Artifact Creature — Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
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Lupine Prototype Discussion
1 hour ago
The deck is fairly slow and needs some streamlining. I would bring Slumbering Dragon up to a 4 count, same with Dragon Broodmother and use her as your win con/beater. And although it's conflicting with the comments above, I would also add 4 Dragonlord's Servant and take out Dragonspeaker Shaman. An extra means waiting an extra turn, and sometimes you simply can't wait. In my opinion, waiting an entire turn usually isn't worth the extra being cut. Additionally, Broodmother only has 2 colorless mana - you can't lower her cost anymore than that. Shaman would be more useful in decks with really expensive dragons.
Another thing I have to point out is that Avaricious Dragon needs to be cut completely. I personally have a deck that's built around him, and if his effects aren't being abused to the fullest, he can be a huge draw back. To make a deck with him you need cards like Taste for Mayhem and Lupine Prototype.
The deck has some potential with a few minor tweaks. Hope my suggestions help :)
19 hours ago
2 days ago
4 days ago
Totally understandable. If you WERE gonna play it, cutting out 2 of your Harsh Scrutinys would be a decent trade for 2 Brutality's. So much value there, mainly as a good way to discard, possibly to fuel your Lupine Prototypes early on, as those can pose a HECK of a threat.
1 week ago
I think you need more land.
When playtesting I regularly get to Turn 6 and I'm still waiting for my 4th land to drop.
22 Lands is best for an aggro deck.
A mid-range deck like this should keep have around 24.
Some dual lands would useful, to help avoid colour screw.
I know you probably have some AMAZING plan for Lupine Prototype, but he really only works well in niche decks.
I'll need to test this a bit more, but those are my early notes.
1 week ago
1 week ago
2 weeks ago
Congrats on your first deck post here on T/O! This looks like a fun start!
But it feels like you may be trying to do too much here, and some of the ideas may be working at cross-purposes.
For example, Enigma Drake works best with a ton of Instants and Sorceries, but (as I type this) you have more Creatures and Planeswalkers than Instants and Sorceries. Similarly, Lupine Prototype and Hazoret the Fervent work best with a very small hand, but Baral, Chief of Compliance works best with a hand full of Counterspells. And you really want all the cards in a deck to be at their best.
When you test the deck (either IRL, or by opening a window with another T/O deck and playtesting against it), which do you enjoy more: Smashing face quickly or countering people's spells for a while and then smashing face? I think you'll find the deck runs much more smoothly if you lean one way or the other, rather than trying to do both.
Good luck (and good skill) with the brew!