Blasting Station

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Blasting Station

Artifact

Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.

Whenever a creature enters the battlefield, you may untap Blasting Station.

Price & Acquistion Set Price Alerts

5DN

Ebay

Blasting Station Discussion

LupoReed on A painful transaction: Orzhov Tokens//Control

2 days ago

This looks very similar to my list if I was focusing more on that deck instead of my others. I like the concept. Might keep this deck in mind when I start improving my own list again. Anyway, I see that you have both Blasting Station and Karmic Guide. If you already have both in there I would recommend adding in a Fiend Hunter.

Blasting Station + Fiend Hunter + Karmic Guide is infinite damage. Karmic Guide comes in, bringing back Fiend Hunter who then exiles Karmic Guide. When that fully resolves Sac it with Blasting Station, which untaps Blasting Station and you can then bring back Fiend Hunter. Also because of how Fiend Hunter's text is (Oblivion Ring instead of Banishing Light) You can sac it with one of your sac outlets and the card it targets will remain in exile.

meowforpirates on Breya think tank

4 days ago

landofMordor When I was browsing Scryfall, I found some cool combos, like Summoning Station with Blasting Station and Mycosynth Lattice, and I started thinking about maybe a janky, not so competitive combo deck, with no tutors, so it's still interesting and different each time, but still has cool ways to win. So I think that is the direction I'll take it. So I'll find some cool combos and then go heavy on tokens so I can at least have a decent amount of blockers & protection if I don't have luck with any combos.

vernlotor on First commander deck (Abzan, Teneb)

5 days ago

I know that it is a little pricier but i would highly suggest a Doubling Season in this deck. Some other really good sack outlet's i would give a try would be Viscera Seer, Vish Kal, Blood Arbiter, Blasting Station and Phyrexian Plaguelord. Some other removal that you could use would be Puppeteer Clique, Luminate Primordial and Martial Coup

KBgamer2010 on E.V.E. - Emmara Value Engine

1 week ago

Are you afraid of infinite combos? If not then I got 2 cards that will win games for this deck as long as you can tap Emmara for any reason other than attacking

Thornbite Staff and Blasting Station

Thornbite Staff you want on Emmara, Soul of the Accord to help untap her when a creature dies

Blasting Station untaps when a creature enters the battlefield and you can tap it and sacrifice a creature to deal 1 damage to anything

KBgamer2010 on Emmara, Soul of the Accord

1 week ago

Cards to consider running Thornbite Staff,

Blasting Station,

Huatli, Radiant Champion,

March of the Multitudes,

Tendershoot Dryad,

Presence of Gond

These cards works wonders and will boost your draw power almost 10 fold and this is after 2 weeks of experience with her

BigBigTrek on Slimefoot, the Stowaway (In Progress)

2 weeks ago

@Chris2684 Sorry I didn't finish the deck description. I just updated it. Here is what I added.

Infinite Saprolings: Life and Limb makes all Forest and Saprolings into a Forest and Sapling. With Sporemound, every time a land comes on to the battlefield under your control, create a Saproling. So this makes an infinite loop when you play a Forest or create a Saproling. This can only be stopped when Sporemound dies, so you have to target it with an ability/spell to make it be sacrificed, destroyed, exiled, or -3/-3.

Blasting Station helps stop the Infinite Saprolings by having you sac a creature which is Sporemound. Do you know if there is any better card for this?

BigBigTrek on Slimefoot, the Stowaway (In Progress)

2 weeks ago

@Chris2684 Sorry I didn't finish the deck description. I just updated it. Here is what I added.

Infinite Saprolings: Life and Limb makes all Forest and Saplings into a Forest and Sapling. With Sporemound, every time a land comes on to the battlefield under your control, create a Sapling. So this makes an infinite loop when you play a Forest or create a Sapling. This can only be stopped when Sporemound dies, so you have to target it with an ability/spell to make it be sacrificed, destroyed, exiled, or -3/-3.

Blasting Station helps stop the Infinite Saprolings by having you sac a creature which is Sporemound. Do you know if there is any better card for this?

Peanut3181 on Darien, Monarch King of Kjeldor - 5 Infamy

2 weeks ago

I really dig it!! I do want to let you know that I had Angel's Trumpet in my deck once. The reason I took it out is because someone played grand arbiter with it out and my dudes ended up killing me lol.

I also really dig the Triskelion+Cathars' Crusade+Darien combo. infinite soldiers seems pretty good.

The only thing I would reconsider is Heliod, God of the Sun 4 mana for 1 dude seems steep. I would replace him with Jazal Goldmane, Mirror Entity, Coat of Arms or possibly Staff of Nin for more card draw. Other then that the deck looks sweet. It serves a purpose and looks like a fined oiled machine.

Me personally I wouuld add more removal and/or Blasting Station and take out Planar Bridge, Helm of Obedience, Ring of Three Wishes, and Cryptic Gateway. But if you like those kind of cards then by all means.I just think they eat too much mana and by the late game somebody will use a removal spell on something like that before things get out of hand.

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