Martial Coup

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
From the Vault: Annihilation (V14) Rare
Conflux (CON) Rare

Combos Browse all

Tokens

Martial Coup

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Price & Acquistion Set Price Alerts

C14

CON

Ebay

Recent Decks

Load more

Martial Coup Discussion

_raeofsunlight on Anointed Procession of Tokens

2 weeks ago

So I playtested this and my only issue is that it's a little slow. Honestly I would throw in a splash of green to abuse the mana ramp. Also, with the addition of green you could add things like Wayfaring Temple, Oviya Pashiri, Sage Lifecrafter and Nissa, Voice of Zendikar. I would also look into Martial Coup as a board wipe instead of Hour of Reckoning.

Hi_diddly_ho_neighbor on Creature-less Creature Deck

2 weeks ago

Cool deck, I love the idea!

What about Squirrel Nest and Sigil of the Empty Throne? Also, Heliod, God of the Sun technically isn't a creature, but he is another difficult to remove token source that has the benefit of possibly becoming a creature.

Martial Coup, Dusk or Austere Command would be great additions as well.

Also, if you have the budget I would swap out some of your less efficient removal spells for some W/G staples like Beast Within, Swords to Plowshares, Path to Exile, Krosan Grip, or Return to Dust.

Love-in-Theory on Fox of the Rising Sun

1 month ago

Maybe something like Odric, Lunarch Marshal and Concerted Effort?

I do like your choice of commander, especially since it's indestructible card advantage.

I also like the caged sun addition too, I feel like mana rocks/ramp will be important in this deck (cuz mono white)

Conjurer's Closet

Intangible Virtue

Venser, the Sojourner

True Conviction

Martial Coup

Crested Sunmare maybe?

goblinguiderevealpls on God sent Anya and her army to destroy

1 month ago

I run a similar list including anya in the 99 but with tajic at the helm.

Due to her indestructible nature and access to stuff like Boros Charm Frontline Medic Avacyn, Angel of Hope and Iroas, God of Victory, i would recommend running powerful spells that indestructible creatures like anya, see my list for reference, but a ton of spells exist that anya survives but everything else wont

Martial Coup

Anger of the Gods

Hour of Revelation

Jokulhaups

Devastation

Kirtar's Wrath

Obliterate

Akroma's Vengeance

Blasphemous Act

Wrath of God

Razia's Purification

Cataclysm

Worldslayer

Armageddon

Also, your lack of tutors is disturbing :/

Stonehewer Giant

Godo, Bandit Warlord

Gamble

Enlightened Tutor

Idyllic Tutor

Open the Armory

As far as artifact theme, you're missing a few key cards

Darksteel Forge

Without this, a single Vandalblast neuters your game plan

Sunforger

not just flavor, this card allows you to run a "toolbox" of 1-4 cmc instants, some i run in tajic are

Comeuppance

Oblation

Chaos Warp

Master Warcraft

Deflecting Palm

Swords to Plowshares

Nim Deathmantle***

Creatures constantly being destroyed? Fear not. Leave 4 mana open and anya and friends will NEVER die, it also abuses etb effects like Godo, Bandit Warlord

WrathofCod on Saskia's Blitzkrieg

1 month ago

@ Blitzak Thanks for responding to my earlier comment regarding possible additions to this deck! Even though it was a while ago, I still remember commenting on this deck and giving you a few suggestions! Overall, I really like the direction this deck is headed in so far. I think lowering the curve was definitely the right call, and I am so glad someone decided to take this approach since many of the lists I have seen are just a bunch of big fatties or value creatures (without a lot of synergy). The first big change I would make is to add in a few more lands. Even with a much lower average cmc, 35 lands is just not enough. I used to make the mistake of skimping on lands when I first started playing EDH, and ever since I have increased the land count in my decks, I have noticed a considerable increase in both consistency and power. With all the fetches you are running, you also further decrease your chance of consistently hitting land-drops as the game progresses, to the point where I often had trouble hitting my 4rth and 5th land-drop during testing. Because of this, I would recommend cutting a few less impactful creatures for 2 more lands, bringing your total land count up to 37! In particular, I would add in 1 Plains and 1 Mountain since you are VERY weak to nonbasic hate (think Blood Moon and Ruination) and seem to be lacking in both white and red sources. The next change I would make is to add in some more ramp and card draw. While the number of cards in each category is much better than it was before, I would still recommend an addition card or two in each. For card draw, top options include: Sylvan Library, Phyrexian Arena, Skullclamp (Why are you not running this card?! You have Bitterblossom and Hero of Bladehold!), Mentor of the Meek and Lifecrafter's Bestiary (a personal favorite!) As far as ramp goes, Deathcap Cultivator, Commander's Sphere, Mirari's Wake, any of the 1-drop mana dorks (Elvish Mystic, Elves of Deep Shadow, Avacyn's Pilgrim, etc.), the signets, and Cultivate/Kodama's Reach all warrant some consideration! The next category I feel your deck needs is anthem effects to help you win by going wide. Again, I'm just going to give you a fairly long list of cards that should work in this deck, that way you can choose whatever ones you think would work the best! Anyways, some good options are Mirari's Wake (mentioned above in ramp), Craterhoof Behemoth, Elesh Norn, Grand Cenobite, Cathars' Crusade, Triumph of the Hordes, Mirror Entity, Deathbringer Liege, Marshal's Anthem, Purphoros, God of the Forge and Beastmaster Ascension. While some of these can be dead draws, most of the ones I have listed here either come attached to creatures or have abilities that provide additional value! Lastly, I would try to up your boardwipes. Even though you are an aggro deck you still need boardwipes for when things aren't going your way and you need to push that metaphorical "reset button." Since you have access to the best boardwipes (minus Cyclonic Rift) there are quite few that are so flexible or can end up being so one-sided, that you should prbably be running them. Overall I would recommend 4-6 boardwipes depending on you meta. Some great ones to consider are Decree of Pain, Wrath of God, Damnation, Austere Command, Blasphemous Act, Dusk / Dawn, Retribution of the Meek, Mass Calcify, Martial Coup, Rout and Hour of Reckoning. In conclusion, I really like what you have done with your deck, but I still think that there definitely a few things that can be done to improve it as you can see above. Good luck and best wishes! -Wrath of Cod

P.S. Vedalken Orrery is another card that might be worth a slot in this deck as it gives you more things to do at instant speed and helps you dodge boardwipes + give your creatures psuedo-haste by flashing them in at your endstep!

P.P.S. Lots of other Saskia builds seem to be running a small Sunforger package; thoughts?

DarkRequiem on Daxos Curses You!

1 month ago

When playing this deck I tend to run for Humility, focusing my strategy around it. As it stands I noticed a tendency to cast creatures that end up being useless. To avoid this I might very well reduce my creatures to a somewhat bare minimum and add more non-creature spells. Some of them being token producers, getting more creatures for the same amount of mana.

Mobilization and Sacred Mesa are cards I want to include. Martial Coup could easily be added too. Anyone has any more ideias?

An update will be done before next weekend.

AmazingGrace15 on Iroas, God of Tokens

1 month ago

Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.

Also, you have a lot of creatures but not a lot of them make tokens. You may want to look into cards such as Martial Coup, Nomads' Assembly, Decree of Justice, Launch the Fleet, etc.

Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?

Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!

The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.

Keep up the good work. Let me know if you have any questions.

SteelSentry on Board Wipes

2 months ago

Duneblast, In Garruk's Wake, Evacuation is worse than CycRift but playable, Ezuri's Predation will often not kill what you want dead and expensive, All Is Dust.

Deathbringer Regent, Martial Coup, Myojin of Cleansing Fire also work.

Descend upon the Sinful, False Prophet, and Final Judgement exile everything.

Load more