|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
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Legendary Creature — Cat Warrior
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures
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Jazal Goldmane Discussion
1 week ago
I really dig it!! I do want to let you know that I had Angel's Trumpet in my deck once. The reason I took it out is because someone played grand arbiter with it out and my dudes ended up killing me lol.
The only thing I would reconsider is Heliod, God of the Sun 4 mana for 1 dude seems steep. I would replace him with Jazal Goldmane, Mirror Entity, Coat of Arms or possibly Staff of Nin for more card draw. Other then that the deck looks sweet. It serves a purpose and looks like a fined oiled machine.
Me personally I wouuld add more removal and/or Blasting Station and take out Planar Bridge, Helm of Obedience, Ring of Three Wishes, and Cryptic Gateway. But if you like those kind of cards then by all means.I just think they eat too much mana and by the late game somebody will use a removal spell on something like that before things get out of hand.
2 weeks ago
Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.
The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.
The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.
The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.
The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.
1 month ago
You need more mountains to get the most out of Wild Nacatl, having just 1 means you'll rarely ever see it in game, and using Evolving Wilds to grab it seems really wasteful. I would cut the Nacatls and the Mountains for more consistent mana. You have way too many lands in general, in a 60 card deck you really don't need more than 24 unless you're playing that really requires a lot of lands, like a ramp deck. Savannah Lions is worth being a 4 of, it's a really strong creature for one mana. Jazal Goldmane is a good 1 off to pump the entire team into a big push. Jungle Lion is Savannah Lions but in green, which is good for the aggressive game plan you're using. I'm not really a fan of Jareth or Phantom Nishoba since you'll likely either win or be close to it by the time you get to 6-7 mana, they can be cut for cards of lower mana costs that help you attack with more cheap cards, like Oreskos Swiftclaw This is a pretty solid list for a first couple attempts, better than any of my early lists.
1 month ago
there are a few cards that stand out to me as not fitting the deck's theme. Wing Shards is the first. if you run more than 4 other instants it would be a good include but if they cast spells after they attack (storm counts every spell, not just yours) then you might as well be running Rebuke. Crushing Vines is another one. sure it has utility in that it can also kill flying creatures, but it can't even hit enchantments. something like Krosan Grip is better in almost every regard, you could also use Return to Dust. White Sun's Zenith is a good card but its less good in this strategy. most equipment decks go tall rather than wide sometimes running as little as 1 or 2 creatures. in that same regard Jazal Goldmane would be good in a go wide strategy but not really in this one. a problem with these strategies it a vulnerability to artifact destruction. there are a few solutions to this problem. the first is to run something like Privileged Position to add a forcefield around all of your stuff. the second flickering your stuff. i recommend Teferi's Protection. you could use Eerie Interlude but it only does creatures. by the way, where is Lightning Greaves? it is probably one of the most played artifacts right before Sol Ring. while I'm here, where is sol ring? its regarded as the tenth power nine and is an auto-include in and deck no matter the strategy. it's just too good. it beats Selesnya Signet it every way except the fact that the signet produces colours mana which shouldn't be a problem since all of the lands you run either produce coloured mana or fetches coloured mana. by the way, I am NOT suggesting you cut the signet it is a very good card. while we are on the subject of mana I think we should address that Sylvan Scrying. if you are going to run that you need utility lands. remember, it says ANY land. that means if you need a Glacial Chasm you got it. if you want a Dark Depths to go with that Thespian's Stage viola. but the best you can get right now is a Myriad Landscape, a Path of Ancestry or a Krosan Verge. on the subject of lands it a two colour deck that runs a lot of artifacts. you can stretch the colours mana in your mana base a bit more I reckon. a good start is Blighted Woodland as if you don't really have anything exciting to do on your turn or just really need the mana you can spend the turn doing that. another cool thing to play could be, Shimmer Myr normally wouldn't play this as you cant equip at instant speed but Hammer of Nazahn means that you can flash it in with a bunch of equipment and have a surprise army to blow out attackers. some cuttable things are; Sun Titan, Sunspear Shikari, Regal Caracal, Skyhunter Skirmisher, Abundance, Wing Shards, White Sun's Zenith, Crushing Vines and Restoration Specialist
sorry about the really long comment I've just been fantasising about build a similar deck for a while.
2 months ago
I see you have Derevi, Empyrial Tactician in your maybe board. You should definitely move him to the main board. His value is ridiculously strong.
Other cards I would recommend that won't necessarily break the bank: Bear Umbra, Kindred Discovery , Reconnaissance, Shared Animosity, Path to Exile, Cyclonic Rift, Yasova Dragonclaw, Eternal Witness, Vandalblast, Shattering Spree, and By Force.
Reconnaissance is truly an all star. It allows you to swing with everything, then remove them from combat AFTER their damage goes through but BEFORE your opponents damage goes through. It's like vigilance, only 10x better. Plus allows you to tap them for mana to things like Cryptolith Rite.
One sided board wipes, clears, or artifact removal, or even just spot removal is always a good thing. Though it might more depend on the meta you play in, the need for those cards.
Eternal Witness can get you your cards back. 'Nuff said? Yasova Dragonclaw can steal some fun things. Shared Animosity can get ridiculous, real quick. It's like a cheaper Coat of Arms (but slightly worse, but only goes for your things...so...you know). Kindred Discovery is a great card draw engine.
Obviously, to increase the consistency of your deck, tutors. And a more expensive landbase. But you said your budget is $150. So most tutors are already out. However, if you decide you want to sink way too much money into it, Tutors are easy, no brainer, inclusions
Now the hard part. What do you cut to put things in that maybe help you combo, or make your stuff bigger, all of a sudden, or just to provide value?
My recommendations for that, mostly based on high CMC or not providing as much value as something else: Zealous Conscripts, Surrak Dragonclaw, Stonehoof Chieftain, Lovisa Coldeyes, Jazal Goldmane, Blood-Chin Fanatic, Blaring Recruiter, and Blaring Captain.
Of course, all of these are just suggestions. If you like the way a card interacts with the deck, or you think it's just fun to play, keep it! It's just a game, designed for people to have fun with. And all that matters is that you have fun with playing your deck. Best of luck to you in all your future games, I love Najeela. She's a lot of fun, and almost no one like to see her across the table from them.
2 months ago
Love it, I'd definitely add more threat cards like Heroes' Podium and up the count of threatening legendary creatures like Evra, Halcyon Witness, Medomai the Ageless or Jazal Goldmane who are especially good with flash cause then people can't see them coming
Also definitely add Honor-Worn Shaku
Ishai, Ojutai Dragonspeaker, Kami of the Crescent Moon, Lena, Selfless Champion, Linvala, the Preserver, Meishin, the Mind Cage, Michiko Konda, Truth Seeker (really nice with flash), Odric, Lunarch Marshal, Rune-Tail, Kitsune Ascendant, Teferi, Mage of Zhalfir, Thada Adel, Acquisitor, Yosei, the Morning Star
3 months ago
@TheBloopKing , I am about to find a slot for Rhys the Redeemed as another 1 drop warrior. He can also serve as another high cost ability to double all tokens to try to get last bits of damage in if Najeela is taken out. Jazal Goldmane serves a similar purpose. I was able to pump all my creatures +19 the other day on an attack. I attacked with Champion of Rhonas, exerting him to drop Goldmane, then pumping. The opponents thought they were safe after Lignify or Trapped in the Moon (forget which enchant it was) was put on my Najeela. Rhys won't be nearly that explosive, but he gets down early and can swing a boardstate back in my favor if I have the tokens.
4 months ago
This deck has gone through 3 iterations, each bringing a different color identity. The deck started at Mardu with Zurgo Helmsmasher, then 4 color with Saskia the Unyielding, and now finally full WUBRG with Najeela, the Blade-Blossom. So a lot of the cards you have been in the deck at one point.
Aven Wind Guide is definitely a cards I need to think about, Brighthearth Banneret as well. Champion of Lambholt was in the running during the Saskia stage, but was cut because I didn't think it would do great, but it definitely would now. Rushblade Commander was under consideration as well, but looking back I should have cut Madrush Cyclops instead. Thrasher Brute will be considered as well.
Aura Shards would be a good idea seeing as this deck has the capacity to produce tons of tokens. Settle the Wreckage is a nice instant speed board wipe, and you underestimate Insidious Will. It is awesome to just turn someone's Path to Exile or other ambush effect when you are attacking and turn it against its caster.
You also underestimate Aggravated Assault I won't always have Najeela, and there is a possibility that I won't have WUBRG.
Hazezon Tamar is mostly here for more tokens, and Dakkon Blackblade is a beast, he can get huge. This can draw attention away from other cards, or just do some damage. Ezuri, Claw of Progress, is a nice card. All these tokens that get produced give me experience counters, allowing me to dump counters on stuff until my opponents are forced to get rid of Ezuri. Jazal Goldmane is nice because if I have a lot of tokens it makes them huge.
The +2/+2 affect of Bear Umbra is just a perk, the real power comes from the "When this creature attacks, untap all lands you control"
Thanks for the suggestions, this will help the deck advance and become better!