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Honor of the Pure
White creatures you control get +1/+1.
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Honor of the Pure Discussion
2 days ago
It is an interesting list. I a U/W version that I play occasionally at local tournaments.
I like the Honor of the Pure idea to pump the tokens. Sky Hussar is good but can also be helpful when cast for the untap all of your creatures ability. Squadron Hawk is fantastic and I highly recommend it. I think that the creature density is a little too small for this deck. The equipment seems like a little too much. Eidolon of Rhetoric would be a good sideboard card. (Trying to keep the budget aspect in mind when recommending cards).
2 days ago
The problem is that your theme takes so many turns to achieve. You drop Assemble the Legion at turn 5 at best, and then it has to stack up counter and not be removed by your opponent during the coming turns.
If you want to keep Assemble the Legion as the main card in the deck, try to put it in a control shell. Chained to the Rocks is a nice 1 mana Journey to Nowhere in Boros Control, and you have access to a lot of board clear like Sweltering Suns and Fumigate. If you have more threats than creatures against you, or match up against control decks, consider going into blue for countermagic and card filtering (Supreme Will) to make sure you have the methods to stop your opponent's attempts to remove your wincons. Include cards like Detention Sphere and Oblivion Ring or Ghostly Prison to make sure you survive against all kinds of threats until you can develop your board. If you know what you usually play against, devote more slots in the deck to cards protecting against that kind of target. Jeskai Ascendancy could be a nice inclusion as well to make use of all the creatures you want to be generating in combination with your large amount of non-creature spells in this version. Elspeth, Sun's Champion is a huge finisher which could be an expensive but worthwhile 1-of.
If you want a faster deck with a token theme with things like Suture Priest, Impact Tremors or Purphoros, God of the Forge, ditch Assemble the Legion. Try to incorporate a few anthems such as Honor of the Pure or Intangible Virtue, and look into including black as extra color, as it has a few ways to sacrifice your tokens for the greater cause (Viscera Seer), cards to make use of it (Twilight Drover, Blood Artist), and token generators (Lingering Souls). Remove all walls and cards that don't directly interact with or make tokens. Redundancy is key in fast decks, so you'll always have a threat in hand, not answers to things that are not threatening you yet.
4 days ago
I'd say add these to make the deck more aggressive
Wing Shards>Celestial Flare
Honor of the Pure>Crusade
Drop the Enchantment package, I don't think you are running enough enchantments for them to be significant enough
Academy Rector, Citadel Siege, Greater Auramancy, Rest in Peace, Aegis of the Gods
My suggestion would be to drop these as well
World Queller, Wingmate Roc, Valor, Transcendent Master, Serene Master, Sentinel of the Eternal Watch, Hundred Handed One, Divine Verdict, Stir the Pride, Serra Avatar, Stoneforge Mystic (you don't need her to still make the swords good), Student of Warfare, Shattered Angel, Kongming, Wall of Reverence, Dictate, Staff of Nin, Retaliate, Mirran Crusader, and Retreat.
That should help trim about 20 cards you shouldn't need and add in some more aggressive ones
4 days ago
Soul Sisters is probably the most competitive deck you can play that directly obliterates Burn as an archetype. It's mono white, so the mana base is cheap, and has good matchups all across Modern and doesn't need to play narrow cards that only hit burn.
4x Soul Warden
1x Cast Out
It is basically impossible for Burn to beat Soul Sisters, the deck does well against other decks as well, and best of all IT'S CHEAP! Less than 60$ for a good Modern deck is a great place to start. Upon further investment, if you like the deck, you can make slight upgrades like Serra Ascendant, Mistveil Plains, and Archangel of Thune
This is my suggestion over playing very narrow cards that only do well against burn and not other decks, to me, it would be a waste of money to invest in such a deck.
6 days ago
As said before by thehat an indicative budget could help when searching for cards that cuold be add to your deck.
Lingering Souls and Raise the Alarm are very good cards. I'd prefer them to Timely Reinforcements (remember that you need to have less creatures than your opponent or Timely Reinforcements won't give you any token).
As for the lands: consider some Flooded Strand. Personally I don't like so much Moorland Haunt and Forbidding Watchtower and, in my opinion, you should reduce them to 20 in order to don't see them too often. Moorland Haunt is a land that provides you colorless mana and needs 2 specifical mana and a creature in a your graveyard to put a 1/1 token, Forbidding Watchtower enters tapped and needs 2 mana to became a 1/5 creature. Furthermore, I'll reduce to 2 the Mystic Gate. If you don't want to spend money on Flooded Strand consider Glacial Fortress.
I'd cut Acrobatic Maneuver that needs 3 mana cast and you will just use it to bounce a creature and get a +1 +1 on Champion of the Parish or Thalia's Lieutenant if one of them is on the battlefield. If you really want to go this plan I'd add Essence Flux or Ghostly Flicker.
Another good card you could consider, if your opponent plays lot of creatures, is Ghostly Prison. If you want to control more the board an option could be Detention Sphere or Path to Exile. Wrath of God is a good card but consider also Supreme Verdict.
As for Beguiler of Wills, I understand you really like it, so won't ask you to cut it.
1 week ago
Thank you both for the tips!
I've reworked the deck a bit, throwing in a lot of the cards mentioned but also making some new choices of me own.
Do you think Timely Reinforcements is a good choice over the Lingering Souls, Raise the Alarm, and Beckon Apparition? I thought it had good synergy with the life cost cards that are in now and also would possibly let me boost my creatures back up quick should I need to use Wrath of God, which I think was a great suggestion.
I can see what you mean with Thraben Doomsayer. I like the suggestion of Doomed Traveler because I get to keep a creature on the board when he dies and he's very cheap, meaning he'll be easy to play if I need an extra body to flip Hanweir Militia Captain Flip. I like Brimaz, King of Oreskos's abilities, but I don't like how he thematically fits into the deck.
Since I'm not quite as hyper focused on Human tokens with the new suggestions, I chose Honor of the Pure between the two mentioned. This should boost almost all of my creatures. Additionally, I replaced Elgaud Shieldmate with Veteran Armorer as he's cheaper and continues the boosting theme for all of my other creatures.
I went with Dissolve for my second counter, do you think it's a better choice? I like the idea of largely removing a card rather than just delaying it a turn. I think I have decent enough card draw with Cryptic Command and my 4 Curiosity to lose that aspect, and I like the small, extra Scry effect.
I noticed in playtest that I was somethimes having trouble getting the color I needed mana-wise, so I also threw in a bunch of Hallowed Fountains and extra Mystic Gates. Do you think these are smart choices?
Thank you again!
1 week ago
I don't find Increasing Devotion a good card, it costs too much (5 mana as sorcery are a lot since you need to control the board and flip ormendhal as quickly as possible. I'll suggest you Lingering Souls (not sure about this, you don't have black mana), Raise the Alarm or even Beckon Apparition.
Don't like so much Supreme Will, it isn't a such good counter and it costs 3 to make you scry and draw a card. Why don't you add Remand if you need a counter or Telling Time, Taigam's Scheming, Index or Opt if you need to scry?
1 week ago
Okay, this could be cool/competitive. First I would add some Legion's Landing Flip, probably x4. Having a 1-drop token maker would help speed this up. Next maybe add a better pay-off for Indomitable Creativity. A bigger creature like Blightsteel Colossus or Platinum Emperion that can keep you alive or end the game quick. Lastly, add some sideboard options where you switch off the combo Indomitable Creativity plan and go all in with the token plan. Add some Honor of the Pure or Intangible Virtue to kill them with aggro. Nice deck and I hope I could help. :D