Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) Tuxed0mask , slashcamp

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2014 (C14) Rare
From the Vault: Annihilation (V14) Rare
Conflux (CON) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Martial Coup occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.54%

Martial Coup Discussion

TCK_Green on mono white indestructeble plays

1 week ago

Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.

CHOOSE YOUR BATTLEFIELD

It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)

Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.

PROTECT THE GENERAL!

I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).

Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.

RISE AND SHINE, ANGELS

Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!

The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.

MAYDAY MAYDAY, WE'RE OUT OF AMMO!

The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)

Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).

WATCH THE WORLD BURN

I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!

Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"

The_Archenemy on Tokens. TOKENS

1 week ago

Martial Coup and Hour of Reckoning would be good board wipes. Seeing as all of your tokens except for thopters and saprolings are white, Mass Calcify could be good, too. You might wanna add some non-creature removal, like Return to Nature, too.

TypicalTimmy on Wheel of Life and Death

2 weeks ago

MagicalHacker,

I would like to respectfully disagree on the drop in CMC and ability costs. This includes tokens, and both green and black are perhaps the best token generating colors in the game. We tend to think red is also up there, but the truth is Krenko, Mob Boss and Utvara Hellkite are more of an exception, similarly to how Martial Coup and Thopter Spy Network are exceptions.

Now if this didn't include tokens (non-token creatures) then I'd feel more comfortable as it becomes a lot more strict in it's playability. But as it stands, paying 3 mana for whenever ANY creature enters or dies is a good balance.

That being said, I do feel it should only be whenever a creature you control enters or dies, as being able to trigger card advantage off of other players seems a bit pushed.

I do however like the addition of +1/-1 life depending on the activation. But keep in mind if you add more abilities, the cost goes up in both activation and CMC. So it's a little hard to argue for cost reduction while asking for more value at the same time.

Phule451 on Siona's Army

2 months ago

I'd say you don't really need either of the two planeswalkers you have listed. Martial Coup and March of the Multitudes just doesn't seem to fit here, sure they'd be nice, but when it comes time for cuts, ya gotta make tough choices and I think focusing on enchantments is your best bet.

Not to complicate things too much, I do have a few cards for you to consider adding, though I know you're in the 'tough cuts' phase... Sigil of the Empty Throne and Ajani's Chosen will both make you more bodies and Umbra Mystic will help keep your enchanted creatures alive. Divine Visitation will make those soldiers into vigilant flying angels and Snake Umbra will draw you even more cards Helm of the Gods and Three Dreams are both great utility cards for you here. Darksteel Mutation and Song of the Dryads both can take care of problematic creatures on your opponents' board, and Overwhelming Splendor can just lock someone out of the game. Hope I helped, though I know it wasn't exactly the help you had been asking for...

edengstrom1 on Sub $40 Teysa Karlov Help

2 months ago

You seem to have a pretty decent deck built for your budget.

You might want a few more board wipes for aggro decks or go-wide decks. Fumigate, Phyrexian Rebirth and Martial Coup are all pretty budget and will also gain you some life or leave behind a token.

Karmic Guide and Reveillark are good ways to get stuff back from your graveyard and are both relatively inexpensive.

TypicalTimmy on Is Karametra Good Commander for ...

2 months ago

Karametra is a good "beginner" one as she is extremely simple and straight forward. She's also fairly cheap as your deck wants to run basics.

Build around flicker effects and landfall. This will enable you to flash in and out multiple creatures, thus acquiring multiple lands per turn. Then, your landfall triggers over and over which gives you great value.

You'll also want to run God-Eternal Oketra for extra value, as well as a light Soul Sisters build to maintain high levels of life.

For wincons, since you have the mana available to you, go for things like Craterhoof Behemoth , Zetalpa, Primal Dawn and Martial Coup as a wrath that you recover from. Hydra Broodmaster is a wonderful manasink for this type of deck.

You may be tempted into a Genesis Wave . Don't. If you bring out 25 permanents and 1/2 are creatures, then you are hit with a wrath, you just spent 28 mana on nothing.

You can use Aetherflux Reservoir but I don't recommend it. Yes taking someone out instantly is amazing, but you also deal effectively 50 damage to yourself. Going from 64 to 14 is a terrible idea so I never suggest it, but it's an option others will throw out there.

raspberryfish25 on The Rooted Sisterhood

3 months ago

So I really like this deck and it seems like it is fairly resilient. A few things I would consider adding would be more cards that synergize with your life gain strategy and Trostani’s populate ability such as:

  • Angelic Accord More tokens for gaining life in a deck that wants to make tokens and gain life seems like a win to me.

  • Well of Lost Dreams Fantastic way to turn that additional life gain into card advantage.

  • Ajani's Pridemate I saw you already included Ageless Entity which this card functions very close to it so might be worth running both.

  • Congregate This is a nice card that works extremely well in Commander if you need a quick boost in life. Note Congregate reads target player gains 2 life for each creature on the battlefield. Many times, when I would use this card in a commander game I would easily gain 20 plus life off it.

  • Serra Avatar One way to read this card is play Serra Avatar with Trostani, Selesnya's Voice in play and double your life total. Even if you don’t have Trostani out you are still getting in most cases a creature that is well over a 7/7 most games for 7 mana which is a good deal.

  • Aetherflux Reservoir Can function as a secondary WinCon that you can pull out of nowhere. Trust me, play this card when you have an excess life total then instantly activate it taking the player that is the biggest threat out of the game. Also, don’t write off the first ability on the card. You would be surprised how quickly you gain life by just playing spells.

  • Growing Ranks A free populate at the beginning of each of your turns can be extremely strong in this deck.

  • Rootborn Defenses , Sundering Growth Both cards are similar to cards you are already running they just also include populate to further increase your board.

  • Advent of the Wurm 4 mana for a 5/5 trample is straight value plus this will work really well with populate.

  • Armada Wurm 6 mana for a 5/5 trample that also creates a 5/5 trample wurm token. 10 power for 6 mana plus gaining a token works with populate.

  • Glare of Subdual In a deck that wants to go wide this can quickly shut down opponents from attacking you.

  • Blade of Selves and Herald of the Host Both of these cards work extremely well with Trostani, Selesnya's Voice . How they work is you attack with either Herald of the Host or the creature Blade of Selves is equipped to and let the myriad ability activate creating a copy of the creature that is attacking your other opponents. Normally the tokens created off the myriad ability would be exiled at the end of combat but, if you use Trostani, Selesnya's Voice ’s populate ability during your combat phase you can create an additional copy of the token that will stay in play after the combat phase is over because, it was created using the populate mechanic and not the myriad mechanic. Even if you don’t populate the tokens that were created Trostani, Selesnya's Voice ’s life gain ability will still trigger off the tokens gaining you a lot of additional life. The myriad ability also works extremely well with creatures that have enter the battlefield abilities. Imagine this line of play, you equip Blade of Selves to your Terastodon then attack. The myriad ability triggers and you put two additional token copies of Terastodon into play attacking your other opponents. When those Terastodon tokens enter the battlefield they trigger their enter the battlefield ability allowing you to remove up to six other noncreature permanents (three from each of the Terastodon’s that came into play). Also imagine Blade of Selves attached to Serra Avatar you would be tripling your life total each time you attack as long as Trostani is out.

A few cards I would personally consider removing Thrun, the Last Troll , Primal Surge , Godsend , Strionic Resonator , Woodfall Primus , Rout (maybe consider replacing Rout for Martial Coup which seems more on theme for a token deck) Felidar Sovereign , (I get why you added him but winning with Felidar in commander seems like a cheap way to win.)

A lot of these cards really don’t seem on theme for either gaining more life or creating tokens. Personally, I would look at replacing a lot of these creatures with creatures that make tokens when they come into play like Armada Wurm that you can use to populate or cards that synergize with your life gain like Ajani's Pridemate .

One last thing your combo of Darien, King of Kjeldor + Trostani, Selesnya's Voice does not work exactly as you think. For Darien to trigger the damage has to resolve meaning that if a player deals more damage than your life total at once then you would die before Darien could trigger. As long as you have at least one life after damage resolves and both Darien and Trostani are on the field then your combo works, you create the solider token from Darien and, Trostani gives you the life from the token coming into play.

Load more