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Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
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Blasting Station Discussion
4 days ago
Hey thanks for checking out my deck!
Yep the Viscera Seer is just here because it's cheaper! However you'll often see competitive combo decks play a couple subpar clones of their combo pieces (in our case, Cartel Aristocrat and Blasting Station). This is because if we only play 4x Viscera Seer, we instantly lose to a Pithing Needle, Phyrexian Revoker, or Surgical Extraction. Also Blasting Station isn't bad itself; harder to destroy and can shoot down some problems by itself.
You're right that having 1 of specific answers is not a good idea since you'll never have them when you need it, and you'll get them when they're useless. The reason it's ok here is because we have 3 Beseech the Queens. Suddenly it's like we have 4 of every card in our deck (both combo pieces as well as answers). When you have tutors, you can afford to toolbox and carry more specific yet powerful answers. That said, I did decide to move Bontu's Last Reckoning and Surgical Extraction to the sideboard since they were a bit too narrow like you said.
All competitive decks play more fetchlands than shocklands. This is because Bloodstained Mire can fetch both Godless Shrine AND Swamp, so it's much better. This is very important because if our opponent plays , we fetch Swamp so we don't lose to Blood Moon. Plus we'll never need more than 2 sources.
4 days ago
Hey escesare, thanks for commenting on my deck.
In essence your deck seems very similiar to mine. Sac for infinite dmg or life.
Viscera Seer seems very underwhelming. I guess its only in here because it lets u sac for one ?
Although you have some card draw with Dark Confidant, I'm not a fan of all those 1 of cards, especialy something like Bontu's Last Reckoning, in my experience you will never have your 1 of boardwipe when you really need it.
The only creature you will sac with Blasting Station is probably Geralf's Messenger, but since that already deals damage every time it comes back, might as well sac with something cheaper like the Seer.
It seems to me like you try to have an answer for everything you might encounter which in return cuts down on your wincon.
4 days ago
I like Bitterblossom here since it works with Unlife. You can also use Dark Confidant and Phyrexian Arena. Phyrexian Arena is almost strictly better than Dark Tutelage if you fix up the mana base. For a start, should remove 10 basic lands and put in 8 fetchlands, Urborg, Tomb of Yawgmoth, and Shambling Vent
There's pretty much no reason to ever play cards like Mine Excavation or Greater Auramancy since it's strictly worse than just tutoring for another copy if the card gets destroyed, and does nothing otherwise.
Having all these tutors means you should definitely put in some powerful hate cards like Fulminator Mage, Rest in Peace, Stony Silence (questionable due to Blasting Station), Nevermore, Rule of Law, Leyline of Sanctity etc.
You can check out my similar competitive Solemnity combo deck.
6 days ago
Sweet deck! I definitely didn't think of the Angel of Flight Alabaster/Eternal Dragon/Admonition Angel synergy! Angel of Flight Alabaster seemed really weird to me at first, but I could see it really working in your list since it has some great targets like Selfless Spirit, Drift of Phantasms, and Kira, Great Glass-Spinner, not to mention Karmic Guide. Also Blasting Station is probably a better combo piece than Altar of Dementia, since it won't get randomly hosed by the original Eldrazi titans. Thanks for the tips!
1 week ago
Thanks MrSilk, I'm glad someone is having as good a time as I do with this deck.
Your alterations are all great. The main reason my version is composed this way is mostly due to the time that I chose to build it. Then, Beseech the Queen was a little difficult to get my hands on because it hadn't yet been reprinted. On top of that, the only reason I'm not running Fiend Hunter + Reveillark is because they didn't exist until several months later.
I originally had three Scour in the deck but I moved them to the sideboard and eventually they fell out of rotation. Since I picked up the Snow-covered basic lands though, I may sneak it back in. Basically, the deck plays a very hard game and I was getting a lot of guff for gutting people's decks.
I'm sure the reason people are not as threatened by Ajani's Chosen + Enchanted Evening is because they've forgotten the horror that is the Shadowmoore block, lol.
Pariah + Stuffy Doll
is meant as a back-up. I can only think of one game I've played that it was absolutely necessary, wherein a player removed all my Enchanted Evenings from the game. So Stuffy Doll threatened a draw until I could find three Oblivion Ring to manually kill them. My Stuffy Doll plays are often on turn 5 when I don't have Enchanted Evening.~
In regard to your questions:1, There are exactly 33% lands in the deck. This is for my comfort mostly, but if you're using the deck in an online game then that may be the issue. Most shuffling algorithms will shuffle far better than we might by hand so the land-to-non-land ratio can get sidelined. I can't guarantee that this will fix it, but you can try to pair down the following cards to three copies each: Stuffy Doll, Echoing Calm, Oblivion Ring, Pariah. If your composition is still similar to my version then that would give you about 40% lands, which I consider to be "flooded" lol.
If you're not using it online then the above suggestion could still work, but I would just spend some extra time shuffling between games.
2, The best opening hand in my opinion is:Angel's Grace (or Providence), Blasting Station, Pariah, Ajani's Chosen, two Plains and a Swamp. With this composition you have an equal probability (7% + 0.2% per card drawn) to draw into either Stuffy Doll or Enchanted Evening.
During the game you only have two options every turn. Either A, Continue with your own plan and get closer to finishing the combo you want; or B, Disrupt your opponent's plan by removing one of their important permanents. If you are doing either of these things then you're on the right track, but don't get discouraged if you have to keep spending your turns on dealing with your opponent because the more turns you spend the higher probability that your winning draw is on the next turn.
On turn 5, if you don't have a complete combo (given the opening hand in this example) then you should have just under 20% probability to draw what you need and anything you draw that isn't part of the combo can be used to control the field, save your lifepoints, or tutor for the missing piece.
Beyond turn 5 your focus should be on disrupting your opponent. So hold on to Angel's Grace as long as possible and concentrate on removing threats. Do not hesitate to throw Pariah on one of your opponent's creatures if you're in the shit. That one enchantment has saved me more times than any other card in the deck!
In the future I'm going to improve this build with a set of Inquisition of Kozilek for sharper removal. So use those if you have a few copies and your first three turns should be very comfortable.
1 week ago
Hey, so I've been play testing this deck a LOT.
I've made a few (not many) changes to my version and am looking into resolving a few issues.
I also side-boarded 1x Echoing Calm and replaced it with a Scour and also side-boarded another scour. This is mostly because I want to destroy all basic lands in my opponent's deck with the Enchanted Evening combo and I also have a few friends that play Relentless Rats decks that this would basically be a wincon for. I figured I could tutor for the Scour if need be.
I've also side-boarded Reveillark and Fiend Hunter to use as a backup to the Cataclysm Engine combo as they create the same infinite combo for Blasting Station and at one less mana cost. I've won a few games by putting these guys in and side-boarding the 4x Ajani's Chosen and 2x Enchanted Evening, people don't seem to feel as threatened by this combo as the other one.
Now, my really only issue with this deck so far is that it seems to be very slow (or at least there is something I'm failing to understand) The Pariah+Stuffy Doll combo is godlike, but Stuffy Doll requires 5 mana and Pariah another 3, so that means turn 6 is like the earliest I can get this combo out IF I don't miss a mana drop.. Is there something I'm missing there?
My questions for you are:
1.) How do you get past the slow mana state that I seem to be running into?
2.) Could you go through what you'd consider your perfect game, turn by turn? Like opening hand with certain cards/lands up until you get the Cataclysm Engine out? I'm just looking to sync with your thought process.
I'm definitely in love with this deck's play-style and I'm looking to take it to competition and/or make it as competitive as possible. Thanks for your insight!
1 week ago
A few things that immediately stand out:
I would highly recommend Eidolon of Blossoms. One thing I have noticed playing green/white is that it can be somewhat lacking in the card draw department. Eidolon helps remedy that, especially in conjuction with cards like Gift of Immortality. If it's not out of your price range, Sylvan Library is a powerhouse.
I don't think that cards like Ghostly Prison are necessary in a deck that runs 40 creatures. I also think that Genesis Chamber is win-more. It's not bad, but until you go infinite with it, it seems like a dead draw.
Selesnya Sanctuary is not worth running. It's just too slow and the negative effect on your turn two play isn't worth it. You have enought coloured sources that you could run something liek Buried Ruin which is a good way to get back cards like Blasting Station.
On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.
On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.
1 week ago
jjp16: I'm glad you like the list. It's been many tweaks to get to here (though there's still always so much to do T_T).
The main win condition of the deck is definitely Blasting Station. It's clean and efficient and the combo doesn't need too many moving pieces. Altar of Dementia still wins me a good chunk of games, however I see my fair share of eldrazi titans so unless I have Mikokoro, Center of the Sea or Selvala, Explorer Returned ready to go, I will just try to turn Altar of Dementia into Blasting Station.
Starved Rusalka is a little bit niche, but still very good as a card. While not typically used for combo (though there is a janky one with her), being able to sac a creature in response to exile or using it with Saffi to get some extra value out of an ETB is worth the slot. I was originally tossing up between Starved Rusalka and Martyred Rusalka, who has the better ability overall, but isn't Green Sun's Zenith fetchable. I used to run Spawning Pit a long time ago, but you basically have to draw into it (I'm not going to waste Enlightened Tutor or in) and I needed something more fetchable. I toyed with Reaper of Flight Moonsilver but activating delirium was a pain, and having to pay 5 mana on top of that made her too unplayable. if she either cost less (with a smaller body) mana or didn't need delirium, it might be a different story but as it stands she's just not good enough.
As for the number of sac outlets, I currently run 5 that don't need mana or have to tap, 3 that tap and 1 that needs mana. You don't need that many technically, but I've found it's a comfortable number. However I would recommend avoiding saturating your deck with sub-par sac outlets like Fanatical Devotion or Martyr's Cause. While these are "infinite" sac outlets, you need to add more pieces to make them viable and trying to assemble 5-6 card combos is not worth it. You're much better off running cards like Academy Rector or Sterling Grove which just act as tutors for your good sac outlets.
I'd be happy to have a look at your deck. It might take me a day or two to get around to it though, unfortuately I lead a bit of a busy life. But yeah, more than happy to.