Mother of Runes


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Eternal Masters (EMA) Rare
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
MTG: Commander (CMD) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

Browse Alters

Price & Acquistion Set Price Alerts





Recent Decks

Mother of Runes Discussion

Dark_Danda on Derevi, Empyrial Tactician Staks/Prison

1 week ago

Ich würde folgendes ersetzen:

Quirion Ranger durch Boreal Druid (weil untap bringt nicht viel - höchstens mit yisan oder sisay oder als zusätzlicher forest untap)

Copperhorn Scout durch Mother of Runes (gleich wie oben nur, dass scout meist stirbt)

Gaddock Teeg durch Priest of Titania (nur gut gegen teferi)

Glowrider durch Yisan, the Wanderer Bard (weil zu gut mit commander)

Loyal Retainers durch Fiend Hunter

Timetwister durch Aura of Silence oder Birthing Pod (weniger riskant und gezielter - setzt auch kein lock voraus)

Sylvan Tutor durch Mystical Tutor (holt im prinzip indirekt enchantments, kreaturen, länder und mass-removal)

duff87 on Kaalia, Mardu Queen

1 week ago

Frickenstein, hey man, i appreciate you taking the time to review my deck and i appreciate your advice. Youre right about the lands i have that come into play tapped. they can potentially slow down my game. especially the first three or four turns when its vital to ramp out asap to get kaalia on the board. having "comes into tapped" lands can really suck. I've been thinking about cutting the cycle lands in the colors, and i know they come into play tapped but they can sometimes be nice to have in case its a dead draw in the later game having the option to just cycle them away when im mana-flooded can be good. so maybe ill just try cutting the cycle lands in the colors for just some basics so its a little quicker. i feel like i have enough card draw, so i should be fine without them. i want your opinion though,do you think i should just replace the cycle lands for some less fancy but much quicker basics?

And about the scry lands, they come into play tapped but the scry actually has helped more than you may think. so ill probaby just keep them in and hopefully some time in the near future they'll be the only tapped lands i have in here (besides the bounce lands of course)

And oh boy if only i had and could afford all the shock and fetch lands in the colors, but theyre like 20 bucks each minimum! i mean thinking of it in that way thats like $120-$150 right there. (they've been on my quite extensive "edh cards i need" list i have had on my phone for a year now) so eventually i will have them in here.

I have definitely contemplated getting myself a fervor as well,(isnt that the red enchantment that gives the entire field haste? including your opponents?) that was sort of a draw back for me. but haste is haste,and ill probaby benefit from it more than my opponet(s). so i probably will eventually. i have tried Mother of Runes -mother of runes!!- ive just been struggling to find a spot for her again because i cut her for Grand Abolisher. Dragonmaster Outcast can be useful, especially when paired with cards like Utvara Hellkite (give the hellkite more dragons for his "whenever a dragon attacks" trigger) , Dragon Tempest and Scourge of Valkas (dishing out damage every time a dragon enters the field)

ahh Skithiryx, the Blight Dragon.. oh skittles. he hasnt pulled me a straight up win yet, mostly because im just never lucky enough to actually draw him. But partially because i dont have any equipment that pumps the power,i need a Sword of Light and Shadow i have to hit atleast three times to to take out an opponent with infect. And he draws a lot of hate. but hes a nice alt win con to have as a back-up. thats what he is, a back-up plan B.

Fortunately though,I play a lot if 1v1 EDH with my brother and a couple friends(kitchen table commander) and kaalia dominates in 1v1. her and my

Kranky Krenko

Commander / EDH duff87


. I occasionally goto my LGS to play some nice solid multi-player commander. i need to get a real play-group going though.

YaminoNakani on Kaalia

1 week ago

Budget cards to consider: Aegis Angel, Reya Dawnbringer, Reaper from the Abyss, Angelic Arbiter Spirit en-Dal Rakdos Charm

Pricey cards to consider: Chancellor of the Annex Magus of the Moat Mother of Runes Admonition Angel Blinding Angel Thunder Dragon

There's lots of options but do also be care of creature cards that say "When monster attacks" because when cheated it, they are not technically attacking because they weren't there during the declare attackers step in combat so their ability doesn't work if they were put in by Kaalia. Enter the battlefield effects are usually better unless the attack ability is too good not to have for a second swing in.

Frickenstein on Kaalia, Mardu Queen

1 week ago


I'm curious about the cycling lands and the scry lands. I've always had issues with lands that come into play tapped with Kaalia. My experience is that Kaalia wants land to come in to play untapped so the deck can hit fast and hard. The tango lands, shocks, and fetches seem better. Oh Coldsteel Heart is a nice rock!

Swiftfoot Boots was always a slow card for me. I'd play it and always find myself waiting an extra turn to play Kaalia, so I could equip it. Cards like Fervor(turn three play) are nice, since they just usher Kaalia and any other card without haste with no additional mana needed.

I really like Dragonmaster Outcast, but it seems like it would be awkward most games. I personally love control aspects in Kaalia. Have you tried Mother of Runes? She's great to protect Kaalia!

Also, how's Skithiryx, the Blight Dragon? How often do you get kills with it? I Like it!

JRaynor on Alesha, Who Smiles at Death

2 weeks ago

MaybeBoard Options I Fully Support

Geier Reach Sanitarium and Fellwar Stone in the maybeboard are both great in my experience. Anyone with a Command tower on the field allows fellwar stone to tap for any color. The Sanitarium helps everybody filter but generally if you're activating it you're doing so to intentionally pitch something to the graveyard in order to reanimate it, which puts you up a card and mana on everybody else post combat reanimation.

Mother of Runes, who is also in your maybeboard, is actually very versatile, serving as protection but also as an enabler for Alesha, allowing her to slip past blockers in a pinch with protection from a color. I used to be dubious about the usability but at 1 cmc, I am never sad to see her in my hand since I added her in.

Cards I Would Take Out

I used to run Restoration Specialist and in my experience, it is not worth it. (Junk Diver also falls into this category and is also not worth it.) Consider this. You only have 3 enchantment/artifacts that Sun Titan can't get back. When I ran specialist, it was after a particularly rough game where it seemed like everyone had artifact removal. After many games with the specialist in the deck however, I realized it is far more efficient to use Sun Titan as the artifact/enchantment recurrsion, and just focus on drawing into new threats when I lose my bigger artifact/enchantment effects like Cathars' Crusade.

New Recommendations

Reconnaissance is an MVP in the deck, and you should run it alongside your Key to the City. You attack with Alesha, get her trigger, allow first strike damage, then untap her and remove her from combat. All this from a 1-mana enchantment.

SynergyBuild on Sisay Paradox Combo (Averages turn 3.4 wins!)

3 weeks ago

Trust me, I'll post a version with disruption, removal, counterspells, and the whole thing later, but this is just proof that the combo works and is very fast. Thanks for some suggestions, but Grand Abolisher and Dosan the Falling Leaf are already being run, I don't run Dromoka because of how expensive he is. My other combo protection are Silence and Autumn's Veil, and to protect Sisay I run Lightning Greaves, Mother of Runes, and I all the good Stax to support it. I would call that deck something more like Chain Veil Teferi.

wallisface on Mardu Value

3 weeks ago

I did a hunt around for other potential one drops - though none look as good as the devil or shadow, thought i'd just post em up.

Dragonmaster Outcast - though requires lots of lands so a bit icky

Soldier of the Pantheon - sideboard material?

Mother of Runes - free protection?

Monastery Swiftspear - probably not enough spells to make it worth it

Guul Draz Vampire - possibly only useful once the game is nearing an end anyway

Student of Warfare - a 1-drop that's actually kindof a 3/3 first strike for one more mana

K4m4r0 on Nobody has the intention of building a Wall

3 weeks ago

AlphaAuthority Thank you for your suggestions. Isochron Scepter would be a good addition. I have yet to playtest more and see what to take out for it. I mentioned Aura Shards in the "Other Cards" Tab as a good addition. I have to see how my meta evolves and if I will finally add it to the deck. Hornet Nest and Kaijin of the Vanishing Touch are too slow in my opinion and I would rather attack than block and would not get that much value/ it's very situational in my opinion. Shield Sphere and Stalwart Shield-Bearers are already in the deck. I think Thing in the Ice  Flip is a great card but you can't control the flip very well. If I'd be in a situation to decide wether or not to counter a spell that's threatening the boardstate just because I would transform Thing in the Ice  Flip that would be awful. 1W for Wall of Hope is not bad but I have better 1-drops with better effects than getting a bit life. Lurking Predators is too expensive cmc-wise and Mother of Runes can be good but I don't know yet what to scrap for her.

Zacheria10 You don't need the ability, Wall of Forgotten Pharaohs is a "4/4" for two colorless mana and you don't need mana-fix and can play it very early.

Load more