Blasting Station

Blasting Station


Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.

Whenever a creature enters the battlefield, you may untap Blasting Station.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Fifth Dawn (5DN) Uncommon

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Blasting Station Discussion

VorelNailo on It Was A Clerical Error: That Creature's Not Dead

2 weeks ago

The win-con is generally stacking aristocrat effects and recycling the graveyard over and over. Blasting Station, Cabal Archon, Relic Vial, and Wayward Disciple can deal a surprising amount of damage, and we can always just make an army of zombies with Rotlung Reanimator.

DeinoStinkus on Bosh throws a fit

4 weeks ago

Destructive Digger is not very good. I'd replace it with Blasting Station or Grinding Station.

Apollo_Paladin on X/X Artifact Creatures

1 month ago

Blasting Station, Culling Dais (at least the charge counters are worth something), and Phyrexian Altar are some other options you could consider for Mana-free creature sacrificing to activate your Myr.

In my opinion, you definitely don't want to have to pay mana AND sacrifice a creature for an effect; there's plenty out there that will let you just sacrifice one for free since being able to kill your own Myr is the primary goal here.

jconeil1988 on Dark Eyes and Careless Hair (Alela EDH)

1 month ago

Including multiple combos means more answers you opponents have to deal with. Drawing cards draws into your combo pieces, as well as protecting your combo. Overwhelming the board with faeries is very much a win-con in itself, but you'll want a way to give them haste. I generally use the tokens for sacrifice fodder for Blasting Station or Altars, as well as defense.

Tylord2894 on Animate Dead + Blasting Station?

1 month ago

For future reference, you can link a card's image by surrounding the card's name in double brackets, "[". This works sitewide.

To your question though, by themselves Animate Dead and Blasting Station don't combo and form a loop. You need a way to bring back the Animate Dead. I'll explain the combo using Archon of Falling Stars.

The easiest way to set up the combo is by reanimating the Archon while having the Station out. Start by sacrificing the Archon to the Station. The Archon will die as put of the cost of activating the Station's ability. When state-based actions are checked directly after you finish activating the Station, Animate Dead will be put into the graveyard as it isn't enchanting anything. The Archon trigger is then put on the stack and you need to target Animate Dead. Animate Dead is then put onto the battlefield and reanimates the Archon. When the Archon ETBs, the Station will trigger and untap. You are now in the position that you started in but with a Station activation on the stack. You can repeat that as many times as you wish.

Hope this helps!!

Rhadamanthus on Animate Dead + Blasting Station?

1 month ago

You can use double square brackets around a card's name to create a pop-up link. It's the easiest way to make sure everyone understands what's going on in your question: Animate Dead, Blasting Station

This combo doesn't just work with anything. It needs help from another effect, usually from the specific creature you're returning to the battlefield with Animate Dead. Here's an example with Leonin Relic-Warder:

  1. Leonin Relic-Warder is in the graveyard and Blasting Station is on the battlefield
  2. You play Animate Dead targeting Leonin Relic-Warder
  3. Warder enters the battlefield and triggers both its own ability and Blasting Station. Let the Station's trigger resolve first and target Animate Dead with the Warder's ability
  4. Animate Dead leaves the battlefield. In response Animate Dead's trigger that would cause you to sacrifice the Warder, sacrifice the Warder to Blasting Station instead
  5. When the Warder leaves the battlefield, Animate Dead returns to the battlefield. As it enters the battlefield, choose Leonin Relic Warder again
  6. Go back to step 3 and keep the loop going until you win
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