|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
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Creature tokens you control get +1/+1 and have vigilance.
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Intangible Virtue Discussion
1 day ago
HELP: Cutting/Adding cards to make my deck 100 cards and actually function properly
Theme: A deck that makes tokens, then have them either divide and multiply (Primal Vigor, Doubling Season, Anointed Procession, etc.) and/or having them have gain +4/+4, vigilance, trample, and more (Collective Blessing, Intangible Virtue, Oath of Ajani, etc.) so I could swing 20 creatures at 3-4 different players and have it deal a substantial amount of damage.
I chose Rhys the Redeemed because with the token doublers out on the field, the whole token idea would just get people to scoop when having 200 1/1 tokens coming their way
Commander / EDH*
15 VIEWS | IN 1 FOLDER
5 days ago
Looking at this, Intangible Virtue is a bit underpowered since you don't make a whole lot of tokens fast. Always Watching would probably be a better card as it works for all your nontoken cards instead
2 weeks ago
Interesting deck. I would give a playset of both Harrow and Llanowar Elves a try to help ramp into Spore Swarm. Or even something like Fertile Ground or Rampant Growth.
Then you can go up to four copies of Spore Swarm as it is your best producer of Saprolings. You could also leave your land count right where it is with that kind of ramping power.
Tukatongue Thallid is a nice two for one, I would go to four copies.
Sporecrown Thallid is your lord in this deck. Need four copies.
Look at cutting Yavimaya Sapherd. With any kind of mana ramp Spore Swarm is strictly better.
Pollenbright Wings seems like a big investment. If they kill your target this just fizzles. At 6 cmc I would cut it all together. Same issue exists with Wake the Reflections.
Intangible Virtue is a four of in most tokens decks however, beastmaster ascension is really cool.
Champion of Lambholt gets insane the longer it's in play.
2 weeks ago
Liliana, Untouched By Death is the best for zombie tribal, the other planeswalkers are junky.... Vess is like 50/50
You gain life through your commander get this Aetherflux Reservoir
WHY THE HELL YOU DONT HAVE COUNTER SPELLS?!?! BAD BLUE PLAYER! Counterspell, Arcane Denial, Dream Fracture these are the best three for casual play. In my opinion you want to run atleast 4 in a deck if you're blue mixed.
Drop all the tap lands and at least get battle Sunken Hollow and Prairie Stream, bond Sea of Clouds and Morphic Pool, check lands Isolated Chapel, Drowned Catacomb, Glacial Fortress bare minimum. Honorable land mentions are Ash Barrens, Urborg, Tomb of Yawgmoth, Nykthos, Shrine to Nyx, Cavern of Souls, Urborg, Tomb of Yawgmoth, Unholy Grotto
Penny for your thoughts.... Relentless Dead, Cryptbreaker, Soulless One, Shepherd of Rot, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Wonder, Victimize, Whip of Erebos, Chromatic Lantern, Necromancer's Covenant, Intangible Virtue, Herald’s Horn , Whip of Erebos, Throne of the God-Pharaoh, Eldrazi Monument.
That's what I came up with on the top of my head.... if you wanna brainstorm the deck more
4 weeks ago
This is an interesting list you've got here. I would suggest Always Watching as it does what Intangible Virtue does with non-token creatures. Maybe as a replacement for Banishing Light? Just a suggestion. Reason for Banishing Light specifically is because I think there is enough ways to remove threats from the table.
1 month ago
Okay, what I would suggest and what I think is one of the most important things about any deck is that it must be 60 cards exactly. The less cards you have give you a greater chance of drawing the right cards you need and getting rid of all the fluffy cards in your deck. (By fluffy I mean cards that don’t really do anything to help your deck)
Secondly, I would suggest having 4 of your best cards to increase your chances of grabbing your win conditions and successfully creating many tokens.
Hope this helped!
1 month ago
1 month ago
Hey, I made one of these populate decks!
A few questions:
First Question: How is this aggro?
I mean you run no 1 drops, and your fastest kill is turn 5, and that isn't super likely.
Second Question: Why 4 Temple Gardens
With Wooded Foothills or Flooded Strands, you only need 2-3 Temple Gardens for required fixing, and Horizon Canopy deserves a spot or two in this list. Also the Grove of the Guardians will never really see play unless you are in the midrange mirror against Abzan or something. Maybe sideboard them, run some Horizon Canopy, drop a Temple Garden drop in another Fetchland, call your landbase a day.
Third Question: Why no dorks?
The best plays of populate lists are turn one Noble Hierarch curving into turn two Wayfaring Temple, into turn three 2xCall of the Conclave (One one Call of the Conclave and one Selesnya Charm on 2/2 token), swinging for 5 with Wayfaring Temple (4 creatures+exalted trigger), then copy a Call of the Conclave, turn 4 drop a few creatures (dorks, tokens, whatever), swing for 15, win turn 4. You can also achieve this with a hand of Intangible Virtues.
Fourth (And Final) Question: Why do you run Trostani, Selesnya's Voice?
Against Combo, or aggro, you are dead before you untap with her, against control, she will die before then, or won't resolve. To be honest, the same is true for Advent of the Wurm. With dorks, it woul be possible to untap with them, but since you don't run any they appear useless. Wilt-Leaf Liege has a similar problem, but I actually like him, because if you swing the turn you drop him, he doesn't need to untap to win a game. Otherwise I find him pretty bad, and would drop him for Dryad Militants that at least stop storm, TurboFog, or Snapcaster Mage, along with Life from the Loam, and a handful of readily played modern staples. Druid's Deliverance actually falls into this category of "cards that won't matter in modern", but I'd be lying if there wouldn't be a deck that could use it, Turbo-Fog (which is not this deck, and Turbo-Fog is normally trash).