Honor of the Pure

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Event Deck (MD1) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare
Promo Set (000) Rare

Combos Browse all

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

Price & Acquistion Set Price Alerts

MD1

M12

M11

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Honor of the Pure Discussion

RedmundR2 on Mono White tokens

3 hours ago

You might want to consider adding more one drops like maybe Thraben Inspector or Doomed Traveler You can also run Honor of the Pure as another board buff enchantment. Sram's Expertise could be good as well.

Personally though if I was playing against you, it would be tons of fun to just Pyroclasm your board away :P Or drop a Ensnaring Bridge. You might want Disenchant or something similar in the sideboard.

6ixer on Budget Token/Mill Decks?

6 days ago

Oh and these are two VERY food cards to have in this deck, I'm linking them how ever I haven't checked the price before linking, I wouldn't be surprised if one is kinda expensive due to it sees SOME modern play...

Intangible Virtue, Honor of the Pure

hkhssweiss on Odric might get done ever

1 week ago

xephry

Going for the soldier tribal, you want to use creatures that have more than one Evergreen ability to gain max value out of them, also consider what you want to focus more on, if you want to move on with the 'go wide' route or 'super soldiers' route as if you diversify too much your deck will be too unfocused. Here are some suggestions that can be considered:

If you don't go with an all Soldier tribal, there are some big hitters that provide a lot of utility evergreen abilities like Akroma, Angel of Wrath, Zetalpa, Primal Dawn, Danitha Capashen, Paragon, Baneslayer Angel, and Avacyn, Angel of Hope. Also below is some additional cards for interaction or synergy.

Hope that helps and feel free to ask for any advice!

DangoDaikazoku on Bring on the Hate

3 weeks ago

Honor of the Pure feels better than Crusade only because Crusade can buff another white player's creatures and Honor affects only your own, unless that's what you intend to do and the extra devotion matters for some reason.

Ovlibion on Favorable Wings

1 month ago

Honor of the Pure actually buff all your creatures, with Favorable Winds you can get a masive board

zepharoz35 on Balling! (Jim Jones Voice)

1 month ago

the 2 Honor of the Pure should be taken out and substituted with 2 more intangible virtues. Judge's should be substituted with Mausoleum Wanderer firstly due to you generating lots of spirits (i.e. Lingering Souls, Selfless Spirit), which can actually make this an offshoot of a spirit tribal deck with a zur gimmick. Pride of the Clouds i feel should be limited to around 2-3. Yes it can be a 2 mana creature, but it is still a 1/1 that is dependent on your field advantage. Arguably a strong card, but the meta is full of removals right now and its forecast ability for 4 mana for 1/1 flyer is ok at best. Why is Moorland Haunt not included? 2 mana to generate a spirit without taking a slot in your deck. The vampires here don't seem to add much value and can easily be removed. since your tokens are the going wide strategy, i would probably continue that and instead put in counter spells (especially since you run blue) to protect your spirits. Not Forgotten would be an interesting disruption card to make your opponent top deck something useless before their draw, so perhaps side?. I might be pushing the spirit tribal a little more, but hear me out...Spirit Bonds since you generate tokens, why not add a little more?

Finally, your matches. -Facing off against a control deck, you have token generators and counters to counter their spells. They terminus, that's fine still generating tokens. -Against aggro, it will be hard but hand disruption can disrupt their tempo and follow with counters. build up your spirit army all the while buffing them with your token buffers -Against combo decks, just pure disruption -Against tempo creature decks (i.e. humans), your spirits are practically disposable. the unlikelihood of trample means you can use something like vault to give deathtouch to kill key creatures. humans will always be a tough one to fight against though -Against tall creature decks, same as above.

Wizardhat91 on Casual Mono White Humans Help

1 month ago

Indeed, the buff from Benalish Marshal or Honor of the Pure are state-based effects, so it applies to creatures before you get Mentor's trigger, so playing Imposing Sovereign with Mentor and HotP out, you would not get the draw. In contrast, if you had on the battlefield a Mentor and HotP and then cast Kazandu Blademaster, you would have a 1/1 on the stack that becomes a 2/2 as it enters the battlefield and two triggers at once, and I think it goes that you put them onto the stack in the reverse of the order you want them resolved. Then you pay 1 to draw a card, then you put a +1/+1 counter on it to make it 3/3.

My opinion on this is that Mentor of the Meek generally doesn't play well with state-based buff effects and creatures with 2 power, so it presents a question of quality vs. quantity, where Marshal represents quality and Mentor represents quantity. Of course, you get great value out of anthem effects with a large quantity of creatures under your control already, so I think the essential thing is that Mentor loses most of its value if it lands after your anthems, but not vice versa. I think the most straightforward thing to do is either play a bunch of one drops and then Honor of the Pure or WW two drops and then Light from Within. I run Marshal for either of those. Mentor is a new take for me.

I'm no expert but I think people would tell you a 1-of Vial is a bad idea, because the real deal is having one in your opening hand, which is a point of conflict any way you look at it because even with 4 of them you have just a 40% chance of seeing one in your opening seven (you have a 12% chance to see a 1-of in your opening seven). And you don't exactly want to mulligan after it, because then you stand to lose a critical mass of bodies that makes white aggro what it is (an issue to me if you have multiple vials in your first ten cards).

That's concerning the lack of card advantage that's typical of white weenie. If I owned an Aether Vial, I would totally put it in a creature deck, but my thought is that it's a terrible top deck if my hand is empty, but a fine top deck if I have creatures in hand or card advantage to abuse the vial. I think any number of vials would only help a deck with 4 Thraben Inspector and 4 Mentor of the Meek as a starting point. But you know. The best way to take advice is to smile and nod, then do it however you like :) And testing, if you have the chance, beats theorizing.

Wizardhat91 on Casual Mono White Humans Help

1 month ago

The list looks pretty utilitarian and I'm liking it. Some humans I'll put to your consideration on the chance you may not have considered them are Accorder Paladin, Precinct Captain, Thalia, Heretic Cathar, Militia Bugler, and a few that sit in the blurred line of budget-friendly: Kytheon, Hero of Akros  Flip, Hero of Bladehold and Mikaeus, the Lunarch.

I built a soldiers tribal with mostly humans, it's not budget so it's just a theoretical build for me (I don't actually own Aether Vial or a number of the others). This is it if you're interested. http://tappedout.net/mtg-decks/meek-soldiers/?cb=1541883813

My version very much thrives on the CA provided by Mentor of the Meek so it doesn't use Honor of the Pure or Benalish Marshal, as they turn off the card draw from 2-power creatures. It's tricky but I was trying to minimize internal friction and maximize potential at the same time. Perhaps it's still better to include a couple of Anthem effects regardless.

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