Death Cloud


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Death Cloud


Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

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Recent Decks

Death Cloud Discussion

sylvannos on 3 drops in Abzan

1 week ago

I didn't even see you were missing Tarmogoyfs when I made my earlier comment. I assumed they were in there when I saw you had Grim Flayer and Mishra's Bauble lol...

In that case, have you considered playing something like G/B 8-Rack or Death Cloud? Trying to play Abzan Midrange without Tarmogoyf is going to be a lost cause because Abzan is top heavy on its mana curve. You really do need that 5/6 to protect yourself on turn 2, while offering a threat.

benettnash on One-shot Prossh

2 weeks ago

OUT: Food Chain, Death Cloud: Both cards created unfun play patterns for my playgroup. Anyway Food Chain needed more support to work properly.

IN: Arachnogenesis, Goblin Bombardment: Best cards to fit the theme and our politic and board swipe heavy meta

TheVectornaut on Redirect and interaction with "each ...

4 weeks ago

"114.9a Just because an object or player is being affected by a spell or ability doesnt make that object or player a target of that spell or ability. Unless that object or player is identified by the word target in the text of that spell or ability, or the rule for that keyword ability, its not a target."

A card with the wording you've described (like Death Cloud) doesn't target anything. Redirecting a spell with no targets won't accomplish anything.

entheogeneral on want advice for angel reanimator ...

1 month ago

sylvannos, that would be an interesting addition, making it Stax-ish. Maybe even Death Cloud for late-game, then leaving both players with very little land, which matters not (because of the cheap reanimation spells). Maybe even some mass removal, like Wrath of God Damnation, and Day of Judgment.

DemonDragonJ on Horror Stories

2 months ago

I would not call this a horror story, but when the first Mirrodin block was released, I obtained a Sword of Fire and Ice, a Sword of Light and Shadow, an Auriok Champion, and a foil Death Cloud, but I either traded them or sold them, because I was new to the game at that time and had no way to know how valuable they would become, so I wish that I had kept them, to sell them for a profit.

Another regret that I have is that I never bought a textless promo Lightning Bolt when its price was low, and now, it is worth far more than I am willing to pay for it. On the opposite side of that, I bought a Primeval Titan for nearly $40 when that card was first released, and it is now worthy barely a quarter of that price.

To continue that subject, I purchased a copy of the 2007 promo version of Vindicate for $25, and, at one point, it was worth $100, at which point I definitely should have sold it, because it is now worth only $35, which is still more than what I paid for it, thankfully.

Leptys on Gitrog Dredge Combo [Primer]

2 months ago


Hello, and thank you for the kind words!

Nath's pros lie in that his ability can be used as a combo piece with discard (especially Sadistic Hypnotist and Possessed Portal) which supports his staxy game plan, but Gitrog has potential as a staxy deck with Strip Mine recursion and Death Cloud effects paired with land recursion, followed by pure Gitrog beats or something like Helm of Obedience as the wincon. A brew with some combo routes was made a couple months back if you're interested: Frog Stax.

As far as you Zur list is concerned, I honestly have nothing too big to add. Mox Diamond and Mana Vault are both rocks that you should definitely run for their massive tempo gain in the early turns though. Lotus Petal is great too, but not too compulsory in a deck like this. Sensei's Divining Top of course is also a super good add, but I can see if you prefer not running it. For some extra enchantment toolbox synergy, Flash + Academy Rector for Omniscience is always pretty damn good, and Rector is fine in that you can use it to find other chants as well if you feel like it and it can also be reanimated with all the reanimation spells. Speaking of reanimating Rector, I also recommend bounce spells like Cyclonic Rift or Winds of Rebuke to do tons of things whenever you need to (such as bouncing an Animate Dead off of Rector).

CricketYT on

2 months ago

I like the idea of one Death Cloud to wipe the board and leave you with walkers if the game goes long

Haarva91 on Modern Torment

2 months ago

I love Torment of Hailfire, and it fits really well into this all-pox strategy! But is it not a problem to have 11 creatures in this deck? They are all well in the flavour, but you will pretty surely sacrifice them (even before casting a Tormented Thoughts)... I believe the most important ones may be the Crypt Ghast, since they allow to cast huge Torment of Hailfire or Death Cloud. Otherwise, looking at the enchants, I believe there are enough side effects without having to add creatures which will be fodder for your own pox spells...Also, your mana curve is quite high (and it doesn't even take into account the X in the costs). Maybe some of the higher costs enchants (and creatures) could be replaced by low-cost pox-theme cards? Tormented thoughts is potentially really good, but it's conditional and quite slow; more classical discard like Wrench Mind would be faster. Adding 1 or 2 Smallpox may add consistency to the early game too. Anyway, good luck with the brewing!

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