Intangible Virtue

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Eternal Masters Uncommon
Conspiracy Uncommon
Modern Event Deck Uncommon
Innistrad Uncommon

Combos Browse all

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

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Intangible Virtue Discussion

emrakulinsmugglers on Nissa, why are you so sELFish?

2 days ago

mattman856: Wren's Run Vanquisher looks like a great card, I'll try it out! thanks for the suggestions :)

EWDijkstra: I don't run Eldritch Evolution because it is a sorcery, and can be harder to cast. Chord of Calling can instant speed fetch whatever I want, and in addition, it has convoke. works really well with me having a lot of elves.

Nettle Sentinel is something I've already tested, and they simply don't end up being good enough, and can't be played turn 1 anyway (or I can't ramp fast enough). Theyre also more fragile to push, and I run imperious perfect because I simply don't have enough lords.

I don't run any Essence Warden because my meta doesn't have many decks that try to swarm, and the few have other vulnerabilities such as being able to rec. sage an Intangible Virtue.

I actually have 2 Elvish Champion in the sideboard (because people keep using spells to steal a bunch of my creatures and attack me with my own deck), I believe you overlooked them while looking at the list.

Collected Company is currently fine as a 3 of, as the more Lead the Stampedes and CoCo's I have, the more they disrupt eachother (finding lead with coco or vice versa).

I will be picking up a copy of Pendelhaven, just not soon.

Thanks for the time you've spent into making suggestions! Since so many people have been suggesting Nettle Sentinel, i'll go back to trying them out. Cheers!

YoungQuakerBoy on B/W Tokens is Saved! Thank you, Fatal Push!

5 days ago

Hey, zephyr_chang! Thanks for the comment and suggestions. I think that Timely Reinforcements is completely a meta call and not a fixed piece of the deck. In high burn metas or metas with other decks that tend to drop a good number of creatures (elves, merfolk) I could see a couple main, but in general I don't run any main, mostly for the reason you mentioned.

I definitely agree on Selfless Spirit. I don't think that I have ever been able to actually use it in that capacity but I have happily brought it in a few times to try to help.

Raise the Alarms is also a flex slot and I like how they have been working for me so far. Are they amazing? Not by a long shot. But they are the quickest way to put pressure, a way to hold mana to either use removal or get some creatures, get some surprise blockers, or just to wait until the end of their turn and put down some tokens when they don't expect to have any ready to go for your next turn or previous Intangible Virtue. I currently don't have anything that I would prefer over them.

Hidden Stockpile looks interested but is a 2 mana do nothing unless I happen to lose tokens on my turn. If I could block and get a token maybe it would be worth it but the limitation of it being just on my turn kills it.

I appreciate your input!

Shadow12721 on Oketra's The PURRFECT Commander

6 days ago

Intangible Virtue would be great in a token deck.

emrakulinsmugglers on Stupid White Tokens (OTK)

6 days ago

may i suggest some edits? You wouldn't need elvish mystic, and would probably be better off having something like this

(not sure how many cards this is, but some of these cards may be very helpful)

For protection against boardwipes, Rootborn Defenses, and Heroic Intervention.

Some deckbuilding tips: try to keep your deck at 60 cards, generally run 23 lands, and don't run cards that cost 6+ mana unless they are going to end the game for you or is very important (such as Elspeth, Sun's Champion which can win the game for you). For example, you could cut Paradox Engine, as it isn't as important. Nomads' Assembly can be powerful, but doesn't end the game.

instead of Crusader of Odric, Hanweir Militia Captain  Flip is probably better.

CallanBuckle64 on Temmet's Token Tyranny

1 week ago

Am Intangible Virtue would work well and its only a 2 drop.Sorry I missed it when going through the deck

HydraOoze on BW Tokens

1 week ago

Since all of your creatures are tokens why not switch 1x Honor of the Pure for another Intangible Virtue.

sylvannos on Ooze Theme deck (advice/suggestions)

1 week ago

I'm not sure what's to be gained from playing nothing but oozes, apart from cards like Cavern of Souls, Descendants' Path, and Door of Destinies that benefit every tribal deck.

Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.

So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?

For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.

Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.

Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.

Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.

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