Mother of Runes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Eternal Masters (EMA) Rare
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
MTG: Commander (CMD) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

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Mother of Runes Discussion

Forkbeard on Locked Doors

6 days ago

Hey, dajuggerz - saw your note on my page so I thought I'd check out your deck and make a few suggestions. Overall you've got the right control/stax strategy for Teeg but here's a few more 'hate bear' creatures that Teeg likes: Aven Mindcensor , Fauna Shaman , Grand Abolisher , Kinjalli's Sunwing , Mother of Runes , Recruiter of the Guard , Runic Armasaur , Spirit of the Labyrinth , Thalia, Guardian of Thraben & Tocatli Honor Guard

Cheers and good luck with your build!

theplotthinnens on Shu Yun, the Unblockable Tempest [Primer]

1 week ago

I like what you've done with Shu Yun. I've been building him for a few years now as well, and it's always run the middle ground between voltron and spellslinger/other cards that care about spells, since I haven't built an izzet deck, as well as a place to play some unique jeskai gems (I like having flavorful additions in my EDH decks alongside the 'best' picks). I've always found it hard to strike the right balance though, and make sure it's doing the right things well and consistently, and one lesson I'm picking up from your list is to cut some of the 'slow' spellslinger staples.

What went into your decision to move away from the token generators? How do you find it's been playing without them?

How do you personally ensure you've got the right balance between pump spells, protection, and evasion? That's one numbers games I've never been able to crack. Veilstone Amulet was a protection option that I rediscovered recently and thought about adding in, but I saw that you cut it. How did you find it performed? On paper it seems like a great source of hexproof if you don't draw Swiftfoot Boots or other. If you didn't have Mother of Runes, would you have kept some more of your protection/indestructibility enablers? Thanks!

norange on norange

1 week ago

Definitely Martyr of Sands for mono-white. I've had games where I've snagged 16-18 life on turn 2 using her. Mother of Runes, Reverent Mantra, and Flickering Ward are also very mana-efficient ways of keeping a key creature or two alive for those board-wipes you have in there. Protection from White on some attackers + any of your Sorceries there = Good Game. Winds of Rath and Wrath of God are some other nice lower-mana board wipes. Winds of Rath in particular makes it fairly easy to save creatures.

Apollo_Paladin on Lifegain

1 week ago

Definitely Martyr of Sands for mono-white. I've had games where I've snagged 16-18 life on turn 2 using her. Mother of Runes, Reverent Mantra, and Flickering Ward are also very mana-efficient ways of keeping a key creature or two alive for those board-wipes you have in there. Protection from White on some attackers + any of your Sorceries there = Good Game. Winds of Rath and Wrath of God are some other nice lower-mana board wipes. Winds of Rath in particular makes it fairly easy to save creatures.

dbdrummer7 on Curious Control -- Kestia Enchantress

1 week ago

I recently hopped back into Magic after a short break, and Kestia definitely caught my attention for similar reasons to you it seems! Rather than throwing tons of enchantments into the deck, the value-midrange-control approach that she allows looks like a ton of fun. Good job on the primer, it is well laid out!

I'm planning to build a similar deck, potentially with more value creatures/hatebears initially to see how well that approach works. If it doesn't, I'll probably work it over to something more like this. Definitely agree with cutting Augustin, and I think Heliod would be the best replacement. His activation draws extra cards from Ephara's ability.

Mother of Runes might help push heavy hitters through to end the game quicker, as well as blanking spot removal. If you can't accelerate your game plan enough, you could try slowing others down with Thalia, Heretic Cathar (and she's solid for putting auras on as well with her first strike). I also included Divine Reckoning for when I have Kestia bestowed. I get double protection for her while others' creatures are vulnerable.

I'll probably look into this more, as I want to push damage a bit quicker as well, so I'll let you know if I find anything else! Either way, really cool deck! All the best!

hkhssweiss on Blood Tax Payments are Due

1 week ago

Darkshadow327,

This might be addressed before, but the curve is quite high. I tend to find myself not doing much until at least T4 in the 5 games I gold fished the deck, keeping playable hands. Here might be some cards that can be considered in your lifegain/control theme.

Hope that helps!

xaarvaxus on Tymna & Sidar Kondo Hulkbears

2 weeks ago

Really like the deck. It seems like a very solid initial draft, not really sure why you have it flagged for needing/wanting help.

The only 'hatebear-y' stuff that I can think of to suggest are Bounty Agent, Mother of Runes and True Believer but all are pretty dependent on your meta. The Believer can be good if you face spell intensive or combo opponents, the Agent can shine against people playing expensive commanders or anything that runs things like Paradox Engine or Helm of the Host

multimedia on Alesha, to Death's Chagrin

3 weeks ago

Hey, you're welcome. I like the changes.

I think it's more important to set-up Alesha to get good value from her reanimation then any other strategy. Setting up Alesha means getting creatures into your graveyard not artifacts.

This is the priority order of cards I suggest:

  1. 2 power creatures
  2. low mana cost graveyard enablers (want these early game)
  3. sac outlets
  4. Sunforger package
  5. artifacts/enchantments/other sorceries

You don't want a hand full of noncreature cards especially artifacts when creatures are more important for the overall strategy with Alesha. The reanimation strategy with Alesha doesn't need artifacts therefore you should consider cutting the majority of them.

The few noncreature artifacts I suggest keeping are:

Keep the small equipment strategy because of Puresteel and Sunforger. Together they are a good combo because one of the drawbacks of Sunforger is having to equip it again after you use it. Some of the artifact creatures are good because they can be reanimated with Alesha especially Simulacrum, equip Sunforger and count towards metalcraft. However I don't think the Myrs are doing much here they could be cut for more impactful creatures to reanimate with Alesha.

Some other good cards with Sunforger are:

With Sunforger these are better cards than a lot of the artifacts. Sunforger is great, but my advice is to strengthen the reanimation strategy with Alesha first before anything else.


Other graveyard enablers/sac outlets for Alesha's reanimation to consider:

For updates I would start with adding these cards in place of artifacts. After that then strengthen the Sunforger package. Zulaport Cutthroat is a better Blood Artist because he makes all your opponents lose life where as Artist only one opponent. Mogis, God of Slaughter looks out of place; seven devotion is a lot and his ability while good in my opinion in 40 life Commander is not impactful enough. Anointed Procession is only good with three cards in the entire deck. Soul Warden is fine, but can be replaced with another creature who gives you more value when it ETB or dies.


Some powerful creatures with Alesha to consider adding:

  • Master of Cruelties: finisher with Alesha. When attacking with Alesha you have already passed your declare attackers phase therefore Master's clause that he can only attack alone doesn't matter because he's never declared as an attacker; he's reanimated, put into play by Alesha tapped and attacking.
  • Grand Abolisher: protect Alesha during your turn.
  • Mother of Runes: protect Alesha.
  • Recruiter of the Guard: creature tutor.
  • Aven Mindcensor: disrupt your opponents from using their tutors.
  • Remorseful Cleric: opponent graveyard hate, self-sac.
  • Selfless Spirit: protection for your creatures, self-sac.
  • Tymna the Weaver: powerful draw when you're attacking with multiple creatures a turn.
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