|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
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Legendary Creature — Cat Warrior
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures
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Jazal Goldmane Discussion
3 weeks ago
Ethersworn Canonist Hushwing Gryff Jazal Goldmane Frontline Medic Spirit of the Labyrinth Containment Priest Mirran Crusader Duelist's Heritage Beast Within Journey to Nowhere Nevermore Martyr's Bond Hyena Umbra Arrest
3 weeks ago
Do you have a specific budget in mind, Under $40, Under $50?
Riptide Replicator seems really awful, it requires for a cat, so your hoping it's at least 5/5 or more, which means the initial cost is =5 + = . That's a terrible conversion. I understand you want to build your board position since your cats pump each other, but Riptide Replicator is not the way to go.
Stir the Pride is way too high a CMC for it's modular (or Entwine) abilities. I would take that one out.
Qasali Slingers is a nice control for Artifacts and Enchantments, plus hes a 3/5 reach.
Balan, Wandering Knight might consider, but with only 13 equipment targets, understand why he's not in there.
Jazal Goldmane might be a bit better, because he's 4/4 first strike, but he can pump all the horde of cats.
Beastmaster Ascension feels like 100% necessary in this, to pump all your 1/1 token cats. I think this will be a primary goal for winning in this budget format.
Crown of Vigor is not every exciting a 1-shot +1/+1, with a static +1/+1 for 1 creature, not fantastic.
Mask of Memory might help with the draw as well.
Hungry Lynx, originally I thought this guy would be amazing, but all he does is create problems (deathtouch rats), and I've never had him successfully pump my cats before being removed. I took him out, mechanic didn't work.
Uktabi Wildcats, this guy only worthwhile if you have 5 Forest, remember, Tranquil Expanse / Selesnya Sanctuary are not forest unless they say "Forest" on them, so with a max size of 11, he's rarely going to be a 5, so no other abilities, not worth the CMC .
Whitemane Lion combos infinite with lost of , but enablers might not work in the budget. There is Infinite creature (several) enablers, Infinite Ramp enablers, etc. Him and Fleetfoot Panther run the show. Could be an interesting way to get some combo going, not sure how combos are viewed in your budget pod.
Lost Leonin can also put some infect pressure on people, but without support (like Silverblade Paladin/Ajani, Caller of the Pride/that white enchantment that gives 1 creature double strike/etc to make him a single hit kill. He's still a 2 hit-Eminence win-con though. Unless no infect allowed, he will eliminate players just with Eminence on occasion. If you can Grappling Hook him or enable doublestrike elsewise (like Raksha Golden Cub). Often he comes out early enough. It's my initial strategy in my Arahbo, Roar of the World but I use mass-creature tutor.
1 month ago
SufferFromEDHD - Hello! Jazal Goldmane has done some serious work for me. Because of that (the best I've had with him is something like forty 40/40+'s attacking) he is a big target. I play some annoying cards that usually get removed before him though. So if I can eat a few removals early and get him out and he resolves almost always someone at the table is dead.
I took a quick look at your deck and it's pretty sweet looking. One of the more unique Darien decks I've seen. I'll ask a few questions on your board about a few cards. I think I'm going to get a copy of Council's Judgment and Rebuff the Wicked. They seem like they could be quite good!
1 month ago
Have you considered running Jazal Goldmane? Could be another nice win-con with the abundance of tokens that you'll have available.
1 month ago
Was just tweaking my list and when I reloaded the front page your list was at the top! Darien, King of Tokens
We have a ton of overlap in strategy. How has Jazal Goldmane performed for you?
2 months ago
I really dig it!! I do want to let you know that I had Angel's Trumpet in my deck once. The reason I took it out is because someone played grand arbiter with it out and my dudes ended up killing me lol.
The only thing I would reconsider is Heliod, God of the Sun 4 mana for 1 dude seems steep. I would replace him with Jazal Goldmane, Mirror Entity, Coat of Arms or possibly Staff of Nin for more card draw. Other then that the deck looks sweet. It serves a purpose and looks like a fined oiled machine.
Me personally I wouuld add more removal and/or Blasting Station and take out Planar Bridge, Helm of Obedience, Ring of Three Wishes, and Cryptic Gateway. But if you like those kind of cards then by all means.I just think they eat too much mana and by the late game somebody will use a removal spell on something like that before things get out of hand.
2 months ago
Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.
The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.
The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.
The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.
The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.
3 months ago
You need more mountains to get the most out of Wild Nacatl, having just 1 means you'll rarely ever see it in game, and using Evolving Wilds to grab it seems really wasteful. I would cut the Nacatls and the Mountains for more consistent mana. You have way too many lands in general, in a 60 card deck you really don't need more than 24 unless you're playing that really requires a lot of lands, like a ramp deck. Savannah Lions is worth being a 4 of, it's a really strong creature for one mana. Jazal Goldmane is a good 1 off to pump the entire team into a big push. Jungle Lion is Savannah Lions but in green, which is good for the aggressive game plan you're using. I'm not really a fan of Jareth or Phantom Nishoba since you'll likely either win or be close to it by the time you get to 6-7 mana, they can be cut for cards of lower mana costs that help you attack with more cheap cards, like Oreskos Swiftclaw This is a pretty solid list for a first couple attempts, better than any of my early lists.