|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
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Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
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Death Cloud Discussion
2 days ago
lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!
I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).
As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.
Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.
If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.
If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.
All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.
Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).
You have the Lich's Mastery which seems funny.
I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!
6 days ago
The point of Pox is to hurt everyone equitably, not equally, and to turn that to your advantage by having less to lose. I don't care about Mindslicer if you're running hellbent triggers or functional hellbents like Mindstorm Crown and Blood Scrivener. If you're dropping Death Cloud you don't care about your sac fodder creatures like Bitterblossom tokens, and you run extra heavy on artifact ramp to live without land. What do you care about Lethal Vapors when your commander is Skithiryx, the Blight Dragon and can be regenerated?
Use more, less valuable permanents to trade with your opponents more valuable, less numerous permanents while attacking their hand to limit how much they can protect and produce. Many decks are built around high value threats that are still only individual cards, like Birthing Pod for example, and don't have the fodder to keep up with a deck built towards attrition.
"All player" effects are more bang for your buck in terms of mana than any "opponents" or "target player" effects, and you control when you play them so that they give you the greatest advantage.
1 week ago
that's actually really cool! i never even thought about Death Cloud but yeah that ramp would be insane. I just have a foil Cabal Stronghold and a couple Dread Shades and am trying to build my own modern mono black deck. I really appreciate this primer for something to work towards.
1 week ago
First off, thanks for the upvote! I really appreciate it.
While I absolutely love our new modern Cabal Coffers, I really think it just wastes away it's life on the board. I've been playing Mono-black for years now, and I have always found that when you play Liliana of the Veil, pretty much anything you play above 4 cmc looks like discard fodder because that's what will sit in your hand when you get there. Gary is an exception because he just wins games by getting played.
Also, with the amount of black mana symbol requirements this deck has, it becomes difficult to put in cards like Stronghold because I never want it in my hand until at least turn 3-4; and by that point I just want gas, not more swamps.
There also comes a point where we can just cast all our spells we draw anyway, and by that point, ramping to absurd amounts doesn't change much of anything. However, the card could be sweet in something like Death Cloud. I'll be sure to add it to the primer.
2 weeks ago
Yo mommas ass so fat, she makes Trostani and Doran sing Baby got Back.
Yo momma so stank, she makes Death Clouds when she moves.
1 month ago
Zuran Orb, Sylvan Safekeeper, Squandered Resources, and Glacial Chasm are all really good with gitrog. Mesmeric Orb is something else to consider because all of the triggers count separately. Also Death Cloud and Mazirek, Kraul Death Priest both work really well with gitrog.
1 month ago
This article made me realize that my playstyle and how it progressed is rather Phyrexian in nature. One compromise at a time, for a bit more power each step of the way.
I started with Gray Merchant of Asphodel in a casual Black Devotion deck, and my playgroup started attacking me because all the life I'd gain from one Merchant suddenly made me draw attention. Plus, Merchants would let me get past the occasional wall of slivers that would appear. I liked the casual pace, and preferred decks that took a few turns to really get started because it was casual Magic, because I was new and hated the idea of people being doomed for not having a bunch of plays done by turn two. But people beginning to attack to kill me before I even had a Merchant in hand, and I was looking for a way to improve things.
Then I discovered cards like Jet Medallion, Charcoal Diamond, and Sol Ring, and began trying artifact ramp to cast large creatures such as Grave Titan and Pestilence Demon backed by a Whip of Erebos. I felt Sol Ring was a bit unfair, but my playgroup began trying to attack me from the start. I could remove Sol Ring and power down a bit to look less menacing, or I could take things farther.
I heard mass land destruction in casual Magic was an awful thing to do, but I decided to invest in Death Cloud. I finally didn't have to worry about my playgroup rushing to kill me by turn five because they had no lands, but at least one player - the most prominent aggro player - hated it and refused to play.
Turns out, when you make one choice that's close to the line of "I'll never do that", the line moves all on its own, and a bit more Phyresis doesn't seem too bad.
Moral of the story: Join Phyrexia.