Phantom General

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Phantom General

Creature — Spirit Soldier

Creature tokens you control get +1/+1.

Phantom General Discussion

Nanande on Trostani lifeparty!

1 month ago

I would definitely add these cards: Phyrexian Processor , Phyrexian Rebirth , Slime Molding (better than it looks since paying 11 mana will give you a 3 mana 10/10 each turn after), Vitu-Ghazi Guildmage (populate mana-sink late game), Parallel Evolution , Illusionist's Bracers (populate twice, for the same price!), Acidic Slime (just an awesome green staple), Sakura-Tribe Elder , Phantom General , Angel of Sanctions (INFINITE REMOVAL EACH TURN!), Beast Within (staple removal in green), Budoka Gardener / Dokai, Weaver of Life (mana acc and lategame big tokens in one)

I would consider these also: Worldspine Wurm , Parallel Lives (awesome, but a bit $$$), Rootborn Defenses (stops a board-wipe and pops), Trostani's Judgment (high cmc, but good value), Overrun (probably wins you the game if you have a few creatures out), Hydra Broodmaster , Austere Command (wipes opponents' boards, but a bit $$$), Elspeth, Sun's Champion , Elspeth Tirel (both Elspeths have great board wipes for token decks), Oblivion Ring , Yavimaya Elder , Ajani Goldmane / Ajani, Caller of the Pride (both have great synergy with big lifegains), Baloth Cage Trap (P.S you can play this and populate as combat trick!), Beast Attack (the flashback makes this a good comeback-card in case of board wipe and you need to get the pop-engine going), Blade Splicer (very powerful early-mid game)

I would 100% cut these cards: Take Heart , Centaur Healer , Healer's Hawk , Parhelion Patrol , Candlelight Vigil , Conviction , Noble Purpose , Flight of Equenauts , Siege Wurm , Bounty of Might (no trample=hard to use)

I would also consider cutting these: Lone Rider  Flip, Sumala Woodshaper , Sunscorch Regent , Verdant Eidolon , Scatter the Seeds , Wake the Reflections , Ajani Unyielding

Cereal_Killer on Let's make token competitive again

2 months ago

First of all, thanks for the advices you gave

Then, Apollo_Paladin, Phantom General doesn't convince me much: it is, as you said, heavy on mana cost and it does basically the same of Intangible Virtue and Honor of the Pure. Plus, another downside is that it is a creature, so it's also easily destroyable in comparison to the other 2 enchantments

Not pretty sure about Teysa, Orzhov Scion, I'll playtest it and see if it fits in the deck

dragonforce60, thanks for sharing the article and for calculation that my deck is a 22-21 lander, I'll make those changes

Apollo_Paladin on Let's make token competitive again

2 months ago

I'm a big fan of a lot of these cards. I don't have a lot to suggest except perhaps Phantom General. He's a little heavy on mana cost for my liking, and of course the Intangible Virtue you have in there is superior in almost every way, but his effect of course stacks with Virtue and he's also affected by Honor the Pure for what it's worth. Either way, nice deck! +1

Apollo_Paladin on Oops, All Dragons

3 months ago

Neat deck. - Have you thought about using token lord (and lord-like) options such as Intangible Virtue, Aven Wind Guide, Phantom General, or even Brudiclad, Telchor Engineer?

  • I definitely think Intangible Virtue would be a good fit at least, possibly even over Leyline of the Meek since you've only got one copy in there anyway.
  • The other suggestions may or may not work for you on mana costs for their yield depending on how the deck plays, but I think beefing up the tokens even before they all become dragons (at which point they're still tokens too obviously) is a solid move.

Saljen on Sacrifice deck

6 months ago

I'd run 4x Zulaport Cutthroat and 4x Grim Haruspex. Merciless Executioner pairs really well with Dictate of Erebos type effects, so might be worth running more of.

Phantom General probably isn't worth running. Kheru Bloodsucker isn't very good, you don't have many things to trigger it. Geist-Honored Monk is okay, but doesn't really fit into what you're trying to do. Doomed Dissenter is okay as sacrifice fodder, but that's all he does. Not a huge fan of the instant / sorcery spells except for Bone Splinters.

Children of Korlis is a cool human that can sac itself ot trigger Xathrid and its effect negates damage for a turn. Benevolent Bodyguard can be sac'd to save one of your important guys from removal, like Xathrid; and he's also a human to trigger the effect.

JoeBlondie on Darien, King of Generals

1 year ago

the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.

I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.

Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.

Then, I see that you go hard on the indestructible thing for protection, but

1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,

2) many of your indestructible sources seem weak or slow

I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.

Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.

Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion

Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.

I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.

Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.

It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.

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Phantom General occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%