Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
|Have (2)||pskinn01 ,|
Printings View all
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
- Blasting Station + Painter's Servant + Teysa, Orzhov Scion
- Blasting Station + Fecundity + Sprouting Phytohydra
- Blasting Station + Shielded by Faith + Siona, Captain of the Pyleas
- Blasting Station + Mitotic Slime + Splinter Twin
- Animate Dead + Blasting Station
- Blasting Station + Mikaeus, the Unhallowed + Woodfall Primus
- Blasting Station + Mikaeus, the Unhallowed + Puppeteer Clique
- Blasting Station + Renata, Called to the Hunt + Woodfall Primus
- Blasting Station + Puppeteer Clique + Renata, Called to the Hunt
- Blasting Station + Juniper Order Ranger + Woodfall Primus
- Blasting Station + Juniper Order Ranger + Puppeteer Clique
- Blasting Station + Ivy Lane Denizen + Woodfall Primus
- Blasting Station + Ivy Lane Denizen + Puppeteer Clique
- Blasting Station + Good-Fortune Unicorn + Woodfall Primus
- Blasting Station + Good-Fortune Unicorn + Puppeteer Clique
- Blasting Station + Cathars' Crusade + Woodfall Primus
- Blasting Station + Cathars' Crusade + Puppeteer Clique
- Blasting Station + Mikaeus, the Unhallowed + Walking Ballista
|Commander / EDH||Legal|
Blasting Station occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Blasting Station Discussion
2 days ago
With regards to sac outlets, I actually made the decision a while ago to cut the number of outlets down in my list, in place of more card advantage and honestly I can say that I have found it to be better. There are 4 main sac outlets that I focus on, Blasting Station, Altar of Dementia, Ashnod's Altar and Phyrexian Altar. I also sport Starved Rusalka and Greater Good (which is insane btw with the release of Renegade Rallier), however that's really all the repeatable outlets I run.
The reasoning I found was that while you can run a bunch of sac outlets, ultimately you can create lots of combinations that don't do anything. For example, Saffi Eriksdotter + Karmic Guide + Fanatical Devotion, while being an infinite combo, doesn't actually achieve anything for the deck. And while you can add Soul of the Harvest for card draw, you now need 4 cards to generate value and even still can potentially not have the mana required to do anything as a follow up.
I appreciate that adding the Boonweaver Giant combo into the deck kind of skews the number of sacrifice outlets you want to run in the deck. That being said, generally if you're going to run the boonweaver combo then that should be the central focus of the deck, with the rest of the list leaning into supporting the combo. So cards like Idyllic Tutor are going to make the deck a lost stronger as you want more options to get a sac outlet and then get either boonwevaer or pattern down and then go from there. For me personally, I elected not to try and integrate this as a combo since I felt that it was strongest with the addition of black for the creature based support that is offered there. But again, I still think the general premise of "less situational sac outlets, more tutors/draw" will ultiamtely be beneficial for the deck.
As for the swaps you've suggested, I think that they seem decent, I personally would have gone for more draw over Caregiver but at the end of the day you need to build a list that's comfortable for your playstyle.
2 days ago
So a few other thoughts on the list (I saw your forum post):
You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.
I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.
On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").
3 days ago
Ok, I have a couple of combos that are pretty versatile, and very easily go infinite. Here they are:
Coretapper + Mimic Vat This combo provides 3 charge counters a turn, every turn, for just 3 mana each time. What makes it infinite? Well, one of the things you can do with 3 counters every turn is take infinite turns. Just put those counters on Magistrate's Scepter, and your opponent will never get another turn. If you want, you could create this combo again, and create as many 9/9s as you like, with Titan Forge, or destroy as many permanents as you like, with Lux Cannon
It's always an Infinite ETB trigger and Infinite Death trigger combo.
Arcbound Ravager, Megatog, Blood Aspirant, Bloodflow Connoisseur, and Carrion Feeder grow infinite P/T from it (Megatog's growth only lasts the turn, but he also gets trample, so he doesn't need to keep the increase).
4 days ago
- Cast Animate Dead, enter-the-battlefield triggers -> puts Leonin Relic-Warder into play
- Leonin Relic-Warder triggers -> target Animate Dead
- Trigger resolves -> Animate Dead leaves play -> Animate Dead's leave-the-battlefield trigger
- Activate Blasting Station in response, sacrificing Leonin Relic-Warder
- On top of Blasting Station activation -> Leonin Relic-Warder's leave-the-battlefield trigger
- Animate Dead returns to play -> target Relic-Warder
- Relic-Warder hits play, untapping Blasting Station and triggering once more -> target Animate Dead
- Repeat 3-7.
Also, while I'm grateful for the praising the channel, me and Folger from Playing With Power are two separate people. :)
2 weeks ago
Shielded by faith + Siona is an infinite combo generating an infinite number of token by itself but the problem I think here is the lack of payoff with this. Possible payoffs 1) Concordant Crossroads could give haste to those creatures and swing 2) Altar of the Brood for milling 3) Altar of Dementia for similar purposes 4) Blasting Station could be another one for pinging etc. I think Crossroads is probably the better of them but if you are short on budget the other could do. You have a lot of tutor for some of these payoff cards in these colors
2 weeks ago
I think this is an awesome deck! I do have a couple of suggestions though. the sacrifice outlets (Blasting Station, Altar of Dementia, AKA your wincons) are too few in the deck. Also, i would suggest maybe splashing a little black for maybe a Murderous Redcap for a win with any sac outlet at all. Flesh-Eater Imp is a good sac outlet and a wincon provided that you get the rest of the combo pieces. Also, between Noble Hierarch and Birds of Paradise you could probably throw in at least 2 Fabricate to get your sac outlets. Another card that's fun with this kind of deck is Chronozoa. Similar to Fabricate it wouldn't be impossible to just slide one or 2 into the deck, but chances are you wont need them. I was going to recommend Dark Depths but haha BANNED that was awhile ago i don't know why i didn't remember. My only suggestions are more sac outlets or some more ways to find them like Fabricate. Great and original idea, +1 from me!
3 weeks ago
Trying to improve the synergy of the deck by adding more creatures. It just feels bad to have a Survival of the Fittest in hand without targets!
Gauntlet of Power feels like the worst of the mana doubler. At more than 4 cmc, you should not play a symmetrical effect. I replaced it with Vorinclex, Voice of Hunger. Blasting Station was often a dead card in hand and cannot be tutored for when it can win the game. Whiptongue Hydra was replaced by Squallmonger: does the same for flyers, but can also win the game. Instead of blasting station I added Elderscale Wurm, which plays nicely with squallmonger.
3 weeks ago
Don't forget that you have a second infinite-mana combo here with Endless Cockroaches and Phyrexian Altar. Cast Cockroaches with Endrek on the battlefield; sacrifice the Thrulls and the Cockroaches for 4 black mana; recast Cockroaches for a net gain of B every time.
You're really light on lands. I have to think that you mulligan a ton or struggle to hit the 5 mana you need for Endrek. I'd highly recommend at least three to four more lands, and definitely more mana rocks to ensure that Endrek hits the battlefield fast enough for your combos to kick in.
You really want Blasting Station in this deck. When Endrek dumps a handful of Thrulls on the board, each one will create a trigger for the Station's untap ability. Then you respond to each individual trigger by sacrificing a Thrull. This combo turns every batch of Thrulls into a batch of damage, and if you have one of your Phyrexian Altar loops going, it becomes a table-killing combo of infinite damage.
You can do way better than Defiant Salvager and Ravenous Harpy. Tar Fiend can devour all the Thrulls it creates in one swoop, becoming a 16/16 and emptying an opponent's hand. Priest of Forgotten Gods is a value machine. Cards like Plaguecrafter and Fleshbag Marauder come down early, help control the board, and are really fun to recur. (Fleshbag Marauder even helps make your Gravecrawler more consistent.)
Dross Harvester can basically ensure that you can't be killed by anything except decking or commander damage.
Kuon, Ogre Ascendant is almost strictly better than Magus of the Abyss in this deck. Flipping Kuon into his enchantment form is child's play for Endrek, and as an enchantment, Kuon is far less vulnerable than a 0/3 creature that kills itself if you play it into an empty board.
If you're looking for other ideas, I have my own Endrek deck that does pretty similar things to yours: The Bloodthirsty Endrek Sahr