Blasting Station

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Blasting Station

Artifact

Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.

Whenever a creature enters the battlefield, you may untap Blasting Station.

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Blasting Station Discussion

Aluanira on Sai

22 hours ago

This deck is really good. I had trouble finding 6 cards to recommend you cut. However, I think I found some. Gravitational Shift: This card is good, and I get why its in here, but I feel it doesn't do enough. Filigree Familiar: Again, I understand it, but it also doesn't do enough. Spellbook: This card is good for the deck, but Reliquary Tower and Thought Vessel have the same effect and do more. Fellwar Stone: Since this is an artifact deck it has less of a downside, but it still has a downside. Workshop Assistant: Things like Myr Retriever and Scrap Trawler are more mana efficient. Blasting Station: There are better effects to get off of sacrificing your creatures. Finally, Darksteel Citadel may be a good addition if you cut an Island.

zAzen7977 on ZOMBIE FACTORY (Esper Zombie Tribal)

4 days ago

Maveryk and PhyrexianPreator, thanks for the suggestions, but I think you guys are not seeing the synergy I'm trying to accomplish with Plague Belcher and Blasting Station. I want to sacrifice my Gravecrawlers and Stitcher's Suppliers to trigger the self-mill, and I can trigger life-loss with Diregraf Captain and Plague Belcher. I run so many Stations because they can be discarded with self-mill, and I'd like to come across at least one during the late game if I have a Crawler on the board.

Here's an example of how I can get a combo going with the Crawlers and Stations - with a Wayward Servant or Captain/Belcher, I sac the Crawler for 1 damage, and trigger 1 life loss. If two Servants/Captains/Belchers, that's 3 net life loss for 1 mana. So if I have 3 mana available, I can inflict 9 net life loss...etc. And Aether Vial makes it easy to play Captains/Belchers without using mana.

I've avoided Endless Ranks of the Dead because it is too expensive at 4 mana for this low-mana build, and it is too slow for my taste.

Also, I'm not a fan of Unbreathing Horde. It comes into play as a 0/0, and creature cards in my graveyard won't stay there for too long. That's why I'm running the Skaab Ruinators and Prized Amalgams.

luther on Partner Pod

6 days ago

Saffi Eriksdotter goes inf with Sun Titan, Karmic Guide, or Reveillark and a sac outlet. It also works well with your general strategy by allowing you to save your best creatures and reuse the etb on creatures that your opponents try to kill. Or just reuse a creature after sacing it to pod.

Speaking of guide and sun titan, Fiend Hunter not only is a nice bit of removal on a creature (and with a little luck and know how it is permanently exiling) , but it goes inf with guide/titan and a sac outlet.

There is some tech that karador decks commonly use to guide/rev combo more consistently in Boonweaver Giant and Pattern of Rebirth (it can snag entire combo in 1 turn). Now that Protean Hulk is legal, it does the same thing.

I think a couple more sac outlets would be good. My favorite non black ones for you are Blasting Station and Greater Good.

Lastly, I think you would be better off in 5 color for 1 drop free sac outlets like Viscera Seer and Carrion Feeder so you can guide/rev combo more reliably. I think Child of Alara would be best if you follow this last bit.

I realize the guide/rev combo is not your deck's focus, but it just fits so well with your kiki pod stuff that I thought more of it's pieces ought be suggested.

enpc on Why Every Commander is Competitive

6 days ago

I'm not saying you need to delve into lots of technical theory, my concern is that there is a certain vibe of "You can either win with a combo deck or... You know what, just play combo." Hell, your words are: "Well, though some decks (normally stax decks) can pull this off, I don't recommend it". I get that it's not as strong as combo when played as just pure aggro, but in the context of stax it can be incredibly effective.

Again, I get that beatdown isn't as represented in cEDH and that most beatdown decks will have a combo line out, however the fundamental design of the deck is not a combo deck. And yes, in the case of Edric you're chaining extra turn spells, but I still wouldn't call it combo. The problem with labelling everything which isn't "turn sideways, pass turn and hope you get to do it again" as combo both dilutes what actual combo is and can cause a lot of confusion. After all, Edric decks are usually digging for their Notorious Throng to close games out.

Storm however I would consider to be a combo deck. While it's not your classic "I generate infinite mana and then wreck you with Comet Storm" type deal, the look and feel of the deck is that of combo. You are daisy chaining plenty of spells which are generally netting you a lot of mana, only to power some sort of finisher.

But looking at macro, my issue is that your primer is glossing over the concept of aggro from a fundamentals point of view. I know it's under-represented because raw aggro is not as strong, but it's still a thing. Please don't get me wrong, I do think that for the most part what you're saying is fine and I think that there's some really good stuff in there. I just think it's worth talking about the combo/aggro/control triangle because it is the fundamentals of how MtG works.

As a side note with Eidolon of Blossoms, I run it alongside Elvish Visionary. Eidolon can fulfil the same kind of roles, however it also generates extra value with any other enchantment in the deck, but especially Gift of Immortality. And with Lead the Stampede vs Harmonize, it depends on what you're digging for. If it's a creature, sure. But of you're looking for an enchantment or artifact (Like Blasting Station, the staple win condition for a Saffi Eriksdotter deck), Harmonize is the better choice. Don't get me wrong, I don't personally run either however it's not a bad include, depending on build style.

PhyrexianPreator on ZOMBIE FACTORY (Esper Zombie Tribal)

1 week ago

If you want both of those cards, then I would cut Plague Belcher for the horde and two Blasting Station for two endless. Blasting station is a great card, but having more than one is redundant and very slow. Paying 9 mana for 3 to 5 damage a turn is your best scenario and the last thing you want is to be slower.

The reason for removing the belcher is due to Diregraf Captain. they effectively have the same effect, but captain buffs your creatures, where belcher kills one. Putting in Unbreathing Horde can possibly give you a creature that will be bigger than any Tarmogoyf.

Also, seeing as how removal heavy decks can prevent you from being a threat, may I suggest Liliana, the Last Hope. She can kill anything with 1 toughness and can bring back creatures from your graveyard. Lastly, her ultimate is essentially Endless Ranks of the Dead on roids. Instead of half the number of zombies you control, you get X+2. So if you control five zombies as the trigger goes on the stack, you get seven zombies, then next turn you get nine more zombies and so on.

Kjartan on Full clip o' thopters

1 week ago

Okay, I get it... Hmmm.

This combo needs 4 cards to go infinite, and 5 cards to win instantly. Out of all of these cards, Whirler Virtuoso is the only one that is somewhat good on its own.

On top of the combo itself being pretty clunky, you've got a lot of clunky support cards. Fabricate doesn't really accomplish anything. It techically does, but you use 3 mana and a card, to get another card. If can play that card right away, or it causes you to win the turn after or something, Fabricate might have been pretty useful, but if that't not the case, it's very close to being, pay three mana, do nothing.

Archivist is weird here. Not only is it also very clunky, but it also doesn't do much with Panharmonicon or Decoction Module.

Mechanized Production - Does do something for you, it's just slow and clunky.

I don't think 20 lands is enough with a curve like this.

If you want it to be competitive, I suggest you find another, more simple combo, one that needs fewer pieces, which is probably the optimal choice, or you keep where you're heading and you streamline the crap out of this list.

You drop all the X-Spells, you drop KCI, you drop, Blasting Station, Archivist,Mechanized Production and Fabricate.

And then you focus on getting cards that work along side your combo pieces. Decoction Module will always be trash, you can't run from that, but it'll be included as a necessay evil in order to get the combo online.

You could play Mind Stone to speed up things, and get a draw in the lategame. You could play Trinket Mage, which supports Panharmonicon. Out of Trinket, you could then include a couple silver bullet cards like Pithing Needle to take care of planeswalker when you need to, Altar of the Brood to make your combo win on the spot, Brittle Effigy as searchable removal, Walking Ballista as a your late game and Relic of Progenitus as anti grave.

Glint-Nest Crane, and Thirst for Knowledge becomes really good, once you have enough artifacts.

Then Serum Visions and Mishra's Bauble helps out with consistancy, then Lightning Bolt keeps you alive.

YutoTheXYZian on Tawnos, Master of Impossible

2 weeks ago

How about the new Retrofitter Foundry Artifact? With infinite mana makes infinite servos which can be either sacked with Blasting Station or mill everyone with Altar of the Brood or any tricks that I have not listed.

zAzen7977 on GRAVE BLASTER (Sultai Reanimator)

2 weeks ago

Blasting Station seems to work really well so far and has a variety of uses. It helps me sac Gravecrawler to bring it back and trigger Prized Amalgam and Vengevine. It's a great plan-B wincon because I can sometimes deal 5 or more damage with it on a single turn. It untaps even on opponent's turns, so I can use it to sac a creature that would die anyway. But I'm still conflicted over main-decking Maelstrom Pulse.

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