sun's Zenith, Hero of Bladehold, Lingering Souls, Midnight Haunting, Luminarch Ascension, Kjeldoran Outpost, Martial Coup, Heliod, God of the Sun, and Thraben Doomsayer.
If you would like to know how I would run Karlov of the Ghost Council with your budget as a comparison, I would be more than happy to help you out by posting an example decklist.
Hope that helps and don't forget your Orzhov Signet!