|Commander / EDH||Legal|
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Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
Price & Acquistion Set Price Alerts
|Have (5)||, Fairseas , Thunderbeard , Azdranax , plof|
|Want (7)||Doom_of_Valyria , Hulkster710 , Feyd-Rautha , Melmo , Turtlelover73 , samuelianstorm , GoldGhost012|
Patriarch's Bidding Discussion
4 days ago
Really anything you put in is up to you, I've never used GolGarruk but my gut says it would be a bit of a dead draw early game, but that's just me.
4 days ago
Thanks everyone! So much great info here.
I'm also liking the deck you have, Skulloelegy. That budget is very doable. Even better, I already have a good number of those cards. Might end up building your deck and elf around with it to fit my playgroup.
I also have a currently unused Patriarch's Bidding I could throw in too. When I ran it in my zombie deck it was very fun.
Thanks a bunch for all the info everyone.
1 week ago
How about Maelstrom Wanderer for some haste and 2 big spells for free? :)
Also for reanimation I'd recommend Patriarch's Bidding and Skyshroud Claim for ramp, because you have here too many 6 CMC spells even if some of them are Dragons that effectively cost 5 with Ur-Dragon
1 week ago
Fun version of the popular deck, I like the addition of Kindred Boon, can make for some pretty annoying to get rid of dragons.
Here are some support cards I would consider if you have them:
Can make for a pretty strong comeback when played after a particularly annoying boardwipe.
Since you have quite a few come into play tapped lands. Also comes in handy when people are playing Urabrask or Blind Obedience and it's ilk to control you.
1 week ago
Have you considered Reito Lantern as another way to recycle creatures?
Your deck is short 1 card - you only have 99 including your commander - and you have FAR too many lands (I would definitely not run more than 36, especially with such a low curve). You also have no draw effects, very little ramp, and almost no removal - I'd try Herald's Horn, Sol Ring, Braid of Fire, Talisman of Indulgence, Phyrexian Arena, Grim Haruspex, Night's Whisper, Decree of Pain, Toxic Deluge, and Patriarch's Bidding, maybe?
2 weeks ago
A lot of interesting choices wich could be quite good. I just totally disagree with 1 card:
Tainted Remedy: You don't have ways to give your opponents life and if your opponents do not gain life or better play a lifegain deck this card will simply be a dead one. The probability of it being good in a game is too low.
You run a low curve with those vampires wich can be explosive but keep in mind that unless you play 1v1 this will let you run against a wall you can not climb in multiplayer. Also you run a lot of non vampires wich slows your deck down considerably. In addition cards like Evra, Halcyon Witness don't seem to make any sense in here from my point since it does not help you get out strong. You don't even have a good evasion in here so it's just a big dumb creature that will be destroyed after you change life total and before it deals damage.
You have almost no recursion or card draw in here so in a drawn out game you will be sure to be exhausted and not get back into the game any time soon. I would suggest adding those. Patriarch's Bidding might be expensive but there is a gold bordered version wich is affordable.
I will not add cards in this comment as suggestions that are already in my deck since you can simply look it up in this one but I want to get your attention on 2 cards I found out to be really strong in Edgar:
Anointed Procession basically doubles the value you get from each vampire and lets you get more aggressive and Cathars' Crusade basically is a multiplied pump spell with each vampire you cast. For example you cast a random vampire: Then first a token enters the battlefield, giving each creature (including itself) a counter. Then the actual vampire comes into play adding a counter on each creature (including itself). This way you end up with a permanent +2/+2 on each creature including the new token and a permanent +1/+1 on the new vampire. Sounds stupid? Is stupid and fun as hell.
So. Basically that's it for now. I might add things later if you ask me. But for suggestions I would need to know your budget, playgroup and personal preferences regarding this deck.
2 weeks ago
Hello, figured I'd come have a look after you commented on my list :D
Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.
Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.
Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.
Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D
Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.
Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.
+1, Welcome to the Hivemind :D