Death Cloud

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

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Death Cloud Discussion

DemonDragonJ on Horror Stories

2 days ago

I would not call this a horror story, but when the first Mirrodin block was released, I obtained a Sword of Fire and Ice, a Sword of Light and Shadow, an Auriok Champion, and a foil Death Cloud, but I either traded them or sold them, because I was new to the game at that time and had no way to know how valuable they would become, so I wish that I had kept them, to sell them for a profit.

Another regret that I have is that I never bought a textless promo Lightning Bolt when its price was low, and now, it is worth far more than I am willing to pay for it. On the opposite side of that, I bought a Primeval Titan for nearly $40 when that card was first released, and it is now worthy barely a quarter of that price.

To continue that subject, I purchased a copy of the 2007 promo version of Vindicate for $25, and, at one point, it was worth $100, at which point I definitely should have sold it, because it is now worth only $35, which is still more than what I paid for it, thankfully.

Leptys on Gitrog Dredge Combo [Primer]

1 week ago

@VelvetVendetta

Hello, and thank you for the kind words!

Nath's pros lie in that his ability can be used as a combo piece with discard (especially Sadistic Hypnotist and Possessed Portal) which supports his staxy game plan, but Gitrog has potential as a staxy deck with Strip Mine recursion and Death Cloud effects paired with land recursion, followed by pure Gitrog beats or something like Helm of Obedience as the wincon. A brew with some combo routes was made a couple months back if you're interested: Frog Stax.

As far as you Zur list is concerned, I honestly have nothing too big to add. Mox Diamond and Mana Vault are both rocks that you should definitely run for their massive tempo gain in the early turns though. Lotus Petal is great too, but not too compulsory in a deck like this. Sensei's Divining Top of course is also a super good add, but I can see if you prefer not running it. For some extra enchantment toolbox synergy, Flash + Academy Rector for Omniscience is always pretty damn good, and Rector is fine in that you can use it to find other chants as well if you feel like it and it can also be reanimated with all the reanimation spells. Speaking of reanimating Rector, I also recommend bounce spells like Cyclonic Rift or Winds of Rebuke to do tons of things whenever you need to (such as bouncing an Animate Dead off of Rector).

CricketYT on Friendly superpox

1 week ago

I like the idea of one Death Cloud to wipe the board and leave you with walkers if the game goes long

Haarva91 on Modern Torment

1 week ago

I love Torment of Hailfire, and it fits really well into this all-pox strategy! But is it not a problem to have 11 creatures in this deck? They are all well in the flavour, but you will pretty surely sacrifice them (even before casting a Tormented Thoughts)... I believe the most important ones may be the Crypt Ghast, since they allow to cast huge Torment of Hailfire or Death Cloud. Otherwise, looking at the enchants, I believe there are enough side effects without having to add creatures which will be fodder for your own pox spells...Also, your mana curve is quite high (and it doesn't even take into account the X in the costs). Maybe some of the higher costs enchants (and creatures) could be replaced by low-cost pox-theme cards? Tormented thoughts is potentially really good, but it's conditional and quite slow; more classical discard like Wrench Mind would be faster. Adding 1 or 2 Smallpox may add consistency to the early game too. Anyway, good luck with the brewing!

multimedia on Golgari EDH Deck

1 week ago

Hey, for a first Commander deck this looks very good.

I suggest expanding on the make every player sac something strategy:

Deathreap Ritual seems very good here potentially drawing you a lot of cards since it triggers for every player's end step. Tireless Tracker can make clues which can be a continuous amount of permanents to sac for draw and counters and she has counters interaction.

I suggest adding Golgari Signet, Mind Stone and Commander's Sphere. Both Stone and Sphere can be sac later on for draw and counters.

Some sac lands to consider are:

Good luck with your deck.


DarkStarStorm on Lie, Steal, Cheat, and SURVIVE!

3 weeks ago

XenonKitten Being in blue doesn't mean that I have to run counterspells. Most Breya, Oloro, and Atraxa decks don't run counters and they operate just fine. Also, the ability to fling most of my board at my opponent at instant speed with deters any combo being directed at me. The deck doesn't need to counter boardwipes or big fatties, so combos are literally the only reason to ever want a counter. Even so, it's easy to save Vindictive Lich, Death Cloud, Torment of Hailfire, or Sadistic Hypnotist until you know that the combo player has pieces in hand. Or, since this deck can play an aggressive role so well, just stomp the Johnny before he can set up his win condition. Counterspells are not a necessity in multiplayer commander (in fact, they're usually pretty bad in a four-player format).

Megalomania on Teysa Combo

1 month ago

I think you need a bit nore stax pieces for the stax flavor to really be felt. As it stands, the deck looks more like a token pillow fort deck that will eventually win using the Sanguine Bond + Exquisite Blood combo.

If you really want to pursue the stax route, you need to keep in mind that it only works if you can set it up considerably early in the game and do so without paralyzing yourself in the process.

Some stax cards that you might want to add are Trinisphere, Death Cloud, Winter Orb, Tangle Wire and Chalice of the Void. I also remember a couple of 1 cmc creatures that add 1 to the cost of non-creature spells. I cant remember the names but you might want those too.

As for cuts, you have 2 orzhov signets and sol rings so you might want to begin with those. Lol. Id also lose some of the high cmc stuff and add more mana rocks especially if youre going to be using Winter Orb.

Basically, you want the deck to setup its gameplan faster. Not sure how helpful these comments are but ill keep popping up every now and then to give more inputs as I am also a fan of stax.

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