Blasting Station

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Blasting Station

Artifact

Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.

Whenever a creature enters the battlefield, you may untap Blasting Station.

Price & Acquistion Set Price Alerts

5DN

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Blasting Station Discussion

sonnet666 on competitive mikaeus

1 week ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

Leviathan102 on Infinte Combo Deck

1 week ago

A few things:There is no reason for this deck to be in vintage. Just replace the restorations with Gifts Ungiven, take out the cloudposts and the seats, and the deck is modern. Another thing: Summoning Station and either Grinding Station or Blasting Station are already combos. There is no need for the 1-drop artifact or the Salvaging Station. I'd just stick to the plan of getting a Summoning Station into your graveyard, cheating it back, and playing another station.

StopShot on Alesha, Who Smiles At Death

2 weeks ago

I'd recommend Animate Dead and Necromancy in this deck. Not only are they effective reanimation spells, but they deal infinite damage with Leonin Relic-Warder and Goblin Bombardment. The Animate Dead/Necromancy reanimates the Relic-Warder, the Relic-Warder exiles the black enchantment, and while the sacrifice trigger is on the stack you can sacrifice the Relic-Warder with Goblin Bombardment to deal 1 damage to an opponent. Relic-Warder leaves the battlefield which brings the Animate Dead/Necromancy back on the field to reanimate the Relic-Warder all over again.

Also if you find that this deck heavily relies on Goblin Bombardment as a win-condition I'd also recommend Blasting Station which effectively works as a second Goblin Bombardment in every way especially from an infinite-combo perspective.

enpc on Just Stay Dead: cEDH Edition

2 weeks ago

Lilbrudder, MrKrabs: what're both of your thoughts on Kuldotha Forgemaster?

I know it's a tap ability and you have to eat artifacts (most likely mana rocks) but it's an artifact tutor on a creature (which is easy enough to get). This gives a more direct line on tutoring for Blasting Station than drawing into it or the one tutor that can fetch it. Not to mention the fact that forgemaster's fetch is into play, menaing it's one less piece opponents can counter.

KingRamz on Token lives matter

2 weeks ago

Looks like a sweet token deck! I see you've got your token doublers in already; good deal. Want some more suggestions?

Lands that make tokens are nice to give you a way to use extra mana. Vitu-Ghazi, the City-Tree or Kher Keep might be worth considering.

Cryptolith Rite seems like a slam dunk in here. It should make you a ton of mana.

Goblin Bombardment and/or Blasting Station are probably worth a look. Fling your tokens straight at the noggins of your enemies, no combat step required!

Pownu on Alesha Recursion RIX

3 weeks ago

have you thought of Phyrexian Altar or Blasting Station?

manimuu on My Beautiful baby's

4 weeks ago

chadsansing

Thank you so much for all the good suggestions. Tendershoot Dryad Yes havent added it yet but will do.

I dont think i can afford to get Vampiric Tutor and Demonic Tutor for now. Dimir Machinations looks great... And affordable :D

Altar of the Brood way better than Blasting Station hadnt heard about that one before.

Ill look into overrun type cards.

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