Martial Coup

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2014 (C14) Rare
From the Vault: Annihilation (V14) Rare
Conflux (CON) Rare

Combos Browse all

Tokens

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Price & Acquistion Set Price Alerts

C18

C14

CON

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Recent Decks

Martial Coup Discussion

Faradin on Soldier Modern

1 week ago

I think story circle, Renewed faith, and perimeter captain would be better replaced with some removal that's more targeted. Some Path to Exile make sense - also, while wrath is good, it destroys your end as much as them I feel for you, Martial Coup would be perfect.. considering you're playing white as well, the sideboard would be better fit with some Rest in Peace some Stony Silences and some Leyline of Sanctitys.

TheDwarvenAxe on EDH tokens - Cat tribal!

2 weeks ago

Hey bem77! Thanks for commenting and the great suggestions!

Heroic Intervention and Secure the Wastes would be awesome in this deck! They're just not included right now by budget reasons. I look forward to adding them as soon as possible, although I do feel that I'd need to add more non-cat anthem's like Intangible Virtue or Coat of Arms, what do you think?

I had completely forgotten about Martial Coup, it will be a fine replacement for Phyrexian Rebirth

As of Song of Freyalise, I feel like the saga mechanic would draw too much attention at the table, especially because it would take forever to hit "lore counter III". It would be a splash play that would lead directly to a board wipe as soon as it hits the table. Have you played with it before? I might try it!

bem77 on EDH tokens - Cat tribal!

2 weeks ago

Another great anti-board wipe card you may consider is Heroic Intervention.

While Phyrexian Rebirth is a great card, something like Martial Coup would fit better in your go wide strategy.

Another great way to help you go wide is Secure the Wastes.

Cryptolith Rite is awesome in this deck, why not double up on it with Song of Freyalise?

Hi_diddly_ho_neighbor on Smells Like Saskia's Spirit

3 weeks ago

I have a fond place in my heart for Saskia though my deck is long retired. I have a few suggestions of cards that I used to run which can ramp up your deck's explosiveness:

Haste is a Saskia deck's best friend, so: Ogre Battledriver, In the Web of War, and Urabrask the Hidden might all be solid inclusions (and are better than Fervor)

Cathars' Crusade is just busted alongside Assemble the Legion

Selfless Spirit is a better option over Dauntless Escort, but either are great.

You might consider Dolmen Gate or Conqueror's Flail for more protection. Also, the obligatory Lightning Greaves comment.

I'd replace Putrefy with Anguished Unmaking and then run Sunforger as it likely would be the best card in your deck. You could also run Crackling Doom, Path to Exile, and Aura Mutation (all tutorable by Sunforger).

Martial Coup might be a solid board wipe to include here and there are a bunch of token doublers in green and white you could consider.

Lastly (I know this is a lot of suggestions, sorry) I think your deck could use more card draw. 6 total cards that provide card draw seems a little low to me (I usually never go below 10 in my decks). Mentor of the Meek, Shamanic Revelation, and Skullclamp are all really powerful in this type of build. There are also other card draw staples in these colors like Sylvan Library, Read the Bones, Night's Whisper, etc. which you could consider.

I hope some of these comments help and happy deck building!

sanddeviljack on Trostani Populate

2 months ago

I feel ya--it can be easy to go off the rails with deck building. You've got some good stuff to work with here, though, so if you don't mind some less-than-expert ideas, I'll throw a bunch of ideas your way.

I like your big finishers: Phyrexian Processor, Desolation Twin, the wurms (including Sandwurm Convergence), Giant Adephage, Trostani's Summoner. You're packing pretty much all the Populate spells--that's good. Let's protect that stuff with Heroic Intervention, Eerie Interlude, Cloudshift and--if you can justify the price tag--Teferi's Protection.

Hoofprints of the Stag works a little differently from Angelic Accord, but the result is functionally the same. Spawning Grounds is similar to Sandwurm Convergence, but let's you create the token before the end step (but also any end step) which will trigger Accord. Land aura, though, so you have to weigh that. But multiples of your tokens is always better than one, so if doublers are not too hard on your budget, you can't go wrong with those, either.

Eerie Interlude and Cloudshift can also be token doublers by giving you multiple ETBs from each Armada Wurm-style creature. If you go this route, Flickerwisp, Whitemane Lion, Jeskai Barricade, Eldrazi Displacer, Dust Elemental, even Roaring Primadox or Invasive Species will all help you get multiple ETBs. Other creatures that will benefit from this strategy include Hornet Queen, Regal Caracal, and Avenger of Zendikar. I've even used Fiend Hunter to "hide away" one of these (Trostani's Summoner is best) as wrath protection.

Herald of the Host and Nacatl War-Pride are both excellent Populate targets. Timing is everything, so you have to have mana and your Populater ready before the original tokens disappear. Loads of fun when you Second Harvest a board full of NWP tokens. :D

A couple wraths are good to have despite being a creature strategy: Martial Coup has the benefit of wrathing or not and creating some soldiers, while Phyrexian Rebirth gives you a huge threat that's definitely worth populating.

Finally, Garruk's Packleader and Elemental Bond draw you cards for every 3+ power creature that ETBs for you. You can't go wrong with card draw. If you do nothing else, add card draw.

Best of luck!

Riktor on Battlebond White

3 months ago

This is better, but I'm not a fan of: Mardu Hordechief, Ajani's Mantra, Test of Endurance, Felidar Sovereign. I feel like the alternate wincons won't be possible since this is effectively a 1v1 and we won't be ignored as much as far as life totals.

Ashes of the Abhorrent is meh to me, its not that great and I'd almost say put in another board wipe instead. Since we're going token heavy, I suggest Martial Coup, Fumigate, Hour of Reckoning as good additions.

I suggest adding Knight of the White Orchid and/or Land Tax since you're only running a few black sources. White Sun's Zenith is another good mana dump as is Entreat the Angels

I feel like removing Emeria Shepherd might be a mistake.

tripwyre89 on Norn of Your Business

3 months ago

Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure

Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.

Other examples include

  1. Grand Abolisher

  2. Angel of Jubilation

  3. Knight of the White Orchid

  4. Brimaz, King of Oreskos

Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.

Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.

Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.

Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.

Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.

Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.

Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.

Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.

Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite

Just like wikipedia, it might not always be the best source material, but it points you in a good direction.

ZorrosRage on An unstoppable deck, except against Rudolph

3 months ago

Honestly i dont like the green. Feel like mono W or or UW would be better. Below are some cards to consider

Dawn Charm Possibly for fog and anti burn

maybe have a few Wrath of God, Supreme Verdict effects. Martial Coup is fun also?

Isochron Scepter is amazing if copied card like Dawn Charm

Leyline of Sanctity maybe in the side or main you need some hexproof

Repel the Abominable decent fog type card if your not facing humans. It prevents burn from the player also

Jace Beleren would also help with draw

Howling Mine more draw and less color dependant

Angelsong another fog

Sphinx's Tutelage can be fun alternate wincon

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