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Oh, actually, I forgot about the secondary clause on Mikaeus, since no one ever cares about it. My bad.

February 17, 2019 9:58 a.m.

Nope. When you remove the final counter from Ballista, it dies as a 0/0, and it comes back with a single counter. Remove that counter, rinse and repeat.

February 17, 2019 9:54 a.m.

Play Commander. The decks don't rotate, so your deck won't be worthless in a couple of months, and people don't say douchey things like "What is wrong with your deck?" Simic is also the most powerful color pairing in Commander, and if you're the "Johnny" type that likes planning and balancing your deck, you'll enjoy how wide-open your options are for building.

February 16, 2019 5:44 p.m.

You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.

Also, if you're running Reveillark , you should probably be running Karmic Guide for the combo.

I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.

Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.

This would also be a good deck for the Pickles Lock. Brine Elemental already plays to your theme, and you have multiple ways to tutor it. Vesuvan Shapeshifter is a clone at worst.

The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).

As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).

Good luck!

February 16, 2019 5:33 p.m.

Said on Muldrotha Budget...


I recommend visiting Scryfall. You can set a search limited by budget and your commander's colors, then order them by what is most popular on EDHREC. There's also a budget tab at the right on the Muldrotha page. Good luck!

February 16, 2019 9:36 a.m.

Also, I see Helm and Trike combo at a glance. Since both of those have pieces costing the same, you can use Clutch of the Undercity , Dimir House Guard , Ethereal Usher , and Netherborn Phalanx for additional tutors. Also, Walking Ballista is a second copy of Trike.

February 16, 2019 2:09 a.m.

Stifle's main utility in eternal formats is countering fetch lands, where it is an amazing card. A 1-mana land destruction spell in blue is brutal. As for Disallow, it depends on how your deck plays and your meta. If you regularly want to keep up mana, then it's better than Negate. If you see a lot of superfriends decks, then it's probably the best 3-mana counterspell, but I prefer efficiency. For example, in my Shu Yun, the Silent Tempest deck, the difference between keeping up Swan Song and Disallow is huge. Even the difference between keeping up Counterspell and Disallow can be the difference between killing an opponent and having to wait at least one more turn. I'll run Admiral's Order in Shu Yun before Disallow, because I'm much more likely to get wrecked by Pongify or Path to Exile on the attack after I've unloaded the pump spells in my hand than any activated ability. If you want another copy of Disallow, Voidslime is powerful, but you need to keep up GUU, which is a big cost if your deck isn't specifically built to work at instant speed. I don't think I would run it unless I was specifically in a Simic deck.

February 16, 2019 2 a.m.

Said on Progenitors Gateway...


Are you not playing Scapeshift because you don't like 1-card combos? If you've got the money, you could probably do with Intuition since it's basically a Realms Uncharted you can grab Life From the Loam with.

February 15, 2019 8:01 p.m.
February 15, 2019 7:45 p.m.

Oh, also, I realized that in my hatred for Temple of the False God , Bane of Every New Player Who Has Bought a Precon Deck Since 2011 and Bringer of Keeping Two-Land Hands When You Really Shouldn't, I forgot to mention the best replacement.

Arixmethes, Slumbering Isle is perfect in the 4-drop ramp spot for The Mimeoplasm self-mill decks. 12 +1/+1 counters? Yes, please.

February 15, 2019 6:35 p.m.

If you put in Dovescape , include Guile , as well, for the combo lock.

February 15, 2019 5:40 p.m.

Said on Shadowborn Gods...


There's a theme page on EDHREC specifically for Shadowborn Apostle decks. I would see what others are running there. Looks like you could also use Idyllic Tutor .

February 15, 2019 5:38 p.m.

The reason why you're having mana problems is that you are only running 33 lands. And, yes, I mean 33, not 34. Temple of the False God is a free 4-mana rock, not a land. God, I hate that card. In a 99 card deck, that's the equivalent of running 20 lands in a 60 card deck. Add in 4 more lands minimum, or at least 3 if you swap out Temple for a basic. Run Mulch , Satyr Wayfinder , and Grisly Salvage . Swap Sign in Blood for Night's Whisper , since it's easier on the mana when you need to hit your land drops.

I think you should go with the reanimator plan, since it's the most straightforward upgrade to what you have here. You can cut the cards that don't play into that plan for the land stuff I mentioned above. Also, a good way to think of your deck is in packages of 9 cards. In a 99 card deck, you're 70% likely to hit one of 9 cards in your first 4 turns, which is when a casual EDH deck wants to be done with setup and get to its game plan. With the exceptions of silver bullets and "eat your vegetables" cards (removal, draw, or ramp), try to fit your cards into those packages so that you have a coherent game plan you'll reliably have the cards to execute.

If you want to know where to stick your money, pick up a copies of Breeding Pool and Overgrown Tomb . They're not going to get cheaper than they are now, and they'll go in every deck you build from here out. If you do, they your fixing in green becomes much better, since you can run Nature's Lore , Skyshroud Claim , Hunting Wilds , and Ranger's Path . Even without that, you should run Farseek .

As for EDHREC, it really is a good place to get help, although you'll probably want to specifically visit the pages for your commander and the graveyard theme page. I've linked a Scryfall search for lands available in your colors from most to least popular here, as well. Good Luck!

February 15, 2019 5:17 p.m.

Said on Rakdos Blood Hugs...

February 15, 2019 12:03 p.m.

Said on Sun Quan, Lord ......


No trouble! Also, I forgot to mention Gilded Lotus . If you only take one of my suggestions, it would be the Isochron Scepter + Dramatic Reversal plan. I noticed that you can loop Contagion Engine and Contagion Clasp with colorless mana rocks, but you'll need a blue rock to power Viral Drake . That would also allow you to run Capsize , as well. Good luck!

February 15, 2019 11:07 a.m.

Said on Wurm EDH ideas?...


I think you'll find this video by SaffronOlive on how to build tribal helpful.

February 14, 2019 9:57 p.m.

Personally, I don't run Disallow in any of my 3 blue decks. It's probably the 5th or 6th Counterspell I would run, in most cases, and it would be even farther down the list if I owned Cryptic Command or Mana Drain . The color restriction on Voidslime is brutal, so unless your meta is overflowing with Planeswalkers or something, I don't see why you would want it.

February 14, 2019 9:15 p.m.

Said on Sun Quan, Lord ......


Oh, also, Ensoul Artifact , Skilled Animator , and Octopus Umbra can make your infect creatures bigger.

February 14, 2019 3:16 p.m.

Said on Sun Quan, Lord ......


I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.

Another classic mono-blue combo is Pili-Pala + Grand Architect . I like that one here, since you want to power up your blue and artifact infect creatures, anyway.

Next is Palinchron . You're already running High Tide and Caged Sun , so that's one option to go infinite. Deadeye Navigator can also combo with Palinchron.

A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.

To tie all of these combos together, Merchant Scroll and Mystical Tutor can get the Instants or Whir of Invention .

I think you could use a lot more mana rocks, as well. I would start with Sky Diamond , Mind Stone , Worn Powerstone , Thran Dynamo , and Thought Vessel .

I'm also surprised not to see Corrupted Conscience in here. Love that card.

As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.

Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.

February 14, 2019 3:08 p.m.



Pauper* triproberts12


Roiling Elements!

Pauper triproberts12


Not "Esper Dragons!" $20 All KoT Block!

Standard* triproberts12



Standard* triproberts12


Thopter Thunderclap! (Post-M15 Rollover)

Standard* triproberts12


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