Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
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Patriarch's Bidding Discussion
2 days ago
Sidisi works really well with Brain Freeze, Mulch, Buried Alive, Corpse Connoisseur and Fact or Fiction. More mass reanimation like Patriarch's Bidding, Zombie Apocalypse and Balthor the Defiled would be fantastic, as well as cheap ones like Reanimate, Animate Dead, Unearth or Endless Obedience.
Since your deck is very proactive and therefore often needs a lot of mana on its own turn, 3cmc counters with small upsides like Dissolve and Scatter to the Winds seem weak here. Cheaper ones like Swan Song, Stubborn Denial, Arcane Denial, Delay or Counterspell are much better, since you can more easily keep the mana open to cast them once it matters.
Naturalize is a solid card, but with all the tokens you generate, Sundering Vitae should usually be the same effect for 0-1 mana.
1 week ago
Karmic Guide is an angel you don't want to overlook. Also Key to the City has a nice synergy as I could imagine this deck's Achilles is the draw. To also help is Decree of Annihilation, especially because when cycled it's a darn hard thing to stop (can't counter a cycle in most instances).Patriarch's Bidding is great if you get wiped as not all decks you play against are tribal. Also Thundermaw Hellkite can mess your opponents up.
1 week ago
Hi there.. our deck are allot different, i see you use some land tutors so i might suggest you could also add Crop Rotation because you dont have to choose a basic land but any land you want..
there are many different ways to go with a deck like this.
The base tactic always is to get the best sliver out asap en win the game.
Winged Sliver is a must have in the mainbord.If you want to play Descendants' Path you should play it in combo with Sensei's Divining Top or Mirri's Guile for example, or you might end up putting cards you need on the bottom.Or you could replace it with Lurking Predators so you ''may'' put them on the bottem.
I dont know if you are on a budget, but this is a deck you should definitely should continue to build on.. yeah... SLivers are king.You could go more controll or destruction or what have you..
My deck also isn't finnished yet. i want to improve the mana base like with more fetch.I still have allot more suggestions for you but its a matter of taste how you like to play your deck..I'll follow the progress of this deck if you dont mind and if you got some suggestions for me dont be shy:)
1 week ago
I saw you were looking at that 2 year old TCC list, so I thought I'd give a comment directly to you since you're looking to build Sliver Overlord. To preface: I've player Overlord for 3 years in a fairly competitive meta, which is why I'm basically combo Overlord at this point. I've got a few pointers you might be able to use, though, so I thought I'd just leave them.
First, my creature choice and combo lines are explained on my deck, here: Za Warudo! (Sliver Overlord Aggro). If you care about that kind of thing, you can look at that, but I won't be explaining how the combos work since I went into better detail in the description there.
Thing the first: Mesmeric Sliver isn't worth its cost. Sometimes you can stop your opponent from getting something that will hurt you- but the better your opponent's decks are, the higher the odds of them getting something equally as bad or worse (IE, your opponents need to run bad cards in order for Mesmeric to really be that beneficial). I'd recommend removing it for a different Sliver.
Darkheart Sliver seems a little better than Victual Sliver as a sac outlet because it has no mana requirement on the sacrifice. Gain 1 less life for 2 less mana sounds much better, to me.
Card suggestions:Synapse Sliver is a great way to receive a full grip from finishing off an opponent. Highly recommended.
Diffusion Sliver is a nice little defensive Sliver that I think you'd enjoy.
Horned Sliver is reasonably cost and gives your army trample, which can be very handy.
Frenetic Sliver is one that took a while to win me over, but if you're facing down a Merciless Eviction on the stack, a 50% chance to keep your army doesn't sound so bad, honestly. Either way, you tend to win out since your creatures being binned, rather than in the exile zone, is better for a Patriarch's Bidding.
For card draw, Rhystic Study isn't bad. Seedborn Muse is ridiculous with Sliver Overlord: You get to untap your lands, tutor Quick Sliver, and then remind everyone in your play group why Prophet of Kruphix was banned.
Cryptolith Rite is perfectly reasonable to run as it gives you 3 copies of the most vital creatures in the deck for establishing board presence. Chromatic Lantern is going to be a necessity on a budget mana base. Burgeoning is extremely good ramp, and can take the sting out of ETB tapped lands, if you run them, since you'll untap with so much more mana at your disposal. Mana Echoes is absurd, even without Sliver Queen.
The best cards for Sliver Overlord would be Intruder Alarm and Paradox Engine, since they allow you to pull all of your Slivers out of your library, should you so choose, and easily finish an opponent off with Psionic Sliver during the untaps. I explain this synergy in my deck's description, but Overlord + 4 Slivers, one of which must be Gemhide/Manaweft = Grab all the Slivers you want.
Hope this helps. I can offer mana base recommendations, too, but it'd probably be easier to wait until you show what you have.
2 weeks ago
Love the deck!! Clerics seem great! Tribal decks are so fun, you get to use cards that suck anywhere else, but here they are rockstars. Got a few random ideas while i was looking... Oketra's Monument, Austere Command, Patriarch's Bidding, Immortal Servitude, Dictate of Heliod, Council's Judgment, Dusk / Dawn. Great deck, looks fun.
2 weeks ago
I use Steely Resolve as redundancy with Crystalline Sliver and same goes for Unnatural Selection with Amoeboid Changeling. Enchantments are harder to destroy. Also, when people see slivers they want to search or hold their board wipes until I star tto get a board. The Enchantments allow me to keep important effects even after a Supreme Verdict or Merciless Eviction naming creatures.
I've actually never been the biggest fan of Lurking Predators even though I totally acknowledge the usefullness in here. While six mana is a lot, Descendants' Path combos EXTREMELY well with Mirri's Guile. I guess Lurking Predators could also be there, but that one is situational past the first couple of spells. I will definitely consider it though.
As far as Living Death goes I prefer Patriarch's Bidding since it has to name a creature type. Instead of my opponents getting all of their creatures back, they only get a couple (unless I am playing against another tribal). It may be worth playing as a redundancy piece. Thanks for bringing that back to my attention.
Thanks for the comment man!
2 weeks ago
Some suggestions for you man. Dormant Sliver is an insanely good sliver since you also play Intruder Alarm. If you have Dormant Sliver, Gemhide Sliver/Manaweft Sliver, Heart Sliver,and Intruder Alarm you almost have an infinite combination. You cast a sliver using your slivers as mana, you untap all of your slivers then draw a card. If you continuously draw slivers you essentially just keep adding mana to your mana pool (tapping ALL slivers and letting the extra mana build up) and drawing your entire deck. Eventually, you draw Sliver Legion to play and attack all out. I use this combination in my slivers deck, and even though it seems like a lot many people don't realize they're combo pieces until you start. I usually prefer Firewake Sliver instead of heart because I can sac Dormant Sliver when I get enough slivers on the battlefield to be able to attack. Sliver Overlord is also good to add to search out slivers if you rip drawing them, and of course Crystalline Sliver is good to make sure no one can target removal any of the combo pieces.
Since you play Patriarch's Bidding I would also suggest Tunnel Vision. You name Patriarch's Bidding when you cast Tunnel Vision and mill until you find it. Hopefully you hit a haste sliver, but when you draw the next turn you name slivers getting everything back.
If you want to take a look at my deck I wouldn't mind any kind of suggestions.