Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

Browse Alters

Trade

Have (3) orzhov_is_relatively_okay819 , cassa , Mortiferus_Rosa
Want (3) jgw61692 , steveo1997 , edislosic

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Eternal Masters (EMA) Uncommon
Conspiracy (CNS) Uncommon
Modern Event Deck (MD1) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Intangible Virtue occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Intangible Virtue Discussion

Magnanimous on Need Help With First Pioneer ...

4 weeks ago

Suggestions on how to build:

You need to think much more clearly about what your payoff will be. In Modern, the established Orzhov Tokens deck has plenty of generators, but wouldn't be nearly as powerful without cards like Intangible Virtue , Windbrisk Heights , and Legion's Landing  Flip. Another payoff is that token generators are "creature" spells without being creature spells and synergize well with Bedlam Reveler and Young Pyromancer . The 8-whack style of pure aggression using the extra bodies to your advantage also works

I also agree with Boza that three colors is difficult on a budget. Another good option is going for 75% one color and splashing for the really good cards outside that color. I think you should cut black and may be able to focus on red depending on how it ends up.

Specific suggestions for this deck:

From what I saw, you really like aggressive red creatures that also create tokens. I think a good place to start would just be capping the curve at three mana and filling the deck with cheap aggressive cards. So cut anything above three mana and Impact Tremors and Dragonmaster Outcast . My favorites from your deck: Legion Warboss , Hanweir Garrison , Goblin Rabblemaster , I like many of your two-mana choices, but I think testing will decide whether you need immediate board presence with Goblin Instigator effects or the possibility of a larger board presence later with Skyknight Vanguard effects.

My suggestions: Reckless Bushwhacker (aggressive and cheap payoff card), Launch the Fleet (flexible generator), Venerated Loxodon (payoff card/bomb that you should be casting for one mana), Brimaz, King of Oreskos (just fine in this deck), Zealous Persecution (I know I told you to cut black, but this honestly seems good enough to splash for), and Legion's Landing  Flip (good early, great late).

Funkydiscogod on Making White great again

1 month ago

Obviously, not all of those belong in the same deck.

Restore Balance and Generous Gift are probably most useful in a deck full of cascade spells and borderposts .

Flagstones of Trokair and Porphyry Nodes are often used in Enduring Ideal prison decks: Flagstones tutors out Mistveil Plains to put Nodes on the bottom of the library to be found again.

Sky Hussar is best friends with Kiki-Jiki, Mirror Breaker and could be a win condition of America control, or as a stepping stone for Prime Speaker Vannifar .

You can make white tokens using Legion's Landing  Flip and Recruit the Worthy with Intangible Virtue and other anthem effects.

You can make flying tribal with Squadron Hawk and Battle Screech with Sephara, Sky's Blade and other flying support cards.

berryjon on

2 months ago

Check your decklist. You have two copies of Intangible Virtue listed in your enchantments.

That being said, in Fairies is something of a trap, as there are literally only 10 Fairies with that colour in them - and Diamond Faerie with Rubinia Soulsinger also have , taking them further out of your colour identity.

I would honestly go straight Oona, Queen of the Fae if you intend to keep to the Fairies theme, and delve into the Tribal mechanic. Coat of Arms is traditional while Door of Destinies is a good alternative. Brass Herald should be a bulk Rare from 8th Edition or an Uncommon from Invasion for the budget alternative to Adaptive Automaton .

Sol Ring is printed in every Commander precon, so getting your hands on one should not be difficult or expensive, and is a good mana accelerant.

like70bunnies on Alela, Tinker Faerie Extraordinaire

3 months ago

I really like your take on the deck! I Love Alela, as you can do so many different things with her. One thing I'd suggest would be to include more combat-centered enchantments. I see you already have Etchings of the Chosen , which has absolutely overperformed in my test runs. I'd also suggest Intangible Virtue for the anthem and vigilance, as well as Radiant Destiny to really play into the faerie theme.

I'd also recommend Grafdigger's Cage because every deck needs some grave hate, and it's just so strong in this deck.

Finally, you can play Hall of Heliod's Generosity for your enchantment recursion and Academy Ruins for the artifact recursion.

lagotripha on

4 months ago

Stardragon

From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.

Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.

Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.

If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.

Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.

If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)

There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.

If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory

I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.

LadyZ on

4 months ago

Some curses are better than others. I'd cut Curse of Vitality for sure, it won't really influence other people that much. Curse of Shallow Graves is pretty situational as well, and Curse of the Bloody Tome can actually help the opponent.

Navigator's Ruin i'd only run if you really want to mill, and Kaya's Ghostform won't often help as much as you like. I really don't see what Shield of the Realm wants to do here, nor Strider Harness .

I'd cut the guild lockets and replace them with the signets.

For some cards to add, i'd recommend at least looking at Bident of Thassa for card draw, Sigil of the Empty Throne , Etchings of the Chosen , Smothering Tithe , Intangible Virtue , Divine Visitation , Etherium Sculptor , Magus of the Moat , and Sphere of Safety

I can come up with some more suggestions if you like, these are just off the top of my head

Load more